Mercurial > sdl-ios-xcode
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- Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.2010-06-19, by Eli Gottlieb
- Doxygen commenting is all finished up.2010-06-10, by Eli Gottlieb
- Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.2010-06-10, by Eli Gottlieb
- Fixed names of driver-specific implementation files.2010-06-05, by Eli Gottlieb
- Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?2010-06-05, by Eli Gottlieb
- Took away a line break to make SDL_shape.c new. Why isn't hg tracking these two files properly?2010-06-05, by Eli Gottlieb
- Updated SDL_shape.h by adding a line break... somehow it's not being tracked correctly.`2010-06-05, by Eli Gottlieb
- Fixed up new functions and files so that they build as part of SDL.2010-06-03, by Eli Gottlieb
- Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.2010-06-03, by Eli Gottlieb
- Added management and drawing functions for ellipses and polygons.2010-06-03, by Eli Gottlieb
- Moved the SDL_Eyes test program for shaped windows into the Hg repository and got it building and linking as a test.2010-05-31, by Eli Gottlieb
- Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.2010-05-27, by Eli Gottlieb
- Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.2010-05-25, by Eli Gottlieb
- I'm actually going to have to alter this proposed API a fair bit, but it's coming along. I want to keep it as orthogonal to the rest of SDL as possible.2010-05-23, by Eli Gottlieb
- Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.2010-05-21, by Eli Gottlieb
- Added stub files, working on sample program SDLeyes.2010-05-21, by Eli Gottlieb
- Removed Daniel's test code2010-08-22, by Sam Lantinga
- Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME2010-08-22, by Sam Lantinga
- Cleanup from the Android commit2010-08-22, by Sam Lantinga
- Removed spurious carriage returns2010-08-22, by Sam Lantinga
- Updated to fit SDL style a little more.2010-08-04, by dewyatt
- Large commit with initial reading string support, TSF UILess code, etc.2010-08-03, by dewyatt
- Added SDL_wcslcpy and SDL_wcslcat.2010-08-03, by dewyatt
- Correctly draw cursor based on position.2010-07-25, by dewyatt
- Changed markedText to have its own storage to resolve multiple bugs.2010-07-24, by dewyatt
- Merge with main repo (mainly for non-printable character fix)2010-07-18, by dewyatt
- Added SDL_utf8strlcpy to copy at UTF-8 character boundaries.2010-07-13, by dewyatt
- Changed Start/StopTextInput back to not take any parameters.2010-07-12, by dewyatt
- Initial IMM implementation.2010-07-12, by dewyatt
- Changed StopTextInput to take an SDL_Window parameter.2010-07-10, by dewyatt
- Changed StartTextInput to take an SDL_Window parameter.2010-07-08, by dewyatt
- Fixed fullscreen window position2010-07-06, by Sam Lantinga
- Added missing line to make things compile.2010-07-06, by dewyatt
- Added empty text input functions for win32.2010-07-06, by dewyatt
- Merge2010-07-06, by dewyatt
- Many changes, preparing to pull/merge main repo to get SDL_GetKeyboardFocus.2010-07-06, by dewyatt
- Added mouse button click to toggle IMM.2010-07-06, by dewyatt
- Fixed window title (from GLTSF to GLIMM).2010-07-04, by dewyatt
- Added Get_IMM method to Window.2010-07-04, by dewyatt
- Added GLIMM (using IMM instead of TSF)2010-06-30, by dewyatt
- Added condition check macros to make the code clear and easier to debug.2010-06-27, by dewyatt
- Starting to implement ITextStoreACP.2010-06-21, by dewyatt
- Added support for On_Resized event to App.2010-06-12, by dewyatt
- Renamed Window::Update to Window::Handle_Events.2010-06-12, by dewyatt
- Added vs2008 project files for GLTSF (2008 is much faster on my old computer)2010-06-11, by dewyatt
- Added else to make things clear.2010-06-09, by dewyatt
- Added On_Char method to Window_Listener for WM_CHAR messages.2010-06-09, by dewyatt
- Change SDL to not use DefWindowProc as the window class' window procedure.2010-06-08, by dewyatt
- Implementing base parts of TSF2010-05-30, by dewyatt
- Adding some initial TSF code2010-05-27, by dewyatt
- Adding GLTSF (somewhat based on SFML, no actual TSF code yet)2010-05-25, by dewyatt
- Merged Paul's Google Summer of Code work from SDL-gsoc2010_android2010-08-22, by Sam Lantinga
- Removed obsolete test project2010-08-19, by Sam Lantinga
- Updated the readme2010-08-17, by Paul Hunkin
- Cleanups.2010-08-17, by Paul Hunkin
- Added initial README.android2010-08-14, by Paul Hunkin
- Working on the sound system2010-08-14, by Paul Hunkin
- More joystick stuff2010-07-27, by Paul Hunkin
- - Cleaned up a bunch of code2010-07-27, by Paul Hunkin
- Added accelerometer 'joystick'2010-07-27, by Paul Hunkin