Mercurial > sdl-ios-xcode
view src/video/SDL_shape.c @ 4780:4f915a47b995
Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Sat, 19 Jun 2010 23:10:57 -0400 |
parents | 9838d3525a1b |
children | fc4c775b468a |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include "SDL_config.h" #include "SDL.h" #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_shape.h" SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { return NULL; } SDL_bool SDL_WindowIsShaped(const SDL_Window *window) { return SDL_FALSE; } int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode parameters) { if(window == NULL || !SDL_WindowIsShaped(window)) return -2; if(shape == NULL) return -1; return -3; } int SDL_GetShapeParameters(SDL_Window *window,SDL_WindowShapeMode *shapeMode) { if(shapeMode == NULL) return -1; if(window == NULL || !SDL_WindowIsShaped(window)) return -2; return -3; }