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sdl-ios-xcode
log test/testsprite2.c @ 5284:
96a22141cf86
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Fri, 04 Feb 2011 19:50:56 -0800
Sam Lantinga
Restored SDL_BLENDMODE_MOD for MAME
Thu, 03 Feb 2011 00:54:29 -0800
Sam Lantinga
Simplified and improved the process of creating a texture from a surface.
Tue, 01 Feb 2011 19:19:43 -0800
Sam Lantinga
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Mon, 31 Jan 2011 23:23:57 -0800
Sam Lantinga
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:44:43 -0800
Sam Lantinga
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Sun, 12 Dec 2010 15:19:05 -0800
Sam Lantinga
Use the enumerated type for blend and scale mode instead of int
Wed, 15 Sep 2010 22:15:47 -0700
Andreas Schiffler
- added directx include path to VS2008 solution
Sun, 18 Jul 2010 19:03:39 +0530
Sunny Sachanandani
Resync tip to default. Using named branches is a bad idea.
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