Mercurial > sdl-ios-xcode
log test/testshape.c @ 5284:96a22141cf86 tip
age | author | description |
---|---|---|
Thu, 03 Feb 2011 00:54:29 -0800 | Sam Lantinga | Simplified and improved the process of creating a texture from a surface. |
Tue, 01 Feb 2011 19:19:43 -0800 | Sam Lantinga | The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future. |
Tue, 01 Feb 2011 12:19:46 -0800 | Sam Lantinga | Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering. |
Thu, 27 Jan 2011 22:44:08 -0800 | Sam Lantinga | Removed completely non-portable event thread hack. |
Wed, 19 Jan 2011 11:35:31 -0800 | Sam Lantinga | Removed extra space |
Mon, 16 Aug 2010 09:55:35 -0400 | egottlieb | Raised binarization cutoff to eliminate alpha-blending of trollface. |
Sat, 14 Aug 2010 16:14:36 -0400 | egottlieb | Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now! |