Thu, 03 Feb 2011 00:54:29 -0800 |
Sam Lantinga |
Simplified and improved the process of creating a texture from a surface.
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Tue, 01 Feb 2011 19:19:43 -0800 |
Sam Lantinga |
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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Tue, 01 Feb 2011 12:19:46 -0800 |
Sam Lantinga |
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
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Thu, 27 Jan 2011 22:44:08 -0800 |
Sam Lantinga |
Removed completely non-portable event thread hack.
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Wed, 19 Jan 2011 11:35:31 -0800 |
Sam Lantinga |
Removed extra space
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Mon, 16 Aug 2010 09:55:35 -0400 |
egottlieb |
Raised binarization cutoff to eliminate alpha-blending of trollface.
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Sat, 14 Aug 2010 16:14:36 -0400 |
egottlieb |
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
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Fri, 06 Aug 2010 20:22:14 -0400 |
egottlieb |
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
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Sun, 01 Aug 2010 21:10:42 -0400 |
Eli Gottlieb |
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
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Fri, 30 Jul 2010 18:04:21 -0400 |
Eli Gottlieb |
Added Andreas's VS2010 patch for testshape.
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Mon, 26 Jul 2010 17:27:04 -0400 |
Eli Gottlieb |
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
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Fri, 23 Jul 2010 01:48:42 -0400 |
Eli Gottlieb |
More work on color-key mode.
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Mon, 19 Jul 2010 00:24:02 -0400 |
Eli Gottlieb |
Put the render loop back in its right place, but with delaying functionality to keep it down to roughly 60fps, not eating up all the X11 time.
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Sun, 18 Jul 2010 23:51:47 -0400 |
Eli Gottlieb |
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
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