Mercurial > sdl-ios-xcode
log src/events/SDL_windowevents.c @ 5284:96a22141cf86 tip
age | author | description |
---|---|---|
Sat, 12 Feb 2011 19:02:14 -0800 | Sam Lantinga | Fixed bug #1117 |
Fri, 11 Feb 2011 22:37:15 -0800 | Sam Lantinga | Happy 2011! :) |
Fri, 11 Feb 2011 20:49:13 -0800 | Sam Lantinga | There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode. |
Fri, 11 Feb 2011 00:25:44 -0800 | Sam Lantinga | Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off. |
Thu, 03 Feb 2011 15:49:37 -0800 | Sam Lantinga | Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. |
Tue, 01 Feb 2011 19:19:43 -0800 | Sam Lantinga | The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future. |