Sat, 12 Feb 2011 19:02:14 -0800 |
Sam Lantinga |
Fixed bug #1117
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Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
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Fri, 11 Feb 2011 20:49:13 -0800 |
Sam Lantinga |
There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
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Fri, 11 Feb 2011 00:25:44 -0800 |
Sam Lantinga |
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
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Thu, 03 Feb 2011 15:49:37 -0800 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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Tue, 01 Feb 2011 19:19:43 -0800 |
Sam Lantinga |
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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Thu, 27 Jan 2011 15:58:30 -0600 |
krogoway |
When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
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Wed, 19 Jan 2011 16:02:15 -0800 |
Sam Lantinga |
Window move events have the same problem as size events on Windows
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Thu, 25 Mar 2010 01:08:26 -0700 |
Sam Lantinga |
General improvements for user custom event registration
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Wed, 16 Dec 2009 00:55:33 +0000 |
Sam Lantinga |
Fixed bug #666
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