log src/audio/SDL_audio.c @ 5135:5f09cb749d75

age author description
Mon, 24 Jan 2011 15:46:11 -0800 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Wed, 15 Sep 2010 22:15:47 -0700 Andreas Schiffler - added directx include path to VS2008 solution
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Sun, 22 Aug 2010 12:23:55 -0700 Sam Lantinga Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
Tue, 27 Jul 2010 21:21:24 +0200 Paul Hunkin - Cleaned up a bunch of code
Tue, 27 Jul 2010 11:34:43 +0200 Paul Hunkin Added stub android sound system
Sun, 18 Jul 2010 11:13:12 -0700 Sam Lantinga RedHat patch: SDL-1.2.14-audiodriver.patch
Sun, 18 Jul 2010 11:12:27 -0700 Sam Lantinga RedHat patch: SDL-1.2.14-audiodriver.patch SDL-1.2
Mon, 12 Jul 2010 00:35:24 -0700 Sam Lantinga Fixed compile warnings
Sat, 26 Jun 2010 08:56:48 -0700 Sam Lantinga Mostly cleaned up warnings with -Wmissing-prototypes
Sun, 24 Jan 2010 08:35:09 +0000 Ryan C. Gordon 1.2: let PulseAudio hook into SDL_WM_SetCaption(). SDL-1.2
Tue, 13 Oct 2009 08:42:40 +0000 Sam Lantinga On recent distributions ALSA pipes streams through PulseAudio anyway, so using PulseAudio first when it's available will improve latency and reduce ALSA configuration quirks. SDL-1.2
Sat, 10 Oct 2009 09:07:51 +0000 Sam Lantinga Debian patch: 209_alsa_priority.diff SDL-1.2
Mon, 21 Sep 2009 06:18:52 +0000 Ryan C. Gordon Use correct value when calculating audio conversion length. SDL-1.2
Mon, 08 Dec 2008 00:25:42 +0000 Sam Lantinga Updated copyright date SDL-1.2
Wed, 11 Jul 2007 05:55:10 +0000 Sam Lantinga Fixed VC++ warnings SDL-1.2
Mon, 09 Jul 2007 00:25:31 +0000 Ryan C. Gordon Reverted patch in revision #3139, since it changes behaviour, which isn't good SDL-1.2
Thu, 05 Jul 2007 02:24:36 +0000 Ryan C. Gordon Don't initialize the audio buffer passed to the application's audio callback, SDL-1.2
Mon, 25 Jun 2007 00:50:20 +0000 Sam Lantinga Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) SDL-1.2
Sun, 24 Jun 2007 18:26:35 +0000 Ryan C. Gordon Added S60 port. SDL-1.2
Sun, 13 May 2007 23:12:46 +0000 Ryan C. Gordon Committed PulseAudio driver. Thanks, Stephan! SDL-1.2
Sun, 29 Oct 2006 03:58:27 +0000 Ryan C. Gordon Removed broken AmigaOS support. SDL-1.2
Fri, 27 Oct 2006 20:18:24 +0000 Ryan C. Gordon Fix for buffer overflow in audio code, when feeding a device that needs SDL-1.2
Sun, 01 Oct 2006 02:07:09 +0000 Ryan C. Gordon 1.2 backport: Replaced strncmp for SDL_AUDIODRIVER test with strcasecmp. SDL-1.2
Tue, 17 Oct 2006 09:09:21 +0000 Ryan C. Gordon Removed distinction between "available" and "init" in audio backends, since SDL-ryan-multiple-audio-device
Tue, 17 Oct 2006 06:42:06 +0000 Ryan C. Gordon Added a FIXME. SDL-ryan-multiple-audio-device
Sun, 08 Oct 2006 08:58:36 +0000 Ryan C. Gordon Some fixes that were discovered when trying to get OS/2 audio working again... SDL-ryan-multiple-audio-device
Sun, 08 Oct 2006 01:39:01 +0000 Ryan C. Gordon BeOS audio now works in 1.3 branch. SDL-ryan-multiple-audio-device
Sat, 07 Oct 2006 20:23:02 +0000 Ryan C. Gordon Whoops, changed that symbol name... SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 22:42:26 +0000 Ryan C. Gordon Removed some FIXMEs that'll probably never actually need fixing. SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 22:16:46 +0000 Ryan C. Gordon Removed an if (), which lets this code section be a little less cluttered... SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 22:10:09 +0000 Ryan C. Gordon Removed ESD cruft from the core...now the driver will use esound if there's SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 21:58:48 +0000 Ryan C. Gordon Moving more out of core and into drivers... SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 21:54:57 +0000 Ryan C. Gordon Removed AmigaOS audio driver from 1.3; it hasn't compiled for years, and it SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 21:27:53 +0000 Ryan C. Gordon Audio bootstraps can now specify that a driver is only to be used if SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 19:54:23 +0000 Ryan C. Gordon Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 06:00:10 +0000 Ryan C. Gordon More 1.3 audio work...moved dsp and dma drivers over to new model. Untested! SDL-ryan-multiple-audio-device
Tue, 03 Oct 2006 22:17:59 +0000 Ryan C. Gordon Changed some 1.3 audio symbol names. SDL-ryan-multiple-audio-device
Tue, 03 Oct 2006 20:07:50 +0000 Ryan C. Gordon Added audio device enumeration for 1.3. SDL-ryan-multiple-audio-device
Tue, 03 Oct 2006 18:32:34 +0000 Ryan C. Gordon More work on the 1.3 CoreAudio code. SDL-ryan-multiple-audio-device
Tue, 03 Oct 2006 16:26:42 +0000 Ryan C. Gordon Added deinitialize hook. SDL-ryan-multiple-audio-device
Tue, 03 Oct 2006 16:02:08 +0000 Ryan C. Gordon High level now lets user select a specific audio device with an environment SDL-ryan-multiple-audio-device
Sun, 01 Oct 2006 05:24:03 +0000 Ryan C. Gordon First batch of heavy lifting on supporting multiple audio devices at once. SDL-ryan-multiple-audio-device
Sun, 01 Oct 2006 05:06:28 +0000 Ryan C. Gordon Simplified SDL_ParseAudioFormat() and added support for int32/float32 types. SDL-ryan-multiple-audio-device
Tue, 26 Jan 2010 06:01:33 +0000 Ryan C. Gordon Removed test for "driver is valid, but doesn't see any audio devices."
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Thu, 10 Dec 2009 08:28:26 +0000 Sam Lantinga Switch to mixed case for consistency with other enumerations
Sun, 04 Oct 2009 09:18:48 +0000 Sam Lantinga Fixed a bug where when the audio starts paused all the DirectSound buffers
Sun, 20 Sep 2009 04:15:19 +0000 Sam Lantinga Removed outdated Atari support
Sat, 19 Sep 2009 07:22:07 +0000 Sam Lantinga Removed outdated OS/2 support
Sat, 19 Sep 2009 07:21:22 +0000 Sam Lantinga Removed outdated Dreamcast support
Sat, 05 Sep 2009 09:03:35 +0000 Sam Lantinga Bye bye SoundManager, you are officially obsolete...
Wed, 03 Jun 2009 04:37:27 +0000 Sam Lantinga Von: Thomas Zimmermann
Sat, 23 May 2009 22:41:08 +0000 Sam Lantinga indent
Tue, 24 Mar 2009 10:33:12 +0000 Sam Lantinga Date: Mon, 23 Mar 2009 09:17:24 +0200
Mon, 23 Mar 2009 05:21:40 +0000 Sam Lantinga Date: Tue, 17 Feb 2009 14:00:25 +0100
Wed, 14 Jan 2009 04:25:32 +0000 Sam Lantinga indent
Mon, 12 Jan 2009 08:46:28 +0000 Sam Lantinga Fixed Visual C++ build