log src/audio/SDL_audio.c @ 5135:5f09cb749d75

age author description
Mon, 24 Jan 2011 15:46:11 -0800 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Wed, 15 Sep 2010 22:15:47 -0700 Andreas Schiffler - added directx include path to VS2008 solution
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Mon, 23 Aug 2010 23:44:28 -0700 Andreas Schiffler Update VS2010 project to add new files; update new files so code builds on Win32/Win64
Sun, 22 Aug 2010 12:23:55 -0700 Sam Lantinga Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
Tue, 27 Jul 2010 21:21:24 +0200 Paul Hunkin - Cleaned up a bunch of code
Tue, 27 Jul 2010 11:34:43 +0200 Paul Hunkin Added stub android sound system
Sun, 18 Jul 2010 11:13:12 -0700 Sam Lantinga RedHat patch: SDL-1.2.14-audiodriver.patch
Sun, 18 Jul 2010 11:12:27 -0700 Sam Lantinga RedHat patch: SDL-1.2.14-audiodriver.patch SDL-1.2
Mon, 12 Jul 2010 00:35:24 -0700 Sam Lantinga Fixed compile warnings
Sat, 26 Jun 2010 08:56:48 -0700 Sam Lantinga Mostly cleaned up warnings with -Wmissing-prototypes
Sun, 24 Jan 2010 08:35:09 +0000 Ryan C. Gordon 1.2: let PulseAudio hook into SDL_WM_SetCaption(). SDL-1.2
Tue, 13 Oct 2009 08:42:40 +0000 Sam Lantinga On recent distributions ALSA pipes streams through PulseAudio anyway, so using PulseAudio first when it's available will improve latency and reduce ALSA configuration quirks. SDL-1.2
Sat, 10 Oct 2009 09:07:51 +0000 Sam Lantinga Debian patch: 209_alsa_priority.diff SDL-1.2
Mon, 21 Sep 2009 06:18:52 +0000 Ryan C. Gordon Use correct value when calculating audio conversion length. SDL-1.2
Mon, 08 Dec 2008 00:25:42 +0000 Sam Lantinga Updated copyright date SDL-1.2
Wed, 11 Jul 2007 05:55:10 +0000 Sam Lantinga Fixed VC++ warnings SDL-1.2
Mon, 09 Jul 2007 00:25:31 +0000 Ryan C. Gordon Reverted patch in revision #3139, since it changes behaviour, which isn't good SDL-1.2
Thu, 05 Jul 2007 02:24:36 +0000 Ryan C. Gordon Don't initialize the audio buffer passed to the application's audio callback, SDL-1.2
Mon, 25 Jun 2007 00:50:20 +0000 Sam Lantinga Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) SDL-1.2
Sun, 24 Jun 2007 18:26:35 +0000 Ryan C. Gordon Added S60 port. SDL-1.2
Sun, 13 May 2007 23:12:46 +0000 Ryan C. Gordon Committed PulseAudio driver. Thanks, Stephan! SDL-1.2
Sun, 29 Oct 2006 03:58:27 +0000 Ryan C. Gordon Removed broken AmigaOS support. SDL-1.2
Fri, 27 Oct 2006 20:18:24 +0000 Ryan C. Gordon Fix for buffer overflow in audio code, when feeding a device that needs SDL-1.2
Sun, 01 Oct 2006 02:07:09 +0000 Ryan C. Gordon 1.2 backport: Replaced strncmp for SDL_AUDIODRIVER test with strcasecmp. SDL-1.2
Tue, 17 Oct 2006 09:09:21 +0000 Ryan C. Gordon Removed distinction between "available" and "init" in audio backends, since SDL-ryan-multiple-audio-device
Tue, 17 Oct 2006 06:42:06 +0000 Ryan C. Gordon Added a FIXME. SDL-ryan-multiple-audio-device
Sun, 08 Oct 2006 08:58:36 +0000 Ryan C. Gordon Some fixes that were discovered when trying to get OS/2 audio working again... SDL-ryan-multiple-audio-device
Sun, 08 Oct 2006 01:39:01 +0000 Ryan C. Gordon BeOS audio now works in 1.3 branch. SDL-ryan-multiple-audio-device
Sat, 07 Oct 2006 20:23:02 +0000 Ryan C. Gordon Whoops, changed that symbol name... SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 22:42:26 +0000 Ryan C. Gordon Removed some FIXMEs that'll probably never actually need fixing. SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 22:16:46 +0000 Ryan C. Gordon Removed an if (), which lets this code section be a little less cluttered... SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 22:10:09 +0000 Ryan C. Gordon Removed ESD cruft from the core...now the driver will use esound if there's SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 21:58:48 +0000 Ryan C. Gordon Moving more out of core and into drivers... SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 21:54:57 +0000 Ryan C. Gordon Removed AmigaOS audio driver from 1.3; it hasn't compiled for years, and it SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 21:27:53 +0000 Ryan C. Gordon Audio bootstraps can now specify that a driver is only to be used if SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 19:54:23 +0000 Ryan C. Gordon Bunch of 1.3 audio cleanups to remove FIXMEs, get driver specific crap out of SDL-ryan-multiple-audio-device
Wed, 04 Oct 2006 06:00:10 +0000 Ryan C. Gordon More 1.3 audio work...moved dsp and dma drivers over to new model. Untested! SDL-ryan-multiple-audio-device
Tue, 03 Oct 2006 22:17:59 +0000 Ryan C. Gordon Changed some 1.3 audio symbol names. SDL-ryan-multiple-audio-device
Tue, 03 Oct 2006 20:07:50 +0000 Ryan C. Gordon Added audio device enumeration for 1.3. SDL-ryan-multiple-audio-device
Tue, 03 Oct 2006 18:32:34 +0000 Ryan C. Gordon More work on the 1.3 CoreAudio code. SDL-ryan-multiple-audio-device
Tue, 03 Oct 2006 16:26:42 +0000 Ryan C. Gordon Added deinitialize hook. SDL-ryan-multiple-audio-device
Tue, 03 Oct 2006 16:02:08 +0000 Ryan C. Gordon High level now lets user select a specific audio device with an environment SDL-ryan-multiple-audio-device
Sun, 01 Oct 2006 05:24:03 +0000 Ryan C. Gordon First batch of heavy lifting on supporting multiple audio devices at once. SDL-ryan-multiple-audio-device
Sun, 01 Oct 2006 05:06:28 +0000 Ryan C. Gordon Simplified SDL_ParseAudioFormat() and added support for int32/float32 types. SDL-ryan-multiple-audio-device
Tue, 26 Jan 2010 06:01:33 +0000 Ryan C. Gordon Removed test for "driver is valid, but doesn't see any audio devices."
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Thu, 10 Dec 2009 08:28:26 +0000 Sam Lantinga Switch to mixed case for consistency with other enumerations
Sun, 04 Oct 2009 09:18:48 +0000 Sam Lantinga Fixed a bug where when the audio starts paused all the DirectSound buffers
Sun, 20 Sep 2009 04:15:19 +0000 Sam Lantinga Removed outdated Atari support
Sat, 19 Sep 2009 07:22:07 +0000 Sam Lantinga Removed outdated OS/2 support
Sat, 19 Sep 2009 07:21:22 +0000 Sam Lantinga Removed outdated Dreamcast support
Sat, 05 Sep 2009 09:03:35 +0000 Sam Lantinga Bye bye SoundManager, you are officially obsolete...
Wed, 03 Jun 2009 04:37:27 +0000 Sam Lantinga Von: Thomas Zimmermann
Sat, 23 May 2009 22:41:08 +0000 Sam Lantinga indent
Tue, 24 Mar 2009 10:33:12 +0000 Sam Lantinga Date: Mon, 23 Mar 2009 09:17:24 +0200
Mon, 23 Mar 2009 05:21:40 +0000 Sam Lantinga Date: Tue, 17 Feb 2009 14:00:25 +0100
Wed, 14 Jan 2009 04:25:32 +0000 Sam Lantinga indent
Mon, 12 Jan 2009 08:46:28 +0000 Sam Lantinga Fixed Visual C++ build
Sun, 11 Jan 2009 04:46:42 +0000 Ryan C. Gordon First shot at new audio resampling code.
Sun, 04 Jan 2009 05:41:52 +0000 Sam Lantinga Fixed some dependency issues with SDL_revision.h
Sat, 03 Jan 2009 07:33:42 +0000 Sam Lantinga Fixed crash on Windows
Thu, 01 Jan 2009 21:34:22 +0000 Sam Lantinga Date: Thu, 01 Jan 2009 21:32:12 +0100
Thu, 01 Jan 2009 08:21:19 +0000 Sam Lantinga indent
Thu, 01 Jan 2009 07:58:20 +0000 Ryan C. Gordon Audio driver priority: favor PulseAudio and ALSA over OSS.
Thu, 01 Jan 2009 07:54:58 +0000 Ryan C. Gordon Adjusted default choice of audio driver.
Sat, 13 Dec 2008 06:36:47 +0000 Sam Lantinga Fixed SDL 1.2 compatibility problem.
Mon, 08 Dec 2008 00:27:32 +0000 Sam Lantinga Updated copyright date
Sat, 04 Oct 2008 06:46:59 +0000 Sam Lantinga Final merge of Google Summer of Code 2008 work...
Wed, 27 Aug 2008 15:10:03 +0000 Sam Lantinga Final merge of Google Summer of Code 2008 work...
Tue, 26 Aug 2008 07:34:49 +0000 Sam Lantinga Fixed Visual Studio compilation problems
Mon, 25 Aug 2008 15:08:59 +0000 Sam Lantinga Final merge of Google Summer of Code 2008 work...
Wed, 27 Aug 2008 04:23:38 +0000 Darren Alton Clean up. gsoc2008_nds
Sat, 19 Jul 2008 17:37:19 +0000 Darren Alton More work on the accelerated 2D video driver, beginnings of sprite-based rendering support. Also some initial work on an audio driver. gsoc2008_nds
Thu, 14 Aug 2008 08:21:25 +0000 Aaron Wishnick Streamer in SDL_RunAudio should be totally implemented, but hasn't been tested yet. gsoc2008_audio_resampling
Wed, 13 Aug 2008 02:50:10 +0000 Aaron Wishnick Implemented streamer code in SDL_RunAudio() but have not tested it. gsoc2008_audio_resampling
Tue, 12 Aug 2008 01:03:05 +0000 Aaron Wishnick More streamer work. gsoc2008_audio_resampling
Tue, 12 Aug 2008 00:50:58 +0000 Aaron Wishnick Added streamer code. I haven't yet incorporated it into SDL_RunAudio() though. gsoc2008_audio_resampling
Fri, 11 Jul 2008 00:32:38 +0000 Holmes Futrell Added Core Audio iPhone bootstrap gsoc2008_iphone
Mon, 10 Sep 2007 12:11:40 +0000 Sam Lantinga indent
Mon, 20 Aug 2007 01:02:37 +0000 Ryan C. Gordon Ported PulseAudio target from 1.2 to 1.3 interfaces, and added it to the trunk.
Thu, 05 Jul 2007 04:34:48 +0000 Sam Lantinga Removed campatibility behavior for 1.3
Thu, 05 Jul 2007 02:30:10 +0000 Ryan C. Gordon Merged r3138:3139 from branches/SDL-1.2: Don't init audio callback buffer.
Tue, 03 Jul 2007 09:55:29 +0000 Sam Lantinga stupid indent
Tue, 19 Jun 2007 05:53:56 +0000 Sam Lantinga Fixes for compiling with Visual C++ 8.0 Express Edition
Wed, 29 Nov 2006 10:26:32 +0000 Ryan C. Gordon Use SDL_strcmp(), not strcmp().
Sat, 11 Nov 2006 06:48:57 +0000 Ryan C. Gordon Fixed building of Windows waveout audio.
Sat, 28 Oct 2006 16:48:03 +0000 Sam Lantinga indent is evil
Fri, 27 Oct 2006 20:19:48 +0000 Ryan C. Gordon 1.3 branch version of revision 2878.
Tue, 17 Oct 2006 09:15:21 +0000 Ryan C. Gordon Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Sun, 01 Oct 2006 02:06:37 +0000 Ryan C. Gordon Replaced strncmp for SDL_AUDIODRIVER test with strcasecmp.
Thu, 31 Aug 2006 20:59:42 +0000 Ryan C. Gordon Reordered the favored audio format list a little.
Thu, 24 Aug 2006 12:10:46 +0000 Ryan C. Gordon First shot at new audio data types (int32 and float32).
Thu, 10 Aug 2006 14:54:23 +0000 Sam Lantinga MacOS Classic is no longer supported.
Sat, 15 Jul 2006 19:30:18 +0000 Sam Lantinga Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
Fri, 14 Jul 2006 06:40:53 +0000 Sam Lantinga More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
Thu, 13 Jul 2006 08:13:02 +0000 Sam Lantinga Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Mon, 10 Jul 2006 21:04:37 +0000 Sam Lantinga SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Tue, 09 May 2006 08:52:54 +0000 Sam Lantinga Fixed bug #137
Sun, 07 May 2006 03:40:06 +0000 Sam Lantinga Fixed bug #215
Mon, 29 May 2006 04:04:35 +0000 Sam Lantinga more tweaking indent options SDL-1.3
Sun, 28 May 2006 13:04:16 +0000 Sam Lantinga Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. SDL-1.3
Sat, 20 May 2006 04:35:58 +0000 Sam Lantinga Added API requested in bug #43: SDL-1.3
Wed, 17 May 2006 08:18:28 +0000 Sam Lantinga Merge trunk-1.3-3 SDL-1.3
Tue, 21 Mar 2006 09:33:54 +0000 Sam Lantinga Good idea, renaming OpenBSD audio to BSD audio.
Tue, 21 Mar 2006 06:45:47 +0000 Sam Lantinga Fixed bug #18
Tue, 21 Mar 2006 00:56:10 +0000 Ryan C. Gordon Try to fill the hardware audio buffer immediately.
Tue, 14 Mar 2006 08:53:33 +0000 Ryan C. Gordon Implemented dummy audio driver.
Thu, 09 Mar 2006 06:33:21 +0000 Sam Lantinga Cleaning up warnings on MacOS X
Sun, 26 Feb 2006 19:30:21 +0000 Sam Lantinga Updated OS/2 build, yay!
Tue, 21 Feb 2006 18:29:39 +0000 Sam Lantinga Fixed some preprocessor mangling
Tue, 21 Feb 2006 09:14:58 +0000 Sam Lantinga *** empty log message ***
Tue, 21 Feb 2006 08:46:50 +0000 Sam Lantinga Use consistent identifiers for the various platforms we support.
Sun, 19 Feb 2006 23:46:34 +0000 Sam Lantinga Use only safe string functions
Thu, 16 Feb 2006 10:11:48 +0000 Sam Lantinga New configure-based build system. Still work in progress, but much improved
Fri, 10 Feb 2006 06:48:43 +0000 Sam Lantinga More header massaging... works great on Windows. ;-)
Tue, 07 Feb 2006 12:11:33 +0000 Sam Lantinga Configure dynamically generates SDL_config.h
Tue, 07 Feb 2006 06:59:48 +0000 Sam Lantinga Use SDL_ prefixed versions of C library functions.
Mon, 06 Feb 2006 08:28:51 +0000 Sam Lantinga It's now possible to build SDL without any C runtime at all on Windows,