graph
- Fixed mouse events with --disable-video-x11-xinput2009-01-05, by Sam Lantinga
- define this value if it's not in the system headers2009-01-05, by Sam Lantinga
- Fixed bug #6692009-01-05, by Sam Lantinga
- Whoops, missing files from Couriersud's update2009-01-05, by Sam Lantinga
- Fixed missing include for SDL_INIT_EVENTTHREAD2009-01-04, by Sam Lantinga
- Date: Sun, 04 Jan 2009 20:53:30 +01002009-01-04, by Sam Lantinga
- indent2009-01-04, by Sam Lantinga
- Added missing void2009-01-04, by Sam Lantinga
- Added more info for precise waiting in SDL_WaitEvent()2009-01-04, by Sam Lantinga
- Date: Sat, 3 Jan 2009 22:11:18 -05002009-01-04, by Sam Lantinga
- Technically more correct2009-01-04, by Sam Lantinga
- The core pointer is comprised of merging the inputs of all mice.2009-01-04, by Sam Lantinga
- Implemented svn revision support2009-01-04, by Sam Lantinga
- indent2009-01-04, by Sam Lantinga
- Make the SDL keysyms that represent unprintable ASCII values actually have2009-01-04, by Sam Lantinga
- Added keyrepeat to the TODO list2009-01-04, by Sam Lantinga
- Added the Google Summer of Code folks to the credits.2009-01-04, by Sam Lantinga
- Updated the snapshot script for use on the website2009-01-04, by Sam Lantinga
- Fixed some dependency issues with SDL_revision.h2009-01-04, by Sam Lantinga
- Fixed some dependency issues with SDL_revision.h2009-01-04, by Sam Lantinga
- Fine tuned revision code, updated testver2009-01-04, by Sam Lantinga
- Make the current revision number available2009-01-04, by Sam Lantinga
- Good ideas, added to the TODO list2009-01-03, by Sam Lantinga
- Bug 653 bugfix2009-01-03, by Szymon Wilczek
- Fixed crash on Windows2009-01-03, by Sam Lantinga
- Added a few things to the TODO list.2009-01-03, by Sam Lantinga
- Icons with translucency are implemented2009-01-03, by Sam Lantinga
- Added bug reports to the credits2009-01-03, by Sam Lantinga
- Fixed bug #6632009-01-03, by Sam Lantinga
- The mouse position is relative to the client window.2009-01-03, by Sam Lantinga
- Improved Direct3D YUV texture support2009-01-03, by Sam Lantinga
- Query available formats before advertising them.2009-01-03, by Sam Lantinga
- Should we also set the icon in the task manager?2009-01-03, by Sam Lantinga
- Added support for translucent icons on Windows2009-01-03, by Sam Lantinga
- Added support for saving 32-bit BMP with alpha channel (disabled by default)2009-01-03, by Sam Lantinga
- Date: Fri, 02 Jan 2009 23:22:39 +01002009-01-02, by Sam Lantinga
- Implemented SDL_SetWindowIcon(), with translucent icon support under X11.2009-01-02, by Sam Lantinga
- There are still 8-bit applications that can take advantage of these (like Diablo 2)2009-01-02, by Sam Lantinga
- Maybe add a timeout for SDL_WaitEvent()2009-01-02, by Sam Lantinga
- indent2009-01-02, by Sam Lantinga
- Don't use DirectColor visuals until we implement DirectColor colormap support2009-01-02, by Sam Lantinga
- Hopefully fixed crash when there are no input devices2009-01-02, by Sam Lantinga
- The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.2009-01-02, by Sam Lantinga
- It's probably not worth pushing palettized textures. The memory optimization2009-01-02, by Sam Lantinga
- Now that we don't have to worry about 8-bit displays, maybe we can add alpha2009-01-02, by Sam Lantinga
- Bye bye PseudoColor! :)2009-01-02, by Sam Lantinga
- Ryan doesn't like hung programs to lock up his system. Silly, huh?2009-01-02, by Sam Lantinga
- Fixed off-by-one in audio converters, when growing a data type's size.2009-01-02, by Ryan C. Gordon
- Avoid unnecessary assignment in generated audio type converters.2009-01-02, by Ryan C. Gordon
- Whoops, we need to actually fill the colormap on DirectColor visuals.2009-01-02, by Sam Lantinga
- Added Couriersud to credits for finding bugs2009-01-02, by Sam Lantinga
- Date: Fri, 02 Jan 2009 00:54:48 +01002009-01-02, by Sam Lantinga
- Don't check in personal files2009-01-02, by Sam Lantinga
- Added target testdraw2 for running the test/testdraw2.c test.2009-01-01, by Holmes Futrell
- Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.2009-01-01, by Holmes Futrell
- Re-enabled joystick support during compilation.2009-01-01, by Holmes Futrell
- Date: Thu, 01 Jan 2009 21:32:12 +01002009-01-01, by Sam Lantinga
- Kicking off the great SDL Bug Hunt for January 20092009-01-01, by Sam Lantinga
- Fixed DirectColor visual window creation problem2009-01-01, by Sam Lantinga
- Windows line drawing support is implemented2009-01-01, by Sam Lantinga
- Oh yeah, it's an XInput symbol2009-01-01, by Sam Lantinga
- indent2009-01-01, by Sam Lantinga
- Added missing symbol2009-01-01, by Sam Lantinga
- Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.2009-01-01, by Sam Lantinga
- Audio driver priority: favor PulseAudio and ALSA over OSS.2009-01-01, by Ryan C. Gordon
- Adjusted default choice of audio driver.2009-01-01, by Ryan C. Gordon
- Removed unused variable2008-12-31, by Sam Lantinga
- iPhone build compiles again (drawing routines need to be implemented)2008-12-31, by Sam Lantinga
- Added testdraw2 to Visual C++ tests2008-12-31, by Sam Lantinga
- Fixed logic problem with SDL_RestoreWindow()2008-12-31, by Sam Lantinga
- indent2008-12-31, by Sam Lantinga
- Implemented Direct3D line and point drawing2008-12-31, by Sam Lantinga
- Date: Mon, 29 Dec 2008 23:29:52 +01002008-12-30, by Sam Lantinga
- Date: Mon, 29 Dec 2008 23:29:52 +01002008-12-30, by Sam Lantinga
- indent2008-12-30, by Sam Lantinga
- Fixed missing return value2008-12-30, by Sam Lantinga
- SetDrawColor() and SetDrawBlendMode() are optional2008-12-30, by Sam Lantinga
- In theory this implements GDI rendering, but it doesn't work for some reason.2008-12-30, by Sam Lantinga
- Swapped functions to match the other renderer files2008-12-30, by Sam Lantinga
- Added project for testdraw22008-12-30, by Sam Lantinga
- Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.2008-12-30, by Sam Lantinga
- Significant performance boost with blend mode none2008-12-29, by Sam Lantinga
- Don't forget OpenGL 3.0 support2008-12-25, by Sam Lantinga
- indent2008-12-25, by Sam Lantinga
- Fixed compiling Windows renderers. Lines and points will be implemented later.2008-12-25, by Sam Lantinga
- Updated to build on Windows2008-12-25, by Sam Lantinga
- Updated project with new source files2008-12-25, by Sam Lantinga
- Fixed pitch alignment problem causing MITSHM error on 16-bit displays2008-12-25, by Sam Lantinga
- Fixed CPU feature detection on x86_64 platform2008-12-24, by Sam Lantinga
- Correct the test program2008-12-24, by Sam Lantinga
- Don't unlock a surface we didn't lock2008-12-24, by Sam Lantinga
- Fixed clipping source rect to match destination rect clipping2008-12-23, by Sam Lantinga
- Need diagonal line clipping2008-12-23, by Sam Lantinga
- Fixed argument order to the line clipping routine2008-12-23, by Sam Lantinga
- Added line clipping2008-12-23, by Sam Lantinga
- Added clipping for render copy2008-12-23, by Sam Lantinga
- typo fix2008-12-22, by Sam Lantinga
- /* FIXME FIXME FIXME2008-12-22, by Sam Lantinga
- Fixed crash when resizing the window with the software renderer.2008-12-22, by Sam Lantinga
- Fixed clip_rect when drawing points and lines with software renderer.2008-12-21, by Sam Lantinga
- Working Bresenham line drawing algorithm. We can optimize later, if needed.2008-12-21, by Sam Lantinga
- Fixed crash in testdraw2, added more points2008-12-21, by Sam Lantinga
- Added RenderPiont() API2008-12-21, by Sam Lantinga
- Make it possible to switch algorithms in the future2008-12-21, by Sam Lantinga
- Added ARGB optimized case for Mac OS X2008-12-21, by Sam Lantinga
- Share code between fill and line drawing2008-12-21, by Sam Lantinga
- Added test program to verify fill functionality2008-12-21, by Sam Lantinga
- Date: Sat, 20 Dec 2008 23:25:19 +01002008-12-20, by Sam Lantinga
- indent2008-12-20, by Sam Lantinga
- Added missing return2008-12-20, by Sam Lantinga
- Turn on line antialiasing (requires blending to be enabled)2008-12-20, by Sam Lantinga
- Add a few test pattern lines2008-12-20, by Sam Lantinga
- indent2008-12-20, by Sam Lantinga
- Placeholder for line drawing algorithm (current code doesn't work)2008-12-20, by Sam Lantinga
- Fixed crash in software line drawing2008-12-20, by Sam Lantinga
- Added stubs for software implementations of blending fills and line drawing2008-12-20, by Sam Lantinga
- Added a test program for line drawing2008-12-20, by Sam Lantinga
- Minor corrections2008-12-20, by Sam Lantinga
- indent2008-12-20, by Sam Lantinga
- Date: Fri, 19 Dec 2008 20:17:35 +01002008-12-20, by Sam Lantinga
- indent2008-12-20, by Sam Lantinga
- Fixed crash when resizing YUV textures2008-12-20, by Sam Lantinga
- More resampling fixes.2008-12-19, by Ryan C. Gordon
- Allocate SDL_AudioCVT::coeff before using it.2008-12-19, by Ryan C. Gordon
- Use SDL_zerop instead of SDL_memset.2008-12-19, by Ryan C. Gordon
- Zero out SDL_AudioCVT struct before using it, to ensure it's all initialized.2008-12-19, by Ryan C. Gordon
- Reminder to implement icon support2008-12-19, by Sam Lantinga
- indent2008-12-17, by Sam Lantinga
- * Implemented X11 fullscreen input grab2008-12-17, by Sam Lantinga
- indent2008-12-16, by Sam Lantinga
- Progress on fullscreen mode switching on X112008-12-16, by Sam Lantinga
- Use the desktop format instead of an arbitrary one.2008-12-16, by Sam Lantinga
- Corrected case for TargetConditionals.h2008-12-14, by Sam Lantinga
- The X11 window and all pixmaps and images share the same visual and depth.2008-12-14, by Sam Lantinga
- Whoops, the X11 driver doesn't support fullscreen modes (yet)2008-12-13, by Sam Lantinga
- Fixed BadMatch error in X11 renderer2008-12-13, by Sam Lantinga
- Updated test for API changes2008-12-13, by Sam Lantinga
- Fixed SDL 1.2 compatibility problem.2008-12-13, by Sam Lantinga
- indent2008-12-13, by Sam Lantinga
- Updated TODO list2008-12-13, by Sam Lantinga
- Some error checking when destroying the HelperWindow.2008-12-12, by Edgar Simo
- Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility2008-12-12, by Sam Lantinga
- Updated TODO list2008-12-10, by Sam Lantinga
- Date: Sun, 07 Dec 2008 13:35:23 +01002008-12-08, by Sam Lantinga
- Updated copyright date2008-12-08, by Sam Lantinga
- A little cleanup for SDL snapshot release2008-12-08, by Sam Lantinga
- Don't need multi-threaded X11 for SDL 1.32008-12-07, by Sam Lantinga
- Default SSE2 off on iX86, since gcc will use it for floating point operations2008-12-07, by Sam Lantinga
- Fixed palette sharing2008-12-07, by Sam Lantinga
- Fixed updating the video surface when the palette changes2008-12-07, by Sam Lantinga
- Fixed picking blit function when RLE fails2008-12-07, by Sam Lantinga
- Better default format for Mac OS X2008-12-07, by Sam Lantinga
- Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW()2008-12-07, by Sam Lantinga
- Whoops, fixed pitch bug after resizing a surface2008-12-07, by Sam Lantinga
- There's no reason to add extra code to notify the mice of window size changes.2008-12-07, by Sam Lantinga
- Comment cleanup.2008-12-07, by Ryan C. Gordon
- Don't hardcode RECT for fragment program texture targets.2008-12-07, by Ryan C. Gordon
- Slight optimization of the shader, no need to scale into 0..2552008-12-07, by Sam Lantinga
- Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture2008-12-07, by Sam Lantinga
- The YCbCr texture extension works now that bytes_per_pixel() returns the2008-12-06, by Sam Lantinga
- Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB2008-12-06, by Sam Lantinga
- Date: Sat, 06 Dec 2008 15:27:00 +01002008-12-06, by Sam Lantinga
- Date: Sat, 06 Dec 2008 14:54:10 +01002008-12-06, by Sam Lantinga
- The previous checkin fixes the crash, so at least we're not overrunning2008-12-06, by Sam Lantinga
- Progress, maybe. :)2008-12-06, by Sam Lantinga
- Fixed SDL_SetAlpha compatibility function to match the documentation2008-12-06, by Sam Lantinga
- Fixed bug picking blitters2008-12-06, by Sam Lantinga
- Rebind the context to the window area and update matrices when the window size changes2008-12-06, by Sam Lantinga
- Initial pixel shader support for YUV textures in the GL renderer.2008-12-06, by Ryan C. Gordon
- minor bug2008-12-05, by Sam Lantinga
- Whoops, can't call glOrtho() repeatedly2008-12-05, by Sam Lantinga
- The matrices have already been set, so you don't have to re-set them.2008-12-05, by Sam Lantinga
- Fixed crashes when resizing video modes2008-12-05, by Sam Lantinga
- fixed formatting2008-12-05, by Sam Lantinga
- Allow resizing of SDL 1.2 compatibility video mode2008-12-04, by Sam Lantinga
- Added very slow software scaling to the X11 renderer2008-12-03, by Sam Lantinga
- If scaling isn't supported, do an unscaled copy instead of not showing anything.2008-12-03, by Sam Lantinga
- Fixed crash on 64-bit systems2008-12-03, by Sam Lantinga
- Date: Tue, 02 Dec 2008 23:38:26 +01002008-12-03, by Sam Lantinga
- Added slow but complete blit fallback2008-12-02, by Sam Lantinga
- Added missing header2008-12-02, by Sam Lantinga
- Removed unused function2008-12-02, by Sam Lantinga
- You can't use memset() on screen formats with an alpha channel2008-12-02, by Sam Lantinga
- Make sure that we don't generate floating point code that would cause illegal instruction exceptions on older processors, unless someone passes --enable-ssemath to configure.2008-12-01, by Sam Lantinga
- Removed newline, to make sure revision control post-commit hook is working.2008-12-01, by Ryan C. Gordon
- Added a newline, to verify that revision control is functioning.2008-12-01, by Ryan C. Gordon
- Save opaque alpha in the destination, fixes white spotlight in testalpha on Mac OS X.2008-12-01, by Sam Lantinga
- Added *.dSYM to the ignore properties.2008-12-01, by Ryan C. Gordon
- Date: Mon, 01 Dec 2008 00:57:15 +01002008-12-01, by Sam Lantinga
- indent2008-12-01, by Sam Lantinga
- Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code2008-12-01, by Sam Lantinga
- Finally got the right mojo for Apple's YUV texture format.2008-12-01, by Sam Lantinga
- Fixed the list of supported YUV formats2008-11-30, by Sam Lantinga
- Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.2008-11-30, by Sam Lantinga
- Temporary fix for Mac OS X crash in textoverlay2008-11-29, by Sam Lantinga
- Whoops, we need this for subrect updates (testsprite)2008-11-29, by Sam Lantinga
- The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.2008-11-29, by Sam Lantinga
- Fixed testalpha screen clear for screen formats with an alpha channel2008-11-29, by Sam Lantinga
- Preserve the desire for RLE acceleration2008-11-29, by Sam Lantinga
- Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.2008-11-29, by Sam Lantinga
- Fixed the texture format for the software fallback2008-11-29, by Sam Lantinga
- Fixed SW_SetTextureScaleMode()2008-11-29, by Sam Lantinga
- Fixed copy blit detection2008-11-29, by Sam Lantinga
- Added ARGB8888 destination format (used on Mac OS X)2008-11-29, by Sam Lantinga
- Again, map the color with the alpha channel filled in.2008-11-28, by Sam Lantinga
- Fixed crash in testalpha. I think this was supposed to clear those bits. :)2008-11-28, by Sam Lantinga
- Map to black, not necessarily 02008-11-28, by Sam Lantinga
- Clear the screen to actual black based on the format of the screen.2008-11-28, by Sam Lantinga
- Set the alpha mask fixing software rendering in OpenGL2008-11-27, by Sam Lantinga
- Fixed mouse coordinate range on Mac OS X2008-11-27, by Sam Lantinga
- RemDisabled some video drivers which are not converted to 1.3 yet2008-11-27, by Sam Lantinga
- Show the grey background first before starting to blit sprites2008-11-27, by Sam Lantinga
- Date: Wed, 26 Nov 2008 19:50:31 +01002008-11-26, by Sam Lantinga
- Both testsprite and testsprite2 use a grey background2008-11-26, by Sam Lantinga
- Fixed bug #605, per Martin's suggestion2008-11-25, by Sam Lantinga
- Updated with latest glext.h2008-11-25, by Sam Lantinga
- It turns out both the software and the OpenGL renderer had the same problem.2008-11-25, by Sam Lantinga
- indent2008-11-25, by Sam Lantinga
- Fixed bug with converting colorkey surface to texture2008-11-25, by Sam Lantinga
- (none)2008-11-25, by Sam Lantinga
- Fixed Direct3D rendering2008-11-25, by Sam Lantinga
- Added testsprite test projects for Visual Studio2008-11-24, by Sam Lantinga
- Added software fallback for YUV overlay code when YUV textures aren't available.2008-11-24, by Sam Lantinga
- Disable spurious warning2008-11-24, by Sam Lantinga
- Fixed Bugzilla bug #2052008-11-24, by Sam Lantinga
- Preliminary support for YUV textures2008-11-22, by Sam Lantinga
- Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release2008-11-17, by Sam Lantinga
- Sort by HID usage, which makes more sense and is more cross-platform2008-11-08, by Sam Lantinga
- We'd never port SDL to Minix... would we? :)2008-10-29, by Sam Lantinga
- Added dummy shared object files, fixing linker errors2008-10-18, by Sam Lantinga
- (none)2008-10-18, by Sam Lantinga
- Added the SDL_haptic files to the project2008-10-16, by Sam Lantinga
- Disabled the Haptic API on iPhone, changed the order of the header to match2008-10-16, by Sam Lantinga
- Fixed compilation on mingw32.2008-10-14, by Edgar Simo
- Added missing math.h functionality for SDL_audiocvt.c2008-10-12, by Sam Lantinga
- Don't include <math.h> when HAVE_MATH_H isn't defined2008-10-12, by Sam Lantinga
- This can be static2008-10-12, by Sam Lantinga
- Fixed memory leak in raw mouse input processing.2008-10-12, by Sam Lantinga
- Final merge of Google Summer of Code 2008 work...2008-10-04, by Sam Lantinga
- Add XInput support to Xcode project (untested!).2008-09-17, by Ryan C. Gordon
- Some cleanups on the new XInput code.2008-09-17, by Ryan C. Gordon
- Removed zap_ptr hack from Bugzilla #602...it was incorrect.2008-09-15, by Ryan C. Gordon
- Almost got this compiling on Cygwin32, just needs DirectInput 72008-09-15, by Sam Lantinga
- Updated Visual C++ build2008-09-15, by Sam Lantinga
- more more!2008-09-15, by Sam Lantinga
- Yet more math...2008-09-15, by Sam Lantinga
- Whoops, missed a file...2008-09-15, by Sam Lantinga
- Expanded the libm support and put it into a separate directory.2008-09-15, by Sam Lantinga
- (none)2008-09-15, by Sam Lantinga
- Merged r4087:4088 from branches/SDL-1.2: missing semicolon.2008-09-15, by Ryan C. Gordon
- indent2008-09-15, by Sam Lantinga
- http://sources.redhat.com/ml/newlib/2002/msg00230.html2008-09-15, by Sam Lantinga
- Merged r4082:4083 from branches/SDL-1.2: sparc64 crash fix.2008-09-08, by Ryan C. Gordon
- Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.2008-09-06, by Darren Alton
- Initial work for NDS haptic support.2008-09-06, by Darren Alton
- Allow testing haptic devices by index.2008-09-04, by Edgar Simo
- Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr2008-09-02, by Holmes Futrell
- Serves a similar purpose as SDL_opengl.h, except for OpenGLES.2008-09-02, by Holmes Futrell
- Added support for OpenGL ES renderer2008-09-02, by Holmes Futrell
- Ran GNU indent on file2008-09-02, by Holmes Futrell
- Rolling back changes to revision 4071 ... made some mistakes, will try merging work again.2008-09-02, by Holmes Futrell
- Added retained backing attribute, reference to UIKit renderer2008-09-02, by Holmes Futrell
- This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.2008-09-02, by Holmes Futrell
- Added OpenGL ES support2008-09-02, by Holmes Futrell
- These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.2008-09-02, by Holmes Futrell
- Fixed a bunch of compile warnings on Mac OS X2008-09-01, by Sam Lantinga
- Date: Sun, 31 Aug 2008 17:53:59 +02002008-08-31, by Sam Lantinga
- indent2008-08-31, by Sam Lantinga
- Final merge of Google Summer of Code 2008 work...2008-08-27, by Sam Lantinga
- Many mouse and tablet linux test file added2008-08-27, by Szymon Wilczek
- Fix for mingw compilation by Alam.2008-08-26, by Edgar Simo
- Changed spaces to tabs.2008-08-26, by Edgar Simo
- svn:ignore files generated by xcode.2008-08-26, by Edgar Simo
- Update to xcode to include haptic subsystem stuff by Alam.2008-08-26, by Edgar Simo
- Missing an include.2008-08-26, by Edgar Simo
- Fixed Visual Studio compilation problems2008-08-26, by Sam Lantinga
- Fixed crash when tablet isn't detected properly2008-08-26, by Sam Lantinga
- Dynamically load wintab32.dll2008-08-26, by Sam Lantinga
- indent2008-08-26, by Sam Lantinga
- Added Wacom API headers.2008-08-26, by Sam Lantinga
- Couriersud fixed bug #6032008-08-26, by Sam Lantinga
- indent. *sigh*2008-08-26, by Sam Lantinga
- Date: Sun, 20 Jul 2008 22:34:37 +02002008-08-26, by Sam Lantinga
- Fixed compile errors for audio resampling. I'm not sure how this got missed...2008-08-26, by Sam Lantinga
- Merged force_feedback_branch r4042: unbuildability of dummy haptic driver with some configurations.2008-08-25, by Edgar Simo
- Removed unneccesary code lines. Fixed mousename bug. Added lacking code in mousebutton2008-08-25, by Szymon Wilczek
- Merge of force feedback branch r4039.2008-08-25, by Edgar Simo
- Final merge of Google Summer of Code 2008 work...2008-08-25, by Sam Lantinga
- Merging another last minute fix from force feedback branch (r4036)2008-08-25, by Edgar Simo
- Merged last minute fixes from force feedback branch (r4031, r4033, r4034)2008-08-25, by Sam Lantinga
- Final merge of Google Summer of Code 2008 work...2008-08-25, by Sam Lantinga
- Fixed compile errors introduced during the merge refactoring2008-08-25, by Sam Lantinga
- Added missing X1/X2 button support2008-08-25, by Sam Lantinga
- Final merge of Google Summer of Code 2008 work...2008-08-25, by Sam Lantinga
- Missing keysym defines2008-08-25, by Sam Lantinga
- Testing Subversion commit RSS feed.2008-07-05, by Ryan C. Gordon
- Reverted Holmes' changes, they should be on the iphone branch2008-07-05, by Sam Lantinga
- disabled compile time assertion ... no 64 bit primitive types available on iPhone (it appears)2008-06-22, by Holmes Futrell
- Added iPhone OS (__IPHONEOS__) as a platform2008-06-22, by Holmes Futrell
- iPhone OS uses a custom main2008-06-22, by Holmes Futrell
- Fixed compiler warning2008-05-26, by Sam Lantinga
- Reverted revision 3416, fixing bug #5892008-05-26, by Sam Lantinga
- Date: Wed, 7 May 2008 21:48:10 +02002008-05-08, by Sam Lantinga
- Updated Xcode project from Eric Wing2008-05-02, by Sam Lantinga
- indentgsoc2008_nds 2008-08-27, by Sam Lantinga
- Clean up.gsoc2008_nds 2008-08-27, by Darren Alton
- Some more work on the audio driver.gsoc2008_nds 2008-08-21, by Darren Alton
- Timers work now.gsoc2008_nds 2008-08-18, by Darren Alton
- More sprite-driven texture work in the render/video drivers.gsoc2008_nds 2008-08-17, by Darren Alton
- More sprite-work in the render driver, and some updates to the nds-test-progs.gsoc2008_nds 2008-08-16, by Darren Alton
- Beginnings of sprite support.gsoc2008_nds 2008-08-16, by Darren Alton
- Minor cleanups in renderer.gsoc2008_nds 2008-08-16, by Darren Alton
- Rendering now partially works! (Some BIZARRE bug that I inadvertently fixed.)gsoc2008_nds 2008-08-16, by Darren Alton
- More work and some bugfixes on the graphics driver.gsoc2008_nds 2008-08-16, by Darren Alton
- Some audio work, setting default frequency, volume, etc. and calling a generic playback function that uses them.gsoc2008_nds 2008-08-15, by Darren Alton
- Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as wellgsoc2008_nds 2008-08-15, by Darren Alton
- renderer: Added a separate copy of texture pixels in system RAM, copied into VRAM during RenderPresent. Still trying to fix rendering.gsoc2008_nds 2008-08-14, by Darren Alton
- Existing testsprite programs made into NDS projectsgsoc2008_nds 2008-08-13, by Darren Alton
- Making room for test prog'sgsoc2008_nds 2008-08-13, by Darren Alton
- Improved devkitPrO message in Makefile.ds and set better environment variable defaultsgsoc2008_nds 2008-08-11, by Sam Lantinga
- Ongoing video render work; initial work on NDS Timers.gsoc2008_nds 2008-08-08, by Darren Alton
- Some debug work on the video driver, shows an error in the BG's vertical placementgsoc2008_nds 2008-07-26, by Darren Alton
- Some small bug fixes and more work on videogsoc2008_nds 2008-07-25, by Darren Alton
- More work on the accelerated 2D video driver, beginnings of sprite-based rendering support. Also some initial work on an audio driver.gsoc2008_nds 2008-07-19, by Darren Alton
- More NDS video driver work.gsoc2008_nds 2008-07-13, by Darren Alton
- Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video drivergsoc2008_nds 2008-07-10, by Darren Alton
- Starting to work on a more complete video driver.gsoc2008_nds 2008-07-02, by Darren Alton
- Fixed a conflict between the touch and joystick drivers. They now should both behave as expected.gsoc2008_nds 2008-07-01, by Darren Alton
- Started minor changes to the coordinate system used by the touchscreen API as discussed on the mailing list. Also beginning to separate the 'Pressed' and 'Moved' event handling on the private level.gsoc2008_nds 2008-06-29, by Darren Alton
- Started adding framework for Touchscreen API, based on and (consistent with) the existing Joystick API.gsoc2008_nds 2008-06-23, by Darren Alton
- Cleaned up and added joypad support from 1.2.9 NDS port. Also some minor video driver bugfixes.gsoc2008_nds 2008-06-19, by Darren Alton
- NDS video driver is now functional, using software rendering and framebuffer.gsoc2008_nds 2008-06-17, by Darren Alton
- some changes to the dummy driver for debug purposes that should be reverted.gsoc2008_nds 2008-06-12, by Darren Alton
- Fix for the previous commit: actually 'svn add'ed some files.gsoc2008_nds 2008-06-10, by Darren Alton
- First commit. Added header configs for DS as well as a Makefile. Initial work on framebuffer video driver, currently not functioning as desired.gsoc2008_nds 2008-06-10, by Darren Alton
- Creating GSoC 2008 code branchesgsoc2008_nds 2008-04-23, by Sam Lantinga
- Streamer in SDL_RunAudio should be totally implemented, but hasn't been tested yet.gsoc2008_audio_resampling 2008-08-14, by Aaron Wishnick
- Implemented streamer code in SDL_RunAudio() but have not tested it.gsoc2008_audio_resampling 2008-08-13, by Aaron Wishnick
- More streamer work.gsoc2008_audio_resampling 2008-08-12, by Aaron Wishnick
- Added streamer code. I haven't yet incorporated it into SDL_RunAudio() though.gsoc2008_audio_resampling 2008-08-12, by Aaron Wishnick
- General cleanup and fixed a buffer overrun bug. It may be necessary to normalize filter gain differently or something.gsoc2008_audio_resampling 2008-08-12, by Aaron Wishnick
- Made a very significant optimization to the FIR filter which I believe I can take a little further. Right now the FIR filter size is 768 and I get some free() bugs, so this is something I need to debug.gsoc2008_audio_resampling 2008-07-10, by Aaron Wishnick
- The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.gsoc2008_audio_resampling 2008-07-02, by Aaron Wishnick
- Cleaned up some bugs, but the FIR filter is still distorting.gsoc2008_audio_resampling 2008-07-02, by Aaron Wishnick
- Fixed lots of bugs in FIR filtering. Fixed point code is closer to working, but there seems to be overflow in the FIR filter resulting in distortion.gsoc2008_audio_resampling 2008-06-22, by Aaron Wishnick
- IIR filtering now seems to work fine. Fixed point code also seems to be good.gsoc2008_audio_resampling 2008-06-19, by Aaron Wishnick
- Implemented a lot of fixed point code for the filters. The SDL_FixMpy functions currently don't work properly -- there are some issues with signed vs unsigned.gsoc2008_audio_resampling 2008-06-18, by Aaron Wishnick
- Began implementing IIR and FIR filters, and got zero stuffing and sample discarding working.gsoc2008_audio_resampling 2008-06-18, by Aaron Wishnick
- Added beginnings of resampling code.gsoc2008_audio_resampling 2008-06-18, by Aaron Wishnick
- Creating GSoC 2008 code branchesgsoc2008_audio_resampling 2008-04-23, by Sam Lantinga
- Fixed haptic dummy driver not compiling with some compilers.gsoc2008_force_feedback 2008-08-25, by Edgar Simo
- Fix for mingw compilation of haptic subsystem by Alam.gsoc2008_force_feedback 2008-08-25, by Edgar Simo
- Fixed silly mistake because of coding too fast.gsoc2008_force_feedback 2008-08-25, by Edgar Simo
- Yep, 0 is the correct value heregsoc2008_force_feedback 2008-08-25, by Sam Lantinga
- Fixed code for building with UNICODE and without C runtimegsoc2008_force_feedback 2008-08-25, by Sam Lantinga
- * Fixed autotools never properly detecting directinput.gsoc2008_force_feedback 2008-08-25, by Edgar Simo
- Fixed linux implementation of SDL_HapticStopAll.gsoc2008_force_feedback 2008-08-24, by Edgar Simo
- Added SDL_HapticStopAll.gsoc2008_force_feedback 2008-08-24, by Edgar Simo
- Added support for pausing/unpausing haptic devices.gsoc2008_force_feedback 2008-08-24, by Edgar Simo
- More comments.gsoc2008_force_feedback 2008-08-12, by Edgar Simo
- Made LINUXEV required for haptic.gsoc2008_force_feedback 2008-08-12, by Edgar Simo
- Simplified some error messages.gsoc2008_force_feedback 2008-08-11, by Edgar Simo
- More comments.gsoc2008_force_feedback 2008-08-11, by Edgar Simo
- Fixed force feedback detection of joystick devicesgsoc2008_force_feedback 2008-08-11, by Sam Lantinga
- Casting for warnings.gsoc2008_force_feedback 2008-08-10, by Edgar Simo
- Forgot some headers.gsoc2008_force_feedback 2008-08-10, by Edgar Simo
- First draft of darwin haptic<->joystick stuff.gsoc2008_force_feedback 2008-08-10, by Edgar Simo
- Added testhaptic to test haptic devices.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Linux documentation was off, periodic does not imply all the individual effects.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Correctness patch my alam.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Fixed typo.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Exposed the darwin joystick hardware data to the haptic subsystem.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Removed TODO.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Updating documentation about NumEffects and NumPlaying.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Removed TODO.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Should remove warnings on compilation.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Proper axes support for darwin haptic.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Added SDL_HAPTIC_STATUS support to windows haptic port.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Forgot to declare instance.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Fixd outstanding typo.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- This should hopefully allow initailizing the joystick/haptic subsystems without calling SetVideoMode first.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Documenting special cases.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Forgot to alloc the hwdata when opening from joystick.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Forgot a return.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Made prototypes for all static functions.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Need DirectX version 7 or later.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Finished implementing the haptic<->joystick functions.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Moved the directinput joystick hwdata stuff into a seperate header file.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Implemented SDL_SYS_HapticMouse on windows.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Fixed another typo.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Fixed typo.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Check for capabilities at init.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Enabled capabilities again.gsoc2008_force_feedback 2008-08-06, by Edgar Simo
- Added FFEFF_OBJECTOFFSETS to darwin port.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- CONVERT now checks for overflows.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Using same syntax as the windows port for updating effects.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Undocumented hack to get all force feedback devices.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Some correctness, especially on axes.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Make sure axes have force feedback actuators.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Better handling of direction axes.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Fixed mistake in CONVERT.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Typo.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Get number of axes.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Using DIEFF_OBJECTOFFSETS now that seems obligatory.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- With no axes use spherical direction by default.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Fixed stupid mistake.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Fixed only supporting last effect.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Missed a closing parenthesis.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- GUID is not a pointer as I thought.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Changed EFFECT_TEST again for win32.gsoc2008_force_feedback 2008-08-05, by Edgar Simo
- Missed closing parenthesis.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Changed effect comparison a bit.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Disabled getting capabilities (not used atm).gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Seems like you have to get capabilities after setting data format.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Fixed typo.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Seems like you have to set the data format too.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Need to get cooperative level before acquiring.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Set an event handler for the Helper Window.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Trying to fix some issues with the Helper Window.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Seems like you have to register the class and other black magic too.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- A bit of windows debugging.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Fixed warning.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Minor changes for it to compile.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Added the concept of the HelperWindow to help with DirectInput.gsoc2008_force_feedback 2008-08-04, by Edgar Simo
- Used dxerr instead of dxerr9 in directinput joystick driver.gsoc2008_force_feedback 2008-08-03, by Edgar Simo
- Attempt to fix windows haptic port compilation errors.gsoc2008_force_feedback 2008-08-03, by Edgar Simo
- Fixed some lone malloc and free.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Converted some functions to SDL_mem*.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Fixed some stray memcpy and free.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Windows build should compile after this.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- More windows haptic patches.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- More windows haptic patches.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Another windows patch.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Another patch for windows haptic.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Another set of fixes to try to get haptic subsystem compiling on windows.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- First attempt to fix compilation on windows.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Configure should try to use haptic on windows with directinput.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Basic haptic support for windows should work. Needs testing (probably won't compile).gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Fixed broken envelopes.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Missed a bracket.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- More verbose about envelopes.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Fixed memory leak.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Correctness patch, it's up to the SDL_haptic.c to clean up effects, not SDL_syshaptic.c.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Made ValidHaptic cleaner.gsoc2008_force_feedback 2008-07-31, by Edgar Simo
- Allow effects with no axes.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Fixed some typos.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Made envelopes behave correctly with length of 0.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Updated button trigger stuff.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Not being able to compile locally gets on my nerves.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Warn about using button triggers.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Fixed typo.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Removed invalid type check.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- First version of the windows haptic port, won't compile yet.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Reset device and enable actuators when initializing.gsoc2008_force_feedback 2008-07-30, by Edgar Simo
- Put haptic defines in SDL_configs, patch by Alam.gsoc2008_force_feedback 2008-07-28, by Edgar Simo
- Updated xcode.gsoc2008_force_feedback 2008-07-28, by Edgar Simo
- Accidently left in hidDevice.gsoc2008_force_feedback 2008-07-22, by Edgar Simo
- Attempt to fix HIDGetDeviceProduct.gsoc2008_force_feedback 2008-07-22, by Edgar Simo
- Allow haptic subsystem to build on mac.gsoc2008_force_feedback 2008-07-22, by Edgar Simo
- Alam pointed out that the dummy haptic driver does not compile.gsoc2008_force_feedback 2008-07-22, by Edgar Simo
- Commented out a bit until definition is found.gsoc2008_force_feedback 2008-07-20, by Edgar Simo
- Fixed some stupid mistakes.gsoc2008_force_feedback 2008-07-20, by Edgar Simo
- More verbose errors.gsoc2008_force_feedback 2008-07-20, by Edgar Simo
- Synced with trunk.gsoc2008_force_feedback 2008-07-20, by Edgar Simo
- Properly support INFINITY length haptic effects on linux.gsoc2008_force_feedback 2008-07-20, by Edgar Simo
- Improved correctiveness in CreateEffect.gsoc2008_force_feedback 2008-07-20, by Edgar Simo
- Support for SDL_HapticName in darwin.gsoc2008_force_feedback 2008-07-19, by Edgar Simo
- Fixed some typos in the doxygen.gsoc2008_force_feedback 2008-07-19, by Edgar Simo
- Added custom effect with support on darwin.gsoc2008_force_feedback 2008-07-19, by Edgar Simo
- Was a typo in the mac os x documentation.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- Added SDL_HAPTIC_RAMP support for darwin.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- More comments.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- Fixed some inconsistancies in coding style.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- More comments.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- Can't believe I missed this typo.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- Fixed some typos.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- Handle axes for darwin now.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- More documentation.gsoc2008_force_feedback 2008-07-18, by Edgar Simo
- Added third axis to condition effects.gsoc2008_force_feedback 2008-07-17, by Edgar Simo
- Better handling of opening haptics from joysticks.gsoc2008_force_feedback 2008-07-17, by Edgar Simo
- Haptic subsystem handles haptic axes now.gsoc2008_force_feedback 2008-07-17, by Edgar Simo
- Now compiles cleanly (has yet to work though).gsoc2008_force_feedback 2008-07-15, by Edgar Simo
- Many typo and silly mistake fixes.gsoc2008_force_feedback 2008-07-15, by Edgar Simo
- Adding initial darwin port of haptic subsystem - broken atm.gsoc2008_force_feedback 2008-07-15, by Edgar Simo
- More explicit with iterations and length.gsoc2008_force_feedback 2008-07-15, by Edgar Simo
- * Removed unneeded int.gsoc2008_force_feedback 2008-07-15, by Edgar Simo
- Broke API by introducing iterations to SDL_HapticRunEffects().gsoc2008_force_feedback 2008-07-10, by Edgar Simo
- Created win32 and darwin dirs.gsoc2008_force_feedback 2008-07-10, by Edgar Simo
- Added SDL_HapticNumEffectsPlaying().gsoc2008_force_feedback 2008-07-10, by Edgar Simo
- Minor corrections.gsoc2008_force_feedback 2008-07-10, by Edgar Simo
- Prefixed all haptic errors with "Haptic:" for easier readability.gsoc2008_force_feedback 2008-07-10, by Edgar Simo
- Improved some ioctl handling.gsoc2008_force_feedback 2008-07-10, by Edgar Simo
- Fixed bugs in documentation.gsoc2008_force_feedback 2008-07-09, by Edgar Simo
- Implemented SDL_HAPTIC_CARTESIAN on linux.gsoc2008_force_feedback 2008-07-09, by Edgar Simo
- Dummy SDL haptic driver finally builds now.gsoc2008_force_feedback 2008-07-09, by Edgar Simo
- Fixed some typos preventing SDL from compiling with the haptic dummy driver.gsoc2008_force_feedback 2008-07-09, by Edgar Simo
- Gain is set to max on haptic device open.gsoc2008_force_feedback 2008-07-08, by Edgar Simo
- Added SDL_HapticOpened().gsoc2008_force_feedback 2008-07-08, by Edgar Simo
- Added SDL_HapticIndex.gsoc2008_force_feedback 2008-07-08, by Edgar Simo
- Fixed more mistakes in documentation.gsoc2008_force_feedback 2008-07-07, by Edgar Simo
- Another important typo mistake.gsoc2008_force_feedback 2008-07-07, by Edgar Simo
- Fixed linux directions being inverted.gsoc2008_force_feedback 2008-07-07, by Edgar Simo
- Fixed mistake in example.gsoc2008_force_feedback 2008-07-07, by Edgar Simo
- Implemented polar coordinates in linux.gsoc2008_force_feedback 2008-07-06, by Edgar Simo
- Created SDL_HapticDirection.gsoc2008_force_feedback 2008-07-06, by Edgar Simo
- Fixed various mistakes in the doxygen.gsoc2008_force_feedback 2008-07-06, by Edgar Simo
- Renamed SDL_HapticQueryEffects to SDL_HapticQuery.gsoc2008_force_feedback 2008-07-06, by Edgar Simo
- Using errno for more verbosity in errors.gsoc2008_force_feedback 2008-07-03, by Edgar Simo
- Added SDL_HapticGetEffectStatus().gsoc2008_force_feedback 2008-07-03, by Edgar Simo
- Haptic subsystem should finally be properly attached to the build system.gsoc2008_force_feedback 2008-07-03, by Edgar Simo
- Fixed regex replace mistake.gsoc2008_force_feedback 2008-07-03, by Edgar Simo
- Updated the haptic dummy driver.gsoc2008_force_feedback 2008-07-02, by Edgar Simo
- Commented SDL_syshaptic.h.gsoc2008_force_feedback 2008-07-02, by Edgar Simo
- Some more error checking.gsoc2008_force_feedback 2008-07-02, by Edgar Simo
- Exposed some of the joystick stuff to the haptic subsystem.gsoc2008_force_feedback 2008-07-02, by Edgar Simo
- Added SDL_HapticUpdateEffect().gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- Merged seperate waveforms into types to be more compatible.gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- Added SDL_HAPTIC_CUSTOM (not supported on linux).gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- Added SDL_HapticStopEffect().gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- HapticSetGain checks to see if device supports it.gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- Setting effects memory to 0.gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- Removed the linux only SDL_HAPTIC_RUMBLE (use PERIODIC instead).gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- More comments.gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- Some more error reporting.gsoc2008_force_feedback 2008-07-01, by Edgar Simo
- Added some preliminary support for haptic effect control.gsoc2008_force_feedback 2008-06-30, by Edgar Simo
- Added query functions for haptic devices.gsoc2008_force_feedback 2008-06-30, by Edgar Simo
- Starting to add infrastructure to handle haptic effects.gsoc2008_force_feedback 2008-06-30, by Edgar Simo
- * Implemented opening and closing of haptic devices.gsoc2008_force_feedback 2008-06-23, by Edgar Simo
- Some code cleanup.gsoc2008_force_feedback 2008-06-01, by Edgar Simo
- Properly quit the SDL_haptic subsystem.gsoc2008_force_feedback 2008-06-01, by Edgar Simo
- Properly install the SDL_haptic header.gsoc2008_force_feedback 2008-06-01, by Edgar Simo
- First commit of the SDL_haptic subsystem.gsoc2008_force_feedback 2008-06-01, by Edgar Simo
- Creating GSoC 2008 code branchesgsoc2008_force_feedback 2008-04-23, by Sam Lantinga
- Updated Template script to include symbolic links during copygsoc2008_iphone 2008-08-18, by Holmes Futrell
- Updated template to include CoreGraphics framework (needed), updated template build script to copy config.h.default (necessary file)gsoc2008_iphone 2008-08-18, by Holmes Futrell
- removed build folder from branchgsoc2008_iphone 2008-08-18, by Holmes Futrell
- Fixed problem where creating the view passed NULL as the context for setting current context ... needed to actually pass the context.gsoc2008_iphone 2008-08-18, by Holmes Futrell
- updated template build settingsgsoc2008_iphone 2008-08-18, by Holmes Futrell
- Added instruction to set the active SDKgsoc2008_iphone 2008-08-18, by Holmes Futrell
- modified template build scriptgsoc2008_iphone 2008-08-18, by Holmes Futrell
- update template scriptgsoc2008_iphone 2008-08-18, by Holmes Futrell
- updated template scriptgsoc2008_iphone 2008-08-18, by Holmes Futrell
- grammar, typosgsoc2008_iphone 2008-08-18, by Holmes Futrell
- added descriptiongsoc2008_iphone 2008-08-18, by Holmes Futrell
- Grammar, spelling, clarity.gsoc2008_iphone 2008-08-18, by Holmes Futrell
- updated project for new file pathsgsoc2008_iphone 2008-08-16, by Holmes Futrell
- (none)gsoc2008_iphone 2008-08-16, by Holmes Futrell
- Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.gsoc2008_iphone 2008-08-16, by Holmes Futrell
- Filled in list of all OpenGL ES functions, used to contain only functions that were in use.gsoc2008_iphone 2008-08-16, by Holmes Futrell
- whitespacegsoc2008_iphone 2008-08-16, by Holmes Futrell
- removed NULL comment ... it's UIKit now, not NULLgsoc2008_iphone 2008-08-16, by Holmes Futrell
- whitespacegsoc2008_iphone 2008-08-16, by Holmes Futrell
- removed comment about NULL video driver ... it's not null anymore, it's the UIKit video driver.gsoc2008_iphone 2008-08-16, by Holmes Futrell
- Added comments, view now deletes keyboard upon dealloc, function declarations for iPhone keyboard additions now moved to SDL_uikitkeyboard.h.gsoc2008_iphone 2008-08-16, by Holmes Futrell
- comments and trivialsgsoc2008_iphone 2008-08-16, by Holmes Futrell
- updated #include path, added comments.gsoc2008_iphone 2008-08-16, by Holmes Futrell
- Added commentsgsoc2008_iphone 2008-08-16, by Holmes Futrell
- Cleaned up, updated header include pathgsoc2008_iphone 2008-08-16, by Holmes Futrell
- added commentgsoc2008_iphone 2008-08-16, by Holmes Futrell
- Added comments, updated included header namegsoc2008_iphone 2008-08-16, by Holmes Futrell
- Header files that users of the library can include for additional iPhone keyboard functions.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- renamed and moved up one directorygsoc2008_iphone 2008-08-15, by Holmes Futrell
- Elaborated on features and limitations of SDL for iPhone. renamed and moved readme with all the other readmes.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Renamed jump.c and jump.h to jumphack.c and jumphack.h ... why? Because they are undesirable hacks used to allow an SDL programmer to execute his/her own code upon program exit.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Cleaned up code, added comments.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added macro so that targetconditionals.h isn't included when compiling from versions of Mac OS X earlier than 10.3 (the header file doesn't exist there). Instead, it is just assumed that you want to compile for Mac OS X rather than iPhone ... a fine assumption since you need 10.5 to compile for iPhone.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added comments, link to Kronos site.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Removed useless lines, added comments.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- changed #ifndef statment to _SDL_config_iphoneos_h instead of _SDL_config_minimal_h.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added string for iPhone OS platform to the listgsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added line to set proper display resolution on iPhone OSgsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added lines to change path when run on iPhone. Reason: iPhone operates in sandbox and so cannot write files just anywhere ... I use the documents folder in this test.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added some code to set proper screensize on iPhonegsoc2008_iphone 2008-08-15, by Holmes Futrell
- A version of testgl2 written using OpenGL ES calls. Necessary because there's no glBegin/glEnd, etc.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added macros SDL_IPHONE_MAX_GFORCE (which is used in converting the floating point g-force value returned by the iPhone accelerometer to the Sint16 required by SDL_Joystick) and SDL_IPHONE_MULTIPLE_MICE, which when enabled allows multi-touch to be emulated as multiple mice.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- changed macro MAX_G_FORCE to SDL_IPHONE_MAX_GFORCE and moved it to the SDL_config_iphoneos.h file. This should allow users to convert between the Sint16 returned by polling the joystick and units of g-force, which better describe what is going on with the iPhone (and are what the iPhone OS actually gives you). This conversion wouldn't be necessary except that we'd need floating point to store everything as g-force.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Removed log messagesgsoc2008_iphone 2008-08-15, by Holmes Futrell
- Removed log messages (printf and NSLog)gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added references to SDL_IPHONE_MAX_GFORCE ... that way this value can change without altering the demos behavior. More understandable too.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Added conditional compilation line #ifdef __IPHONE_OS__ to prevent other platforms from including iPhone specific line of code that is used to toggle keyboard visibility.gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Just re-ordered some things logically in the project filegsoc2008_iphone 2008-08-15, by Holmes Futrell
- Readme file for iPhone OS Demo applicationsgsoc2008_iphone 2008-08-15, by Holmes Futrell
- (none)gsoc2008_iphone 2008-08-15, by Holmes Futrell
- Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.gsoc2008_iphone 2008-08-13, by Holmes Futrell
- (none)gsoc2008_iphone 2008-08-13, by Holmes Futrell
- Cleaned up code, added comments, added randomized colors, added check for extension GL_POINT_SIZE_ARRAY_OES, which not all OpenGL ES systems have.gsoc2008_iphone 2008-08-13, by Holmes Futrell
- Fixed a bug where bad access would occur if UIKIT_MakeCurrent is passed NULL for the parameter 'SDL_GLContext context'. Instead, it clears the current context.gsoc2008_iphone 2008-08-13, by Holmes Futrell
- updated XCode project, now includes files for keyboard support (oops)gsoc2008_iphone 2008-08-13, by Holmes Futrell
- Bitmap font used in bitmap font / keyboard demo, along with licsense. The license is Common Public License Version 1.0, so I don't see any problems here.gsoc2008_iphone 2008-08-02, by Holmes Futrell
- just updating XCode project files to include keyboard example as targetgsoc2008_iphone 2008-08-02, by Holmes Futrell
- keyboard.c contains the source code for the bitmap font keyboard example.gsoc2008_iphone 2008-08-02, by Holmes Futrell
- whitespacegsoc2008_iphone 2008-07-29, by Holmes Futrell
- removed reference to pthread.hgsoc2008_iphone 2008-07-29, by Holmes Futrell
- This is the header file for SDL_uikitview.m ... somehow this file was not committed.gsoc2008_iphone 2008-07-29, by Holmes Futrell
- Added SDL_IPHONE_KEYBOARD macro, which controls whether or not the SDL for iPhone is compiled with keyboard support or not.gsoc2008_iphone 2008-07-29, by Holmes Futrell
- keyinfotable.h contains information which SDL_uikitkeyboard uses to convert between unichar characters that it reads from the text field (which acts as the keyboard's target) to SDL_scancodes and key modifiers which are sent to SDL's keyboard system.gsoc2008_iphone 2008-07-29, by Holmes Futrell
- SDL_uikitkeyboard extends SDL_uikitview to add keyboard support. It adds several methods to the SDL_uikitview class for keyboard initialization, showing, and hiding. SDL_uikitkeyboard.m contains the implementation of these methods as well as the implementation of some iPhone specific additions to SDL so that a programmer can access the functionality of hiding and showing the keyboard.gsoc2008_iphone 2008-07-29, by Holmes Futrell
- Added keyboard support in view initialization and proper deallocation of keyboard in -(void)dealloc, if keyboard is enabledgsoc2008_iphone 2008-07-29, by Holmes Futrell
- Added textField view and member variable which shows if keyboard is showngsoc2008_iphone 2008-07-29, by Holmes Futrell
- Added standard SDL header commentsgsoc2008_iphone 2008-07-22, by Holmes Futrell
- removed references to singletons, now uses SDL_WindowData information instead.gsoc2008_iphone 2008-07-22, by Holmes Futrell
- turned singleton window instance into member variable instead. Added convenience method for getting singleton app delegate.gsoc2008_iphone 2008-07-22, by Holmes Futrell
- removed white spacegsoc2008_iphone 2008-07-22, by Holmes Futrell
- Added SDL_WindowData for UIKit video driver. Now looks up instances here instead of assuming we're referring to a singleton.gsoc2008_iphone 2008-07-22, by Holmes Futrell
- Fixed path to plist in fireworks target.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- fixed typogsoc2008_iphone 2008-07-18, by Holmes Futrell
- XCode template for iPhone SDL projectsgsoc2008_iphone 2008-07-18, by Holmes Futrell
- XCode files for iPhone SDL librariesgsoc2008_iphone 2008-07-18, by Holmes Futrell
- ughgsoc2008_iphone 2008-07-18, by Holmes Futrell
- renamed to READMEgsoc2008_iphone 2008-07-18, by Holmes Futrell
- XCode project for iPhone SDL libraries.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Xcode templategsoc2008_iphone 2008-07-18, by Holmes Futrell
- XCode files for test applications (the ones previously bundled with the source, mostly SDL 1.2 demos). README contains some notes on various problems.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- graphics for demosgsoc2008_iphone 2008-07-18, by Holmes Futrell
- Drums sounds for mixer demogsoc2008_iphone 2008-07-18, by Holmes Futrell
- Touch input demo (multitouch)gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Rectangles demo (SDL_RenderFill)gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Drum kit demo (SDL_mixer)gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Happy faces demo (bitmaps)gsoc2008_iphone 2008-07-18, by Holmes Futrell
- fireworks demogsoc2008_iphone 2008-07-18, by Holmes Futrell
- Files used by all demos (random numbers, screen size, etc)gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Demo of iPhone accelerometer as SDL joystickgsoc2008_iphone 2008-07-18, by Holmes Futrell
- XCode and data files for demosgsoc2008_iphone 2008-07-18, by Holmes Futrell
- iPhone SDL 1.3 demos go here. All these demos are written using pure SDL 1.3 code. No compatibility calls! Perhaps if they are any good they could be use as tests for the SDL 1.3 release.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Just renamed it...gsoc2008_iphone 2008-07-18, by Holmes Futrell
- just a readme for the files located in this directorygsoc2008_iphone 2008-07-18, by Holmes Futrell
- Root directory for iPhone SDL Xcode projects.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Project files for iPhone SDLgsoc2008_iphone 2008-07-18, by Holmes Futrell
- Fixed typogsoc2008_iphone 2008-07-18, by Holmes Futrell
- Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Added macros to detect if you are compiling for iPhone OS vs Mac OS X.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Added line to include SDL_config_iphoneos.h when the platform is __IPHONEOS__gsoc2008_iphone 2008-07-18, by Holmes Futrell
- added SDL_LOADSO_DLOPEN macrogsoc2008_iphone 2008-07-18, by Holmes Futrell
- Added SDL_VIDEO_RENDER_OGL macro back ingsoc2008_iphone 2008-07-18, by Holmes Futrell
- This file serves a similar purpose as SDL_opengl.h, but for OpenGL ES. It is based off of the official OpenGL ES v1.1 header file found at Kronos (http://www.khronos.org/registry/gles/api/1.1/gl.h).gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)gsoc2008_iphone 2008-07-18, by Holmes Futrell
- Fixed a bug where SDL_SYS_JoystickUpdate would send update events even when the accelerometer delegate hadn't received new information from the hardware.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- These files contain the specification for a class which receives updates from the iPhone accelerometer. The class holds the accelerometer information, and is queried by SDL_sysjoystick.m.gsoc2008_iphone 2008-07-18, by Holmes Futrell
- testgsoc2008_iphone 2008-07-18, by Holmes Futrell
- Added declaration of UIKit video bootstrap. Added retained_backing property to glconfig structure.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- This file serves an analoguous purpose as SDL_glfuncs.h, but for OpenGL ES. I haven't put the 'unused' functions in this file yet.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- Added support for OpenGL ES and UIKit Video Driver:gsoc2008_iphone 2008-07-17, by Holmes Futrell
- These files contain some environment storage necessary for an ugly hack I had to write so that SDL_QUIT events would be handled correctly on the platform. Please see the comment in UIKit_PumpEvents located in SDL_uikitevents.m and let me know if there is a better way to do this.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- These files contain the events related functions for the UIKit video driver. Right now this is just UIKit_PumpEvents.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- These files contain the window related functions for the UIKit video driver.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- SDL_uikitvideo.m is the main file for the UIKit video driver. It has the UIKit video bootstrap, initialization, device creation, etc.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- SDL_uikitopengles is responsible for OpenGLES related functions in the UIKit video driver. The main thing to note is UIKit_GL_CreateContext which creates an instance of the SDL_uikitopenglview class, an OpenGL ES View. Most the real functionality is in SDL_uikitopenglview.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- The class SDL_uikitappdelegate acts as the UIApplicationDelegate for an iPhone SDL project. This class is reponsible for application control flow, including initial setup of working directory, forwarding command line arguments to the user's main function, and handling application termination.gsoc2008_iphone 2008-07-17, by Holmes Futrell
- Just the sysjoystick file for the iPhone accelerometer. It doesn't reveal anything under NDA, but I just wanted to make sure that adding files to the repository is working under XCode right now.gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- Just modified the macro so that iPhone will use the Mac OS X code heregsoc2008_iphone 2008-07-11, by Holmes Futrell
- Added Core Audio iPhone bootstrapgsoc2008_iphone 2008-07-11, by Holmes Futrell
- iPhone port uses custom maingsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- (none)gsoc2008_iphone 2008-07-11, by Holmes Futrell
- just testing commit ... please commit to the right place.gsoc2008_iphone 2008-07-09, by Holmes Futrell
- Creating GSoC 2008 code branchesgsoc2008_iphone 2008-04-23, by Sam Lantinga
- So we don't forget to do this...2008-03-18, by Sam Lantinga
- ran make indent2008-03-14, by Bob Pendleton
- re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being2008-03-14, by Bob Pendleton
- In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was2008-03-07, by Bob Pendleton
- oops, need to comment out some debug code.2008-03-07, by Bob Pendleton
- Next version of internationalized input for X11. On my machine (famous last words :-) with a US English keyboard and locale I can compose ` and e and get a text2008-03-07, by Bob Pendleton
- more valgrind errors fixed. Plus I ran make indent which changed a few files.2008-03-07, by Bob Pendleton
- Fixed many valgrind errors. But, I broke testdyngl.2008-03-06, by Bob Pendleton
- Fixing valgrind errors.2008-03-06, by Bob Pendleton
- SetupWindowData in SDL_X11window.c was realloc()ing the display window list and incrementing numwindows even though those are being updated in functions that call2008-03-04, by Bob Pendleton
- Deleted a call to X__PumpEvents at the end of X11_GL_InitExtensions(). This function is being called from SDL_RecreateWindow at a point when the numwindows value in2008-03-01, by Bob Pendleton
- Now the program will process all events and then terminate. :)2008-02-23, by Sam Lantinga
- HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a2008-02-20, by Bob Pendleton
- Windows also remaps the numeric keypad... grrr2008-02-11, by Sam Lantinga
- Checkout directly to the SDL 1.3 folder2008-02-11, by Sam Lantinga
- Show integer scancode, since that's how it's defined in the header.2008-02-10, by Sam Lantinga
- Disable DirectFB by default, since it hasn't been updated for the 1.3 API yet.2008-02-10, by Sam Lantinga
- Added support for keypad enter2008-02-10, by Sam Lantinga
- Updated Visual C++ project2008-02-10, by Sam Lantinga
- Friggin' Windows remaps alphabetic keys based on keyboard layout.2008-02-09, by Sam Lantinga
- Undo keyboard layout based alphabetic key mapping. Grr.... HACK HACK HACK...2008-02-09, by Sam Lantinga
- Implemented text input event for Win322008-02-09, by Sam Lantinga
- Untested Win32 keyboard scancode code.2008-02-08, by Sam Lantinga
- Fixed array overrun2008-02-07, by Sam Lantinga
- Fixed compile errors2008-02-07, by Sam Lantinga
- First pass of new SDL scancode concept for X11.2008-02-07, by Sam Lantinga
- Christian's comment:2008-02-05, by Sam Lantinga
- First pass implementation of new SDL scancode concept, as discussed with2008-02-05, by Sam Lantinga
- Merged r3534:3535 from branches/SDL-1.2: Reset direction flag in SDL_revcpy().2008-02-04, by Ryan C. Gordon
- Merged fix for bug #542 from SDL 1.22008-01-24, by Sam Lantinga
- Minimal implementation of textinput events for x11. It only works for latin-1.2008-01-15, by Bob Pendleton
- Enabled key board auto repeat in X11_InitKeyboard.c. Had to add a couple of new Xlib symbols.2008-01-12, by Bob Pendleton
- one more time... I must be brain dead...2008-01-12, by Bob Pendleton
- More typos2008-01-12, by Bob Pendleton
- Fixed some typos in SDL_x11keyboard.c2008-01-09, by Bob Pendleton
- Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.2008-01-08, by Bob Pendleton
- Updated config scripts2008-01-03, by Sam Lantinga
- Merged fix for bug #531 from SDL 1.2 revision 35112008-01-01, by Sam Lantinga
- Merged -fvisibility detection fix from SDL 1.2 revision 35002007-12-30, by Sam Lantinga
- Christian Walther fixed bug #5292007-12-29, by Sam Lantinga
- Christian Walther fixed bug #5302007-12-29, by Sam Lantinga
- Merged fix for bug #508 from SDL 1.2 revision 34952007-12-29, by Sam Lantinga
- Merged fix for bug #482 from SDL 1.2 revision 3492.2007-12-29, by Sam Lantinga
- Fixed bug #4782007-12-29, by Sam Lantinga
- Merged fix for bug #503 from SDL 1.2 revision 34872007-12-29, by Sam Lantinga
- Fixed bug #4972007-12-29, by Sam Lantinga
- Fixed bug #4642007-12-29, by Sam Lantinga
- Merged revision 3472 from SDL 1.2, fixing bug #4932007-12-29, by Sam Lantinga
- Fixed fatbuild.sh script for building on Mac OS X 10.52007-12-28, by Sam Lantinga
- Date: Wed, 14 Nov 2007 22:20:27 -05002007-12-28, by Sam Lantinga
- Merged changeset 3463 from SDL 1.2, fixed compile error with Intel compiler.2007-12-28, by Sam Lantinga
- Merged revision 3458 from SDL 1.2, fixed Borland C alloca() prototype2007-12-28, by Sam Lantinga
- Merged revision 3455 from SDL 1.2, fixing documentation typo.2007-12-28, by Sam Lantinga
- Added SDL_rect.h and SDL_surface.h to the initialization of HDRS in Makefile.in. Because they were missing those header files were not being installed and2007-12-13, by Bob Pendleton
- Merged r3449:3450 from branches/SDL-1.2: SDL_config.h.in Linux joystick fix.2007-09-25, by Ryan C. Gordon
- Split out the SDL_rect and SDL_surface functions into their own headers.2007-09-10, by Sam Lantinga
- indent2007-09-10, by Sam Lantinga
- Fixed bug #4712007-08-21, by Sam Lantinga
- Minor PulseAudio fixes: corrected OpenDevice return code, human-readable2007-08-20, by Ryan C. Gordon
- Ported PulseAudio target from 1.2 to 1.3 interfaces, and added it to the trunk.2007-08-20, by Ryan C. Gordon
- Date: Sun, 19 Aug 2007 18:29:28 +02002007-08-19, by Sam Lantinga
- Whoops, missing file...2007-08-19, by Sam Lantinga
- Date: Thu, 05 Jul 2007 14:02:33 -07002007-08-19, by Sam Lantinga
- Okay, still some bugs, but everything builds again...2007-08-18, by Sam Lantinga
- More work in progress integrating SDL_Surface and the new SDL_Texture API2007-08-18, by Sam Lantinga
- More work in progress...2007-08-17, by Sam Lantinga
- Enabled SSE2 intrinsics2007-08-17, by Sam Lantinga
- More work in progress, still doesn't compile...2007-08-17, by Sam Lantinga
- Work in progress: merging new texture features into SDL blit system2007-08-17, by Sam Lantinga
- Enabled 3DNow! intrinsic support2007-08-17, by Sam Lantinga
- indent2007-08-17, by Sam Lantinga
- Date: Fri, 17 Aug 2007 01:12:31 +02002007-08-17, by Sam Lantinga
- Date: Fri, 17 Aug 2007 01:12:31 +02002007-08-17, by Sam Lantinga
- Moved the colorkey and per-surface alpha into the blit info,2007-08-17, by Sam Lantinga
- Getting ready to add slow blitters. Everyone will love me. :)2007-08-16, by Sam Lantinga
- Use MMX intrinsics over GCC inline assembly2007-08-16, by Sam Lantinga
- Oops, didn't want to rename those files...2007-08-16, by Sam Lantinga
- Added notes on the next steps for SDL 1.32007-08-16, by Sam Lantinga
- Removed unnecessary header (SDL_blit.h has SDL_cpuinfo.h)2007-08-16, by Sam Lantinga
- SSE and MMX intrinsics work with Visual Studio now...2007-08-16, by Sam Lantinga
- Fixed a few compiler warnings.2007-08-16, by Sam Lantinga
- Added SSE and MMX optimization for SDL_FillRect()2007-08-16, by Sam Lantinga
- Okay, I figured out the intrinsics for SIMD memcpy2007-08-16, by Sam Lantinga
- Removed hermes since it's LGPL and not compatible with a commercial license.2007-08-15, by Sam Lantinga
- Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO2007-08-15, by Sam Lantinga
- Optimization suggested by Ryan:2007-08-15, by Sam Lantinga
- indent2007-08-15, by Sam Lantinga
- Date: Wed, 15 Aug 2007 01:08:38 +02002007-08-15, by Sam Lantinga
- Date: Wed, 15 Aug 2007 01:08:38 +02002007-08-15, by Sam Lantinga
- Date: Wed, 15 Aug 2007 01:08:38 +02002007-08-15, by Sam Lantinga
- Fixed crash setting 0 bpp video mode.2007-08-15, by Sam Lantinga
- Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces2007-08-13, by Sam Lantinga
- Shark rules!2007-08-13, by Sam Lantinga
- Advertise the most efficient format for the screen. Of course SDL code needs2007-08-13, by Sam Lantinga
- This is byte order dependent.2007-08-12, by Sam Lantinga
- indent2007-08-12, by Sam Lantinga
- Gained 5 FPS in testsprite because Mac OS X memset is highly optimized2007-08-12, by Sam Lantinga
- Test using glTextureRangeAPPLE2007-08-12, by Sam Lantinga
- indent2007-08-12, by Sam Lantinga
- Fixed compiling the Altivec blit code2007-08-12, by Sam Lantinga
- Optimized OpenGL renderer for Mac OS X.2007-08-12, by Sam Lantinga
- Fixed crash if conversion fails. Use ISO name for Latin-12007-08-12, by Sam Lantinga
- Fixed compile warnings with Visual C++2007-08-12, by Sam Lantinga
- Exported the software renderer texture functions to make easier to create2007-08-11, by Sam Lantinga
- Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)2007-08-11, by Sam Lantinga
- Updated the credits for SDL 1.32007-08-11, by Sam Lantinga
- Whoops, it's not quite that easy - fixed bug in SDL_ClearDirtyRects()2007-08-11, by Sam Lantinga
- Optimized dirty rect code2007-08-11, by Sam Lantinga
- Emphasized the separation between SDL_Surface and SDL_Texture2007-08-11, by Sam Lantinga
- indent2007-08-11, by Sam Lantinga
- Don't run indent on the Xcode templates2007-08-11, by Sam Lantinga
- Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers2007-08-10, by Sam Lantinga
- 1.3 video API design chat2007-08-07, by Sam Lantinga
- Some thoughts on 1.3 video written down2007-08-07, by Sam Lantinga
- changed to use SDL_realloc()2007-07-26, by Bob Pendleton
- make indent2007-07-25, by Bob Pendleton
- Added gamma table support to X11. Also now supports DirectColor visuals.2007-07-25, by Bob Pendleton
- make indent2007-07-24, by Bob Pendleton
- Switched afxres.h to winresrc.h2007-07-23, by Sam Lantinga
- Oops, meant PsuedoColor not TrueColor2007-07-23, by Bob Pendleton
- indent2007-07-23, by Sam Lantinga
- Added support for the --depth command line option2007-07-23, by Sam Lantinga
- Fixed bug #4672007-07-22, by Sam Lantinga
- Unpacked project archives to get individual file history in subversion2007-07-21, by Sam Lantinga
- Better windres detection2007-07-18, by Sam Lantinga
- Fixed bug #4602007-07-16, by Sam Lantinga
- Added support for building version.rc in Windows build.2007-07-16, by Sam Lantinga
- Fixed bug #4282007-07-16, by Sam Lantinga
- Merged fix for bug #457 from SDL 1.22007-07-15, by Sam Lantinga
- indent2007-07-15, by Sam Lantinga
- Merged r3292:3293 from branches/SDL-1.2: testjoystick verbose info.2007-07-15, by Ryan C. Gordon
- indent2007-07-15, by Sam Lantinga
- Split acinclude.m4 into its component parts for easy updating2007-07-15, by Sam Lantinga
- Merged r3261:3262 from branches/SDL-1.2: MMX/YUV with __OPTIMIZE__.2007-07-14, by Ryan C. Gordon
- Reverted r3255:3256. Don't actually need it unless the build is broken. :)2007-07-14, by Ryan C. Gordon
- Merged r3257:3258 from branches/SDL-1.2: unused MMX variables.2007-07-14, by Ryan C. Gordon
- Merged r3255:3256 from branches/SDL-1.2: stdlib problem with SDL_memcpy macro.2007-07-14, by Ryan C. Gordon
- Use correct function2007-07-14, by Patrice Mandin
- Missing variable declarations2007-07-14, by Patrice Mandin
- Rename LockAudio,UnlockAudio to LockDevice,UnlockDevice. Also some small fixes2007-07-13, by Patrice Mandin
- Delete old files2007-07-13, by Patrice Mandin
- Update GEM driver to new API, will have to fill the void later :)2007-07-13, by Patrice Mandin
- Disable video extensions atm2007-07-13, by Patrice Mandin
- Missing include file2007-07-13, by Patrice Mandin
- Simplify setting window title2007-07-13, by Patrice Mandin
- This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is2007-07-12, by Bob Pendleton
- Merged Ryan's patch from revision 3238 in SDL 1.22007-07-12, by Sam Lantinga
- Whoops, needed to remove the other version of getlocale()2007-07-12, by Sam Lantinga
- Fixed bug #4552007-07-12, by Sam Lantinga
- Updated version to 1.3, added testgl2 test program2007-07-12, by Sam Lantinga
- Yes, you need to set the pixel format before creating a context.2007-07-12, by Sam Lantinga
- Visual C++ compiler warning fixes2007-07-12, by Sam Lantinga
- Creating a context makes it current, per the documentation.2007-07-12, by Sam Lantinga
- Added note about SDL_config.h - merged from revision 3227 on SDL 1.2 branch2007-07-12, by Sam Lantinga
- Fixed joystick name detection - merged from revision 3226 on SDL 1.2 branch2007-07-12, by Sam Lantinga
- Warn Visual C++ users if they have a stale configure generated SDL_config.h2007-07-12, by Sam Lantinga
- indent2007-07-11, by Sam Lantinga
- indent2007-07-11, by Sam Lantinga
- Fixed compiling YUV code2007-07-11, by Sam Lantinga
- Fixed compiling the x11 driver2007-07-11, by Sam Lantinga
- Needed an autorelease pool around the NSText allocation2007-07-11, by Sam Lantinga
- Added key composition support, courtesy of Kuon2007-07-11, by Sam Lantinga
- Merged r3211:3213 from branches/SDL-1.2: YUV MMX inline asm for GCC.2007-07-11, by Ryan C. Gordon
- indent doesn't know how to handle inline asm2007-07-11, by Sam Lantinga
- Updated SVN checkout instructions2007-07-10, by Sam Lantinga
- Merged r3201:3204 from branches/SDL-1.2: win32 rwops tweaks.2007-07-10, by Ryan C. Gordon
- Merged memory leak fix from SDL 1.22007-07-10, by Sam Lantinga
- NAS dynamic loading is going to be have to looked at... *sigh*2007-07-10, by Sam Lantinga
- Added stubs for x11 gamma functions and enabled them in SDL_x11video.c2007-07-10, by Bob Pendleton
- Oh yeah, they're boolean values...2007-07-10, by Sam Lantinga
- Updated to use size_t instead of int for amounts of data.2007-07-10, by Sam Lantinga
- Merged read-ahead support for Win32 file I/O from SDL 1.2 revision 31832007-07-10, by Sam Lantinga
- Merged part of NetBSD pkgsrc patch-aj:2007-07-10, by Sam Lantinga
- Fixed bug #4512007-07-08, by Sam Lantinga
- Fixed configure warning about datarootdir2007-07-08, by Sam Lantinga
- Merged r3165:3166 from branches/SDL-1.2: gcc -Wall fix in arts audio target.2007-07-08, by Ryan C. Gordon
- fixed code for printing mousewheel events to match the new format of mousewheel events.2007-07-06, by Bob Pendleton
- Reverted mousewheel support in 1.2, since it breaks binary compatibility.2007-07-06, by Sam Lantinga
- Fixed bug #3822007-07-06, by Sam Lantinga
- Fixed bug #4362007-07-05, by Sam Lantinga
- Fixed bug #772007-07-05, by Sam Lantinga
- Fixed mode code under VMware running Windows 982007-07-05, by Sam Lantinga
- I'm not sure this is a good idea yet, since it adds a unicows.dll redistribution requirement on windows, but adding unicows allows SDL 1.3 to run on Windows 98.2007-07-05, by Sam Lantinga
- Removed campatibility behavior for 1.32007-07-05, by Sam Lantinga
- Replaced a few memset/memcpy calls with SDL_memset/SDL_memcpy.2007-07-05, by Ryan C. Gordon
- Merged r3140:3141 from branches/SDL-1.2: loopwave fix.2007-07-05, by Ryan C. Gordon
- Merged r3138:3139 from branches/SDL-1.2: Don't init audio callback buffer.2007-07-05, by Ryan C. Gordon
- Fix for bug #447 merged from SDL 1.22007-07-04, by Sam Lantinga
- Fixed bug #3492007-07-04, by Sam Lantinga
- stupid indent2007-07-03, by Sam Lantinga
- Merged r3125:3126 from branches/SDL-1.2: yasm/nasm warning fix.2007-07-03, by Ryan C. Gordon
- Fixed assembly relocation problems, so we can check for NASM on Mac OS X.2007-07-02, by Sam Lantinga
- Merged change from 1.2 to add X11 path for OpenGL detection2007-06-30, by Sam Lantinga
- Patched to compile (missing #endif from a mismerge). Thanks to Peter Mackay2007-06-29, by Ryan C. Gordon
- iconv() doesn't write to the data, just make compilers happy2007-06-28, by Sam Lantinga
- Merge iconv const changes from 1.22007-06-28, by Sam Lantinga
- Merged r3106:3107 from branches/SDL-1.2: Hermes PIC fixes.2007-06-27, by Ryan C. Gordon
- Fixed previous VC6 patch.2007-06-21, by Ryan C. Gordon
- Merged r3094:3095 from branches/SDL-1.2: Visual C++ 6.0 fixes.2007-06-21, by Ryan C. Gordon
- Added a WindowID to the user event and cleaned up a little bit of formating2007-06-20, by Bob Pendleton
- Fixes for compiling with Visual C++ 8.0 Express Edition2007-06-19, by Sam Lantinga
- Key repeat is handled by the OS, since text input is now decoupled from physical key events.2007-06-16, by Sam Lantinga
- Merged r3088:3089 from branches/SDL-1.2: yasm/nasm command line fix.2007-06-16, by Ryan C. Gordon
- Merged r3087:3089 from branches/SDL-1.2: WM_XBUTTON support.2007-06-16, by Ryan C. Gordon
- Removed EPOC port from the 1.3 branch.2007-06-15, by Ryan C. Gordon
- Merge r3079:3080 from branches/SDL-1.2: disable glX if no glu.h header.2007-06-15, by Ryan C. Gordon
- Subversion should ignore sdl.pc ...2007-06-15, by Ryan C. Gordon
- Merged r3075:3076 from branches/SDL-1.2: Careful with __inline__ #define.2007-06-15, by Ryan C. Gordon
- Don't install the extra SDL config headers or SDL_copying.h2007-06-15, by Sam Lantinga
- Reworked r3067:3068 from branches/SDL-1.2: arts unavailable hardware bug fix.2007-06-14, by Ryan C. Gordon
- make indent2007-06-14, by Sam Lantinga
- Fixed running on Windows under VMware2007-06-14, by Sam Lantinga
- Merged r3062:3063 from branches/SDL-1.2: clear inaccurate x11dyn error strings.2007-06-13, by Ryan C. Gordon
- Merged r3059:3060 from branches/SDL-1.2: output key event's keysym.2007-06-13, by Ryan C. Gordon
- Avoid switch to supervisor mode in SDL_GetTicks, by updating system counter from vbl interrupt2007-06-09, by Patrice Mandin
- Set supervisor as volatile as it is modified from an interrupt2007-06-08, by Patrice Mandin
- Merged r3047:3048 from branches/SDL-1.2: SDL_revcpy() off-by-one fix.2007-06-04, by Ryan C. Gordon
- Merged r3044:3045 from branches/SDL-1.2: directfb reported screen size fix.2007-06-04, by Ryan C. Gordon
- Merged r3042:3043 from branches/SDL-1.2: legacy yasm fix.2007-06-04, by Ryan C. Gordon
- Merged r3037:3038 from branches/SDL-1.2: Mac OS X memcpy/memset selection.2007-06-03, by Ryan C. Gordon
- Fixed build issues on Mac OS X2007-05-31, by Sam Lantinga
- Merged r3029:3030 from branches/SDL-1.2: Mac OS X joystick axis fix.2007-05-29, by Ryan C. Gordon
- Allow creation of window bigger than visible size2007-05-27, by Patrice Mandin
- Simply resize existing window2007-05-26, by Patrice Mandin
- GEM has a window manager, of course2007-05-26, by Patrice Mandin
- Date: Wed, 23 May 2007 00:39:47 +03002007-05-22, by Ryan C. Gordon
- Mac OS X port always links with IOKit framework in SDL 1.3.2007-04-04, by Ryan C. Gordon
- Merged r3009:3011 from branches/SDL-1.2: Skip subsystem on --disable-joysticks.2007-04-04, by Ryan C. Gordon
- Merged r3007:3008 from branches/SDL-1.2: MapRGB/MapRGBA const correctness.2007-04-04, by Ryan C. Gordon
- Merge r3005:3006 from branches/SDL-1.2: Alpha blending MMX/3DNow register bug.2007-04-04, by Ryan C. Gordon
- Merged r3002:3003 from branches/SDL-1.2: libdir fix in sdl-config and SDL.spec2007-04-01, by Ryan C. Gordon
- Merged r2999:3000 from branches/SDL-1.2: Visual Studio compilation fix.2007-03-30, by Ryan C. Gordon
- Merge of r2554:2995 from branches/SDL-1.2: AvailabilityMacros.h for Mac OS X.2007-03-27, by Ryan C. Gordon
- Merged r2992:2993 from branches/SDL-1.2: Mac OS X multi-axis joystick support.2007-03-18, by Ryan C. Gordon
- Merge r2990:2991 from branches/SDL-1.2: try to avoid asm/page.h in fbcon.2007-03-14, by Ryan C. Gordon
- Added id of another buggy Microsoft SideWinder to the Linux joystick driver.2007-02-20, by Ryan C. Gordon
- Merged r2985:2986 from branches/SDL-1.2: directfb yuv coop level fix.2007-02-20, by Ryan C. Gordon
- Merged r2981:2982 from branches/SDL-1.2: fbcon getpagesize() compile fix.2007-02-15, by Ryan C. Gordon
- Merged r2979:2980 from branches/SDL-1.2: unsigned char in ctype funcs.2007-02-15, by Ryan C. Gordon
- Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown.2007-02-14, by Ryan C. Gordon
- Merged r2975:2976 from branches/SDL-1.2: Mac OS X F13-15 key support.2007-02-14, by Ryan C. Gordon
- Merged r2962:2963 from branches/SDL-1.2: wrong SDK path in fatbuild.sh.2007-02-13, by Ryan C. Gordon
- Merged r2960:2961 from branches/SDL-1.2...free all cursors in test/testcursor.c2007-02-13, by Ryan C. Gordon
- Merged r2956:2957 from branches/SDL-1.2: Digital Mars stdint.h usage.2007-02-12, by Ryan C. Gordon
- Merged r2954:2955 from branches/SDL-1.2: Altivec alpha blitter alignment fix.2007-02-12, by Ryan C. Gordon
- make enable match name2007-02-08, by Patrice Mandin
- Merged Bugzilla #354 fix into trunk.2007-02-03, by Ryan C. Gordon
- Updated svn repository2007-01-23, by Sam Lantinga
- Alpha sort the test list, add missing ones, remove removed ones2007-01-05, by Patrice Mandin
- Look for an exact match first when setting a video mode on BeOS.2006-12-08, by Ryan C. Gordon
- Logic error in BeOS video mode selection ("width" where it should be "height").2006-12-08, by Ryan C. Gordon
- From: Torsten Giebl2006-12-01, by Ryan C. Gordon
- Apparently it's possible that MSVC will want to call a built-in function to2006-11-29, by Ryan C. Gordon
- Merge r2918:2919 from 1.2 branch: alloca macro params in parentheses.2006-11-29, by Ryan C. Gordon
- Use SDL_strcmp(), not strcmp().2006-11-29, by Ryan C. Gordon
- Logic error in SDL_video.c (used bitwise OR instead of logical OR).2006-11-29, by Ryan C. Gordon
- Merged r2913:2914 from SDL-1.2 branch into trunk: alpha blit GCC MMX asm fix.2006-11-21, by Ryan C. Gordon
- Save/restore current video mode and palette2006-11-13, by Patrice Mandin
- xbios: preliminary video mode init2006-11-13, by Patrice Mandin
- Merged r2906:2907 from 1.2 branch to trunk: power of two channels in dsp backend.2006-11-13, by Ryan C. Gordon
- Fixed building of Windows waveout audio.2006-11-11, by Ryan C. Gordon
- Merged r2903:2904 from SDL-1.2 branch to trunk: BeOS loadso updates.2006-11-07, by Ryan C. Gordon
- Merged r2901:2902 from SDL-1.2 branch to trunk: printf stupidity fixes.2006-11-07, by Ryan C. Gordon
- Merged r2899:2900 from SDL-1.2 branch to trunk: testloadso program.2006-11-07, by Ryan C. Gordon
- Use dummy joystick backend if subsystem is enabled but no better driver was2006-11-03, by Ryan C. Gordon
- @#$% indent2006-10-29, by Sam Lantinga
- (none)2006-10-29, by Sam Lantinga
- Merged Ryan's fix, in case we need it later.2006-10-29, by Sam Lantinga
- Removed AmigaOS code for 1.3 branch.2006-10-29, by Ryan C. Gordon
- Win32 joystick fix, ported from 1.2 branch r2887:2888. (Thanks, Ondrej!)2006-10-29, by Ryan C. Gordon
- indent is evil2006-10-28, by Sam Lantinga
- Fixed mouse enter/leave events for a single window.2006-10-28, by Sam Lantinga
- Fixed focus comptability bug2006-10-28, by Sam Lantinga
- Oh for crying out loud...2006-10-28, by Ryan C. Gordon
- Whoops, wrong variable name.2006-10-28, by Ryan C. Gordon
- Fix potential memory leaks if CoreAudio initialization fails.2006-10-28, by Ryan C. Gordon
- Patched to compile.2006-10-28, by Ryan C. Gordon
- 1.3 branch version of revision 2878.2006-10-27, by Ryan C. Gordon
- Also save/restore fpu register in vbl interrupt2006-10-21, by Patrice Mandin
- Whoops, need a pointer to an LPDIRECTSOUNDBUFFER and not the2006-10-20, by Ryan C. Gordon
- Patched to compile again (thanks, Rasmus!).2006-10-18, by Ryan C. Gordon
- Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.2006-10-17, by Ryan C. Gordon
- Double Whoops. :P2006-10-01, by Ryan C. Gordon
- Whoops. :)2006-10-01, by Sam Lantinga
- Replaced strncmp for SDL_VIDEODRIVER test with strcasecmp2006-10-01, by Sam Lantinga
- Replaced strncmp for SDL_AUDIODRIVER test with strcasecmp.2006-10-01, by Ryan C. Gordon
- Minor cleanup in the mint driver that was sitting on my laptop (sorry!).2006-10-01, by Ryan C. Gordon