changeset 2336:932bd1cb2b03 gsoc2008_iphone

(none)
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 11 Jul 2008 00:23:01 +0000
parents 69dd5af09ff1
children cedf3ad12c68
files src/video/SDL_glfuncs.h src/video/glrenderer/SDL_glfuncs.h
diffstat 2 files changed, 455 insertions(+), 455 deletions(-) [+]
line wrap: on
line diff
--- a/src/video/SDL_glfuncs.h	Fri Jul 11 00:22:16 2008 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,455 +0,0 @@
-/* list of OpenGL functions sorted alphabetically
-   If you need to use a GL function from the SDL video subsystem,
-   change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
-*/
-#define SDL_PROC_UNUSED(ret,func,params)
-SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
-SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
-SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
-                (GLsizei, const GLuint *, GLboolean *))
-SDL_PROC_UNUSED(void, glArrayElement, (GLint))
-SDL_PROC(void, glBegin, (GLenum))
-SDL_PROC(void, glBindTexture, (GLenum, GLuint))
-SDL_PROC_UNUSED(void, glBitmap,
-                (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
-                 const GLubyte *))
-SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
-SDL_PROC_UNUSED(void, glCallList, (GLuint))
-SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
-SDL_PROC(void, glClear, (GLbitfield))
-SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
-SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
-SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
-SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
-SDL_PROC_UNUSED(void, glClearStencil, (GLint))
-SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
-SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
-SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
-SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
-SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
-SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
-SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
-SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
-SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
-SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
-SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
-SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
-SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
-SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
-SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
-SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
-SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
-SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
-SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
-SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
-SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
-SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
-SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
-SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
-SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
-SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
-SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
-SDL_PROC_UNUSED(void, glColor4ub,
-                (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
-SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
-SDL_PROC_UNUSED(void, glColor4ui,
-                (GLuint red, GLuint green, GLuint blue, GLuint alpha))
-SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
-SDL_PROC_UNUSED(void, glColor4us,
-                (GLushort red, GLushort green, GLushort blue, GLushort alpha))
-SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
-SDL_PROC_UNUSED(void, glColorMask,
-                (GLboolean red, GLboolean green, GLboolean blue,
-                 GLboolean alpha))
-SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
-SDL_PROC_UNUSED(void, glColorPointer,
-                (GLint size, GLenum type, GLsizei stride,
-                 const GLvoid * pointer))
-SDL_PROC_UNUSED(void, glCopyPixels,
-                (GLint x, GLint y, GLsizei width, GLsizei height,
-                 GLenum type))
-SDL_PROC_UNUSED(void, glCopyTexImage1D,
-                (GLenum target, GLint level, GLenum internalFormat, GLint x,
-                 GLint y, GLsizei width, GLint border))
-SDL_PROC_UNUSED(void, glCopyTexImage2D,
-                (GLenum target, GLint level, GLenum internalFormat, GLint x,
-                 GLint y, GLsizei width, GLsizei height, GLint border))
-SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
-                (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
-                 GLsizei width))
-SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
-                (GLenum target, GLint level, GLint xoffset, GLint yoffset,
-                 GLint x, GLint y, GLsizei width, GLsizei height))
-SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
-SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
-SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
-SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
-SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
-SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
-SDL_PROC(void, glDisable, (GLenum cap))
-SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
-SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
-SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
-SDL_PROC_UNUSED(void, glDrawElements,
-                (GLenum mode, GLsizei count, GLenum type,
-                 const GLvoid * indices))
-SDL_PROC_UNUSED(void, glDrawPixels,
-                (GLsizei width, GLsizei height, GLenum format, GLenum type,
-                 const GLvoid * pixels))
-SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
-SDL_PROC_UNUSED(void, glEdgeFlagPointer,
-                (GLsizei stride, const GLvoid * pointer))
-SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
-SDL_PROC(void, glEnable, (GLenum cap))
-SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
-SDL_PROC(void, glEnd, (void))
-SDL_PROC_UNUSED(void, glEndList, (void))
-SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
-SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
-SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
-SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
-SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
-SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
-SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
-SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
-SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
-SDL_PROC_UNUSED(void, glEvalMesh2,
-                (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
-SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
-SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
-SDL_PROC_UNUSED(void, glFeedbackBuffer,
-                (GLsizei size, GLenum type, GLfloat * buffer))
-SDL_PROC_UNUSED(void, glFinish, (void))
-SDL_PROC_UNUSED(void, glFlush, (void))
-SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
-SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
-SDL_PROC_UNUSED(void, glFrustum,
-                (GLdouble left, GLdouble right, GLdouble bottom,
-                 GLdouble top, GLdouble zNear, GLdouble zFar))
-SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
-SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
-SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
-SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
-SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
-SDL_PROC(GLenum, glGetError, (void))
-SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
-SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glGetLightfv,
-                (GLenum light, GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glGetLightiv,
-                (GLenum light, GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
-SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
-SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
-SDL_PROC_UNUSED(void, glGetMaterialfv,
-                (GLenum face, GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glGetMaterialiv,
-                (GLenum face, GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
-SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
-SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
-SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
-SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
-SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name))
-SDL_PROC_UNUSED(void, glGetTexEnvfv,
-                (GLenum target, GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glGetTexEnviv,
-                (GLenum target, GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glGetTexGendv,
-                (GLenum coord, GLenum pname, GLdouble * params))
-SDL_PROC_UNUSED(void, glGetTexGenfv,
-                (GLenum coord, GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glGetTexGeniv,
-                (GLenum coord, GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glGetTexImage,
-                (GLenum target, GLint level, GLenum format, GLenum type,
-                 GLvoid * pixels))
-SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
-                (GLenum target, GLint level, GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
-                (GLenum target, GLint level, GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glGetTexParameterfv,
-                (GLenum target, GLenum pname, GLfloat * params))
-SDL_PROC_UNUSED(void, glGetTexParameteriv,
-                (GLenum target, GLenum pname, GLint * params))
-SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
-SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
-SDL_PROC_UNUSED(void, glIndexPointer,
-                (GLenum type, GLsizei stride, const GLvoid * pointer))
-SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
-SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
-SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
-SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
-SDL_PROC_UNUSED(void, glIndexi, (GLint c))
-SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
-SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
-SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
-SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
-SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
-SDL_PROC_UNUSED(void, glInitNames, (void))
-SDL_PROC_UNUSED(void, glInterleavedArrays,
-                (GLenum format, GLsizei stride, const GLvoid * pointer))
-SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
-SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
-SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
-SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
-SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glLightfv,
-                (GLenum light, GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glLightiv,
-                (GLenum light, GLenum pname, const GLint * params))
-SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
-SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
-SDL_PROC_UNUSED(void, glListBase, (GLuint base))
-SDL_PROC(void, glLoadIdentity, (void))
-SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
-SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
-SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
-SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
-SDL_PROC_UNUSED(void, glMap1d,
-                (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
-                 GLint order, const GLdouble * points))
-SDL_PROC_UNUSED(void, glMap1f,
-                (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
-                 GLint order, const GLfloat * points))
-SDL_PROC_UNUSED(void, glMap2d,
-                (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
-                 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
-                 GLint vorder, const GLdouble * points))
-SDL_PROC_UNUSED(void, glMap2f,
-                (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
-                 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
-                 GLint vorder, const GLfloat * points))
-SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
-SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
-SDL_PROC_UNUSED(void, glMapGrid2d,
-                (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
-                 GLdouble v2))
-SDL_PROC_UNUSED(void, glMapGrid2f,
-                (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
-                 GLfloat v2))
-SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glMaterialfv,
-                (GLenum face, GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glMaterialiv,
-                (GLenum face, GLenum pname, const GLint * params))
-SDL_PROC(void, glMatrixMode, (GLenum mode))
-SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
-SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
-SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
-SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
-SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
-SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
-SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
-SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
-SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
-SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glNormalPointer,
-                (GLenum type, GLsizei stride, const GLvoid * pointer))
-SDL_PROC(void, glOrtho,
-         (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
-          GLdouble zNear, GLdouble zFar))
-SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
-SDL_PROC_UNUSED(void, glPixelMapfv,
-                (GLenum map, GLsizei mapsize, const GLfloat * values))
-SDL_PROC_UNUSED(void, glPixelMapuiv,
-                (GLenum map, GLsizei mapsize, const GLuint * values))
-SDL_PROC_UNUSED(void, glPixelMapusv,
-                (GLenum map, GLsizei mapsize, const GLushort * values))
-SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
-SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
-SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
-SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
-SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
-SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
-SDL_PROC_UNUSED(void, glPopAttrib, (void))
-SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
-SDL_PROC_UNUSED(void, glPopMatrix, (void))
-SDL_PROC_UNUSED(void, glPopName, (void))
-SDL_PROC_UNUSED(void, glPrioritizeTextures,
-                (GLsizei n, const GLuint * textures,
-                 const GLclampf * priorities))
-SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
-SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
-SDL_PROC_UNUSED(void, glPushMatrix, (void))
-SDL_PROC_UNUSED(void, glPushName, (GLuint name))
-SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
-SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
-SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glRasterPos2i, (GLint x, GLint y))
-SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
-SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
-SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
-SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
-SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
-SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glRasterPos4d,
-                (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
-SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glRasterPos4f,
-                (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
-SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
-SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glRasterPos4s,
-                (GLshort x, GLshort y, GLshort z, GLshort w))
-SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode))
-SDL_PROC_UNUSED(void, glReadPixels,
-                (GLint x, GLint y, GLsizei width, GLsizei height,
-                 GLenum format, GLenum type, GLvoid * pixels))
-SDL_PROC_UNUSED(void, glRectd,
-                (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
-SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
-SDL_PROC_UNUSED(void, glRectf,
-                (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
-SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
-SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
-SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
-SDL_PROC_UNUSED(void, glRects,
-                (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
-SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
-SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
-SDL_PROC_UNUSED(void, glRotated,
-                (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
-SDL_PROC_UNUSED(void, glRotatef,
-                (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
-SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
-SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
-SDL_PROC_UNUSED(void, glScissor,
-                (GLint x, GLint y, GLsizei width, GLsizei height))
-SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
-SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
-SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
-SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
-SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
-SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
-SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
-SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
-SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
-SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
-SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
-SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
-SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
-SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
-SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
-SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
-SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
-SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
-SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glTexCoord4d,
-                (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
-SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glTexCoord4f,
-                (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
-SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
-SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glTexCoord4s,
-                (GLshort s, GLshort t, GLshort r, GLshort q))
-SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glTexCoordPointer,
-                (GLint size, GLenum type, GLsizei stride,
-                 const GLvoid * pointer))
-SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glTexEnvfv,
-                (GLenum target, GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glTexEnviv,
-                (GLenum target, GLenum pname, const GLint * params))
-SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
-SDL_PROC_UNUSED(void, glTexGendv,
-                (GLenum coord, GLenum pname, const GLdouble * params))
-SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glTexGenfv,
-                (GLenum coord, GLenum pname, const GLfloat * params))
-SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glTexGeniv,
-                (GLenum coord, GLenum pname, const GLint * params))
-SDL_PROC_UNUSED(void, glTexImage1D,
-                (GLenum target, GLint level, GLint internalformat,
-                 GLsizei width, GLint border, GLenum format, GLenum type,
-                 const GLvoid * pixels))
-SDL_PROC(void, glTexImage2D,
-         (GLenum target, GLint level, GLint internalformat, GLsizei width,
-          GLsizei height, GLint border, GLenum format, GLenum type,
-          const GLvoid * pixels))
-SDL_PROC_UNUSED(void, glTexParameterf,
-                (GLenum target, GLenum pname, GLfloat param))
-SDL_PROC_UNUSED(void, glTexParameterfv,
-                (GLenum target, GLenum pname, const GLfloat * params))
-SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
-SDL_PROC_UNUSED(void, glTexParameteriv,
-                (GLenum target, GLenum pname, const GLint * params))
-SDL_PROC_UNUSED(void, glTexSubImage1D,
-                (GLenum target, GLint level, GLint xoffset, GLsizei width,
-                 GLenum format, GLenum type, const GLvoid * pixels))
-SDL_PROC(void, glTexSubImage2D,
-         (GLenum target, GLint level, GLint xoffset, GLint yoffset,
-          GLsizei width, GLsizei height, GLenum format, GLenum type,
-          const GLvoid * pixels))
-SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
-SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
-SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
-SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y))
-SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
-SDL_PROC(void, glVertex2i, (GLint x, GLint y))
-SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
-SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
-SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
-SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
-SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
-SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glVertex4d,
-                (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
-SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
-SDL_PROC_UNUSED(void, glVertex4f,
-                (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
-SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
-SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
-SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
-SDL_PROC_UNUSED(void, glVertex4s,
-                (GLshort x, GLshort y, GLshort z, GLshort w))
-SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
-SDL_PROC_UNUSED(void, glVertexPointer,
-                (GLint size, GLenum type, GLsizei stride,
-                 const GLvoid * pointer))
-SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
-
-/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/glrenderer/SDL_glfuncs.h	Fri Jul 11 00:23:01 2008 +0000
@@ -0,0 +1,455 @@
+/* list of OpenGL functions sorted alphabetically
+   If you need to use a GL function from the SDL video subsystem,
+   change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
+*/
+#define SDL_PROC_UNUSED(ret,func,params)
+SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
+SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
+SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
+                (GLsizei, const GLuint *, GLboolean *))
+SDL_PROC_UNUSED(void, glArrayElement, (GLint))
+SDL_PROC(void, glBegin, (GLenum))
+SDL_PROC(void, glBindTexture, (GLenum, GLuint))
+SDL_PROC_UNUSED(void, glBitmap,
+                (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
+                 const GLubyte *))
+SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
+SDL_PROC_UNUSED(void, glCallList, (GLuint))
+SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
+SDL_PROC(void, glClear, (GLbitfield))
+SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
+SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
+SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
+SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
+SDL_PROC_UNUSED(void, glClearStencil, (GLint))
+SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
+SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
+SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
+SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
+SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
+SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
+SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
+SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
+SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
+SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
+SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
+SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
+SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
+SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
+SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
+SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
+SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
+SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
+SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
+SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
+SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
+SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
+SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
+SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
+SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
+SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
+SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
+SDL_PROC_UNUSED(void, glColor4ub,
+                (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
+SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
+SDL_PROC_UNUSED(void, glColor4ui,
+                (GLuint red, GLuint green, GLuint blue, GLuint alpha))
+SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
+SDL_PROC_UNUSED(void, glColor4us,
+                (GLushort red, GLushort green, GLushort blue, GLushort alpha))
+SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
+SDL_PROC_UNUSED(void, glColorMask,
+                (GLboolean red, GLboolean green, GLboolean blue,
+                 GLboolean alpha))
+SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
+SDL_PROC_UNUSED(void, glColorPointer,
+                (GLint size, GLenum type, GLsizei stride,
+                 const GLvoid * pointer))
+SDL_PROC_UNUSED(void, glCopyPixels,
+                (GLint x, GLint y, GLsizei width, GLsizei height,
+                 GLenum type))
+SDL_PROC_UNUSED(void, glCopyTexImage1D,
+                (GLenum target, GLint level, GLenum internalFormat, GLint x,
+                 GLint y, GLsizei width, GLint border))
+SDL_PROC_UNUSED(void, glCopyTexImage2D,
+                (GLenum target, GLint level, GLenum internalFormat, GLint x,
+                 GLint y, GLsizei width, GLsizei height, GLint border))
+SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
+                (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
+                 GLsizei width))
+SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
+                (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+                 GLint x, GLint y, GLsizei width, GLsizei height))
+SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
+SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
+SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
+SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
+SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
+SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
+SDL_PROC(void, glDisable, (GLenum cap))
+SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
+SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
+SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
+SDL_PROC_UNUSED(void, glDrawElements,
+                (GLenum mode, GLsizei count, GLenum type,
+                 const GLvoid * indices))
+SDL_PROC_UNUSED(void, glDrawPixels,
+                (GLsizei width, GLsizei height, GLenum format, GLenum type,
+                 const GLvoid * pixels))
+SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
+SDL_PROC_UNUSED(void, glEdgeFlagPointer,
+                (GLsizei stride, const GLvoid * pointer))
+SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
+SDL_PROC(void, glEnable, (GLenum cap))
+SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
+SDL_PROC(void, glEnd, (void))
+SDL_PROC_UNUSED(void, glEndList, (void))
+SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
+SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
+SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
+SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
+SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
+SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
+SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
+SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
+SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
+SDL_PROC_UNUSED(void, glEvalMesh2,
+                (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
+SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
+SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
+SDL_PROC_UNUSED(void, glFeedbackBuffer,
+                (GLsizei size, GLenum type, GLfloat * buffer))
+SDL_PROC_UNUSED(void, glFinish, (void))
+SDL_PROC_UNUSED(void, glFlush, (void))
+SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
+SDL_PROC_UNUSED(void, glFrustum,
+                (GLdouble left, GLdouble right, GLdouble bottom,
+                 GLdouble top, GLdouble zNear, GLdouble zFar))
+SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
+SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
+SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
+SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
+SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
+SDL_PROC(GLenum, glGetError, (void))
+SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
+SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetLightfv,
+                (GLenum light, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetLightiv,
+                (GLenum light, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
+SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
+SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
+SDL_PROC_UNUSED(void, glGetMaterialfv,
+                (GLenum face, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetMaterialiv,
+                (GLenum face, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
+SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
+SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
+SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
+SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
+SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name))
+SDL_PROC_UNUSED(void, glGetTexEnvfv,
+                (GLenum target, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetTexEnviv,
+                (GLenum target, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetTexGendv,
+                (GLenum coord, GLenum pname, GLdouble * params))
+SDL_PROC_UNUSED(void, glGetTexGenfv,
+                (GLenum coord, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetTexGeniv,
+                (GLenum coord, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetTexImage,
+                (GLenum target, GLint level, GLenum format, GLenum type,
+                 GLvoid * pixels))
+SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
+                (GLenum target, GLint level, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
+                (GLenum target, GLint level, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glGetTexParameterfv,
+                (GLenum target, GLenum pname, GLfloat * params))
+SDL_PROC_UNUSED(void, glGetTexParameteriv,
+                (GLenum target, GLenum pname, GLint * params))
+SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
+SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
+SDL_PROC_UNUSED(void, glIndexPointer,
+                (GLenum type, GLsizei stride, const GLvoid * pointer))
+SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
+SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
+SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
+SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
+SDL_PROC_UNUSED(void, glIndexi, (GLint c))
+SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
+SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
+SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
+SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
+SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
+SDL_PROC_UNUSED(void, glInitNames, (void))
+SDL_PROC_UNUSED(void, glInterleavedArrays,
+                (GLenum format, GLsizei stride, const GLvoid * pointer))
+SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
+SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
+SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
+SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glLightfv,
+                (GLenum light, GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glLightiv,
+                (GLenum light, GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
+SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
+SDL_PROC_UNUSED(void, glListBase, (GLuint base))
+SDL_PROC(void, glLoadIdentity, (void))
+SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
+SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
+SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
+SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
+SDL_PROC_UNUSED(void, glMap1d,
+                (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+                 GLint order, const GLdouble * points))
+SDL_PROC_UNUSED(void, glMap1f,
+                (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+                 GLint order, const GLfloat * points))
+SDL_PROC_UNUSED(void, glMap2d,
+                (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
+                 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
+                 GLint vorder, const GLdouble * points))
+SDL_PROC_UNUSED(void, glMap2f,
+                (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
+                 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
+                 GLint vorder, const GLfloat * points))
+SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
+SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
+SDL_PROC_UNUSED(void, glMapGrid2d,
+                (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
+                 GLdouble v2))
+SDL_PROC_UNUSED(void, glMapGrid2f,
+                (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
+                 GLfloat v2))
+SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glMaterialfv,
+                (GLenum face, GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glMaterialiv,
+                (GLenum face, GLenum pname, const GLint * params))
+SDL_PROC(void, glMatrixMode, (GLenum mode))
+SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
+SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
+SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
+SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
+SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
+SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
+SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
+SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
+SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
+SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glNormalPointer,
+                (GLenum type, GLsizei stride, const GLvoid * pointer))
+SDL_PROC(void, glOrtho,
+         (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
+          GLdouble zNear, GLdouble zFar))
+SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
+SDL_PROC_UNUSED(void, glPixelMapfv,
+                (GLenum map, GLsizei mapsize, const GLfloat * values))
+SDL_PROC_UNUSED(void, glPixelMapuiv,
+                (GLenum map, GLsizei mapsize, const GLuint * values))
+SDL_PROC_UNUSED(void, glPixelMapusv,
+                (GLenum map, GLsizei mapsize, const GLushort * values))
+SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
+SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
+SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
+SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
+SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
+SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
+SDL_PROC_UNUSED(void, glPopAttrib, (void))
+SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
+SDL_PROC_UNUSED(void, glPopMatrix, (void))
+SDL_PROC_UNUSED(void, glPopName, (void))
+SDL_PROC_UNUSED(void, glPrioritizeTextures,
+                (GLsizei n, const GLuint * textures,
+                 const GLclampf * priorities))
+SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
+SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
+SDL_PROC_UNUSED(void, glPushMatrix, (void))
+SDL_PROC_UNUSED(void, glPushName, (GLuint name))
+SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
+SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
+SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glRasterPos2i, (GLint x, GLint y))
+SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
+SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
+SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
+SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
+SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glRasterPos4d,
+                (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
+SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glRasterPos4f,
+                (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
+SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
+SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glRasterPos4s,
+                (GLshort x, GLshort y, GLshort z, GLshort w))
+SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode))
+SDL_PROC_UNUSED(void, glReadPixels,
+                (GLint x, GLint y, GLsizei width, GLsizei height,
+                 GLenum format, GLenum type, GLvoid * pixels))
+SDL_PROC_UNUSED(void, glRectd,
+                (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
+SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
+SDL_PROC_UNUSED(void, glRectf,
+                (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
+SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
+SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
+SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
+SDL_PROC_UNUSED(void, glRects,
+                (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
+SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
+SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
+SDL_PROC_UNUSED(void, glRotated,
+                (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
+SDL_PROC_UNUSED(void, glRotatef,
+                (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
+SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glScissor,
+                (GLint x, GLint y, GLsizei width, GLsizei height))
+SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
+SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
+SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
+SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
+SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
+SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
+SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
+SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
+SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
+SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
+SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
+SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
+SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
+SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
+SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
+SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
+SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
+SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
+SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glTexCoord4d,
+                (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
+SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glTexCoord4f,
+                (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
+SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
+SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glTexCoord4s,
+                (GLshort s, GLshort t, GLshort r, GLshort q))
+SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glTexCoordPointer,
+                (GLint size, GLenum type, GLsizei stride,
+                 const GLvoid * pointer))
+SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glTexEnvfv,
+                (GLenum target, GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glTexEnviv,
+                (GLenum target, GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
+SDL_PROC_UNUSED(void, glTexGendv,
+                (GLenum coord, GLenum pname, const GLdouble * params))
+SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glTexGenfv,
+                (GLenum coord, GLenum pname, const GLfloat * params))
+SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glTexGeniv,
+                (GLenum coord, GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glTexImage1D,
+                (GLenum target, GLint level, GLint internalformat,
+                 GLsizei width, GLint border, GLenum format, GLenum type,
+                 const GLvoid * pixels))
+SDL_PROC(void, glTexImage2D,
+         (GLenum target, GLint level, GLint internalformat, GLsizei width,
+          GLsizei height, GLint border, GLenum format, GLenum type,
+          const GLvoid * pixels))
+SDL_PROC_UNUSED(void, glTexParameterf,
+                (GLenum target, GLenum pname, GLfloat param))
+SDL_PROC_UNUSED(void, glTexParameterfv,
+                (GLenum target, GLenum pname, const GLfloat * params))
+SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
+SDL_PROC_UNUSED(void, glTexParameteriv,
+                (GLenum target, GLenum pname, const GLint * params))
+SDL_PROC_UNUSED(void, glTexSubImage1D,
+                (GLenum target, GLint level, GLint xoffset, GLsizei width,
+                 GLenum format, GLenum type, const GLvoid * pixels))
+SDL_PROC(void, glTexSubImage2D,
+         (GLenum target, GLint level, GLint xoffset, GLint yoffset,
+          GLsizei width, GLsizei height, GLenum format, GLenum type,
+          const GLvoid * pixels))
+SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
+SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
+SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y))
+SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
+SDL_PROC(void, glVertex2i, (GLint x, GLint y))
+SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
+SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
+SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
+SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
+SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glVertex4d,
+                (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
+SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
+SDL_PROC_UNUSED(void, glVertex4f,
+                (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
+SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
+SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
+SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
+SDL_PROC_UNUSED(void, glVertex4s,
+                (GLshort x, GLshort y, GLshort z, GLshort w))
+SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
+SDL_PROC_UNUSED(void, glVertexPointer,
+                (GLint size, GLenum type, GLsizei stride,
+                 const GLvoid * pointer))
+SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
+
+/* vi: set ts=4 sw=4 expandtab: */