graph
- Fixed compiling on Windows CE2011-02-04, by Sam Lantinga
- Removed missing file2011-02-04, by Sam Lantinga
- Use the exact format of the window if possible, for speed.2011-02-04, by Sam Lantinga
- Added the Windows framebuffer implementation.2011-02-04, by Sam Lantinga
- Don't free the surface since the application might be still using it.2011-02-04, by Sam Lantinga
- Standardized on using the managed texture pool.2011-02-04, by Sam Lantinga
- Don't free the surface since the application might be still using it.2011-02-04, by Sam Lantinga
- Removed unused variables2011-02-04, by Sam Lantinga
- Fixed compile errorSDL-1.2 2011-02-04, by Sam Lantinga
- Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.2011-02-03, by Sam Lantinga
- Fixed recursion crash when setting SDL_VIDEO_RENDERER=software2011-02-03, by Sam Lantinga
- Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf2011-02-03, by Sam Lantinga
- Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.2011-02-03, by Sam Lantinga
- Extended SDL_SetWindowData() to allow arbitrary named values.2011-02-03, by Sam Lantinga
- Added an intro to the features and goals of the 2D rendering API.2011-02-03, by Sam Lantinga
- Making the API simpler, moved the surface drawing functions to the software renderer.2011-02-03, by Sam Lantinga
- Updated for API changes2011-02-03, by Sam Lantinga
- Fixed building for Android2011-02-03, by Sam Lantinga
- Re-ordered platforms based on frequency2011-02-03, by Sam Lantinga
- Create the video texture based on the available texture formats, not the backbuffer format.2011-02-03, by Sam Lantinga
- Simplified and improved the process of creating a texture from a surface.2011-02-03, by Sam Lantinga
- Making the API simpler, removed the writepixels interface2011-02-03, by Sam Lantinga
- Made it possible to create a texture of any format, even if not supported by the renderer.2011-02-03, by Sam Lantinga
- Fixed compiling on Windows2011-02-02, by Sam Lantinga
- Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.2011-02-02, by Sam Lantinga
- Fixed compiling with the latest API changes2011-02-02, by Sam Lantinga
- Removing Visual Studio projects for testpalette2011-02-01, by Sam Lantinga
- SDL doesn't actually support the physical/logical palette split anymore.2011-02-01, by Sam Lantinga
- Nobody is currently maintaining the QNX code, so removing it for now.2011-02-01, by Sam Lantinga
- Making the API simpler, removed support for palettized video modes and textures.2011-02-01, by Sam Lantinga
- The DrawRect API is implemented using lines2011-02-01, by Sam Lantinga
- The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.2011-02-01, by Sam Lantinga
- Added functions to watch events as they go through the event queue.2011-02-01, by Sam Lantinga
- Split the rendering API out into a separate header file.2011-02-01, by Sam Lantinga
- The renderers always support texture modulation and blend modes.2011-02-01, by Sam Lantinga
- Renumbered the renderer flags2011-02-01, by Sam Lantinga
- Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.2011-02-01, by Sam Lantinga
- Making the API simpler, texture color and alpha modulation are supported by all renderers.2011-01-31, by Sam Lantinga
- Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.2011-01-31, by Sam Lantinga
- Removed more partially functional renderers2011-01-31, by Sam Lantinga
- Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.2011-01-31, by Sam Lantinga
- Removed partially functional renderers2011-01-31, by Sam Lantinga
- Spacing for documentation tweaks2011-02-01, by Sam Lantinga
- Tweak for documentation2011-02-01, by Sam Lantinga
- Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)2011-02-01, by Sam Lantinga
- Fixed spacing, adding vim spacing hints2011-02-01, by Sam Lantinga
- Added vim spacing hints2011-02-01, by Sam Lantinga
- Fixed spacing2011-02-01, by Sam Lantinga
- Fixed bug #1112 (retina display support)2011-02-01, by Sam Lantinga
- Fixed spacing2011-02-01, by Sam Lantinga
- merged: might need to check main.c in the iOS template to make sure no changes were abandoned.2011-02-01, by Eric Wing <ewing . public |-at-| gmail . com>
- Fixed bug #11112011-01-30, by Sam Lantinga
- Fixed bug #1111SDL-1.2 2011-01-30, by Sam Lantinga
- Added Edgar's blog to the haptic documentation2011-01-28, by Sam Lantinga
- Updated main.c for API changes2011-01-28, by Sam Lantinga
- Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)2011-01-28, by Sam Lantinga
- Removed completely non-portable event thread hack.2011-01-27, by Sam Lantinga
- Fixed test2011-01-27, by Sam Lantinga
- Added CPU cache line size to the test output.2011-01-27, by Sam Lantinga
- Added API function to get CPU cache line size.2011-01-27, by Sam Lantinga