Mercurial > sdl-ios-xcode
view src/video/windows/SDL_windowsframebuffer.c @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:29:58 -0800 |
parents | |
children | 6d37aa594ecd |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_windowsvideo.h" int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch) { SDL_WindowData *data = (SDL_WindowData *) window->driverdata; BITMAPINFO info; /* Free the old framebuffer surface */ if (data->mdc) { DeleteDC(data->mdc); } if (data->hbm) { DeleteObject(data->hbm); } /* We'll use RGB format for now */ *format = SDL_PIXELFORMAT_RGB888; *pitch = (((window->w * SDL_BYTESPERPIXEL(*format)) + 3) & ~3); /* Create a new one */ info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); info.bmiHeader.biWidth = window->w; info.bmiHeader.biHeight = -window->h; /* negative for topdown bitmap */ info.bmiHeader.biPlanes = 1; info.bmiHeader.biBitCount = 32; info.bmiHeader.biCompression = BI_RGB; info.bmiHeader.biSizeImage = window->h * (*pitch); info.bmiHeader.biXPelsPerMeter = 0; info.bmiHeader.biYPelsPerMeter = 0; info.bmiHeader.biClrUsed = 0; info.bmiHeader.biClrImportant = 0; data->mdc = CreateCompatibleDC(data->hdc); data->hbm = CreateDIBSection(data->hdc, &info, DIB_RGB_COLORS, pixels, NULL, 0); if (!data->hbm) { WIN_SetError("Unable to create DIB"); return -1; } SelectObject(data->mdc, data->hbm); return 0; } int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, int numrects, SDL_Rect * rects) { SDL_WindowData *data = (SDL_WindowData *) window->driverdata; BitBlt(data->hdc, 0, 0, window->w, window->h, data->mdc, 0, 0, SRCCOPY); return 0; } void WIN_DestroyWindowFramebuffer(_THIS, SDL_Window * window) { SDL_WindowData *data = (SDL_WindowData *) window->driverdata; if (data->mdc) { DeleteDC(data->mdc); data->mdc = NULL; } if (data->hbm) { DeleteObject(data->hbm); data->hbm = NULL; } } /* vi: set ts=4 sw=4 expandtab: */