Mercurial > sdl-ios-xcode
annotate src/video/windows/SDL_windowsframebuffer.c @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:29:58 -0800 |
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children | 6d37aa594ecd |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_windowsvideo.h" |
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25 |
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26 |
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27 int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch) |
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28 { |
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29 SDL_WindowData *data = (SDL_WindowData *) window->driverdata; |
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30 BITMAPINFO info; |
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31 |
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32 /* Free the old framebuffer surface */ |
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33 if (data->mdc) { |
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34 DeleteDC(data->mdc); |
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35 } |
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36 if (data->hbm) { |
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37 DeleteObject(data->hbm); |
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38 } |
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39 |
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40 /* We'll use RGB format for now */ |
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41 *format = SDL_PIXELFORMAT_RGB888; |
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42 *pitch = (((window->w * SDL_BYTESPERPIXEL(*format)) + 3) & ~3); |
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43 |
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44 /* Create a new one */ |
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45 info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); |
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46 info.bmiHeader.biWidth = window->w; |
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47 info.bmiHeader.biHeight = -window->h; /* negative for topdown bitmap */ |
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48 info.bmiHeader.biPlanes = 1; |
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49 info.bmiHeader.biBitCount = 32; |
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50 info.bmiHeader.biCompression = BI_RGB; |
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51 info.bmiHeader.biSizeImage = window->h * (*pitch); |
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52 info.bmiHeader.biXPelsPerMeter = 0; |
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53 info.bmiHeader.biYPelsPerMeter = 0; |
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54 info.bmiHeader.biClrUsed = 0; |
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55 info.bmiHeader.biClrImportant = 0; |
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56 |
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57 data->mdc = CreateCompatibleDC(data->hdc); |
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58 data->hbm = CreateDIBSection(data->hdc, &info, DIB_RGB_COLORS, pixels, NULL, 0); |
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59 if (!data->hbm) { |
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60 WIN_SetError("Unable to create DIB"); |
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61 return -1; |
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62 } |
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63 SelectObject(data->mdc, data->hbm); |
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64 |
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65 return 0; |
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66 } |
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67 |
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68 int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, int numrects, SDL_Rect * rects) |
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69 { |
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70 SDL_WindowData *data = (SDL_WindowData *) window->driverdata; |
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71 |
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72 BitBlt(data->hdc, 0, 0, window->w, window->h, data->mdc, 0, 0, SRCCOPY); |
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73 return 0; |
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74 } |
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75 |
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76 void WIN_DestroyWindowFramebuffer(_THIS, SDL_Window * window) |
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77 { |
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78 SDL_WindowData *data = (SDL_WindowData *) window->driverdata; |
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79 |
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80 if (data->mdc) { |
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81 DeleteDC(data->mdc); |
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82 data->mdc = NULL; |
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83 } |
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84 if (data->hbm) { |
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85 DeleteObject(data->hbm); |
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86 data->hbm = NULL; |
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87 } |
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88 } |
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89 |
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90 /* vi: set ts=4 sw=4 expandtab: */ |