Mercurial > sdl-ios-xcode
comparison src/video/windows/SDL_windowsframebuffer.c @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:29:58 -0800 |
parents | |
children | 6d37aa594ecd |
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5177:b9cf75615028 | 5178:9b2e99ebd099 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2010 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 #include "SDL_windowsvideo.h" | |
25 | |
26 | |
27 int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch) | |
28 { | |
29 SDL_WindowData *data = (SDL_WindowData *) window->driverdata; | |
30 BITMAPINFO info; | |
31 | |
32 /* Free the old framebuffer surface */ | |
33 if (data->mdc) { | |
34 DeleteDC(data->mdc); | |
35 } | |
36 if (data->hbm) { | |
37 DeleteObject(data->hbm); | |
38 } | |
39 | |
40 /* We'll use RGB format for now */ | |
41 *format = SDL_PIXELFORMAT_RGB888; | |
42 *pitch = (((window->w * SDL_BYTESPERPIXEL(*format)) + 3) & ~3); | |
43 | |
44 /* Create a new one */ | |
45 info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); | |
46 info.bmiHeader.biWidth = window->w; | |
47 info.bmiHeader.biHeight = -window->h; /* negative for topdown bitmap */ | |
48 info.bmiHeader.biPlanes = 1; | |
49 info.bmiHeader.biBitCount = 32; | |
50 info.bmiHeader.biCompression = BI_RGB; | |
51 info.bmiHeader.biSizeImage = window->h * (*pitch); | |
52 info.bmiHeader.biXPelsPerMeter = 0; | |
53 info.bmiHeader.biYPelsPerMeter = 0; | |
54 info.bmiHeader.biClrUsed = 0; | |
55 info.bmiHeader.biClrImportant = 0; | |
56 | |
57 data->mdc = CreateCompatibleDC(data->hdc); | |
58 data->hbm = CreateDIBSection(data->hdc, &info, DIB_RGB_COLORS, pixels, NULL, 0); | |
59 if (!data->hbm) { | |
60 WIN_SetError("Unable to create DIB"); | |
61 return -1; | |
62 } | |
63 SelectObject(data->mdc, data->hbm); | |
64 | |
65 return 0; | |
66 } | |
67 | |
68 int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, int numrects, SDL_Rect * rects) | |
69 { | |
70 SDL_WindowData *data = (SDL_WindowData *) window->driverdata; | |
71 | |
72 BitBlt(data->hdc, 0, 0, window->w, window->h, data->mdc, 0, 0, SRCCOPY); | |
73 return 0; | |
74 } | |
75 | |
76 void WIN_DestroyWindowFramebuffer(_THIS, SDL_Window * window) | |
77 { | |
78 SDL_WindowData *data = (SDL_WindowData *) window->driverdata; | |
79 | |
80 if (data->mdc) { | |
81 DeleteDC(data->mdc); | |
82 data->mdc = NULL; | |
83 } | |
84 if (data->hbm) { | |
85 DeleteObject(data->hbm); | |
86 data->hbm = NULL; | |
87 } | |
88 } | |
89 | |
90 /* vi: set ts=4 sw=4 expandtab: */ |