Mercurial > sdl-ios-xcode
view src/timer/unix/SDL_systimer.c @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | 99210400e8b9 |
children | 47d923feedb0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_TIMER_UNIX #include <stdio.h> #include <sys/time.h> #include <signal.h> #include <unistd.h> #include <string.h> #include <errno.h> #include "SDL_timer.h" #include "../SDL_timer_c.h" /* The clock_gettime provides monotonous time, so we should use it if it's available. The clock_gettime function is behind ifdef for __USE_POSIX199309 Tommi Kyntola (tommi.kyntola@ray.fi) 27/09/2005 */ #if HAVE_NANOSLEEP || HAVE_CLOCK_GETTIME #include <time.h> #endif #if SDL_THREAD_PTH #include <pth.h> #endif #if SDL_THREADS_DISABLED #define USE_ITIMER #endif /* The first ticks value of the application */ #ifdef HAVE_CLOCK_GETTIME static struct timespec start; #else static struct timeval start; #endif /* HAVE_CLOCK_GETTIME */ void SDL_StartTicks(void) { /* Set first ticks value */ #if HAVE_CLOCK_GETTIME clock_gettime(CLOCK_MONOTONIC, &start); #else gettimeofday(&start, NULL); #endif } Uint32 SDL_GetTicks(void) { #if HAVE_CLOCK_GETTIME Uint32 ticks; struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); ticks = (now.tv_sec - start.tv_sec) * 1000 + (now.tv_nsec - start.tv_nsec) / 1000000; return (ticks); #else Uint32 ticks; struct timeval now; gettimeofday(&now, NULL); ticks = (now.tv_sec - start.tv_sec) * 1000 + (now.tv_usec - start.tv_usec) / 1000; return (ticks); #endif } void SDL_Delay(Uint32 ms) { #if SDL_THREAD_PTH pth_time_t tv; tv.tv_sec = ms / 1000; tv.tv_usec = (ms % 1000) * 1000; pth_nap(tv); #else int was_error; #if HAVE_NANOSLEEP struct timespec elapsed, tv; #else struct timeval tv; Uint32 then, now, elapsed; #endif /* Set the timeout interval */ #if HAVE_NANOSLEEP elapsed.tv_sec = ms / 1000; elapsed.tv_nsec = (ms % 1000) * 1000000; #else then = SDL_GetTicks(); #endif do { errno = 0; #if HAVE_NANOSLEEP tv.tv_sec = elapsed.tv_sec; tv.tv_nsec = elapsed.tv_nsec; was_error = nanosleep(&tv, &elapsed); #else /* Calculate the time interval left (in case of interrupt) */ now = SDL_GetTicks(); elapsed = (now - then); then = now; if (elapsed >= ms) { break; } ms -= elapsed; tv.tv_sec = ms / 1000; tv.tv_usec = (ms % 1000) * 1000; was_error = select(0, NULL, NULL, NULL, &tv); #endif /* HAVE_NANOSLEEP */ } while (was_error && (errno == EINTR)); #endif /* SDL_THREAD_PTH */ } #ifdef USE_ITIMER static void HandleAlarm(int sig) { Uint32 ms; if (SDL_alarm_callback) { ms = (*SDL_alarm_callback) (SDL_alarm_interval); if (ms != SDL_alarm_interval) { SDL_SetTimer(ms, SDL_alarm_callback); } } } int SDL_SYS_TimerInit(void) { struct sigaction action; /* Set the alarm handler (Linux specific) */ SDL_memset(&action, 0, sizeof(action)); action.sa_handler = HandleAlarm; action.sa_flags = SA_RESTART; sigemptyset(&action.sa_mask); sigaction(SIGALRM, &action, NULL); return (0); } void SDL_SYS_TimerQuit(void) { SDL_SetTimer(0, NULL); } int SDL_SYS_StartTimer(void) { struct itimerval timer; timer.it_value.tv_sec = (SDL_alarm_interval / 1000); timer.it_value.tv_usec = (SDL_alarm_interval % 1000) * 1000; timer.it_interval.tv_sec = (SDL_alarm_interval / 1000); timer.it_interval.tv_usec = (SDL_alarm_interval % 1000) * 1000; setitimer(ITIMER_REAL, &timer, NULL); return (0); } void SDL_SYS_StopTimer(void) { struct itimerval timer; SDL_memset(&timer, 0, (sizeof timer)); setitimer(ITIMER_REAL, &timer, NULL); } #else /* USE_ITIMER */ #include "SDL_thread.h" /* Data to handle a single periodic alarm */ static int timer_alive = 0; static SDL_Thread *timer = NULL; static int RunTimer(void *unused) { while (timer_alive) { if (SDL_timer_running) { SDL_ThreadedTimerCheck(); } SDL_Delay(1); } return (0); } /* This is only called if the event thread is not running */ int SDL_SYS_TimerInit(void) { timer_alive = 1; timer = SDL_CreateThread(RunTimer, NULL); if (timer == NULL) return (-1); return (SDL_SetTimerThreaded(1)); } void SDL_SYS_TimerQuit(void) { timer_alive = 0; if (timer) { SDL_WaitThread(timer, NULL); timer = NULL; } } int SDL_SYS_StartTimer(void) { SDL_SetError("Internal logic error: Linux uses threaded timer"); return (-1); } void SDL_SYS_StopTimer(void) { return; } #endif /* USE_ITIMER */ #endif /* SDL_TIMER_UNIX */ /* vi: set ts=4 sw=4 expandtab: */