Mercurial > sdl-ios-xcode
view src/timer/nds/SDL_systimer.c @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_TIMER_NDS #include <nds.h> #include <nds/timers.h> #include "SDL_timer.h" #include "../SDL_timer_c.h" #include "../SDL_systimer.h" /* Data to handle a single periodic alarm */ static int timer_alive = 0; static Uint32 timer_ticks; void SDL_StartTicks(void) { if (!timer_alive) { SDL_SYS_TimerInit(); SDL_SYS_StartTimer(); } timer_ticks = 0; } Uint32 SDL_GetTicks(void) { return timer_ticks; } void SDL_Delay(Uint32 ms) { Uint32 start = SDL_GetTicks(); while (timer_alive) { if ((SDL_GetTicks() - start) >= ms) break; } } static int RunTimer(void *unused) { while (timer_alive) { if (SDL_timer_running) { } SDL_Delay(1); } return (0); } void NDS_TimerInterrupt(void) { timer_ticks++; } /* This is only called if the event thread is not running */ int SDL_SYS_TimerInit(void) { timer_alive = 1; timer_ticks = 0; TIMER_CR(3) = TIMER_DIV_1024 | TIMER_IRQ_REQ; TIMER_DATA(3) = TIMER_FREQ_1024(1000); irqSet(IRQ_TIMER3, NDS_TimerInterrupt); irqEnable(IRQ_TIMER3); return 0; } void SDL_SYS_TimerQuit(void) { if (timer_alive) { TIMER_CR(3) = 0; } timer_alive = 0; irqDisable(IRQ_TIMER3); } int SDL_SYS_StartTimer(void) { TIMER_CR(3) |= TIMER_ENABLE; return 0; } void SDL_SYS_StopTimer(void) { TIMER_CR(3) &= ~TIMER_ENABLE; return; } #endif /* SDL_TIMER_NDS */ /* vi: set ts=4 sw=4 expandtab: */