Mercurial > sdl-ios-xcode
view src/timer/nds/SDL_systimer.c @ 5284:96a22141cf86 tip
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sat, 12 Feb 2011 21:52:30 -0800 |
parents | 7aba0406c273 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2011 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_TIMER_NDS #include <nds.h> #include <nds/timers.h> #include "SDL_timer.h" /* Will wrap afetr 49 days. Shouldn't be an issue. */ static volatile Uint32 timer_ticks; static void NDS_TimerInterrupt(void) { timer_ticks++; } void SDL_StartTicks(void) { timer_ticks = 0; /* Set timer 2 to fire every ms. */ timerStart(2, ClockDivider_1024, TIMER_FREQ_1024(1000), NDS_TimerInterrupt); } Uint32 SDL_GetTicks(void) { return timer_ticks; } void SDL_Delay(Uint32 ms) { Uint32 start = SDL_GetTicks(); while (1) { if ((SDL_GetTicks() - start) >= ms) break; } } #endif /* SDL_TIMER_NDS */ /* vi: set ts=4 sw=4 expandtab: */