Mercurial > sdl-ios-xcode
view autogen.sh @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | c687a8691de3 |
children | 3da232c5980a |
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#!/bin/sh # echo "Generating build information using autoconf" echo "This may take a while ..." # Regenerate configuration files cp acinclude.m4 aclocal.m4 found=false for autoconf in autoconf autoconf259 autoconf-2.59 do if which $autoconf >/dev/null 2>&1; then $autoconf && found=true; break; fi done if test x$found = xfalse; then echo "Couldn't find autoconf, aborting" exit 1 fi (cd test; sh autogen.sh) # Run configure for this platform echo "Now you are ready to run ./configure"