view VisualC/SDL.sln @ 2960:91708bc14aab

It's probably not worth pushing palettized textures. The memory optimization isn't worth the effort on modern hardware with the sorts of games that would be using the SDL 1.3 texture API.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 09:27:36 +0000
parents d63e9f5944ae
children be2250bb482b cb449b2f65ac
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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
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