Mercurial > sdl-ios-xcode
comparison VisualC/SDL.sln @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | d63e9f5944ae |
children | be2250bb482b cb449b2f65ac |
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2959:5c60d1c100b6 | 2960:91708bc14aab |
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