Mercurial > sdl-ios-xcode
view src/audio/dummy/SDL_dummyaudio.c @ 3792:866c310e2cb5 SDL-ryan-multiple-audio-device
Changed some 1.3 audio symbol names.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 03 Oct 2006 22:17:59 +0000 |
parents | 37c9c4590689 |
children | b19680c84cdf |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org This file written by Ryan C. Gordon (icculus@icculus.org) */ #include "SDL_config.h" /* Output audio to nowhere... */ #include "SDL_rwops.h" #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_dummyaudio.h" /* The tag name used by DUMMY audio */ #define DUMMYAUD_DRIVER_NAME "dummy" /* Audio driver functions */ static int DUMMYAUD_OpenDevice(_THIS, const char *devname, int iscapture); static void DUMMYAUD_WaitDevice(_THIS); static void DUMMYAUD_PlayDevice(_THIS); static Uint8 *DUMMYAUD_GetDeviceBuf(_THIS); static void DUMMYAUD_CloseDevice(_THIS); /* Audio driver bootstrap functions */ static int DUMMYAUD_Available(void) { /* !!! FIXME: check this at a higher level... */ /* only ever use this driver if explicitly requested. */ const char *envr = SDL_getenv("SDL_AUDIODRIVER"); if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) { return (1); } return (0); } static int DUMMYAUD_Init(SDL_AudioDriverImpl *impl) { /* Set the function pointers */ impl->OpenDevice = DUMMYAUD_OpenDevice; impl->WaitDevice = DUMMYAUD_WaitDevice; impl->PlayDevice = DUMMYAUD_PlayDevice; impl->GetDeviceBuf = DUMMYAUD_GetDeviceBuf; impl->CloseDevice = DUMMYAUD_CloseDevice; return 1; } AudioBootStrap DUMMYAUD_bootstrap = { DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver", DUMMYAUD_Available, DUMMYAUD_Init }; /* This function waits until it is possible to write a full sound buffer */ static void DUMMYAUD_WaitDevice(_THIS) { /* Don't block on first calls to simulate initial fragment filling. */ if (this->hidden->initial_calls) this->hidden->initial_calls--; else SDL_Delay(this->hidden->write_delay); } static void DUMMYAUD_PlayDevice(_THIS) { /* no-op...this is a null driver. */ } static Uint8 * DUMMYAUD_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void DUMMYAUD_CloseDevice(_THIS) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } SDL_free(this->hidden); this->hidden = NULL; } static int DUMMYAUD_OpenDevice(_THIS, const char *devname, int iscapture) { float bytes_per_sec = 0.0f; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { DUMMYAUD_CloseDevice(this); return 0; } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); bytes_per_sec = (float) (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels * this->spec.freq; /* * We try to make this request more audio at the correct rate for * a given audio spec, so timing stays fairly faithful. * Also, we have it not block at all for the first two calls, so * it seems like we're filling two audio fragments right out of the * gate, like other SDL drivers tend to do. */ this->hidden->initial_calls = 2; this->hidden->write_delay = (Uint32) ((((float) this->spec.size) / bytes_per_sec) * 1000.0f); /* We're ready to rock and roll. :-) */ return 1; } /* vi: set ts=4 sw=4 expandtab: */