view src/audio/dummy/SDL_dummyaudio.c @ 3784:37c9c4590689 SDL-ryan-multiple-audio-device

First batch of heavy lifting on supporting multiple audio devices at once. This has a long way to go yet, most of the drivers aren't updated for the new interfaces, and it's still got some obvious bugs, FIXMEs, and wistlist items. Don't use yet.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 01 Oct 2006 05:24:03 +0000
parents c121d94672cb
children 866c310e2cb5
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    This file written by Ryan C. Gordon (icculus@icculus.org)
*/
#include "SDL_config.h"

/* Output audio to nowhere... */

#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_dummyaudio.h"

/* The tag name used by DUMMY audio */
#define DUMMYAUD_DRIVER_NAME         "dummy"

/* Audio driver functions */
static int DUMMYAUD_OpenAudio(_THIS, const char *devname, int iscapture);
static void DUMMYAUD_WaitAudio(_THIS);
static void DUMMYAUD_PlayAudio(_THIS);
static Uint8 *DUMMYAUD_GetAudioBuf(_THIS);
static void DUMMYAUD_CloseAudio(_THIS);

/* Audio driver bootstrap functions */
static int
DUMMYAUD_Available(void)
{
    /* !!! FIXME: check this at a higher level... */
    /* only ever use this driver if explicitly requested. */
    const char *envr = SDL_getenv("SDL_AUDIODRIVER");
    if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) {
        return (1);
    }
    return (0);
}

static int
DUMMYAUD_Init(SDL_AudioDriverImpl *impl)
{
    /* Set the function pointers */
    impl->OpenAudio = DUMMYAUD_OpenAudio;
    impl->WaitAudio = DUMMYAUD_WaitAudio;
    impl->PlayAudio = DUMMYAUD_PlayAudio;
    impl->GetAudioBuf = DUMMYAUD_GetAudioBuf;
    impl->CloseAudio = DUMMYAUD_CloseAudio;

    return 1;
}

AudioBootStrap DUMMYAUD_bootstrap = {
    DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver",
    DUMMYAUD_Available, DUMMYAUD_Init
};

/* This function waits until it is possible to write a full sound buffer */
static void
DUMMYAUD_WaitAudio(_THIS)
{
    /* Don't block on first calls to simulate initial fragment filling. */
    if (this->hidden->initial_calls)
        this->hidden->initial_calls--;
    else
        SDL_Delay(this->hidden->write_delay);
}

static void
DUMMYAUD_PlayAudio(_THIS)
{
    /* no-op...this is a null driver. */
}

static Uint8 *
DUMMYAUD_GetAudioBuf(_THIS)
{
    return (this->hidden->mixbuf);
}

static void
DUMMYAUD_CloseAudio(_THIS)
{
    if (this->hidden->mixbuf != NULL) {
        SDL_FreeAudioMem(this->hidden->mixbuf);
        this->hidden->mixbuf = NULL;
    }
    SDL_free(this->hidden);
    this->hidden = NULL;
}

static int
DUMMYAUD_OpenAudio(_THIS, const char *devname, int iscapture)
{
    float bytes_per_sec = 0.0f;

    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
                    SDL_malloc((sizeof *this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Allocate mixing buffer */
    this->hidden->mixlen = this->spec.size;
    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
    if (this->hidden->mixbuf == NULL) {
        DUMMYAUD_CloseAudio(this);
        return 0;
    }
    SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);

    bytes_per_sec = (float) (SDL_AUDIO_BITSIZE(this->spec.format) / 8) *
                             this->spec.channels * this->spec.freq;

    /*
     * We try to make this request more audio at the correct rate for
     *  a given audio spec, so timing stays fairly faithful.
     * Also, we have it not block at all for the first two calls, so
     *  it seems like we're filling two audio fragments right out of the
     *  gate, like other SDL drivers tend to do.
     */
    this->hidden->initial_calls = 2;
    this->hidden->write_delay =
        (Uint32) ((((float) this->spec.size) / bytes_per_sec) * 1000.0f);

    /* We're ready to rock and roll. :-) */
    return 1;
}

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