Mercurial > sdl-ios-xcode
diff src/audio/dummy/SDL_dummyaudio.c @ 3792:866c310e2cb5 SDL-ryan-multiple-audio-device
Changed some 1.3 audio symbol names.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 03 Oct 2006 22:17:59 +0000 |
parents | 37c9c4590689 |
children | b19680c84cdf |
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--- a/src/audio/dummy/SDL_dummyaudio.c Tue Oct 03 20:48:42 2006 +0000 +++ b/src/audio/dummy/SDL_dummyaudio.c Tue Oct 03 22:17:59 2006 +0000 @@ -37,11 +37,11 @@ #define DUMMYAUD_DRIVER_NAME "dummy" /* Audio driver functions */ -static int DUMMYAUD_OpenAudio(_THIS, const char *devname, int iscapture); -static void DUMMYAUD_WaitAudio(_THIS); -static void DUMMYAUD_PlayAudio(_THIS); -static Uint8 *DUMMYAUD_GetAudioBuf(_THIS); -static void DUMMYAUD_CloseAudio(_THIS); +static int DUMMYAUD_OpenDevice(_THIS, const char *devname, int iscapture); +static void DUMMYAUD_WaitDevice(_THIS); +static void DUMMYAUD_PlayDevice(_THIS); +static Uint8 *DUMMYAUD_GetDeviceBuf(_THIS); +static void DUMMYAUD_CloseDevice(_THIS); /* Audio driver bootstrap functions */ static int @@ -60,11 +60,11 @@ DUMMYAUD_Init(SDL_AudioDriverImpl *impl) { /* Set the function pointers */ - impl->OpenAudio = DUMMYAUD_OpenAudio; - impl->WaitAudio = DUMMYAUD_WaitAudio; - impl->PlayAudio = DUMMYAUD_PlayAudio; - impl->GetAudioBuf = DUMMYAUD_GetAudioBuf; - impl->CloseAudio = DUMMYAUD_CloseAudio; + impl->OpenDevice = DUMMYAUD_OpenDevice; + impl->WaitDevice = DUMMYAUD_WaitDevice; + impl->PlayDevice = DUMMYAUD_PlayDevice; + impl->GetDeviceBuf = DUMMYAUD_GetDeviceBuf; + impl->CloseDevice = DUMMYAUD_CloseDevice; return 1; } @@ -76,7 +76,7 @@ /* This function waits until it is possible to write a full sound buffer */ static void -DUMMYAUD_WaitAudio(_THIS) +DUMMYAUD_WaitDevice(_THIS) { /* Don't block on first calls to simulate initial fragment filling. */ if (this->hidden->initial_calls) @@ -86,19 +86,19 @@ } static void -DUMMYAUD_PlayAudio(_THIS) +DUMMYAUD_PlayDevice(_THIS) { /* no-op...this is a null driver. */ } static Uint8 * -DUMMYAUD_GetAudioBuf(_THIS) +DUMMYAUD_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void -DUMMYAUD_CloseAudio(_THIS) +DUMMYAUD_CloseDevice(_THIS) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); @@ -109,7 +109,7 @@ } static int -DUMMYAUD_OpenAudio(_THIS, const char *devname, int iscapture) +DUMMYAUD_OpenDevice(_THIS, const char *devname, int iscapture) { float bytes_per_sec = 0.0f; @@ -126,7 +126,7 @@ this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { - DUMMYAUD_CloseAudio(this); + DUMMYAUD_CloseDevice(this); return 0; } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);