view README.DirectFB @ 2791:8133d1d278da

Date: Wed, 26 Nov 2008 19:50:31 +0100 From: Couriersud Subject: LPGL and closed-source license / Re: [Bug 607] Texture palette not up Permission granted to release code under both LPGL and closed-source commercial license. Please find attached a minor patch fixing vsync handling in the directfb driver and containing a small update to README.directfb
author Sam Lantinga <slouken@libsdl.org>
date Wed, 26 Nov 2008 21:59:35 +0000
parents 0e70b4b8cf84
children e759ad5e6f43
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SDL on DirectFB

Supports:

- Hardware YUV overlays
- OpenGL - software only
- 2D/3D accelerations (depends on directfb driver)

What you need:

DirectFB 1.0.0 - required
Kernel-Framebuffer support: required: vesafb, radeonfb .... 
Mesa 7.0.x	   - optional for OpenGL

As of this writing 20070810 you need to pull Mesa from git and do the following:

------------------------
cd mesa 
make linux-directfb
make

echo Installing - pleaser enter sudo pw.

sudo make install INSTALL_DIR=/usr/local/dfb_GL
cd src/mesa/drivers/directfb
make
sudo make install INSTALL_DIR=/usr/local/dfb_GL
------------------------

/etc/directfbrc

This file should contain the following two lines to make
your joystick work:
------------------------
disable-module=joystick
disable-module=linux_input
------------------------

To run the SDL - testprograms:

export SDL_VIDEODRIVER=directfb
export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib
export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7

./testgl

To use hardware accelerated YUV-overlays for YUV-textures, use:

export SDL_DIRECTFB_YUV_DIRECT=1

This is disabled by default. It will only support one 
YUV texture, namely the first. Every other YUV texture will be
rendered in software.

In addition, you may use 

export SDL_DIRECTFB_YUV_UNDERLAY=1

to make the YUV texture an underlay. This will make the cursor to
be shown.