Mercurial > sdl-ios-xcode
comparison README.DirectFB @ 2791:8133d1d278da
Date: Wed, 26 Nov 2008 19:50:31 +0100
From: Couriersud
Subject: LPGL and closed-source license / Re: [Bug 607] Texture palette not up
Permission granted to release code under both LPGL and closed-source
commercial license.
Please find attached a minor patch fixing vsync handling in the directfb
driver and containing a small update to README.directfb
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 26 Nov 2008 21:59:35 +0000 |
parents | 0e70b4b8cf84 |
children | e759ad5e6f43 |
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2790:8c9fa61a521c | 2791:8133d1d278da |
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25 cd src/mesa/drivers/directfb | 25 cd src/mesa/drivers/directfb |
26 make | 26 make |
27 sudo make install INSTALL_DIR=/usr/local/dfb_GL | 27 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
28 ------------------------ | 28 ------------------------ |
29 | 29 |
30 /etc/directfbrc | |
31 | |
32 This file should contain the following two lines to make | |
33 your joystick work: | |
34 ------------------------ | |
35 disable-module=joystick | |
36 disable-module=linux_input | |
37 ------------------------ | |
38 | |
30 To run the SDL - testprograms: | 39 To run the SDL - testprograms: |
31 | 40 |
32 export SDL_VIDEODRIVER=directfb | 41 export SDL_VIDEODRIVER=directfb |
33 export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib | 42 export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib |
34 export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 | 43 export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 |
37 | 46 |
38 To use hardware accelerated YUV-overlays for YUV-textures, use: | 47 To use hardware accelerated YUV-overlays for YUV-textures, use: |
39 | 48 |
40 export SDL_DIRECTFB_YUV_DIRECT=1 | 49 export SDL_DIRECTFB_YUV_DIRECT=1 |
41 | 50 |
42 This is disabled by default. It will only support one concurrent | 51 This is disabled by default. It will only support one |
43 overlay and may behave strange if not used with SDL_CreateYUvOverlay | 52 YUV texture, namely the first. Every other YUV texture will be |
44 from SDLcompat.c. | 53 rendered in software. |
45 | 54 |
55 In addition, you may use | |
56 | |
57 export SDL_DIRECTFB_YUV_UNDERLAY=1 | |
58 | |
59 to make the YUV texture an underlay. This will make the cursor to | |
60 be shown. | |
61 |