Mercurial > sdl-ios-xcode
diff README.DirectFB @ 2791:8133d1d278da
Date: Wed, 26 Nov 2008 19:50:31 +0100
From: Couriersud
Subject: LPGL and closed-source license / Re: [Bug 607] Texture palette not up
Permission granted to release code under both LPGL and closed-source
commercial license.
Please find attached a minor patch fixing vsync handling in the directfb
driver and containing a small update to README.directfb
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 26 Nov 2008 21:59:35 +0000 |
parents | 0e70b4b8cf84 |
children | e759ad5e6f43 |
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--- a/README.DirectFB Wed Nov 26 15:52:00 2008 +0000 +++ b/README.DirectFB Wed Nov 26 21:59:35 2008 +0000 @@ -27,6 +27,15 @@ sudo make install INSTALL_DIR=/usr/local/dfb_GL ------------------------ +/etc/directfbrc + +This file should contain the following two lines to make +your joystick work: +------------------------ +disable-module=joystick +disable-module=linux_input +------------------------ + To run the SDL - testprograms: export SDL_VIDEODRIVER=directfb @@ -39,7 +48,14 @@ export SDL_DIRECTFB_YUV_DIRECT=1 -This is disabled by default. It will only support one concurrent -overlay and may behave strange if not used with SDL_CreateYUvOverlay -from SDLcompat.c. - +This is disabled by default. It will only support one +YUV texture, namely the first. Every other YUV texture will be +rendered in software. + +In addition, you may use + +export SDL_DIRECTFB_YUV_UNDERLAY=1 + +to make the YUV texture an underlay. This will make the cursor to +be shown. +