view src/video/win32/SDL_win32video.c @ 3168:6338b7f2d024

Hi, I have prepared a set of patches to readd WindowsCE support to SDL 1.3. I've created a new GAPI/Rawframebuffer and a DirectDraw renderer. Both renderers are work in progress and there are several unimplemented cases. (Notably RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and texture blending ) Nevertheless I am successfully using these renderers together with the SDL software renderer. (On most devices the SDL software renderer will be much faster as there are only badly optimized vendor drivers available) I send these patches now in this unpolished state because there seems to be some interest in win ce and someone has to start supporting SDL 1.3 Now on to the patches: wince_events_window_fixes.patch fixes some wince incompatibilities and adds fullscreen support via SHFullScreen. NOTE: This patch shouldn't have any side effects on Windows, but I have NOT tested it on Windows, so please double-check. This patch doesn't dependent on the following ones. wince_renderers_system.patch This patch does all necessary modifications to the SDL system. - it adds the renderers to the configure system - it adds the renderers to win32video SDL_ceddrawrender.c SDL_ceddrawrender.h SDL_gapirender_c.h SDL_gapirender.c SDL_gapirender.h these files add the new render drivers and should be placed in src/video/win32 Some notes to people who want to test this: - I have only compiled sdl with ming32ce, so the VisualC files are not up to date - As mingw32ce has no ddraw.h this file must be taken from the MS SDK and modified to work with gcc - I had to modify line 2611 in configure.in to EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer -Wl,--image-base -Wl,0x10000" otherwise GetCPinfo wouldn't link. If someone knows whats causing this I'd be happy to hear about it. It would be great if these patches could make their way into SVN as this would make collaboration much much easier. I'm out of office for the next week and therefore will be unavailable via email. Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 Jun 2009 02:44:46 +0000
parents 089a77aebb7d
children 76f9b76ddf0f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_main.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"

#include "SDL_win32video.h"
#include "SDL_d3drender.h"
#include "SDL_gdirender.h"

/* Initialization/Query functions */
static int WIN_VideoInit(_THIS);
static void WIN_VideoQuit(_THIS);

int total_mice = 0;             /* total mouse count */
HANDLE *mice = NULL;            /* the handles to the detected mice */
HCTX *g_hCtx = NULL;            /* handles to tablet contexts */
int tablet = -1;                /* we're assuming that there is no tablet */

/* WIN32 driver bootstrap functions */

static int
WIN_Available(void)
{
    return (1);
}

static void
WIN_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_VideoData *data = (SDL_VideoData *) device->driverdata;

    SDL_UnregisterApp();
#if SDL_VIDEO_RENDER_D3D
    if (data->d3d) {
        IDirect3D9_Release(data->d3d);
        FreeLibrary(data->d3dDLL);
    }
#endif
#if SDL_VIDEO_RENDER_DDRAW
    if (data->ddraw) {
        data->ddraw->lpVtbl->Release(data->ddraw);
        FreeLibrary(data->ddrawDLL);
    }
#endif
    if (data->wintabDLL) {
        FreeLibrary(data->wintabDLL);
    }
    SDL_free(device->driverdata);
    SDL_free(device);
}

static SDL_VideoDevice *
WIN_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;
    SDL_VideoData *data;

    SDL_RegisterApp(NULL, 0, NULL);

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
    if (device) {
        data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
    }
    if (!device || !data) {
        SDL_OutOfMemory();
        if (device) {
            SDL_free(device);
        }
        return NULL;
    }
    device->driverdata = data;

#if SDL_VIDEO_RENDER_D3D
    data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL"));
    if (data->d3dDLL) {
        IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);

        D3DCreate =
            (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL,
                                                            "Direct3DCreate9");
        if (D3DCreate) {
            data->d3d = D3DCreate(D3D_SDK_VERSION);
        }
        if (!data->d3d) {
            FreeLibrary(data->d3dDLL);
            data->d3dDLL = NULL;
        }
    }
#endif /* SDL_VIDEO_RENDER_D3D */
#if SDL_VIDEO_RENDER_DDRAW
    data->ddrawDLL = LoadLibrary(TEXT("ddraw.dll"));
    if (data->ddrawDLL) {
        IDirectDraw *(WINAPI * DDCreate) (GUID FAR * lpGUID,
                                          LPDIRECTDRAW FAR * lplpDD,
                                          IUnknown FAR * pUnkOuter);

        DDCreate =
            (IDirectDraw *
             (WINAPI *) (GUID FAR *, LPDIRECTDRAW FAR *, IUnknown FAR *))
            GetProcAddress(data->ddrawDLL, TEXT("DirectDrawCreate"));
        if (!DDCreate || DDCreate(NULL, &data->ddraw, NULL) != DD_OK) {
            FreeLibrary(data->ddrawDLL);
            data->ddrawDLL = NULL;
            data->ddraw = NULL;
        }
    }
#endif /* SDL_VIDEO_RENDER_DDRAW */

    data->wintabDLL = LoadLibrary(TEXT("WINTAB32.DLL"));
    if (data->wintabDLL) {
#define PROCNAME(X) #X
        data->WTInfoA =
            (UINT(*)(UINT, UINT, LPVOID)) GetProcAddress(data->wintabDLL,
                                                         PROCNAME(WTInfoA));
        data->WTOpenA =
            (HCTX(*)(HWND, LPLOGCONTEXTA, BOOL)) GetProcAddress(data->
                                                                wintabDLL,
                                                                PROCNAME
                                                                (WTOpenA));
        data->WTPacket =
            (int (*)(HCTX, UINT, LPVOID)) GetProcAddress(data->wintabDLL,
                                                         PROCNAME(WTPacket));
        data->WTClose =
            (BOOL(*)(HCTX)) GetProcAddress(data->wintabDLL,
                                           PROCNAME(WTClose));
#undef PROCNAME

        if (!data->WTInfoA || !data->WTOpenA || !data->WTPacket
            || !data->WTClose) {
            FreeLibrary(data->wintabDLL);
            data->wintabDLL = NULL;
        }
    }

    /* Set the function pointers */
    device->VideoInit = WIN_VideoInit;
    device->VideoQuit = WIN_VideoQuit;
    device->GetDisplayModes = WIN_GetDisplayModes;
    device->SetDisplayMode = WIN_SetDisplayMode;
    device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp;
    device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp;
    device->PumpEvents = WIN_PumpEvents;

#undef CreateWindow
    device->CreateWindow = WIN_CreateWindow;
    device->CreateWindowFrom = WIN_CreateWindowFrom;
    device->SetWindowTitle = WIN_SetWindowTitle;
    device->SetWindowIcon = WIN_SetWindowIcon;
    device->SetWindowPosition = WIN_SetWindowPosition;
    device->SetWindowSize = WIN_SetWindowSize;
    device->ShowWindow = WIN_ShowWindow;
    device->HideWindow = WIN_HideWindow;
    device->RaiseWindow = WIN_RaiseWindow;
    device->MaximizeWindow = WIN_MaximizeWindow;
    device->MinimizeWindow = WIN_MinimizeWindow;
    device->RestoreWindow = WIN_RestoreWindow;
    device->SetWindowGrab = WIN_SetWindowGrab;
    device->DestroyWindow = WIN_DestroyWindow;
    device->GetWindowWMInfo = WIN_GetWindowWMInfo;
#ifdef SDL_VIDEO_OPENGL_WGL
    device->GL_LoadLibrary = WIN_GL_LoadLibrary;
    device->GL_GetProcAddress = WIN_GL_GetProcAddress;
    device->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
    device->GL_CreateContext = WIN_GL_CreateContext;
    device->GL_MakeCurrent = WIN_GL_MakeCurrent;
    device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
    device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
    device->GL_SwapWindow = WIN_GL_SwapWindow;
    device->GL_DeleteContext = WIN_GL_DeleteContext;
#endif

    device->free = WIN_DeleteDevice;

    return device;
}

VideoBootStrap WIN32_bootstrap = {
    "win32", "SDL Win32/64 video driver", WIN_Available, WIN_CreateDevice
};


int
WIN_VideoInit(_THIS)
{
    WIN_InitModes(_this);

#if SDL_VIDEO_RENDER_D3D
    D3D_AddRenderDriver(_this);
#endif
#if SDL_VIDEO_RENDER_DDRAW
    DDRAW_AddRenderDriver(_this);
#endif
#if SDL_VIDEO_RENDER_GDI
    GDI_AddRenderDriver(_this);
#endif
#if SDL_VIDEO_RENDER_GAPI
    GAPI_AddRenderDriver(_this);
#endif

    g_hCtx = SDL_malloc(sizeof(HCTX));
    WIN_InitKeyboard(_this);
    WIN_InitMouse(_this);

    return 0;
}

void
WIN_VideoQuit(_THIS)
{
    WIN_QuitModes(_this);
    WIN_QuitKeyboard(_this);
    WIN_QuitMouse(_this);
    SDL_free(g_hCtx);
}

/* vim: set ts=4 sw=4 expandtab: */