Mercurial > sdl-ios-xcode
view include/SDL_pixels.h @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children | d33dcfc3fde7 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_pixels.h * * Header for the enumerated pixel format definitions */ #ifndef _SDL_pixels_h #define _SDL_pixels_h #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif enum { /* Pixel type */ SDL_PixelType_Unknown, SDL_PixelType_Index1, SDL_PixelType_Index4, SDL_PixelType_Index8, SDL_PixelType_Packed8, SDL_PixelType_Packed16, SDL_PixelType_Packed32, SDL_PixelType_ArrayU8, SDL_PixelType_ArrayU16, SDL_PixelType_ArrayU32, SDL_PixelType_ArrayF16, SDL_PixelType_ArrayF32, }; enum { /* bitmap pixel order, high bit -> low bit */ SDL_BitmapOrder_None, SDL_BitmapOrder_4321, SDL_BitmapOrder_1234, }; enum { /* packed component order, high bit -> low bit */ SDL_PackedOrder_None, SDL_PackedOrder_XRGB, SDL_PackedOrder_RGBX, SDL_PackedOrder_ARGB, SDL_PackedOrder_RGBA, SDL_PackedOrder_XBGR, SDL_PackedOrder_BGRX, SDL_PackedOrder_ABGR, SDL_PackedOrder_BGRA, }; enum { /* array component order, low byte -> high byte */ SDL_ArrayOrder_None, SDL_ArrayOrder_RGB, SDL_ArrayOrder_RGBA, SDL_ArrayOrder_ARGB, SDL_ArrayOrder_BGR, SDL_ArrayOrder_BGRA, SDL_ArrayOrder_ABGR, }; enum { /* Packed component layout */ SDL_PackedLayout_None, SDL_PackedLayout_332, SDL_PackedLayout_4444, SDL_PackedLayout_1555, SDL_PackedLayout_5551, SDL_PackedLayout_565, SDL_PackedLayout_8888, SDL_PackedLayout_2101010, SDL_PackedLayout_1010102, }; #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ ((1 << 31) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ ((bits) << 8) | ((bytes) << 0)) #define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F) #define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F) #define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F) #define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF) #define SDL_BYTESPERPIXEL(X) (((X) >> 0) & 0xFF) enum { SDL_PixelFormat_Unknown, SDL_PixelFormat_Index1LSB = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index1, SDL_BitmapOrder_1234, 0, 1, 0), SDL_PixelFormat_Index1MSB = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index1, SDL_BitmapOrder_4321, 0, 1, 0), SDL_PixelFormat_Index4LSB = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index4, SDL_BitmapOrder_1234, 0, 2, 0), SDL_PixelFormat_Index4MSB = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index4, SDL_BitmapOrder_4321, 0, 2, 0), SDL_PixelFormat_Index8 = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index8, 0, 0, 8, 1), SDL_PixelFormat_RGB332 = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed8, SDL_PackedOrder_XRGB, SDL_PackedLayout_332, 8, 1), SDL_PixelFormat_RGB444 = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB, SDL_PackedLayout_4444, 12, 2), SDL_PixelFormat_RGB555 = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB, SDL_PackedLayout_1555, 15, 2), SDL_PixelFormat_ARGB4444 = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_ARGB, SDL_PackedLayout_4444, 16, 2), SDL_PixelFormat_ARGB1555 = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_ARGB, SDL_PackedLayout_1555, 16, 2), SDL_PixelFormat_RGB565 = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB, SDL_PackedLayout_565, 16, 2), SDL_PixelFormat_RGB24 = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_ArrayU8, SDL_ArrayOrder_RGB, 0, 24, 3), SDL_PixelFormat_BGR24 = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_ArrayU8, SDL_ArrayOrder_BGR, 0, 24, 3), SDL_PixelFormat_RGB888 = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_XRGB, SDL_PackedLayout_8888, 24, 4), SDL_PixelFormat_BGR888 = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_XBGR, SDL_PackedLayout_8888, 24, 4), SDL_PixelFormat_ARGB8888 = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ARGB, SDL_PackedLayout_8888, 32, 4), SDL_PixelFormat_RGBA8888 = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_RGBA, SDL_PackedLayout_8888, 32, 4), SDL_PixelFormat_ABGR8888 = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ABGR, SDL_PackedLayout_8888, 32, 4), SDL_PixelFormat_BGRA8888 = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_BGRA, SDL_PackedLayout_8888, 32, 4), SDL_PixelFormat_ARGB2101010 = SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ARGB, SDL_PackedLayout_2101010, 32, 4), }; typedef struct SDL_Color { Uint8 r; Uint8 g; Uint8 b; Uint8 unused; } SDL_Color; #define SDL_Colour SDL_Color typedef struct SDL_Palette { int ncolors; SDL_Color *colors; } SDL_Palette; /* Everything in the pixel format structure is read-only */ typedef struct SDL_PixelFormat { SDL_Palette *palette; Uint8 BitsPerPixel; Uint8 BytesPerPixel; Uint8 Rloss; Uint8 Gloss; Uint8 Bloss; Uint8 Aloss; Uint8 Rshift; Uint8 Gshift; Uint8 Bshift; Uint8 Ashift; Uint32 Rmask; Uint32 Gmask; Uint32 Bmask; Uint32 Amask; /* RGB color key information */ Uint32 colorkey; /* Alpha value information (per-surface alpha) */ Uint8 alpha; } SDL_PixelFormat; /* * Convert one of the enumerated formats above to a bpp and RGBA masks. * Returns SDL_TRUE, or SDL_FALSE if the conversion wasn't possible. */ extern DECLSPEC SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 * Rmask, Uint32 * Gmask, Uint32 * Bmask, Uint32 * Amask); /* * Convert a bpp and RGBA masks to one of the enumerated formats above. * Returns SDL_PixelFormat_Unknown if the conversion wasn't possible. */ extern DECLSPEC Uint32 SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_pixels_h */ /* vi: set ts=4 sw=4 expandtab: */