view include/SDL_pixels.h @ 1675:d33dcfc3fde7 SDL-1.3

Overlay functions are being replaced by YUV textures. If the driver doesn't support YUV textures, they can be emulated by backing the texture with an RGB texture and using the software conversion routines. Note that it doesn't make sense to lock a portion of a YV12 texture, since you'd need to return three pixel pointers and pitch values instead of the one that's available through the API. I'm guessing that's one of the reasons DirectX 9 doesn't support this format at all.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 11 Jun 2006 07:30:16 +0000
parents 4da1ee79c9af
children e136f3ffdc1b
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/**
 * \file SDL_pixels.h
 *
 * Header for the enumerated pixel format definitions
 */

#ifndef _SDL_pixels_h
#define _SDL_pixels_h

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

enum
{                               /* Pixel type */
    SDL_PixelType_Unknown,
    SDL_PixelType_Index1,
    SDL_PixelType_Index4,
    SDL_PixelType_Index8,
    SDL_PixelType_Packed8,
    SDL_PixelType_Packed16,
    SDL_PixelType_Packed32,
    SDL_PixelType_ArrayU8,
    SDL_PixelType_ArrayU16,
    SDL_PixelType_ArrayU32,
    SDL_PixelType_ArrayF16,
    SDL_PixelType_ArrayF32,
};

enum
{                               /* bitmap pixel order, high bit -> low bit */
    SDL_BitmapOrder_None,
    SDL_BitmapOrder_4321,
    SDL_BitmapOrder_1234,
};
enum
{                               /* packed component order, high bit -> low bit */
    SDL_PackedOrder_None,
    SDL_PackedOrder_XRGB,
    SDL_PackedOrder_RGBX,
    SDL_PackedOrder_ARGB,
    SDL_PackedOrder_RGBA,
    SDL_PackedOrder_XBGR,
    SDL_PackedOrder_BGRX,
    SDL_PackedOrder_ABGR,
    SDL_PackedOrder_BGRA,
};
enum
{                               /* array component order, low byte -> high byte */
    SDL_ArrayOrder_None,
    SDL_ArrayOrder_RGB,
    SDL_ArrayOrder_RGBA,
    SDL_ArrayOrder_ARGB,
    SDL_ArrayOrder_BGR,
    SDL_ArrayOrder_BGRA,
    SDL_ArrayOrder_ABGR,
};

enum
{                               /* Packed component layout */
    SDL_PackedLayout_None,
    SDL_PackedLayout_332,
    SDL_PackedLayout_4444,
    SDL_PackedLayout_1555,
    SDL_PackedLayout_5551,
    SDL_PackedLayout_565,
    SDL_PackedLayout_8888,
    SDL_PackedLayout_2101010,
    SDL_PackedLayout_1010102,
};

#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) \
    ((A) | ((B) << 8) | ((C) << 16) | ((D) << 24))

#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
    ((1 << 31) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
     ((bits) << 8) | ((bytes) << 0))

#define SDL_PIXELTYPE(X)	(((X) >> 24) & 0x0F)
#define SDL_PIXELORDER(X)	(((X) >> 20) & 0x0F)
#define SDL_PIXELLAYOUT(X)	(((X) >> 16) & 0x0F)
#define SDL_BITSPERPIXEL(X)	(((X) >> 8) & 0xFF)
#define SDL_BYTESPERPIXEL(X)	(((X) >> 0) & 0xFF)

enum
{
    SDL_PixelFormat_Unknown,
    SDL_PixelFormat_Index1LSB =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index1, SDL_BitmapOrder_1234, 0,
                               1, 0),
    SDL_PixelFormat_Index1MSB =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index1, SDL_BitmapOrder_4321, 0,
                               1, 0),
    SDL_PixelFormat_Index4LSB =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index4, SDL_BitmapOrder_1234, 0,
                               2, 0),
    SDL_PixelFormat_Index4MSB =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index4, SDL_BitmapOrder_4321, 0,
                               2, 0),
    SDL_PixelFormat_Index8 =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index8, 0, 0, 8, 1),
    SDL_PixelFormat_RGB332 =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed8, SDL_PackedOrder_XRGB,
                               SDL_PackedLayout_332, 8, 1),
    SDL_PixelFormat_RGB444 =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB,
                               SDL_PackedLayout_4444, 12, 2),
    SDL_PixelFormat_RGB555 =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB,
                               SDL_PackedLayout_1555, 15, 2),
    SDL_PixelFormat_ARGB4444 =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_ARGB,
                               SDL_PackedLayout_4444, 16, 2),
    SDL_PixelFormat_ARGB1555 =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_ARGB,
                               SDL_PackedLayout_1555, 16, 2),
    SDL_PixelFormat_RGB565 =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB,
                               SDL_PackedLayout_565, 16, 2),
    SDL_PixelFormat_RGB24 =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_ArrayU8, SDL_ArrayOrder_RGB, 0,
                               24, 3),
    SDL_PixelFormat_BGR24 =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_ArrayU8, SDL_ArrayOrder_BGR, 0,
                               24, 3),
    SDL_PixelFormat_RGB888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_XRGB,
                               SDL_PackedLayout_8888, 24, 4),
    SDL_PixelFormat_BGR888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_XBGR,
                               SDL_PackedLayout_8888, 24, 4),
    SDL_PixelFormat_ARGB8888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ARGB,
                               SDL_PackedLayout_8888, 32, 4),
    SDL_PixelFormat_RGBA8888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_RGBA,
                               SDL_PackedLayout_8888, 32, 4),
    SDL_PixelFormat_ABGR8888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ABGR,
                               SDL_PackedLayout_8888, 32, 4),
    SDL_PixelFormat_BGRA8888 =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_BGRA,
                               SDL_PackedLayout_8888, 32, 4),
    SDL_PixelFormat_ARGB2101010 =
        SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ARGB,
                               SDL_PackedLayout_2101010, 32, 4),

    SDL_PixelFormat_YV12 = SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
    SDL_PixelFormat_IYUV = SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
    SDL_PixelFormat_YUY2 = SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
    SDL_PixelFormat_UYVY = SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
    SDL_PixelFormat_YVYU = SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
};

typedef struct SDL_Color
{
    Uint8 r;
    Uint8 g;
    Uint8 b;
    Uint8 unused;
} SDL_Color;
#define SDL_Colour SDL_Color

typedef struct SDL_Palette
{
    int ncolors;
    SDL_Color *colors;
} SDL_Palette;

/* Everything in the pixel format structure is read-only */
typedef struct SDL_PixelFormat
{
    SDL_Palette *palette;
    Uint8 BitsPerPixel;
    Uint8 BytesPerPixel;
    Uint8 Rloss;
    Uint8 Gloss;
    Uint8 Bloss;
    Uint8 Aloss;
    Uint8 Rshift;
    Uint8 Gshift;
    Uint8 Bshift;
    Uint8 Ashift;
    Uint32 Rmask;
    Uint32 Gmask;
    Uint32 Bmask;
    Uint32 Amask;

    /* RGB color key information */
    Uint32 colorkey;
    /* Alpha value information (per-surface alpha) */
    Uint8 alpha;
} SDL_PixelFormat;

/*
 * Convert one of the enumerated formats above to a bpp and RGBA masks.
 * Returns SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
 */
extern DECLSPEC SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp,
                                                    Uint32 * Rmask,
                                                    Uint32 * Gmask,
                                                    Uint32 * Bmask,
                                                    Uint32 * Amask);

/*
 * Convert a bpp and RGBA masks to one of the enumerated formats above.
 * Returns SDL_PixelFormat_Unknown if the conversion wasn't possible.
 */
extern DECLSPEC Uint32 SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask,
                                                  Uint32 Gmask, Uint32 Bmask,
                                                  Uint32 Amask);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_pixels_h */

/* vi: set ts=4 sw=4 expandtab: */