Mercurial > sdl-ios-xcode
view src/audio/nds/SDL_ndsaudio.c @ 2680:4135aa9c5645 gsoc2008_nds
More work on the accelerated 2D video driver, beginnings of sprite-based rendering support. Also some initial work on an audio driver.
author | Darren Alton <dalton@stevens.edu> |
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date | Sat, 19 Jul 2008 17:37:19 +0000 |
parents | |
children | 2190b873ff00 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org This file written by Ryan C. Gordon (icculus@icculus.org) */ #include "SDL_config.h" /* Output audio to NDS */ #include <nds.h> #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_ndsaudio.h" static int NDSAUD_OpenDevice(_THIS, const char *devname, int iscapture) { return 1; /* always succeeds. */ } static void NDSAUD_PlayDevice(_THIS) { TransferSoundData* sound = SDL_malloc(sizeof(TransferSoundData)); if(!sound) { SDL_OutOfMemory(); } sound->data = NULL; /* pointer to raw audio data */ sound->len = 0; /* size of raw data pointed to above */ sound->rate = 22050; /* sample rate = 22050Hz */ sound->vol = 127; /* volume [0..127] for [min..max] */ sound->pan = 64; /* balance [0..127] for [left..right] */ sound->format = 0; /* 0 for 16-bit, 1 for 8-bit */ /* stub */ } static Uint8 * NDSAUD_GetDeviceBuf(_THIS) { /* stub */ } static void NDSAUD_WaitDevice(_THIS) { /* stub */ } static void NDSAUD_CloseDevice(_THIS) { /* stub */ } static int NDSAUD_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = NDSAUD_OpenDevice; impl->PlayDevice = NDSAUD_PlayDevice; impl->WaitDevice = NDSAUD_WaitDevice; impl->GetDeviceBuf = NDSAUD_GetDeviceBuf; impl->CloseDevice = NDSAUD_CloseDevice; impl->OnlyHasDefaultOutputDevice = 1; return 1; } AudioBootStrap NDSAUD_bootstrap = { "nds", "SDL NDS audio driver", NDSAUD_Init, 1 }; /* vi: set ts=4 sw=4 expandtab: */