Mercurial > sdl-ios-xcode
diff src/audio/nds/SDL_ndsaudio.c @ 2680:4135aa9c5645 gsoc2008_nds
More work on the accelerated 2D video driver, beginnings of sprite-based rendering support. Also some initial work on an audio driver.
author | Darren Alton <dalton@stevens.edu> |
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date | Sat, 19 Jul 2008 17:37:19 +0000 |
parents | |
children | 2190b873ff00 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/audio/nds/SDL_ndsaudio.c Sat Jul 19 17:37:19 2008 +0000 @@ -0,0 +1,92 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org + + This file written by Ryan C. Gordon (icculus@icculus.org) +*/ +#include "SDL_config.h" + +/* Output audio to NDS */ + +#include <nds.h> + +#include "SDL_audio.h" +#include "../SDL_audio_c.h" +#include "SDL_ndsaudio.h" + +static int +NDSAUD_OpenDevice(_THIS, const char *devname, int iscapture) +{ + return 1; /* always succeeds. */ +} + +static void +NDSAUD_PlayDevice(_THIS) +{ + TransferSoundData* sound = SDL_malloc(sizeof(TransferSoundData)); + if(!sound) { + SDL_OutOfMemory(); + } + sound->data = NULL; /* pointer to raw audio data */ + sound->len = 0; /* size of raw data pointed to above */ + sound->rate = 22050; /* sample rate = 22050Hz */ + sound->vol = 127; /* volume [0..127] for [min..max] */ + sound->pan = 64; /* balance [0..127] for [left..right] */ + sound->format = 0; /* 0 for 16-bit, 1 for 8-bit */ + /* stub */ +} + + +static Uint8 * +NDSAUD_GetDeviceBuf(_THIS) +{ + /* stub */ +} + +static void +NDSAUD_WaitDevice(_THIS) +{ + /* stub */ +} + +static void +NDSAUD_CloseDevice(_THIS) +{ + /* stub */ +} + +static int +NDSAUD_Init(SDL_AudioDriverImpl * impl) +{ + /* Set the function pointers */ + impl->OpenDevice = NDSAUD_OpenDevice; + impl->PlayDevice = NDSAUD_PlayDevice; + impl->WaitDevice = NDSAUD_WaitDevice; + impl->GetDeviceBuf = NDSAUD_GetDeviceBuf; + impl->CloseDevice = NDSAUD_CloseDevice; + impl->OnlyHasDefaultOutputDevice = 1; + return 1; +} + +AudioBootStrap NDSAUD_bootstrap = { + "nds", "SDL NDS audio driver", NDSAUD_Init, 1 +}; + +/* vi: set ts=4 sw=4 expandtab: */