Mercurial > sdl-ios-xcode
comparison src/audio/nds/SDL_ndsaudio.c @ 2680:4135aa9c5645 gsoc2008_nds
More work on the accelerated 2D video driver, beginnings of sprite-based rendering support. Also some initial work on an audio driver.
author | Darren Alton <dalton@stevens.edu> |
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date | Sat, 19 Jul 2008 17:37:19 +0000 |
parents | |
children | 2190b873ff00 |
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2679:bc3e3e889f6d | 2680:4135aa9c5645 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2006 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 | |
22 This file written by Ryan C. Gordon (icculus@icculus.org) | |
23 */ | |
24 #include "SDL_config.h" | |
25 | |
26 /* Output audio to NDS */ | |
27 | |
28 #include <nds.h> | |
29 | |
30 #include "SDL_audio.h" | |
31 #include "../SDL_audio_c.h" | |
32 #include "SDL_ndsaudio.h" | |
33 | |
34 static int | |
35 NDSAUD_OpenDevice(_THIS, const char *devname, int iscapture) | |
36 { | |
37 return 1; /* always succeeds. */ | |
38 } | |
39 | |
40 static void | |
41 NDSAUD_PlayDevice(_THIS) | |
42 { | |
43 TransferSoundData* sound = SDL_malloc(sizeof(TransferSoundData)); | |
44 if(!sound) { | |
45 SDL_OutOfMemory(); | |
46 } | |
47 sound->data = NULL; /* pointer to raw audio data */ | |
48 sound->len = 0; /* size of raw data pointed to above */ | |
49 sound->rate = 22050; /* sample rate = 22050Hz */ | |
50 sound->vol = 127; /* volume [0..127] for [min..max] */ | |
51 sound->pan = 64; /* balance [0..127] for [left..right] */ | |
52 sound->format = 0; /* 0 for 16-bit, 1 for 8-bit */ | |
53 /* stub */ | |
54 } | |
55 | |
56 | |
57 static Uint8 * | |
58 NDSAUD_GetDeviceBuf(_THIS) | |
59 { | |
60 /* stub */ | |
61 } | |
62 | |
63 static void | |
64 NDSAUD_WaitDevice(_THIS) | |
65 { | |
66 /* stub */ | |
67 } | |
68 | |
69 static void | |
70 NDSAUD_CloseDevice(_THIS) | |
71 { | |
72 /* stub */ | |
73 } | |
74 | |
75 static int | |
76 NDSAUD_Init(SDL_AudioDriverImpl * impl) | |
77 { | |
78 /* Set the function pointers */ | |
79 impl->OpenDevice = NDSAUD_OpenDevice; | |
80 impl->PlayDevice = NDSAUD_PlayDevice; | |
81 impl->WaitDevice = NDSAUD_WaitDevice; | |
82 impl->GetDeviceBuf = NDSAUD_GetDeviceBuf; | |
83 impl->CloseDevice = NDSAUD_CloseDevice; | |
84 impl->OnlyHasDefaultOutputDevice = 1; | |
85 return 1; | |
86 } | |
87 | |
88 AudioBootStrap NDSAUD_bootstrap = { | |
89 "nds", "SDL NDS audio driver", NDSAUD_Init, 1 | |
90 }; | |
91 | |
92 /* vi: set ts=4 sw=4 expandtab: */ |