Mercurial > sdl-ios-xcode
comparison src/audio/dummy/SDL_dummyaudio.c @ 3784:37c9c4590689 SDL-ryan-multiple-audio-device
First batch of heavy lifting on supporting multiple audio devices at once.
This has a long way to go yet, most of the drivers aren't updated for the
new interfaces, and it's still got some obvious bugs, FIXMEs, and wistlist
items.
Don't use yet.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 01 Oct 2006 05:24:03 +0000 |
parents | c121d94672cb |
children | 866c310e2cb5 |
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3783:dc3870a3f30d | 3784:37c9c4590689 |
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35 | 35 |
36 /* The tag name used by DUMMY audio */ | 36 /* The tag name used by DUMMY audio */ |
37 #define DUMMYAUD_DRIVER_NAME "dummy" | 37 #define DUMMYAUD_DRIVER_NAME "dummy" |
38 | 38 |
39 /* Audio driver functions */ | 39 /* Audio driver functions */ |
40 static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec * spec); | 40 static int DUMMYAUD_OpenAudio(_THIS, const char *devname, int iscapture); |
41 static void DUMMYAUD_WaitAudio(_THIS); | 41 static void DUMMYAUD_WaitAudio(_THIS); |
42 static void DUMMYAUD_PlayAudio(_THIS); | 42 static void DUMMYAUD_PlayAudio(_THIS); |
43 static Uint8 *DUMMYAUD_GetAudioBuf(_THIS); | 43 static Uint8 *DUMMYAUD_GetAudioBuf(_THIS); |
44 static void DUMMYAUD_CloseAudio(_THIS); | 44 static void DUMMYAUD_CloseAudio(_THIS); |
45 | 45 |
46 /* Audio driver bootstrap functions */ | 46 /* Audio driver bootstrap functions */ |
47 static int | 47 static int |
48 DUMMYAUD_Available(void) | 48 DUMMYAUD_Available(void) |
49 { | 49 { |
50 /* !!! FIXME: check this at a higher level... */ | |
51 /* only ever use this driver if explicitly requested. */ | |
50 const char *envr = SDL_getenv("SDL_AUDIODRIVER"); | 52 const char *envr = SDL_getenv("SDL_AUDIODRIVER"); |
51 if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) { | 53 if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) { |
52 return (1); | 54 return (1); |
53 } | 55 } |
54 return (0); | 56 return (0); |
55 } | 57 } |
56 | 58 |
57 static void | 59 static int |
58 DUMMYAUD_DeleteDevice(SDL_AudioDevice * device) | 60 DUMMYAUD_Init(SDL_AudioDriverImpl *impl) |
59 { | 61 { |
60 SDL_free(device->hidden); | 62 /* Set the function pointers */ |
61 SDL_free(device); | 63 impl->OpenAudio = DUMMYAUD_OpenAudio; |
62 } | 64 impl->WaitAudio = DUMMYAUD_WaitAudio; |
65 impl->PlayAudio = DUMMYAUD_PlayAudio; | |
66 impl->GetAudioBuf = DUMMYAUD_GetAudioBuf; | |
67 impl->CloseAudio = DUMMYAUD_CloseAudio; | |
63 | 68 |
64 static SDL_AudioDevice * | 69 return 1; |
65 DUMMYAUD_CreateDevice(int devindex) | |
66 { | |
67 SDL_AudioDevice *this; | |
68 | |
69 /* Initialize all variables that we clean on shutdown */ | |
70 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); | |
71 if (this) { | |
72 SDL_memset(this, 0, (sizeof *this)); | |
73 this->hidden = (struct SDL_PrivateAudioData *) | |
74 SDL_malloc((sizeof *this->hidden)); | |
75 } | |
76 if ((this == NULL) || (this->hidden == NULL)) { | |
77 SDL_OutOfMemory(); | |
78 if (this) { | |
79 SDL_free(this); | |
80 } | |
81 return (0); | |
82 } | |
83 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); | |
84 | |
85 /* Set the function pointers */ | |
86 this->OpenAudio = DUMMYAUD_OpenAudio; | |
87 this->WaitAudio = DUMMYAUD_WaitAudio; | |
88 this->PlayAudio = DUMMYAUD_PlayAudio; | |
89 this->GetAudioBuf = DUMMYAUD_GetAudioBuf; | |
90 this->CloseAudio = DUMMYAUD_CloseAudio; | |
91 | |
92 this->free = DUMMYAUD_DeleteDevice; | |
93 | |
94 return this; | |
95 } | 70 } |
96 | 71 |
97 AudioBootStrap DUMMYAUD_bootstrap = { | 72 AudioBootStrap DUMMYAUD_bootstrap = { |
98 DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver", | 73 DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver", |
99 DUMMYAUD_Available, DUMMYAUD_CreateDevice | 74 DUMMYAUD_Available, DUMMYAUD_Init |
100 }; | 75 }; |
101 | 76 |
102 /* This function waits until it is possible to write a full sound buffer */ | 77 /* This function waits until it is possible to write a full sound buffer */ |
103 static void | 78 static void |
104 DUMMYAUD_WaitAudio(_THIS) | 79 DUMMYAUD_WaitAudio(_THIS) |
127 { | 102 { |
128 if (this->hidden->mixbuf != NULL) { | 103 if (this->hidden->mixbuf != NULL) { |
129 SDL_FreeAudioMem(this->hidden->mixbuf); | 104 SDL_FreeAudioMem(this->hidden->mixbuf); |
130 this->hidden->mixbuf = NULL; | 105 this->hidden->mixbuf = NULL; |
131 } | 106 } |
107 SDL_free(this->hidden); | |
108 this->hidden = NULL; | |
132 } | 109 } |
133 | 110 |
134 static int | 111 static int |
135 DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec * spec) | 112 DUMMYAUD_OpenAudio(_THIS, const char *devname, int iscapture) |
136 { | 113 { |
137 float bytes_per_sec = 0.0f; | 114 float bytes_per_sec = 0.0f; |
138 | 115 |
116 /* Initialize all variables that we clean on shutdown */ | |
117 this->hidden = (struct SDL_PrivateAudioData *) | |
118 SDL_malloc((sizeof *this->hidden)); | |
119 if (this->hidden == NULL) { | |
120 SDL_OutOfMemory(); | |
121 return 0; | |
122 } | |
123 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); | |
124 | |
139 /* Allocate mixing buffer */ | 125 /* Allocate mixing buffer */ |
140 this->hidden->mixlen = spec->size; | 126 this->hidden->mixlen = this->spec.size; |
141 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); | 127 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
142 if (this->hidden->mixbuf == NULL) { | 128 if (this->hidden->mixbuf == NULL) { |
143 return (-1); | 129 DUMMYAUD_CloseAudio(this); |
130 return 0; | |
144 } | 131 } |
145 SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); | 132 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); |
146 | 133 |
147 bytes_per_sec = (float) (((spec->format & 0xFF) / 8) * | 134 bytes_per_sec = (float) (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * |
148 spec->channels * spec->freq); | 135 this->spec.channels * this->spec.freq; |
149 | 136 |
150 /* | 137 /* |
151 * We try to make this request more audio at the correct rate for | 138 * We try to make this request more audio at the correct rate for |
152 * a given audio spec, so timing stays fairly faithful. | 139 * a given audio spec, so timing stays fairly faithful. |
153 * Also, we have it not block at all for the first two calls, so | 140 * Also, we have it not block at all for the first two calls, so |
154 * it seems like we're filling two audio fragments right out of the | 141 * it seems like we're filling two audio fragments right out of the |
155 * gate, like other SDL drivers tend to do. | 142 * gate, like other SDL drivers tend to do. |
156 */ | 143 */ |
157 this->hidden->initial_calls = 2; | 144 this->hidden->initial_calls = 2; |
158 this->hidden->write_delay = | 145 this->hidden->write_delay = |
159 (Uint32) ((((float) spec->size) / bytes_per_sec) * 1000.0f); | 146 (Uint32) ((((float) this->spec.size) / bytes_per_sec) * 1000.0f); |
160 | 147 |
161 /* We're ready to rock and roll. :-) */ | 148 /* We're ready to rock and roll. :-) */ |
162 return (0); | 149 return 1; |
163 } | 150 } |
164 | 151 |
165 /* vi: set ts=4 sw=4 expandtab: */ | 152 /* vi: set ts=4 sw=4 expandtab: */ |