Mercurial > sdl-ios-xcode
view TODO @ 2926:27f2b5e7e899
In theory this implements GDI rendering, but it doesn't work for some reason.
Also removed blending support from the advertised interface, since it's not
actually supported.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 30 Dec 2008 04:38:39 +0000 |
parents | 3c45e98e0547 |
children | 7dac01628a8b |
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1.3 release checklist: * Add higher precision timers for profiling * Implement YUV texture support - in progress, software support is done, Ryan is working on OpenGL shaders * Implement desktop video mode change notification? * Implement icon support (with translucency?) * Add draw blend mode and line drawing support for win32 * Add diagonal line clipping to SDL_IntersectRectAndLine() * Add OpenGL 3.0 context support * Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error * Verify mouse grab support * Properly handle mouse grab with Vista DPI scaling * Make sure the mouse is where it's supposed to be when un-grabbed * Test native window codepath * Add keyboard enumeration / name query API Wish list for the 1.3 development branch: http://bugzilla.libsdl.org/ * Add a way to register custom events * DirectInput joystick support needs to be implemented * Explicit vertical retrace wait (maybe separate from SDL_Flip?) * Shaped windows, windows without borders * Multiple display support * Add a timestamp to events * Add audio input API * Add modifier state to key and button events In the jump from 1.2 to 1.3, we should change the SDL_Rect members to int and evaluate all the rest of the datatypes. This is the only place we should do it though, since the 1.2 series should not break binary compatibility in this way. Requests: * PCM and CDROM volume control (deprecated, but possible)