log

age author description
2008-12-30 Sam Lantinga In theory this implements GDI rendering, but it doesn't work for some reason.
2008-12-30 Sam Lantinga Swapped functions to match the other renderer files
2008-12-30 Sam Lantinga Added project for testdraw2
2008-12-30 Sam Lantinga Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
2008-12-29 Sam Lantinga Significant performance boost with blend mode none
2008-12-25 Sam Lantinga Don't forget OpenGL 3.0 support
2008-12-25 Sam Lantinga indent
2008-12-25 Sam Lantinga Fixed compiling Windows renderers. Lines and points will be implemented later.
2008-12-25 Sam Lantinga Updated to build on Windows
2008-12-25 Sam Lantinga Updated project with new source files
2008-12-25 Sam Lantinga Fixed pitch alignment problem causing MITSHM error on 16-bit displays
2008-12-24 Sam Lantinga Fixed CPU feature detection on x86_64 platform
2008-12-24 Sam Lantinga Correct the test program
2008-12-24 Sam Lantinga Don't unlock a surface we didn't lock
2008-12-23 Sam Lantinga Fixed clipping source rect to match destination rect clipping
2008-12-23 Sam Lantinga Need diagonal line clipping
2008-12-23 Sam Lantinga Fixed argument order to the line clipping routine
2008-12-23 Sam Lantinga Added line clipping
2008-12-23 Sam Lantinga Added clipping for render copy
2008-12-22 Sam Lantinga typo fix
2008-12-22 Sam Lantinga /* FIXME FIXME FIXME
2008-12-22 Sam Lantinga Fixed crash when resizing the window with the software renderer.
2008-12-21 Sam Lantinga Fixed clip_rect when drawing points and lines with software renderer.
2008-12-21 Sam Lantinga Working Bresenham line drawing algorithm. We can optimize later, if needed.
2008-12-21 Sam Lantinga Fixed crash in testdraw2, added more points
2008-12-21 Sam Lantinga Added RenderPiont() API
2008-12-21 Sam Lantinga Make it possible to switch algorithms in the future
2008-12-21 Sam Lantinga Added ARGB optimized case for Mac OS X
2008-12-21 Sam Lantinga Share code between fill and line drawing
2008-12-21 Sam Lantinga Added test program to verify fill functionality
2008-12-20 Sam Lantinga Date: Sat, 20 Dec 2008 23:25:19 +0100
2008-12-20 Sam Lantinga indent
2008-12-20 Sam Lantinga Added missing return
2008-12-20 Sam Lantinga Turn on line antialiasing (requires blending to be enabled)
2008-12-20 Sam Lantinga Add a few test pattern lines
2008-12-20 Sam Lantinga indent
2008-12-20 Sam Lantinga Placeholder for line drawing algorithm (current code doesn't work)
2008-12-20 Sam Lantinga Fixed crash in software line drawing
2008-12-20 Sam Lantinga Added stubs for software implementations of blending fills and line drawing
2008-12-20 Sam Lantinga Added a test program for line drawing
2008-12-20 Sam Lantinga Minor corrections
2008-12-20 Sam Lantinga indent
2008-12-20 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
2008-12-20 Sam Lantinga indent
2008-12-20 Sam Lantinga Fixed crash when resizing YUV textures
2008-12-19 Ryan C. Gordon More resampling fixes.
2008-12-19 Ryan C. Gordon Allocate SDL_AudioCVT::coeff before using it.
2008-12-19 Ryan C. Gordon Use SDL_zerop instead of SDL_memset.
2008-12-19 Ryan C. Gordon Zero out SDL_AudioCVT struct before using it, to ensure it's all initialized.
2008-12-19 Sam Lantinga Reminder to implement icon support
2008-12-17 Sam Lantinga indent
2008-12-17 Sam Lantinga * Implemented X11 fullscreen input grab
2008-12-16 Sam Lantinga indent
2008-12-16 Sam Lantinga Progress on fullscreen mode switching on X11
2008-12-16 Sam Lantinga Use the desktop format instead of an arbitrary one.
2008-12-14 Sam Lantinga Corrected case for TargetConditionals.h
2008-12-14 Sam Lantinga The X11 window and all pixmaps and images share the same visual and depth.
2008-12-13 Sam Lantinga Whoops, the X11 driver doesn't support fullscreen modes (yet)
2008-12-13 Sam Lantinga Fixed BadMatch error in X11 renderer
2008-12-13 Sam Lantinga Updated test for API changes