Mercurial > sdl-ios-xcode
diff include/SDL_pixels.h @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children | d33dcfc3fde7 |
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--- a/include/SDL_pixels.h Mon May 29 03:53:21 2006 +0000 +++ b/include/SDL_pixels.h Mon May 29 04:04:35 2006 +0000 @@ -109,64 +109,64 @@ { SDL_PixelFormat_Unknown, SDL_PixelFormat_Index1LSB = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Index1, SDL_BitmapOrder_1234, 0, - 1, 0), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index1, SDL_BitmapOrder_1234, 0, + 1, 0), SDL_PixelFormat_Index1MSB = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Index1, SDL_BitmapOrder_4321, 0, - 1, 0), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index1, SDL_BitmapOrder_4321, 0, + 1, 0), SDL_PixelFormat_Index4LSB = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Index4, SDL_BitmapOrder_1234, 0, - 2, 0), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index4, SDL_BitmapOrder_1234, 0, + 2, 0), SDL_PixelFormat_Index4MSB = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Index4, SDL_BitmapOrder_4321, 0, - 2, 0), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index4, SDL_BitmapOrder_4321, 0, + 2, 0), SDL_PixelFormat_Index8 = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Index8, 0, 0, 8, 1), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Index8, 0, 0, 8, 1), SDL_PixelFormat_RGB332 = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Packed8, SDL_PackedOrder_XRGB, - SDL_PackedLayout_332, 8, 1), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed8, SDL_PackedOrder_XRGB, + SDL_PackedLayout_332, 8, 1), SDL_PixelFormat_RGB444 = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Packed16, SDL_PackedOrder_XRGB, - SDL_PackedLayout_4444, 12, 2), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB, + SDL_PackedLayout_4444, 12, 2), SDL_PixelFormat_RGB555 = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Packed16, SDL_PackedOrder_XRGB, - SDL_PackedLayout_1555, 15, 2), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB, + SDL_PackedLayout_1555, 15, 2), SDL_PixelFormat_ARGB4444 = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Packed16, SDL_PackedOrder_ARGB, - SDL_PackedLayout_4444, 16, 2), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_ARGB, + SDL_PackedLayout_4444, 16, 2), SDL_PixelFormat_ARGB1555 = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Packed16, SDL_PackedOrder_ARGB, - SDL_PackedLayout_1555, 16, 2), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_ARGB, + SDL_PackedLayout_1555, 16, 2), SDL_PixelFormat_RGB565 = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Packed16, SDL_PackedOrder_XRGB, - SDL_PackedLayout_565, 16, 2), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed16, SDL_PackedOrder_XRGB, + SDL_PackedLayout_565, 16, 2), SDL_PixelFormat_RGB24 = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_ArrayU8, SDL_ArrayOrder_RGB, 0, - 24, 3), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_ArrayU8, SDL_ArrayOrder_RGB, 0, + 24, 3), SDL_PixelFormat_BGR24 = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_ArrayU8, SDL_ArrayOrder_BGR, 0, - 24, 3), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_ArrayU8, SDL_ArrayOrder_BGR, 0, + 24, 3), SDL_PixelFormat_RGB888 = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Packed32, SDL_PackedOrder_XRGB, - SDL_PackedLayout_8888, 24, 4), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_XRGB, + SDL_PackedLayout_8888, 24, 4), SDL_PixelFormat_BGR888 = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Packed32, SDL_PackedOrder_XBGR, - SDL_PackedLayout_8888, 24, 4), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_XBGR, + SDL_PackedLayout_8888, 24, 4), SDL_PixelFormat_ARGB8888 = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Packed32, SDL_PackedOrder_ARGB, - SDL_PackedLayout_8888, 32, 4), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ARGB, + SDL_PackedLayout_8888, 32, 4), SDL_PixelFormat_RGBA8888 = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Packed32, SDL_PackedOrder_RGBA, - SDL_PackedLayout_8888, 32, 4), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_RGBA, + SDL_PackedLayout_8888, 32, 4), SDL_PixelFormat_ABGR8888 = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Packed32, SDL_PackedOrder_ABGR, - SDL_PackedLayout_8888, 32, 4), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ABGR, + SDL_PackedLayout_8888, 32, 4), SDL_PixelFormat_BGRA8888 = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Packed32, SDL_PackedOrder_BGRA, - SDL_PackedLayout_8888, 32, 4), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_BGRA, + SDL_PackedLayout_8888, 32, 4), SDL_PixelFormat_ARGB2101010 = - SDL_DEFINE_PIXELFORMAT (SDL_PixelType_Packed32, SDL_PackedOrder_ARGB, - SDL_PackedLayout_2101010, 32, 4), + SDL_DEFINE_PIXELFORMAT(SDL_PixelType_Packed32, SDL_PackedOrder_ARGB, + SDL_PackedLayout_2101010, 32, 4), }; typedef struct SDL_Color @@ -213,19 +213,19 @@ * Convert one of the enumerated formats above to a bpp and RGBA masks. * Returns SDL_TRUE, or SDL_FALSE if the conversion wasn't possible. */ -extern DECLSPEC SDL_bool SDL_PixelFormatEnumToMasks (Uint32 format, int *bpp, - Uint32 * Rmask, - Uint32 * Gmask, - Uint32 * Bmask, - Uint32 * Amask); +extern DECLSPEC SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, + Uint32 * Rmask, + Uint32 * Gmask, + Uint32 * Bmask, + Uint32 * Amask); /* * Convert a bpp and RGBA masks to one of the enumerated formats above. * Returns SDL_PixelFormat_Unknown if the conversion wasn't possible. */ -extern DECLSPEC Uint32 SDL_MasksToPixelFormatEnum (int bpp, Uint32 Rmask, - Uint32 Gmask, Uint32 Bmask, - Uint32 Amask); +extern DECLSPEC Uint32 SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, + Uint32 Gmask, Uint32 Bmask, + Uint32 Amask); /* Ends C function definitions when using C++ */ #ifdef __cplusplus