diff src/audio/nds/SDL_ndsaudio.c @ 2680:4135aa9c5645 gsoc2008_nds

More work on the accelerated 2D video driver, beginnings of sprite-based rendering support. Also some initial work on an audio driver.
author Darren Alton <dalton@stevens.edu>
date Sat, 19 Jul 2008 17:37:19 +0000
parents
children 2190b873ff00
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/audio/nds/SDL_ndsaudio.c	Sat Jul 19 17:37:19 2008 +0000
@@ -0,0 +1,92 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+
+    This file written by Ryan C. Gordon (icculus@icculus.org)
+*/
+#include "SDL_config.h"
+
+/* Output audio to NDS */
+
+#include <nds.h>
+
+#include "SDL_audio.h"
+#include "../SDL_audio_c.h"
+#include "SDL_ndsaudio.h"
+
+static int
+NDSAUD_OpenDevice(_THIS, const char *devname, int iscapture)
+{
+    return 1;                   /* always succeeds. */
+}
+
+static void
+NDSAUD_PlayDevice(_THIS)
+{
+    TransferSoundData* sound = SDL_malloc(sizeof(TransferSoundData));
+    if(!sound) {
+        SDL_OutOfMemory();
+    }
+    sound->data = NULL;  /* pointer to raw audio data */
+    sound->len = 0;      /* size of raw data pointed to above */
+    sound->rate = 22050; /* sample rate = 22050Hz */
+    sound->vol = 127;    /* volume [0..127] for [min..max] */
+    sound->pan = 64;     /* balance [0..127] for [left..right] */
+    sound->format = 0;   /* 0 for 16-bit, 1 for 8-bit */
+    /* stub */
+}
+
+
+static Uint8 *
+NDSAUD_GetDeviceBuf(_THIS)
+{
+    /* stub */
+}
+
+static void
+NDSAUD_WaitDevice(_THIS)
+{
+    /* stub */
+}
+
+static void
+NDSAUD_CloseDevice(_THIS)
+{
+    /* stub */
+}
+
+static int
+NDSAUD_Init(SDL_AudioDriverImpl * impl)
+{
+    /* Set the function pointers */
+    impl->OpenDevice = NDSAUD_OpenDevice;
+    impl->PlayDevice = NDSAUD_PlayDevice;
+    impl->WaitDevice = NDSAUD_WaitDevice;
+    impl->GetDeviceBuf = NDSAUD_GetDeviceBuf;
+    impl->CloseDevice = NDSAUD_CloseDevice;
+    impl->OnlyHasDefaultOutputDevice = 1;
+    return 1;
+}
+
+AudioBootStrap NDSAUD_bootstrap = {
+    "nds", "SDL NDS audio driver", NDSAUD_Init, 1
+};
+
+/* vi: set ts=4 sw=4 expandtab: */