comparison src/render/opengl/SDL_render_gl.c @ 5206:25ffd4e5255c

Minor consistency cleanup and documentation link update.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 06 Feb 2011 00:48:41 -0800
parents bb45ecd958d8
children daa5463466c5
comparison
equal deleted inserted replaced
5205:1f2b17f42fd0 5206:25ffd4e5255c
32 32
33 33
34 /* OpenGL renderer implementation */ 34 /* OpenGL renderer implementation */
35 35
36 /* Details on optimizing the texture path on Mac OS X: 36 /* Details on optimizing the texture path on Mac OS X:
37 http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/chapter_10_section_2.html 37 http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html
38 */ 38 */
39 39
40 /* Used to re-create the window with OpenGL capability */ 40 /* Used to re-create the window with OpenGL capability */
41 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); 41 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
42 42
70 70
71 SDL_RenderDriver GL_RenderDriver = { 71 SDL_RenderDriver GL_RenderDriver = {
72 GL_CreateRenderer, 72 GL_CreateRenderer,
73 { 73 {
74 "opengl", 74 "opengl",
75 (SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED), 75 (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
76 1, 76 1,
77 {SDL_PIXELFORMAT_ARGB8888}, 77 {SDL_PIXELFORMAT_ARGB8888},
78 0, 78 0,
79 0} 79 0}
80 }; 80 };
329 static __inline__ SDL_bool 329 static __inline__ SDL_bool
330 convert_format(GL_RenderData *renderdata, Uint32 pixel_format, 330 convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
331 GLint* internalFormat, GLenum* format, GLenum* type) 331 GLint* internalFormat, GLenum* format, GLenum* type)
332 { 332 {
333 switch (pixel_format) { 333 switch (pixel_format) {
334 case SDL_PIXELFORMAT_RGB888:
335 case SDL_PIXELFORMAT_ARGB8888: 334 case SDL_PIXELFORMAT_ARGB8888:
336 *internalFormat = GL_RGBA8; 335 *internalFormat = GL_RGBA8;
337 *format = GL_BGRA; 336 *format = GL_BGRA;
338 *type = GL_UNSIGNED_INT_8_8_8_8_REV; 337 *type = GL_UNSIGNED_INT_8_8_8_8_REV;
339 break; 338 break;