graph
- Minor consistency cleanup and documentation link update.2011-02-06, by Sam Lantinga
- Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.2011-02-06, by Sam Lantinga
- Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck2011-02-06, by Sam Lantinga
- Created a simpler version of SDL_SetHint() that doesn't need a priority.2011-02-05, by Sam Lantinga
- Updated the DirectFB support, from Couriersud2011-02-05, by Sam Lantinga
- Updated Mac OS X and iOS projects2011-02-05, by Sam Lantinga
- Fixed compiling the automated test2011-02-05, by Sam Lantinga
- Updated projects2011-02-05, by Sam Lantinga
- Renamed files for consistency2011-02-05, by Sam Lantinga
- Fixed newlines2011-02-05, by Sam Lantinga
- Updated Visual Studio 2010 project2011-02-04, by Sam Lantinga
- Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.2011-02-05, by Sam Lantinga
- Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.2011-02-05, by Sam Lantinga
- Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.2011-02-05, by Sam Lantinga
- Added a hint system to allow configuration hints to be specified by the application.2011-02-05, by Sam Lantinga
- Removed execute permissions on source files.2011-02-05, by Sam Lantinga
- Fixed permissions on the Android config header.2011-02-05, by Sam Lantinga
- Updated the name of the Direct3D renderer.2011-02-05, by Sam Lantinga
- Allow resizing of testsprite2011-02-04, by Sam Lantinga
- Restored SDL_BLENDMODE_MOD for MAME2011-02-04, by Sam Lantinga
- Removed a bunch of X11 support that we no longer need.2011-02-04, by Sam Lantinga
- Added the X11 framebuffer implementation. Simple! :)2011-02-04, by Sam Lantinga
- The format detection code works better with 555 and 565 pixel formats2011-02-04, by Sam Lantinga
- SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!2011-02-05, by Sam Lantinga
- These aren't executable files. :)2011-02-04, by Sam Lantinga
- Fixed compiling on Windows CE2011-02-04, by Sam Lantinga
- Removed missing file2011-02-04, by Sam Lantinga
- Use the exact format of the window if possible, for speed.2011-02-04, by Sam Lantinga
- Added the Windows framebuffer implementation.2011-02-04, by Sam Lantinga
- Don't free the surface since the application might be still using it.2011-02-04, by Sam Lantinga
- Standardized on using the managed texture pool.2011-02-04, by Sam Lantinga
- Don't free the surface since the application might be still using it.2011-02-04, by Sam Lantinga
- Removed unused variables2011-02-04, by Sam Lantinga
- Fixed compile errorSDL-1.2 2011-02-04, by Sam Lantinga
- Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.2011-02-03, by Sam Lantinga
- Fixed recursion crash when setting SDL_VIDEO_RENDERER=software2011-02-03, by Sam Lantinga
- Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf2011-02-03, by Sam Lantinga
- Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.2011-02-03, by Sam Lantinga
- Extended SDL_SetWindowData() to allow arbitrary named values.2011-02-03, by Sam Lantinga
- Added an intro to the features and goals of the 2D rendering API.2011-02-03, by Sam Lantinga
- Making the API simpler, moved the surface drawing functions to the software renderer.2011-02-03, by Sam Lantinga
- Updated for API changes2011-02-03, by Sam Lantinga
- Fixed building for Android2011-02-03, by Sam Lantinga
- Re-ordered platforms based on frequency2011-02-03, by Sam Lantinga
- Create the video texture based on the available texture formats, not the backbuffer format.2011-02-03, by Sam Lantinga
- Simplified and improved the process of creating a texture from a surface.2011-02-03, by Sam Lantinga
- Making the API simpler, removed the writepixels interface2011-02-03, by Sam Lantinga
- Made it possible to create a texture of any format, even if not supported by the renderer.2011-02-03, by Sam Lantinga
- Fixed compiling on Windows2011-02-02, by Sam Lantinga
- Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.2011-02-02, by Sam Lantinga
- Fixed compiling with the latest API changes2011-02-02, by Sam Lantinga
- Removing Visual Studio projects for testpalette2011-02-01, by Sam Lantinga
- SDL doesn't actually support the physical/logical palette split anymore.2011-02-01, by Sam Lantinga
- Nobody is currently maintaining the QNX code, so removing it for now.2011-02-01, by Sam Lantinga
- Making the API simpler, removed support for palettized video modes and textures.2011-02-01, by Sam Lantinga
- The DrawRect API is implemented using lines2011-02-01, by Sam Lantinga
- The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.2011-02-01, by Sam Lantinga
- Added functions to watch events as they go through the event queue.2011-02-01, by Sam Lantinga
- Split the rendering API out into a separate header file.2011-02-01, by Sam Lantinga
- The renderers always support texture modulation and blend modes.2011-02-01, by Sam Lantinga