diff src/video/SDL_video.c @ 2753:0969758c8809

indent
author Sam Lantinga <slouken@libsdl.org>
date Mon, 15 Sep 2008 04:32:36 +0000
parents 587d2b5fb805
children fa1095d42a5b
line wrap: on
line diff
--- a/src/video/SDL_video.c	Mon Sep 15 04:31:30 2008 +0000
+++ b/src/video/SDL_video.c	Mon Sep 15 04:32:36 2008 +0000
@@ -35,7 +35,7 @@
 
 #if SDL_VIDEO_OPENGL_ES
 #include "SDL_opengles.h"
-#endif				/* SDL_VIDEO_OPENGL_ES */
+#endif /* SDL_VIDEO_OPENGL_ES */
 
 #if SDL_VIDEO_OPENGL
 #include "SDL_opengl.h"
@@ -44,128 +44,128 @@
 #ifdef CreateWindow
 #undef CreateWindow
 #endif
-#endif				/* SDL_VIDEO_OPENGL */
+#endif /* SDL_VIDEO_OPENGL */
 
 /* Available video drivers */
 static VideoBootStrap *bootstrap[] = {
 #if SDL_VIDEO_DRIVER_COCOA
-	&COCOA_bootstrap,
+    &COCOA_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_X11
-	&X11_bootstrap,
+    &X11_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_NANOX
-	&NX_bootstrap,
+    &NX_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_IPOD
-	&iPod_bootstrap,
+    &iPod_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_WSCONS
-	&WSCONS_bootstrap,
+    &WSCONS_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_FBCON
-	&FBCON_bootstrap,
+    &FBCON_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_DIRECTFB
-	&DirectFB_bootstrap,
+    &DirectFB_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_PS2GS
-	&PS2GS_bootstrap,
+    &PS2GS_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_VGL
-	&VGL_bootstrap,
+    &VGL_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_SVGALIB
-	&SVGALIB_bootstrap,
+    &SVGALIB_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_GAPI
-	&GAPI_bootstrap,
+    &GAPI_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_WIN32
-	&WIN32_bootstrap,
+    &WIN32_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_BWINDOW
-	&BWINDOW_bootstrap,
+    &BWINDOW_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_PHOTON
-	&ph_bootstrap,
+    &ph_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_EPOC
-	&EPOC_bootstrap,
+    &EPOC_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_XBIOS
-	&XBIOS_bootstrap,
+    &XBIOS_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_GEM
-	&GEM_bootstrap,
+    &GEM_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_DC
-	&DC_bootstrap,
+    &DC_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_RISCOS
-	&RISCOS_bootstrap,
+    &RISCOS_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_OS2FS
-	&OS2FSLib_bootstrap,
+    &OS2FSLib_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_NDS
-	&NDS_bootstrap,
+    &NDS_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_UIKIT
-	&UIKIT_bootstrap,
+    &UIKIT_bootstrap,
 #endif
 #if SDL_VIDEO_DRIVER_DUMMY
-	&DUMMY_bootstrap,
+    &DUMMY_bootstrap,
 #endif
-	NULL
+    NULL
 };
 
 static SDL_VideoDevice *_this = NULL;
 
 /* Various local functions */
-int             SDL_VideoInit(const char *driver_name, Uint32 flags);
-void            SDL_VideoQuit(void);
+int SDL_VideoInit(const char *driver_name, Uint32 flags);
+void SDL_VideoQuit(void);
 
 static int
 cmpmodes(const void *A, const void *B)
 {
-	SDL_DisplayMode a = *(const SDL_DisplayMode *) A;
-	SDL_DisplayMode b = *(const SDL_DisplayMode *) B;
+    SDL_DisplayMode a = *(const SDL_DisplayMode *) A;
+    SDL_DisplayMode b = *(const SDL_DisplayMode *) B;
 
-	if (a.w != b.w) {
-		return b.w - a.w;
-	}
-	if (a.h != b.h) {
-		return b.h - a.h;
-	}
-	if (SDL_BITSPERPIXEL(a.format) != SDL_BITSPERPIXEL(b.format)) {
-		return SDL_BITSPERPIXEL(b.format) - SDL_BITSPERPIXEL(a.format);
-	}
-	if (a.refresh_rate != b.refresh_rate) {
-		return b.refresh_rate - a.refresh_rate;
-	}
-	return 0;
+    if (a.w != b.w) {
+        return b.w - a.w;
+    }
+    if (a.h != b.h) {
+        return b.h - a.h;
+    }
+    if (SDL_BITSPERPIXEL(a.format) != SDL_BITSPERPIXEL(b.format)) {
+        return SDL_BITSPERPIXEL(b.format) - SDL_BITSPERPIXEL(a.format);
+    }
+    if (a.refresh_rate != b.refresh_rate) {
+        return b.refresh_rate - a.refresh_rate;
+    }
+    return 0;
 }
 
 static void
 SDL_UninitializedVideo()
 {
-	SDL_SetError("Video subsystem has not been initialized");
+    SDL_SetError("Video subsystem has not been initialized");
 }
 
 int
 SDL_GetNumVideoDrivers(void)
 {
-	return SDL_arraysize(bootstrap) - 1;
+    return SDL_arraysize(bootstrap) - 1;
 }
 
-const char     *
+const char *
 SDL_GetVideoDriver(int index)
 {
-	if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
-		return bootstrap[index]->name;
-	}
-	return NULL;
+    if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
+        return bootstrap[index]->name;
+    }
+    return NULL;
 }
 
 /*
@@ -174,1045 +174,1045 @@
 int
 SDL_VideoInit(const char *driver_name, Uint32 flags)
 {
-	SDL_VideoDevice *video;
-	int             index;
-	int             i;
+    SDL_VideoDevice *video;
+    int index;
+    int i;
 
-	/* Toggle the event thread flags, based on OS requirements */
+    /* Toggle the event thread flags, based on OS requirements */
 #if defined(MUST_THREAD_EVENTS)
-	flags |= SDL_INIT_EVENTTHREAD;
+    flags |= SDL_INIT_EVENTTHREAD;
 #elif defined(CANT_THREAD_EVENTS)
-	if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) {
-		SDL_SetError("OS doesn't support threaded events");
-		return -1;
-	}
+    if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) {
+        SDL_SetError("OS doesn't support threaded events");
+        return -1;
+    }
 #endif
 
-	/* Start the event loop */
-	if (SDL_StartEventLoop(flags) < 0) {
-		return -1;
-	}
-	/* Check to make sure we don't overwrite '_this' */
-	if (_this != NULL) {
-		SDL_VideoQuit();
-	}
-	/* Select the proper video driver */
-	index = 0;
-	video = NULL;
-	if (driver_name == NULL) {
-		driver_name = SDL_getenv("SDL_VIDEODRIVER");
-	}
-	if (driver_name != NULL) {
-		for (i = 0; bootstrap[i]; ++i) {
-			if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
-				if (bootstrap[i]->available()) {
-					video = bootstrap[i]->create(index);
-				}
-				break;
-			}
-		}
-	} else {
-		for (i = 0; bootstrap[i]; ++i) {
-			if (bootstrap[i]->available()) {
-				video = bootstrap[i]->create(index);
-				if (video != NULL) {
-					break;
-				}
-			}
-		}
-	}
-	if (video == NULL) {
-		if (driver_name) {
-			SDL_SetError("%s not available", driver_name);
-		} else {
-			SDL_SetError("No available video device");
-		}
-		return -1;
-	}
-	_this = video;
-	_this->name = bootstrap[i]->name;
-	_this->next_object_id = 1;
+    /* Start the event loop */
+    if (SDL_StartEventLoop(flags) < 0) {
+        return -1;
+    }
+    /* Check to make sure we don't overwrite '_this' */
+    if (_this != NULL) {
+        SDL_VideoQuit();
+    }
+    /* Select the proper video driver */
+    index = 0;
+    video = NULL;
+    if (driver_name == NULL) {
+        driver_name = SDL_getenv("SDL_VIDEODRIVER");
+    }
+    if (driver_name != NULL) {
+        for (i = 0; bootstrap[i]; ++i) {
+            if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
+                if (bootstrap[i]->available()) {
+                    video = bootstrap[i]->create(index);
+                }
+                break;
+            }
+        }
+    } else {
+        for (i = 0; bootstrap[i]; ++i) {
+            if (bootstrap[i]->available()) {
+                video = bootstrap[i]->create(index);
+                if (video != NULL) {
+                    break;
+                }
+            }
+        }
+    }
+    if (video == NULL) {
+        if (driver_name) {
+            SDL_SetError("%s not available", driver_name);
+        } else {
+            SDL_SetError("No available video device");
+        }
+        return -1;
+    }
+    _this = video;
+    _this->name = bootstrap[i]->name;
+    _this->next_object_id = 1;
 
 
-	/* Set some very sane GL defaults */
-	_this->gl_config.driver_loaded = 0;
-	_this->gl_config.dll_handle = NULL;
-	_this->gl_config.red_size = 3;
-	_this->gl_config.green_size = 3;
-	_this->gl_config.blue_size = 2;
-	_this->gl_config.alpha_size = 0;
-	_this->gl_config.buffer_size = 0;
-	_this->gl_config.depth_size = 16;
-	_this->gl_config.stencil_size = 0;
-	_this->gl_config.double_buffer = 1;
-	_this->gl_config.accum_red_size = 0;
-	_this->gl_config.accum_green_size = 0;
-	_this->gl_config.accum_blue_size = 0;
-	_this->gl_config.accum_alpha_size = 0;
-	_this->gl_config.stereo = 0;
-	_this->gl_config.multisamplebuffers = 0;
-	_this->gl_config.multisamplesamples = 0;
-	_this->gl_config.retained_backing = 1;
-	_this->gl_config.accelerated = -1;	/* not known, don't set */
+    /* Set some very sane GL defaults */
+    _this->gl_config.driver_loaded = 0;
+    _this->gl_config.dll_handle = NULL;
+    _this->gl_config.red_size = 3;
+    _this->gl_config.green_size = 3;
+    _this->gl_config.blue_size = 2;
+    _this->gl_config.alpha_size = 0;
+    _this->gl_config.buffer_size = 0;
+    _this->gl_config.depth_size = 16;
+    _this->gl_config.stencil_size = 0;
+    _this->gl_config.double_buffer = 1;
+    _this->gl_config.accum_red_size = 0;
+    _this->gl_config.accum_green_size = 0;
+    _this->gl_config.accum_blue_size = 0;
+    _this->gl_config.accum_alpha_size = 0;
+    _this->gl_config.stereo = 0;
+    _this->gl_config.multisamplebuffers = 0;
+    _this->gl_config.multisamplesamples = 0;
+    _this->gl_config.retained_backing = 1;
+    _this->gl_config.accelerated = -1;  /* not known, don't set */
 
-	/* Initialize the video subsystem */
-	if (_this->VideoInit(_this) < 0) {
-		SDL_VideoQuit();
-		return -1;
-	}
-	/* Make sure some displays were added */
-	if (_this->num_displays == 0) {
-		SDL_SetError("The video driver did not add any displays");
-		SDL_VideoQuit();
-		return (-1);
-	}
-	/* The software renderer is always available */
-	for (i = 0; i < _this->num_displays; ++i) {
+    /* Initialize the video subsystem */
+    if (_this->VideoInit(_this) < 0) {
+        SDL_VideoQuit();
+        return -1;
+    }
+    /* Make sure some displays were added */
+    if (_this->num_displays == 0) {
+        SDL_SetError("The video driver did not add any displays");
+        SDL_VideoQuit();
+        return (-1);
+    }
+    /* The software renderer is always available */
+    for (i = 0; i < _this->num_displays; ++i) {
 #if SDL_VIDEO_RENDER_OGL
-		SDL_AddRenderDriver(i, &GL_RenderDriver);
+        SDL_AddRenderDriver(i, &GL_RenderDriver);
 #endif
 
 #if SDL_VIDEO_RENDER_OGL_ES
-		SDL_AddRenderDriver(i, &GL_ES_RenderDriver);
+        SDL_AddRenderDriver(i, &GL_ES_RenderDriver);
 #endif
-		if (_this->displays[i].num_render_drivers > 0) {
-			SDL_AddRenderDriver(i, &SW_RenderDriver);
-		}
-	}
+        if (_this->displays[i].num_render_drivers > 0) {
+            SDL_AddRenderDriver(i, &SW_RenderDriver);
+        }
+    }
 
-	/* We're ready to go! */
-	return 0;
+    /* We're ready to go! */
+    return 0;
 }
 
-const char     *
+const char *
 SDL_GetCurrentVideoDriver()
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return NULL;
-	}
-	return _this->name;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return NULL;
+    }
+    return _this->name;
 }
 
 SDL_VideoDevice *
 SDL_GetVideoDevice()
 {
-	return _this;
+    return _this;
 }
 
 int
 SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode)
 {
-	SDL_VideoDisplay display;
+    SDL_VideoDisplay display;
 
-	SDL_zero(display);
-	if (desktop_mode) {
-		display.desktop_mode = *desktop_mode;
-	}
-	display.current_mode = display.desktop_mode;
+    SDL_zero(display);
+    if (desktop_mode) {
+        display.desktop_mode = *desktop_mode;
+    }
+    display.current_mode = display.desktop_mode;
 
-	return SDL_AddVideoDisplay(&display);
+    return SDL_AddVideoDisplay(&display);
 }
 
 int
 SDL_AddVideoDisplay(const SDL_VideoDisplay * display)
 {
-	SDL_VideoDisplay *displays;
-	int             index = -1;
+    SDL_VideoDisplay *displays;
+    int index = -1;
 
-	displays =
-		SDL_realloc(_this->displays,
-			    (_this->num_displays + 1) * sizeof(*displays));
-	if (displays) {
-		index = _this->num_displays++;
-		displays[index] = *display;
-		displays[index].device = _this;
-		_this->displays = displays;
-	} else {
-		SDL_OutOfMemory();
-	}
-	return index;
+    displays =
+        SDL_realloc(_this->displays,
+                    (_this->num_displays + 1) * sizeof(*displays));
+    if (displays) {
+        index = _this->num_displays++;
+        displays[index] = *display;
+        displays[index].device = _this;
+        _this->displays = displays;
+    } else {
+        SDL_OutOfMemory();
+    }
+    return index;
 }
 
 int
 SDL_GetNumVideoDisplays(void)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return 0;
-	}
-	return _this->num_displays;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return 0;
+    }
+    return _this->num_displays;
 }
 
 int
 SDL_SelectVideoDisplay(int index)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return (-1);
-	}
-	if (index < 0 || index >= _this->num_displays) {
-		SDL_SetError("index must be in the range 0 - %d",
-			     _this->num_displays - 1);
-		return -1;
-	}
-	_this->current_display = index;
-	return 0;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return (-1);
+    }
+    if (index < 0 || index >= _this->num_displays) {
+        SDL_SetError("index must be in the range 0 - %d",
+                     _this->num_displays - 1);
+        return -1;
+    }
+    _this->current_display = index;
+    return 0;
 }
 
 int
 SDL_GetCurrentVideoDisplay(void)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return (-1);
-	}
-	return _this->current_display;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return (-1);
+    }
+    return _this->current_display;
 }
 
 SDL_bool
 SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode)
 {
-	SDL_VideoDisplay *display = &_this->displays[displayIndex];
-	SDL_DisplayMode *modes;
-	int             i, nmodes;
+    SDL_VideoDisplay *display = &_this->displays[displayIndex];
+    SDL_DisplayMode *modes;
+    int i, nmodes;
 
-	/* Make sure we don't already have the mode in the list */
-	modes = display->display_modes;
-	nmodes = display->num_display_modes;
-	for (i = nmodes; i--;) {
-		if (SDL_memcmp(mode, &modes[i], sizeof(*mode)) == 0) {
-			return SDL_FALSE;
-		}
-	}
+    /* Make sure we don't already have the mode in the list */
+    modes = display->display_modes;
+    nmodes = display->num_display_modes;
+    for (i = nmodes; i--;) {
+        if (SDL_memcmp(mode, &modes[i], sizeof(*mode)) == 0) {
+            return SDL_FALSE;
+        }
+    }
 
-	/* Go ahead and add the new mode */
-	if (nmodes == display->max_display_modes) {
-		modes =
-			SDL_realloc(modes,
-			(display->max_display_modes + 32) * sizeof(*modes));
-		if (!modes) {
-			return SDL_FALSE;
-		}
-		display->display_modes = modes;
-		display->max_display_modes += 32;
-	}
-	modes[nmodes] = *mode;
-	display->num_display_modes++;
+    /* Go ahead and add the new mode */
+    if (nmodes == display->max_display_modes) {
+        modes =
+            SDL_realloc(modes,
+                        (display->max_display_modes + 32) * sizeof(*modes));
+        if (!modes) {
+            return SDL_FALSE;
+        }
+        display->display_modes = modes;
+        display->max_display_modes += 32;
+    }
+    modes[nmodes] = *mode;
+    display->num_display_modes++;
 
-	return SDL_TRUE;
+    return SDL_TRUE;
 }
 
 int
 SDL_GetNumDisplayModes()
 {
-	if (_this) {
-		SDL_VideoDisplay *display = &SDL_CurrentDisplay;
-		if (!display->num_display_modes && _this->GetDisplayModes) {
-			_this->GetDisplayModes(_this);
-			SDL_qsort(display->display_modes, display->num_display_modes,
-				  sizeof(SDL_DisplayMode), cmpmodes);
-		}
-		return display->num_display_modes;
-	}
-	return 0;
+    if (_this) {
+        SDL_VideoDisplay *display = &SDL_CurrentDisplay;
+        if (!display->num_display_modes && _this->GetDisplayModes) {
+            _this->GetDisplayModes(_this);
+            SDL_qsort(display->display_modes, display->num_display_modes,
+                      sizeof(SDL_DisplayMode), cmpmodes);
+        }
+        return display->num_display_modes;
+    }
+    return 0;
 }
 
 int
 SDL_GetDisplayMode(int index, SDL_DisplayMode * mode)
 {
-	if (index < 0 || index >= SDL_GetNumDisplayModes()) {
-		SDL_SetError("index must be in the range of 0 - %d",
-			     SDL_GetNumDisplayModes() - 1);
-		return -1;
-	}
-	if (mode) {
-		*mode = SDL_CurrentDisplay.display_modes[index];
-	}
-	return 0;
+    if (index < 0 || index >= SDL_GetNumDisplayModes()) {
+        SDL_SetError("index must be in the range of 0 - %d",
+                     SDL_GetNumDisplayModes() - 1);
+        return -1;
+    }
+    if (mode) {
+        *mode = SDL_CurrentDisplay.display_modes[index];
+    }
+    return 0;
 }
 
 int
 SDL_GetDesktopDisplayMode(SDL_DisplayMode * mode)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	if (mode) {
-		*mode = SDL_CurrentDisplay.desktop_mode;
-	}
-	return 0;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    if (mode) {
+        *mode = SDL_CurrentDisplay.desktop_mode;
+    }
+    return 0;
 }
 
 int
 SDL_GetCurrentDisplayMode(SDL_DisplayMode * mode)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	if (mode) {
-		*mode = SDL_CurrentDisplay.current_mode;
-	}
-	return 0;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    if (mode) {
+        *mode = SDL_CurrentDisplay.current_mode;
+    }
+    return 0;
 }
 
 SDL_DisplayMode *
 SDL_GetClosestDisplayMode(const SDL_DisplayMode * mode,
-			  SDL_DisplayMode * closest)
+                          SDL_DisplayMode * closest)
 {
-	Uint32          target_format;
-	int             target_refresh_rate;
-	int             i;
-	SDL_DisplayMode *current, *match;
+    Uint32 target_format;
+    int target_refresh_rate;
+    int i;
+    SDL_DisplayMode *current, *match;
 
-	if (!_this || !mode || !closest) {
-		return NULL;
-	}
-	/* Default to the desktop format */
-	if (mode->format) {
-		target_format = mode->format;
-	} else {
-		target_format = SDL_CurrentDisplay.desktop_mode.format;
-	}
+    if (!_this || !mode || !closest) {
+        return NULL;
+    }
+    /* Default to the desktop format */
+    if (mode->format) {
+        target_format = mode->format;
+    } else {
+        target_format = SDL_CurrentDisplay.desktop_mode.format;
+    }
 
-	/* Default to the desktop refresh rate */
-	if (mode->refresh_rate) {
-		target_refresh_rate = mode->refresh_rate;
-	} else {
-		target_refresh_rate = SDL_CurrentDisplay.desktop_mode.refresh_rate;
-	}
+    /* Default to the desktop refresh rate */
+    if (mode->refresh_rate) {
+        target_refresh_rate = mode->refresh_rate;
+    } else {
+        target_refresh_rate = SDL_CurrentDisplay.desktop_mode.refresh_rate;
+    }
 
-	match = NULL;
-	for (i = 0; i < SDL_GetNumDisplayModes(); ++i) {
-		current = &SDL_CurrentDisplay.display_modes[i];
+    match = NULL;
+    for (i = 0; i < SDL_GetNumDisplayModes(); ++i) {
+        current = &SDL_CurrentDisplay.display_modes[i];
 
-		if ((current->w && current->h) &&
-		    (current->w < mode->w || current->h < mode->h)) {
-			/* Out of sorted modes large enough here */
-			break;
-		}
-		if (!match || current->w < match->w || current->h < match->h) {
-			match = current;
-			continue;
-		}
-		if (current->format != match->format) {
-			/* Sorted highest depth to lowest */
-			if (current->format == target_format ||
-			    (SDL_BITSPERPIXEL(current->format) >=
-			     SDL_BITSPERPIXEL(target_format)
-			     && SDL_PIXELTYPE(current->format) ==
-			     SDL_PIXELTYPE(target_format))) {
-				match = current;
-			}
-			continue;
-		}
-		if (current->refresh_rate != match->refresh_rate) {
-			/* Sorted highest refresh to lowest */
-			if (current->refresh_rate >= target_refresh_rate) {
-				match = current;
-			}
-		}
-	}
-	if (match) {
-		if (match->format) {
-			closest->format = match->format;
-		} else {
-			closest->format = mode->format;
-		}
-		if (match->w && match->h) {
-			closest->w = match->w;
-			closest->h = match->h;
-		} else {
-			closest->w = mode->w;
-			closest->h = mode->h;
-		}
-		if (match->refresh_rate) {
-			closest->refresh_rate = match->refresh_rate;
-		} else {
-			closest->refresh_rate = mode->refresh_rate;
-		}
-		closest->driverdata = match->driverdata;
+        if ((current->w && current->h) &&
+            (current->w < mode->w || current->h < mode->h)) {
+            /* Out of sorted modes large enough here */
+            break;
+        }
+        if (!match || current->w < match->w || current->h < match->h) {
+            match = current;
+            continue;
+        }
+        if (current->format != match->format) {
+            /* Sorted highest depth to lowest */
+            if (current->format == target_format ||
+                (SDL_BITSPERPIXEL(current->format) >=
+                 SDL_BITSPERPIXEL(target_format)
+                 && SDL_PIXELTYPE(current->format) ==
+                 SDL_PIXELTYPE(target_format))) {
+                match = current;
+            }
+            continue;
+        }
+        if (current->refresh_rate != match->refresh_rate) {
+            /* Sorted highest refresh to lowest */
+            if (current->refresh_rate >= target_refresh_rate) {
+                match = current;
+            }
+        }
+    }
+    if (match) {
+        if (match->format) {
+            closest->format = match->format;
+        } else {
+            closest->format = mode->format;
+        }
+        if (match->w && match->h) {
+            closest->w = match->w;
+            closest->h = match->h;
+        } else {
+            closest->w = mode->w;
+            closest->h = mode->h;
+        }
+        if (match->refresh_rate) {
+            closest->refresh_rate = match->refresh_rate;
+        } else {
+            closest->refresh_rate = mode->refresh_rate;
+        }
+        closest->driverdata = match->driverdata;
 
-		/*
-		 * Pick some reasonable defaults if the app and driver don't
-		 * care
-		 */
-		if (!closest->format) {
-			closest->format = SDL_PIXELFORMAT_RGB888;
-		}
-		if (!closest->w) {
-			closest->w = 640;
-		}
-		if (!closest->h) {
-			closest->h = 480;
-		}
-		return closest;
-	}
-	return NULL;
+        /*
+         * Pick some reasonable defaults if the app and driver don't
+         * care
+         */
+        if (!closest->format) {
+            closest->format = SDL_PIXELFORMAT_RGB888;
+        }
+        if (!closest->w) {
+            closest->w = 640;
+        }
+        if (!closest->h) {
+            closest->h = 480;
+        }
+        return closest;
+    }
+    return NULL;
 }
 
 int
 SDL_SetDisplayMode(const SDL_DisplayMode * mode)
 {
-	SDL_VideoDisplay *display;
-	SDL_DisplayMode display_mode;
-	SDL_DisplayMode current_mode;
-	int             i, ncolors;
+    SDL_VideoDisplay *display;
+    SDL_DisplayMode display_mode;
+    SDL_DisplayMode current_mode;
+    int i, ncolors;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	display = &SDL_CurrentDisplay;
-	if (!mode) {
-		mode = &display->desktop_mode;
-	}
-	display_mode = *mode;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    display = &SDL_CurrentDisplay;
+    if (!mode) {
+        mode = &display->desktop_mode;
+    }
+    display_mode = *mode;
 
-	/* Default to the current mode */
-	if (!display_mode.format) {
-		display_mode.format = display->current_mode.format;
-	}
-	if (!display_mode.w) {
-		display_mode.w = display->current_mode.w;
-	}
-	if (!display_mode.h) {
-		display_mode.h = display->current_mode.h;
-	}
-	if (!display_mode.refresh_rate) {
-		display_mode.refresh_rate = display->current_mode.refresh_rate;
-	}
-	/* Get a good video mode, the closest one possible */
-	if (!SDL_GetClosestDisplayMode(&display_mode, &display_mode)) {
-		SDL_SetError("No video mode large enough for %dx%d",
-			     display_mode.w, display_mode.h);
-		return -1;
-	}
-	/* See if there's anything left to do */
-	SDL_GetCurrentDisplayMode(&current_mode);
-	if (SDL_memcmp(&display_mode, &current_mode, sizeof(display_mode)) == 0) {
-		return 0;
-	}
-	/* Actually change the display mode */
-	if (_this->SetDisplayMode(_this, &display_mode) < 0) {
-		return -1;
-	}
-	display->current_mode = display_mode;
+    /* Default to the current mode */
+    if (!display_mode.format) {
+        display_mode.format = display->current_mode.format;
+    }
+    if (!display_mode.w) {
+        display_mode.w = display->current_mode.w;
+    }
+    if (!display_mode.h) {
+        display_mode.h = display->current_mode.h;
+    }
+    if (!display_mode.refresh_rate) {
+        display_mode.refresh_rate = display->current_mode.refresh_rate;
+    }
+    /* Get a good video mode, the closest one possible */
+    if (!SDL_GetClosestDisplayMode(&display_mode, &display_mode)) {
+        SDL_SetError("No video mode large enough for %dx%d",
+                     display_mode.w, display_mode.h);
+        return -1;
+    }
+    /* See if there's anything left to do */
+    SDL_GetCurrentDisplayMode(&current_mode);
+    if (SDL_memcmp(&display_mode, &current_mode, sizeof(display_mode)) == 0) {
+        return 0;
+    }
+    /* Actually change the display mode */
+    if (_this->SetDisplayMode(_this, &display_mode) < 0) {
+        return -1;
+    }
+    display->current_mode = display_mode;
 
-	/* Set up a palette, if necessary */
-	if (SDL_ISPIXELFORMAT_INDEXED(display_mode.format)) {
-		ncolors = (1 << SDL_BITSPERPIXEL(display_mode.format));
-	} else {
-		ncolors = 0;
-	}
-	if ((!ncolors && display->palette) || (ncolors && !display->palette)
-	    || (ncolors && ncolors != display->palette->ncolors)) {
-		if (display->palette) {
-			SDL_FreePalette(display->palette);
-			display->palette = NULL;
-		}
-		if (ncolors) {
-			display->palette = SDL_AllocPalette(ncolors);
-			if (!display->palette) {
-				return -1;
-			}
-			SDL_DitherColors(display->palette->colors,
-				     SDL_BITSPERPIXEL(display_mode.format));
-		}
-	}
-	/* Move any fullscreen windows into position */
-	for (i = 0; i < display->num_windows; ++i) {
-		SDL_Window     *window = &display->windows[i];
-		if (FULLSCREEN_VISIBLE(window)) {
-			SDL_SetWindowPosition(window->id, SDL_WINDOWPOS_CENTERED,
-					      SDL_WINDOWPOS_CENTERED);
-		}
-	}
+    /* Set up a palette, if necessary */
+    if (SDL_ISPIXELFORMAT_INDEXED(display_mode.format)) {
+        ncolors = (1 << SDL_BITSPERPIXEL(display_mode.format));
+    } else {
+        ncolors = 0;
+    }
+    if ((!ncolors && display->palette) || (ncolors && !display->palette)
+        || (ncolors && ncolors != display->palette->ncolors)) {
+        if (display->palette) {
+            SDL_FreePalette(display->palette);
+            display->palette = NULL;
+        }
+        if (ncolors) {
+            display->palette = SDL_AllocPalette(ncolors);
+            if (!display->palette) {
+                return -1;
+            }
+            SDL_DitherColors(display->palette->colors,
+                             SDL_BITSPERPIXEL(display_mode.format));
+        }
+    }
+    /* Move any fullscreen windows into position */
+    for (i = 0; i < display->num_windows; ++i) {
+        SDL_Window *window = &display->windows[i];
+        if (FULLSCREEN_VISIBLE(window)) {
+            SDL_SetWindowPosition(window->id, SDL_WINDOWPOS_CENTERED,
+                                  SDL_WINDOWPOS_CENTERED);
+        }
+    }
 
-	return 0;
+    return 0;
 }
 
 int
 SDL_SetFullscreenDisplayMode(const SDL_DisplayMode * mode)
 {
-	SDL_VideoDisplay *display;
-	SDL_DisplayMode fullscreen_mode;
-	int             i;
+    SDL_VideoDisplay *display;
+    SDL_DisplayMode fullscreen_mode;
+    int i;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	display = &SDL_CurrentDisplay;
-	if (!mode) {
-		mode = &display->desktop_mode;
-	}
-	SDL_GetClosestDisplayMode(mode, &fullscreen_mode);
-	if (SDL_memcmp
-	    (&fullscreen_mode, &display->fullscreen_mode,
-	     sizeof(fullscreen_mode)) == 0) {
-		/* Nothing to do... */
-		return 0;
-	}
-	display->fullscreen_mode = fullscreen_mode;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    display = &SDL_CurrentDisplay;
+    if (!mode) {
+        mode = &display->desktop_mode;
+    }
+    SDL_GetClosestDisplayMode(mode, &fullscreen_mode);
+    if (SDL_memcmp
+        (&fullscreen_mode, &display->fullscreen_mode,
+         sizeof(fullscreen_mode)) == 0) {
+        /* Nothing to do... */
+        return 0;
+    }
+    display->fullscreen_mode = fullscreen_mode;
 
-	/* Actually set the mode if we have a fullscreen window visible */
-	for (i = 0; i < display->num_windows; ++i) {
-		SDL_Window     *window = &display->windows[i];
-		if (FULLSCREEN_VISIBLE(window)) {
-			if (SDL_SetDisplayMode(&display->fullscreen_mode) < 0) {
-				return -1;
-			}
-		}
-		if (window->flags & SDL_WINDOW_FULLSCREEN) {
-			SDL_OnWindowResized(window);
-		}
-	}
-	return 0;
+    /* Actually set the mode if we have a fullscreen window visible */
+    for (i = 0; i < display->num_windows; ++i) {
+        SDL_Window *window = &display->windows[i];
+        if (FULLSCREEN_VISIBLE(window)) {
+            if (SDL_SetDisplayMode(&display->fullscreen_mode) < 0) {
+                return -1;
+            }
+        }
+        if (window->flags & SDL_WINDOW_FULLSCREEN) {
+            SDL_OnWindowResized(window);
+        }
+    }
+    return 0;
 }
 
 int
 SDL_GetFullscreenDisplayMode(SDL_DisplayMode * mode)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	if (mode) {
-		*mode = SDL_CurrentDisplay.fullscreen_mode;
-	}
-	return 0;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    if (mode) {
+        *mode = SDL_CurrentDisplay.fullscreen_mode;
+    }
+    return 0;
 }
 
 int
 SDL_SetDisplayPalette(const SDL_Color * colors, int firstcolor, int ncolors)
 {
-	SDL_Palette    *palette;
-	int             status = 0;
+    SDL_Palette *palette;
+    int status = 0;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	palette = SDL_CurrentDisplay.palette;
-	if (!palette) {
-		SDL_SetError("Display mode does not have a palette");
-		return -1;
-	}
-	status = SDL_SetPaletteColors(palette, colors, firstcolor, ncolors);
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    palette = SDL_CurrentDisplay.palette;
+    if (!palette) {
+        SDL_SetError("Display mode does not have a palette");
+        return -1;
+    }
+    status = SDL_SetPaletteColors(palette, colors, firstcolor, ncolors);
 
-	if (_this->SetDisplayPalette) {
-		if (_this->SetDisplayPalette(_this, palette) < 0) {
-			status = -1;
-		}
-	}
-	return status;
+    if (_this->SetDisplayPalette) {
+        if (_this->SetDisplayPalette(_this, palette) < 0) {
+            status = -1;
+        }
+    }
+    return status;
 }
 
 int
 SDL_GetDisplayPalette(SDL_Color * colors, int firstcolor, int ncolors)
 {
-	SDL_Palette    *palette;
+    SDL_Palette *palette;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	palette = SDL_CurrentDisplay.palette;
-	if (!palette->ncolors) {
-		SDL_SetError("Display mode does not have a palette");
-		return -1;
-	}
-	if (firstcolor < 0 || (firstcolor + ncolors) > palette->ncolors) {
-		SDL_SetError("Palette indices are out of range");
-		return -1;
-	}
-	SDL_memcpy(colors, &palette->colors[firstcolor],
-		   ncolors * sizeof(*colors));
-	return 0;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    palette = SDL_CurrentDisplay.palette;
+    if (!palette->ncolors) {
+        SDL_SetError("Display mode does not have a palette");
+        return -1;
+    }
+    if (firstcolor < 0 || (firstcolor + ncolors) > palette->ncolors) {
+        SDL_SetError("Palette indices are out of range");
+        return -1;
+    }
+    SDL_memcpy(colors, &palette->colors[firstcolor],
+               ncolors * sizeof(*colors));
+    return 0;
 }
 
 SDL_WindowID
 SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
 {
-	const Uint32    allowed_flags = (SDL_WINDOW_FULLSCREEN |
-					 SDL_WINDOW_OPENGL |
-					 SDL_WINDOW_BORDERLESS |
-					 SDL_WINDOW_RESIZABLE);
-	SDL_VideoDisplay *display;
-	SDL_Window      window;
-	int             num_windows;
-	SDL_Window     *windows;
+    const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN |
+                                  SDL_WINDOW_OPENGL |
+                                  SDL_WINDOW_BORDERLESS |
+                                  SDL_WINDOW_RESIZABLE);
+    SDL_VideoDisplay *display;
+    SDL_Window window;
+    int num_windows;
+    SDL_Window *windows;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return 0;
-	}
-	if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
-		SDL_SetError("No OpenGL support in video driver");
-		return 0;
-	}
-	/* Fullscreen windows don't have any window decorations */
-	if (flags & SDL_WINDOW_FULLSCREEN) {
-		flags |= SDL_WINDOW_BORDERLESS;
-		flags &= ~SDL_WINDOW_RESIZABLE;
-	}
-	SDL_zero(window);
-	window.id = _this->next_object_id++;
-	window.x = x;
-	window.y = y;
-	window.w = w;
-	window.h = h;
-	window.flags = (flags & allowed_flags);
-	window.display = _this->current_display;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return 0;
+    }
+    if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
+        SDL_SetError("No OpenGL support in video driver");
+        return 0;
+    }
+    /* Fullscreen windows don't have any window decorations */
+    if (flags & SDL_WINDOW_FULLSCREEN) {
+        flags |= SDL_WINDOW_BORDERLESS;
+        flags &= ~SDL_WINDOW_RESIZABLE;
+    }
+    SDL_zero(window);
+    window.id = _this->next_object_id++;
+    window.x = x;
+    window.y = y;
+    window.w = w;
+    window.h = h;
+    window.flags = (flags & allowed_flags);
+    window.display = _this->current_display;
 
-	if (_this->CreateWindow && _this->CreateWindow(_this, &window) < 0) {
-		return 0;
-	}
-	display = &SDL_CurrentDisplay;
-	num_windows = display->num_windows;
-	windows =
-		SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows));
-	if (!windows) {
-		if (_this->DestroyWindow) {
-			_this->DestroyWindow(_this, &window);
-		}
-		return 0;
-	}
-	windows[num_windows] = window;
-	display->windows = windows;
-	display->num_windows++;
+    if (_this->CreateWindow && _this->CreateWindow(_this, &window) < 0) {
+        return 0;
+    }
+    display = &SDL_CurrentDisplay;
+    num_windows = display->num_windows;
+    windows =
+        SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows));
+    if (!windows) {
+        if (_this->DestroyWindow) {
+            _this->DestroyWindow(_this, &window);
+        }
+        return 0;
+    }
+    windows[num_windows] = window;
+    display->windows = windows;
+    display->num_windows++;
 
-	if (title) {
-		SDL_SetWindowTitle(window.id, title);
-	}
-	if (flags & SDL_WINDOW_MAXIMIZED) {
-		SDL_MaximizeWindow(window.id);
-	}
-	if (flags & SDL_WINDOW_MINIMIZED) {
-		SDL_MinimizeWindow(window.id);
-	}
-	if (flags & SDL_WINDOW_SHOWN) {
-		SDL_ShowWindow(window.id);
-	}
-	if (flags & SDL_WINDOW_INPUT_GRABBED) {
-		SDL_SetWindowGrab(window.id, 1);
-	}
-	return window.id;
+    if (title) {
+        SDL_SetWindowTitle(window.id, title);
+    }
+    if (flags & SDL_WINDOW_MAXIMIZED) {
+        SDL_MaximizeWindow(window.id);
+    }
+    if (flags & SDL_WINDOW_MINIMIZED) {
+        SDL_MinimizeWindow(window.id);
+    }
+    if (flags & SDL_WINDOW_SHOWN) {
+        SDL_ShowWindow(window.id);
+    }
+    if (flags & SDL_WINDOW_INPUT_GRABBED) {
+        SDL_SetWindowGrab(window.id, 1);
+    }
+    return window.id;
 }
 
 SDL_WindowID
 SDL_CreateWindowFrom(const void *data)
 {
-	SDL_VideoDisplay *display;
-	SDL_Window      window;
-	int             num_windows;
-	SDL_Window     *windows;
+    SDL_VideoDisplay *display;
+    SDL_Window window;
+    int num_windows;
+    SDL_Window *windows;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return (0);
-	}
-	SDL_zero(window);
-	window.id = _this->next_object_id++;
-	window.display = _this->current_display;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return (0);
+    }
+    SDL_zero(window);
+    window.id = _this->next_object_id++;
+    window.display = _this->current_display;
 
-	if (!_this->CreateWindowFrom ||
-	    _this->CreateWindowFrom(_this, &window, data) < 0) {
-		return 0;
-	}
-	display = &SDL_CurrentDisplay;
-	num_windows = display->num_windows;
-	windows =
-		SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows));
-	if (!windows) {
-		if (_this->DestroyWindow) {
-			_this->DestroyWindow(_this, &window);
-		}
-		if (window.title) {
-			SDL_free(window.title);
-		}
-		return 0;
-	}
-	windows[num_windows] = window;
-	display->windows = windows;
-	display->num_windows++;
+    if (!_this->CreateWindowFrom ||
+        _this->CreateWindowFrom(_this, &window, data) < 0) {
+        return 0;
+    }
+    display = &SDL_CurrentDisplay;
+    num_windows = display->num_windows;
+    windows =
+        SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows));
+    if (!windows) {
+        if (_this->DestroyWindow) {
+            _this->DestroyWindow(_this, &window);
+        }
+        if (window.title) {
+            SDL_free(window.title);
+        }
+        return 0;
+    }
+    windows[num_windows] = window;
+    display->windows = windows;
+    display->num_windows++;
 
-	return window.id;
+    return window.id;
 }
 
 int
 SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
 {
-	char           *title = window->title;
+    char *title = window->title;
 
-	if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
-		SDL_SetError("No OpenGL support in video driver");
-		return -1;
-	}
-	if (_this->DestroyWindow) {
-		_this->DestroyWindow(_this, window);
-	}
-	window->title = NULL;
-	window->flags =
-		(flags &
-	  ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED | SDL_WINDOW_SHOWN |
-	    SDL_WINDOW_INPUT_GRABBED));
+    if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
+        SDL_SetError("No OpenGL support in video driver");
+        return -1;
+    }
+    if (_this->DestroyWindow) {
+        _this->DestroyWindow(_this, window);
+    }
+    window->title = NULL;
+    window->flags =
+        (flags &
+         ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED | SDL_WINDOW_SHOWN |
+           SDL_WINDOW_INPUT_GRABBED));
 
-	if (_this->CreateWindow && _this->CreateWindow(_this, window) < 0) {
-		return -1;
-	}
-	if (title) {
-		SDL_SetWindowTitle(window->id, title);
-		SDL_free(title);
-	}
-	if (flags & SDL_WINDOW_MAXIMIZED) {
-		SDL_MaximizeWindow(window->id);
-	}
-	if (flags & SDL_WINDOW_MINIMIZED) {
-		SDL_MinimizeWindow(window->id);
-	}
-	if (flags & SDL_WINDOW_SHOWN) {
-		SDL_ShowWindow(window->id);
-	}
-	if (flags & SDL_WINDOW_INPUT_GRABBED) {
-		SDL_SetWindowGrab(window->id, 1);
-	}
-	return 0;
+    if (_this->CreateWindow && _this->CreateWindow(_this, window) < 0) {
+        return -1;
+    }
+    if (title) {
+        SDL_SetWindowTitle(window->id, title);
+        SDL_free(title);
+    }
+    if (flags & SDL_WINDOW_MAXIMIZED) {
+        SDL_MaximizeWindow(window->id);
+    }
+    if (flags & SDL_WINDOW_MINIMIZED) {
+        SDL_MinimizeWindow(window->id);
+    }
+    if (flags & SDL_WINDOW_SHOWN) {
+        SDL_ShowWindow(window->id);
+    }
+    if (flags & SDL_WINDOW_INPUT_GRABBED) {
+        SDL_SetWindowGrab(window->id, 1);
+    }
+    return 0;
 }
 
-SDL_Window     *
+SDL_Window *
 SDL_GetWindowFromID(SDL_WindowID windowID)
 {
-	int             i, j;
+    int i, j;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return NULL;
-	}
-	for (i = 0; i < _this->num_displays; ++i) {
-		SDL_VideoDisplay *display = &_this->displays[i];
-		for (j = 0; j < display->num_windows; ++j) {
-			SDL_Window     *window = &display->windows[j];
-			if (window->id == windowID) {
-				return window;
-			}
-		}
-	}
-	return NULL;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return NULL;
+    }
+    for (i = 0; i < _this->num_displays; ++i) {
+        SDL_VideoDisplay *display = &_this->displays[i];
+        for (j = 0; j < display->num_windows; ++j) {
+            SDL_Window *window = &display->windows[j];
+            if (window->id == windowID) {
+                return window;
+            }
+        }
+    }
+    return NULL;
 }
 
 SDL_VideoDisplay *
 SDL_GetDisplayFromWindow(SDL_Window * window)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return NULL;
-	}
-	if (!window) {
-		return NULL;
-	}
-	return &_this->displays[window->display];
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return NULL;
+    }
+    if (!window) {
+        return NULL;
+    }
+    return &_this->displays[window->display];
 }
 
 Uint32
 SDL_GetWindowFlags(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return 0;
-	}
-	return window->flags;
+    if (!window) {
+        return 0;
+    }
+    return window->flags;
 }
 
 void
 SDL_SetWindowTitle(SDL_WindowID windowID, const char *title)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window || title == window->title) {
-		return;
-	}
-	if (window->title) {
-		SDL_free(window->title);
-	}
-	if (title) {
-		window->title = SDL_strdup(title);
-	} else {
-		window->title = NULL;
-	}
+    if (!window || title == window->title) {
+        return;
+    }
+    if (window->title) {
+        SDL_free(window->title);
+    }
+    if (title) {
+        window->title = SDL_strdup(title);
+    } else {
+        window->title = NULL;
+    }
 
-	if (_this->SetWindowTitle) {
-		_this->SetWindowTitle(_this, window);
-	}
+    if (_this->SetWindowTitle) {
+        _this->SetWindowTitle(_this, window);
+    }
 }
 
-const char     *
+const char *
 SDL_GetWindowTitle(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return NULL;
-	}
-	return window->title;
+    if (!window) {
+        return NULL;
+    }
+    return window->title;
 }
 
 void
 SDL_SetWindowData(SDL_WindowID windowID, void *userdata)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return;
-	}
-	window->userdata = userdata;
+    if (!window) {
+        return;
+    }
+    window->userdata = userdata;
 }
 
-void           *
+void *
 SDL_GetWindowData(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return NULL;
-	}
-	return window->userdata;
+    if (!window) {
+        return NULL;
+    }
+    return window->userdata;
 }
 
 void
 SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
-	SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
+    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
 
-	if (!window) {
-		return;
-	}
-	if (x == SDL_WINDOWPOS_CENTERED) {
-		window->x = (display->current_mode.w - window->w) / 2;
-	} else if (x != SDL_WINDOWPOS_UNDEFINED) {
-		window->x = x;
-	}
-	if (y == SDL_WINDOWPOS_CENTERED) {
-		window->y = (display->current_mode.h - window->h) / 2;
-	} else if (y != SDL_WINDOWPOS_UNDEFINED) {
-		window->y = y;
-	}
-	if (_this->SetWindowPosition) {
-		_this->SetWindowPosition(_this, window);
-	}
+    if (!window) {
+        return;
+    }
+    if (x == SDL_WINDOWPOS_CENTERED) {
+        window->x = (display->current_mode.w - window->w) / 2;
+    } else if (x != SDL_WINDOWPOS_UNDEFINED) {
+        window->x = x;
+    }
+    if (y == SDL_WINDOWPOS_CENTERED) {
+        window->y = (display->current_mode.h - window->h) / 2;
+    } else if (y != SDL_WINDOWPOS_UNDEFINED) {
+        window->y = y;
+    }
+    if (_this->SetWindowPosition) {
+        _this->SetWindowPosition(_this, window);
+    }
 }
 
 void
 SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return;
-	}
-	if (x) {
-		*x = window->x;
-	}
-	if (y) {
-		*y = window->y;
-	}
+    if (!window) {
+        return;
+    }
+    if (x) {
+        *x = window->x;
+    }
+    if (y) {
+        *y = window->y;
+    }
 }
 
 void
 SDL_SetWindowSize(SDL_WindowID windowID, int w, int h)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return;
-	}
-	window->w = w;
-	window->h = h;
+    if (!window) {
+        return;
+    }
+    window->w = w;
+    window->h = h;
 
-	if (_this->SetWindowSize) {
-		_this->SetWindowSize(_this, window);
-	}
+    if (_this->SetWindowSize) {
+        _this->SetWindowSize(_this, window);
+    }
 }
 
 void
 SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *h)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return;
-	}
-	if (w) {
-		*w = window->w;
-	}
-	if (h) {
-		*h = window->h;
-	}
+    if (!window) {
+        return;
+    }
+    if (w) {
+        *w = window->w;
+    }
+    if (h) {
+        *h = window->h;
+    }
 }
 
 void
 SDL_ShowWindow(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window || (window->flags & SDL_WINDOW_SHOWN)) {
-		return;
-	}
-	SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_SHOWN, 0, 0);
+    if (!window || (window->flags & SDL_WINDOW_SHOWN)) {
+        return;
+    }
+    SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_SHOWN, 0, 0);
 
-	if (_this->ShowWindow) {
-		_this->ShowWindow(_this, window);
-	}
+    if (_this->ShowWindow) {
+        _this->ShowWindow(_this, window);
+    }
 }
 
 void
 SDL_HideWindow(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window || !(window->flags & SDL_WINDOW_SHOWN)) {
-		return;
-	}
-	SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_HIDDEN, 0, 0);
+    if (!window || !(window->flags & SDL_WINDOW_SHOWN)) {
+        return;
+    }
+    SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_HIDDEN, 0, 0);
 
-	if (_this->HideWindow) {
-		_this->HideWindow(_this, window);
-	}
+    if (_this->HideWindow) {
+        _this->HideWindow(_this, window);
+    }
 }
 
 void
 SDL_RaiseWindow(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window || !(window->flags & SDL_WINDOW_SHOWN)) {
-		return;
-	}
-	if (_this->RaiseWindow) {
-		_this->RaiseWindow(_this, window);
-	}
+    if (!window || !(window->flags & SDL_WINDOW_SHOWN)) {
+        return;
+    }
+    if (_this->RaiseWindow) {
+        _this->RaiseWindow(_this, window);
+    }
 }
 
 void
 SDL_MaximizeWindow(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window || (window->flags & SDL_WINDOW_MAXIMIZED)) {
-		return;
-	}
-	SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
+    if (!window || (window->flags & SDL_WINDOW_MAXIMIZED)) {
+        return;
+    }
+    SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
 
-	if (_this->MaximizeWindow) {
-		_this->MaximizeWindow(_this, window);
-	}
+    if (_this->MaximizeWindow) {
+        _this->MaximizeWindow(_this, window);
+    }
 }
 
 void
 SDL_MinimizeWindow(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window || (window->flags & SDL_WINDOW_MINIMIZED)) {
-		return;
-	}
-	SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
+    if (!window || (window->flags & SDL_WINDOW_MINIMIZED)) {
+        return;
+    }
+    SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
 
-	if (_this->MinimizeWindow) {
-		_this->MinimizeWindow(_this, window);
-	}
+    if (_this->MinimizeWindow) {
+        _this->MinimizeWindow(_this, window);
+    }
 }
 
 void
 SDL_RestoreWindow(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window
-	|| (window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
-		return;
-	}
-	SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_RESTORED, 0, 0);
+    if (!window
+        || (window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
+        return;
+    }
+    SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_RESTORED, 0, 0);
 
-	if (_this->RestoreWindow) {
-		_this->RestoreWindow(_this, window);
-	}
+    if (_this->RestoreWindow) {
+        _this->RestoreWindow(_this, window);
+    }
 }
 
 int
 SDL_SetWindowFullscreen(SDL_WindowID windowID, int fullscreen)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return -1;
-	}
-	if (fullscreen) {
-		fullscreen = SDL_WINDOW_FULLSCREEN;
-	}
-	if ((window->flags & SDL_WINDOW_FULLSCREEN) == fullscreen) {
-		return 0;
-	}
-	if (fullscreen) {
-		window->flags |= SDL_WINDOW_FULLSCREEN;
+    if (!window) {
+        return -1;
+    }
+    if (fullscreen) {
+        fullscreen = SDL_WINDOW_FULLSCREEN;
+    }
+    if ((window->flags & SDL_WINDOW_FULLSCREEN) == fullscreen) {
+        return 0;
+    }
+    if (fullscreen) {
+        window->flags |= SDL_WINDOW_FULLSCREEN;
 
-		if (FULLSCREEN_VISIBLE(window)) {
-			SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+        if (FULLSCREEN_VISIBLE(window)) {
+            SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
 
-			/* Hide any other fullscreen windows */
-			int             i;
-			for (i = 0; i < display->num_windows; ++i) {
-				SDL_Window     *other = &display->windows[i];
-				if (other->id != windowID && FULLSCREEN_VISIBLE(other)) {
-					SDL_MinimizeWindow(other->id);
-				}
-			}
+            /* Hide any other fullscreen windows */
+            int i;
+            for (i = 0; i < display->num_windows; ++i) {
+                SDL_Window *other = &display->windows[i];
+                if (other->id != windowID && FULLSCREEN_VISIBLE(other)) {
+                    SDL_MinimizeWindow(other->id);
+                }
+            }
 
-			SDL_SetDisplayMode(&display->fullscreen_mode);
-		}
-	} else {
-		window->flags &= ~SDL_WINDOW_FULLSCREEN;
+            SDL_SetDisplayMode(&display->fullscreen_mode);
+        }
+    } else {
+        window->flags &= ~SDL_WINDOW_FULLSCREEN;
 
-		if (FULLSCREEN_VISIBLE(window)) {
-			SDL_SetDisplayMode(NULL);
-		}
-	}
-	return 0;
+        if (FULLSCREEN_VISIBLE(window)) {
+            SDL_SetDisplayMode(NULL);
+        }
+    }
+    return 0;
 }
 
 void
 SDL_SetWindowGrab(SDL_WindowID windowID, int mode)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window || (!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) {
-		return;
-	}
-	if (mode) {
-		window->flags |= SDL_WINDOW_INPUT_GRABBED;
-	} else {
-		window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
-	}
+    if (!window || (!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) {
+        return;
+    }
+    if (mode) {
+        window->flags |= SDL_WINDOW_INPUT_GRABBED;
+    } else {
+        window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
+    }
 
-	if ((window->flags & SDL_WINDOW_INPUT_FOCUS) && _this->SetWindowGrab) {
-		_this->SetWindowGrab(_this, window);
-	}
+    if ((window->flags & SDL_WINDOW_INPUT_FOCUS) && _this->SetWindowGrab) {
+        _this->SetWindowGrab(_this, window);
+    }
 }
 
 int
 SDL_GetWindowGrab(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return 0;
-	}
-	return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0);
+    if (!window) {
+        return 0;
+    }
+    return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0);
 }
 
 void
@@ -1228,1041 +1228,1041 @@
 void
 SDL_OnWindowResized(SDL_Window * window)
 {
-	SDL_Renderer   *renderer = window->renderer;
+    SDL_Renderer *renderer = window->renderer;
 
-	if (renderer && renderer->DisplayModeChanged) {
-		renderer->DisplayModeChanged(renderer);
-	}
+    if (renderer && renderer->DisplayModeChanged) {
+        renderer->DisplayModeChanged(renderer);
+    }
 }
 
 void
 SDL_OnWindowFocusGained(SDL_Window * window)
 {
-	SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
 
-	if (window->flags & SDL_WINDOW_FULLSCREEN) {
-		SDL_SetDisplayMode(&display->fullscreen_mode);
-	}
-	if (display->gamma && _this->SetDisplayGammaRamp) {
-		_this->SetDisplayGammaRamp(_this, display->gamma);
-	}
-	if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) {
-		_this->SetWindowGrab(_this, window);
-	}
+    if (window->flags & SDL_WINDOW_FULLSCREEN) {
+        SDL_SetDisplayMode(&display->fullscreen_mode);
+    }
+    if (display->gamma && _this->SetDisplayGammaRamp) {
+        _this->SetDisplayGammaRamp(_this, display->gamma);
+    }
+    if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) {
+        _this->SetWindowGrab(_this, window);
+    }
 }
 
 void
 SDL_OnWindowFocusLost(SDL_Window * window)
 {
-	SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
 
-	if (window->flags & SDL_WINDOW_FULLSCREEN) {
-		SDL_MinimizeWindow(window->id);
-		SDL_SetDisplayMode(NULL);
-	}
-	if (display->gamma && _this->SetDisplayGammaRamp) {
-		_this->SetDisplayGammaRamp(_this, display->saved_gamma);
-	}
-	if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) {
-		_this->SetWindowGrab(_this, window);
-	}
+    if (window->flags & SDL_WINDOW_FULLSCREEN) {
+        SDL_MinimizeWindow(window->id);
+        SDL_SetDisplayMode(NULL);
+    }
+    if (display->gamma && _this->SetDisplayGammaRamp) {
+        _this->SetDisplayGammaRamp(_this, display->saved_gamma);
+    }
+    if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) {
+        _this->SetWindowGrab(_this, window);
+    }
 }
 
 SDL_WindowID
 SDL_GetFocusWindow(void)
 {
-	SDL_VideoDisplay *display;
-	int             i;
+    SDL_VideoDisplay *display;
+    int i;
 
-	if (!_this) {
-		return 0;
-	}
-	display = &SDL_CurrentDisplay;
-	for (i = 0; i < display->num_windows; ++i) {
-		SDL_Window     *window = &display->windows[i];
+    if (!_this) {
+        return 0;
+    }
+    display = &SDL_CurrentDisplay;
+    for (i = 0; i < display->num_windows; ++i) {
+        SDL_Window *window = &display->windows[i];
 
-		if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
-			return window->id;
-		}
-	}
-	return 0;
+        if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
+            return window->id;
+        }
+    }
+    return 0;
 }
 
 void
 SDL_DestroyWindow(SDL_WindowID windowID)
 {
-	int             i, j;
+    int i, j;
 
-	if (!_this) {
-		return;
-	}
-	/* Restore video mode, etc. */
-	SDL_SendWindowEvent(windowID, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
+    if (!_this) {
+        return;
+    }
+    /* Restore video mode, etc. */
+    SDL_SendWindowEvent(windowID, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
 
-	for (i = 0; i < _this->num_displays; ++i) {
-		SDL_VideoDisplay *display = &_this->displays[i];
-		for (j = 0; j < display->num_windows; ++j) {
-			SDL_Window     *window = &display->windows[j];
-			if (window->id != windowID) {
-				continue;
-			}
-			if (window->title) {
-				SDL_free(window->title);
-				window->title = NULL;
-			}
-			if (window->renderer) {
-				SDL_DestroyRenderer(window->id);
-				window->renderer = NULL;
-			}
-			if (_this->DestroyWindow) {
-				_this->DestroyWindow(_this, window);
-			}
-			if (j != display->num_windows - 1) {
-				SDL_memcpy(&display->windows[i],
-					   &display->windows[i + 1],
-					   (display->num_windows - i - 1) * sizeof(*window));
-			}
-			--display->num_windows;
-			return;
-		}
-	}
+    for (i = 0; i < _this->num_displays; ++i) {
+        SDL_VideoDisplay *display = &_this->displays[i];
+        for (j = 0; j < display->num_windows; ++j) {
+            SDL_Window *window = &display->windows[j];
+            if (window->id != windowID) {
+                continue;
+            }
+            if (window->title) {
+                SDL_free(window->title);
+                window->title = NULL;
+            }
+            if (window->renderer) {
+                SDL_DestroyRenderer(window->id);
+                window->renderer = NULL;
+            }
+            if (_this->DestroyWindow) {
+                _this->DestroyWindow(_this, window);
+            }
+            if (j != display->num_windows - 1) {
+                SDL_memcpy(&display->windows[i],
+                           &display->windows[i + 1],
+                           (display->num_windows - i - 1) * sizeof(*window));
+            }
+            --display->num_windows;
+            return;
+        }
+    }
 }
 
 void
 SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver)
 {
-	SDL_VideoDisplay *display;
-	SDL_RenderDriver *render_drivers;
+    SDL_VideoDisplay *display;
+    SDL_RenderDriver *render_drivers;
 
-	if (displayIndex >= _this->num_displays) {
-		return;
-	}
-	display = &_this->displays[displayIndex];
+    if (displayIndex >= _this->num_displays) {
+        return;
+    }
+    display = &_this->displays[displayIndex];
 
-	render_drivers =
-		SDL_realloc(display->render_drivers,
-			    (display->num_render_drivers +
-			     1) * sizeof(*render_drivers));
-	if (render_drivers) {
-		render_drivers[display->num_render_drivers] = *driver;
-		display->render_drivers = render_drivers;
-		display->num_render_drivers++;
-	}
+    render_drivers =
+        SDL_realloc(display->render_drivers,
+                    (display->num_render_drivers +
+                     1) * sizeof(*render_drivers));
+    if (render_drivers) {
+        render_drivers[display->num_render_drivers] = *driver;
+        display->render_drivers = render_drivers;
+        display->num_render_drivers++;
+    }
 }
 
 int
 SDL_GetNumRenderDrivers(void)
 {
-	if (_this) {
-		return SDL_CurrentDisplay.num_render_drivers;
-	}
-	return 0;
+    if (_this) {
+        return SDL_CurrentDisplay.num_render_drivers;
+    }
+    return 0;
 }
 
 int
 SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
-		SDL_SetError("index must be in the range of 0 - %d",
-			     SDL_GetNumRenderDrivers() - 1);
-		return -1;
-	}
-	*info = SDL_CurrentDisplay.render_drivers[index].info;
-	return 0;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
+        SDL_SetError("index must be in the range of 0 - %d",
+                     SDL_GetNumRenderDrivers() - 1);
+        return -1;
+    }
+    *info = SDL_CurrentDisplay.render_drivers[index].info;
+    return 0;
 }
 
 int
 SDL_CreateRenderer(SDL_WindowID windowID, int index, Uint32 flags)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return 0;
-	}
-	if (index < 0) {
-		const char     *override = SDL_getenv("SDL_VIDEO_RENDERER");
-		int             n = SDL_GetNumRenderDrivers();
-		for (index = 0; index < n; ++index) {
-			SDL_RenderDriver *driver =
-			&SDL_CurrentDisplay.render_drivers[index];
+    if (!window) {
+        return 0;
+    }
+    if (index < 0) {
+        const char *override = SDL_getenv("SDL_VIDEO_RENDERER");
+        int n = SDL_GetNumRenderDrivers();
+        for (index = 0; index < n; ++index) {
+            SDL_RenderDriver *driver =
+                &SDL_CurrentDisplay.render_drivers[index];
 
-			if (override) {
-				if (SDL_strcasecmp(override, driver->info.name) == 0) {
-					break;
-				}
-			} else {
-				if ((driver->info.flags & flags) == flags) {
-					break;
-				}
-			}
-		}
-		if (index == n) {
-			SDL_SetError("Couldn't find matching render driver");
-			return -1;
-		}
-	}
-	if (index >= SDL_GetNumRenderDrivers()) {
-		SDL_SetError("index must be -1 or in the range of 0 - %d",
-			     SDL_GetNumRenderDrivers() - 1);
-		return -1;
-	}
-	/* Free any existing renderer */
-	SDL_DestroyRenderer(windowID);
+            if (override) {
+                if (SDL_strcasecmp(override, driver->info.name) == 0) {
+                    break;
+                }
+            } else {
+                if ((driver->info.flags & flags) == flags) {
+                    break;
+                }
+            }
+        }
+        if (index == n) {
+            SDL_SetError("Couldn't find matching render driver");
+            return -1;
+        }
+    }
+    if (index >= SDL_GetNumRenderDrivers()) {
+        SDL_SetError("index must be -1 or in the range of 0 - %d",
+                     SDL_GetNumRenderDrivers() - 1);
+        return -1;
+    }
+    /* Free any existing renderer */
+    SDL_DestroyRenderer(windowID);
 
-	/* Create a new renderer instance */
-	window->renderer = SDL_CurrentDisplay.render_drivers[index]
-		.CreateRenderer(window, flags);
-	SDL_SelectRenderer(window->id);
+    /* Create a new renderer instance */
+    window->renderer = SDL_CurrentDisplay.render_drivers[index]
+        .CreateRenderer(window, flags);
+    SDL_SelectRenderer(window->id);
 
-	return 0;
+    return 0;
 }
 
 int
 SDL_SelectRenderer(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
-	SDL_Renderer   *renderer;
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
+    SDL_Renderer *renderer;
 
-	if (!window || !window->renderer) {
-		return -1;
-	}
-	renderer = window->renderer;
-	if (renderer && renderer->ActivateRenderer) {
-		if (renderer->ActivateRenderer(renderer) < 0) {
-			return -1;
-		}
-	}
-	SDL_CurrentDisplay.current_renderer = renderer;
-	return 0;
+    if (!window || !window->renderer) {
+        return -1;
+    }
+    renderer = window->renderer;
+    if (renderer && renderer->ActivateRenderer) {
+        if (renderer->ActivateRenderer(renderer) < 0) {
+            return -1;
+        }
+    }
+    SDL_CurrentDisplay.current_renderer = renderer;
+    return 0;
 }
 
 int
 SDL_GetRendererInfo(SDL_RendererInfo * info)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	if (!SDL_CurrentDisplay.current_renderer) {
-		SDL_SetError("There is no current renderer");
-		return -1;
-	}
-	*info = SDL_CurrentDisplay.current_renderer->info;
-	return 0;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    if (!SDL_CurrentDisplay.current_renderer) {
+        SDL_SetError("There is no current renderer");
+        return -1;
+    }
+    *info = SDL_CurrentDisplay.current_renderer->info;
+    return 0;
 }
 
 SDL_TextureID
 SDL_CreateTexture(Uint32 format, int access, int w, int h)
 {
-	int             hash;
-	SDL_Renderer   *renderer;
-	SDL_Texture    *texture;
+    int hash;
+    SDL_Renderer *renderer;
+    SDL_Texture *texture;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return 0;
-	}
-	renderer = SDL_CurrentDisplay.current_renderer;
-	if (!renderer || !renderer->CreateTexture) {
-		return 0;
-	}
-	texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
-	if (!texture) {
-		SDL_OutOfMemory();
-		return 0;
-	}
-	texture->id = _this->next_object_id++;
-	texture->format = format;
-	texture->access = access;
-	texture->w = w;
-	texture->h = h;
-	texture->r = 255;
-	texture->g = 255;
-	texture->b = 255;
-	texture->a = 255;
-	texture->renderer = renderer;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return 0;
+    }
+    renderer = SDL_CurrentDisplay.current_renderer;
+    if (!renderer || !renderer->CreateTexture) {
+        return 0;
+    }
+    texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
+    if (!texture) {
+        SDL_OutOfMemory();
+        return 0;
+    }
+    texture->id = _this->next_object_id++;
+    texture->format = format;
+    texture->access = access;
+    texture->w = w;
+    texture->h = h;
+    texture->r = 255;
+    texture->g = 255;
+    texture->b = 255;
+    texture->a = 255;
+    texture->renderer = renderer;
 
-	if (renderer->CreateTexture(renderer, texture) < 0) {
-		if (renderer->DestroyTexture) {
-			renderer->DestroyTexture(renderer, texture);
-		}
-		SDL_free(texture);
-		return 0;
-	}
-	hash = (texture->id % SDL_arraysize(SDL_CurrentDisplay.textures));
-	texture->next = SDL_CurrentDisplay.textures[hash];
-	SDL_CurrentDisplay.textures[hash] = texture;
+    if (renderer->CreateTexture(renderer, texture) < 0) {
+        if (renderer->DestroyTexture) {
+            renderer->DestroyTexture(renderer, texture);
+        }
+        SDL_free(texture);
+        return 0;
+    }
+    hash = (texture->id % SDL_arraysize(SDL_CurrentDisplay.textures));
+    texture->next = SDL_CurrentDisplay.textures[hash];
+    SDL_CurrentDisplay.textures[hash] = texture;
 
-	return texture->id;
+    return texture->id;
 }
 
 SDL_TextureID
 SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface * surface)
 {
-	SDL_TextureID   textureID;
-	SDL_PixelFormat *fmt;
-	int             bpp;
-	Uint32          Rmask, Gmask, Bmask, Amask;
+    SDL_TextureID textureID;
+    SDL_PixelFormat *fmt;
+    int bpp;
+    Uint32 Rmask, Gmask, Bmask, Amask;
 
-	if (!surface) {
-		SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
-		return 0;
-	}
-	fmt = surface->format;
+    if (!surface) {
+        SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
+        return 0;
+    }
+    fmt = surface->format;
 
-	if (format) {
-		if (!SDL_PixelFormatEnumToMasks
-		    (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
-			SDL_SetError("Unknown pixel format");
-			return 0;
-		}
-	} else {
-		if (surface->format->Amask
-		    || !(surface->map->info.flags &
-		    (SDL_COPY_COLORKEY | SDL_COPY_MASK | SDL_COPY_BLEND))) {
-			bpp = fmt->BitsPerPixel;
-			Rmask = fmt->Rmask;
-			Gmask = fmt->Gmask;
-			Bmask = fmt->Bmask;
-			Amask = fmt->Amask;
-		} else {
-			/* Need a format with alpha */
-			bpp = 32;
-			Rmask = 0x00FF0000;
-			Gmask = 0x0000FF00;
-			Bmask = 0x000000FF;
-			Amask = 0xFF000000;
-		}
-		format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
-		if (!format) {
-			SDL_SetError("Unknown pixel format");
-			return 0;
-		}
-	}
+    if (format) {
+        if (!SDL_PixelFormatEnumToMasks
+            (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
+            SDL_SetError("Unknown pixel format");
+            return 0;
+        }
+    } else {
+        if (surface->format->Amask
+            || !(surface->map->info.flags &
+                 (SDL_COPY_COLORKEY | SDL_COPY_MASK | SDL_COPY_BLEND))) {
+            bpp = fmt->BitsPerPixel;
+            Rmask = fmt->Rmask;
+            Gmask = fmt->Gmask;
+            Bmask = fmt->Bmask;
+            Amask = fmt->Amask;
+        } else {
+            /* Need a format with alpha */
+            bpp = 32;
+            Rmask = 0x00FF0000;
+            Gmask = 0x0000FF00;
+            Bmask = 0x000000FF;
+            Amask = 0xFF000000;
+        }
+        format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
+        if (!format) {
+            SDL_SetError("Unknown pixel format");
+            return 0;
+        }
+    }
 
-	textureID =
-		SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, surface->w,
-				  surface->h);
-	if (!textureID) {
-		return 0;
-	}
-	if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask
-	    && Bmask == fmt->Bmask && Amask == fmt->Amask) {
-		if (SDL_MUSTLOCK(surface)) {
-			if (SDL_LockSurface(surface) < 0) {
-				SDL_DestroyTexture(textureID);
-				return 0;
-			}
-			SDL_UpdateTexture(textureID, NULL, surface->pixels,
-					  surface->pitch);
-			SDL_UnlockSurface(surface);
-		} else {
-			SDL_UpdateTexture(textureID, NULL, surface->pixels,
-					  surface->pitch);
-		}
-	} else {
-		SDL_PixelFormat *dst_fmt;
-		SDL_Surface    *dst = NULL;
+    textureID =
+        SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, surface->w,
+                          surface->h);
+    if (!textureID) {
+        return 0;
+    }
+    if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask
+        && Bmask == fmt->Bmask && Amask == fmt->Amask) {
+        if (SDL_MUSTLOCK(surface)) {
+            if (SDL_LockSurface(surface) < 0) {
+                SDL_DestroyTexture(textureID);
+                return 0;
+            }
+            SDL_UpdateTexture(textureID, NULL, surface->pixels,
+                              surface->pitch);
+            SDL_UnlockSurface(surface);
+        } else {
+            SDL_UpdateTexture(textureID, NULL, surface->pixels,
+                              surface->pitch);
+        }
+    } else {
+        SDL_PixelFormat *dst_fmt;
+        SDL_Surface *dst = NULL;
 
-		/* Set up a destination surface for the texture update */
-		dst_fmt = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
-		if (dst_fmt) {
-			if (SDL_ISPIXELFORMAT_INDEXED(format)) {
-				dst_fmt->palette =
-					SDL_AllocPalette((1 << SDL_BITSPERPIXEL(format)));
-				if (dst_fmt->palette) {
-					/*
-					 * FIXME: Should we try to copy
-					 * fmt->palette?
-					 */
-					SDL_DitherColors(dst_fmt->palette->colors,
-						  SDL_BITSPERPIXEL(format));
-				}
-			}
-			dst = SDL_ConvertSurface(surface, dst_fmt, 0);
-			if (dst) {
-				SDL_UpdateTexture(textureID, NULL, dst->pixels, dst->pitch);
-				SDL_FreeSurface(dst);
-			}
-			if (dst_fmt->palette) {
-				SDL_FreePalette(dst_fmt->palette);
-			}
-			SDL_FreeFormat(dst_fmt);
-		}
-		if (!dst) {
-			SDL_DestroyTexture(textureID);
-			return 0;
-		}
-	}
+        /* Set up a destination surface for the texture update */
+        dst_fmt = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
+        if (dst_fmt) {
+            if (SDL_ISPIXELFORMAT_INDEXED(format)) {
+                dst_fmt->palette =
+                    SDL_AllocPalette((1 << SDL_BITSPERPIXEL(format)));
+                if (dst_fmt->palette) {
+                    /*
+                     * FIXME: Should we try to copy
+                     * fmt->palette?
+                     */
+                    SDL_DitherColors(dst_fmt->palette->colors,
+                                     SDL_BITSPERPIXEL(format));
+                }
+            }
+            dst = SDL_ConvertSurface(surface, dst_fmt, 0);
+            if (dst) {
+                SDL_UpdateTexture(textureID, NULL, dst->pixels, dst->pitch);
+                SDL_FreeSurface(dst);
+            }
+            if (dst_fmt->palette) {
+                SDL_FreePalette(dst_fmt->palette);
+            }
+            SDL_FreeFormat(dst_fmt);
+        }
+        if (!dst) {
+            SDL_DestroyTexture(textureID);
+            return 0;
+        }
+    }
 
-	if (SDL_ISPIXELFORMAT_INDEXED(format) && fmt->palette) {
-		SDL_SetTexturePalette(textureID, fmt->palette->colors, 0,
-				      fmt->palette->ncolors);
-	}
-	return textureID;
+    if (SDL_ISPIXELFORMAT_INDEXED(format) && fmt->palette) {
+        SDL_SetTexturePalette(textureID, fmt->palette->colors, 0,
+                              fmt->palette->ncolors);
+    }
+    return textureID;
 }
 
 static __inline__ SDL_Texture *
 SDL_GetTextureFromID(SDL_TextureID textureID)
 {
-	int             hash;
-	SDL_Texture    *texture;
+    int hash;
+    SDL_Texture *texture;
 
-	if (!_this) {
-		return NULL;
-	}
-	hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures));
-	for (texture = SDL_CurrentDisplay.textures[hash]; texture;
-	     texture = texture->next) {
-		if (texture->id == textureID) {
-			return texture;
-		}
-	}
-	return NULL;
+    if (!_this) {
+        return NULL;
+    }
+    hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures));
+    for (texture = SDL_CurrentDisplay.textures[hash]; texture;
+         texture = texture->next) {
+        if (texture->id == textureID) {
+            return texture;
+        }
+    }
+    return NULL;
 }
 
 int
 SDL_QueryTexture(SDL_TextureID textureID, Uint32 * format, int *access,
-		 int *w, int *h)
+                 int *w, int *h)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
 
-	if (!texture) {
-		return -1;
-	}
-	if (format) {
-		*format = texture->format;
-	}
-	if (access) {
-		*access = texture->access;
-	}
-	if (w) {
-		*w = texture->w;
-	}
-	if (h) {
-		*h = texture->h;
-	}
-	return 0;
+    if (!texture) {
+        return -1;
+    }
+    if (format) {
+        *format = texture->format;
+    }
+    if (access) {
+        *access = texture->access;
+    }
+    if (w) {
+        *w = texture->w;
+    }
+    if (h) {
+        *h = texture->h;
+    }
+    return 0;
 }
 
 int
 SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int *pitch)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->QueryTexturePixels) {
-		return -1;
-	}
-	return renderer->QueryTexturePixels(renderer, texture, pixels, pitch);
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->QueryTexturePixels) {
+        return -1;
+    }
+    return renderer->QueryTexturePixels(renderer, texture, pixels, pitch);
 }
 
 int
 SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors,
-		      int firstcolor, int ncolors)
+                      int firstcolor, int ncolors)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->SetTexturePalette) {
-		return -1;
-	}
-	return renderer->SetTexturePalette(renderer, texture, colors, firstcolor,
-					   ncolors);
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->SetTexturePalette) {
+        return -1;
+    }
+    return renderer->SetTexturePalette(renderer, texture, colors, firstcolor,
+                                       ncolors);
 }
 
 int
 SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors,
-		      int firstcolor, int ncolors)
+                      int firstcolor, int ncolors)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->GetTexturePalette) {
-		return -1;
-	}
-	return renderer->GetTexturePalette(renderer, texture, colors, firstcolor,
-					   ncolors);
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->GetTexturePalette) {
+        return -1;
+    }
+    return renderer->GetTexturePalette(renderer, texture, colors, firstcolor,
+                                       ncolors);
 }
 
 int
 SDL_SetTextureColorMod(SDL_TextureID textureID, Uint8 r, Uint8 g, Uint8 b)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->SetTextureColorMod) {
-		return -1;
-	}
-	if (r < 255 || g < 255 || b < 255) {
-		texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
-	} else {
-		texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
-	}
-	texture->r = r;
-	texture->g = g;
-	texture->b = b;
-	return renderer->SetTextureColorMod(renderer, texture);
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->SetTextureColorMod) {
+        return -1;
+    }
+    if (r < 255 || g < 255 || b < 255) {
+        texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
+    } else {
+        texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
+    }
+    texture->r = r;
+    texture->g = g;
+    texture->b = b;
+    return renderer->SetTextureColorMod(renderer, texture);
 }
 
 int
 SDL_GetTextureColorMod(SDL_TextureID textureID, Uint8 * r, Uint8 * g,
-		       Uint8 * b)
+                       Uint8 * b)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (r) {
-		*r = texture->r;
-	}
-	if (g) {
-		*g = texture->g;
-	}
-	if (b) {
-		*b = texture->b;
-	}
-	return 0;
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (r) {
+        *r = texture->r;
+    }
+    if (g) {
+        *g = texture->g;
+    }
+    if (b) {
+        *b = texture->b;
+    }
+    return 0;
 }
 
 int
 SDL_SetTextureAlphaMod(SDL_TextureID textureID, Uint8 alpha)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->SetTextureAlphaMod) {
-		return -1;
-	}
-	if (alpha < 255) {
-		texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
-	} else {
-		texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
-	}
-	texture->a = alpha;
-	return renderer->SetTextureAlphaMod(renderer, texture);
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->SetTextureAlphaMod) {
+        return -1;
+    }
+    if (alpha < 255) {
+        texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
+    } else {
+        texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
+    }
+    texture->a = alpha;
+    return renderer->SetTextureAlphaMod(renderer, texture);
 }
 
 int
 SDL_GetTextureAlphaMod(SDL_TextureID textureID, Uint8 * alpha)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
 
-	if (!texture) {
-		return -1;
-	}
-	if (alpha) {
-		*alpha = texture->a;
-	}
-	return 0;
+    if (!texture) {
+        return -1;
+    }
+    if (alpha) {
+        *alpha = texture->a;
+    }
+    return 0;
 }
 
 int
 SDL_SetTextureBlendMode(SDL_TextureID textureID, int blendMode)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->SetTextureBlendMode) {
-		return -1;
-	}
-	texture->blendMode = blendMode;
-	return renderer->SetTextureBlendMode(renderer, texture);
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->SetTextureBlendMode) {
+        return -1;
+    }
+    texture->blendMode = blendMode;
+    return renderer->SetTextureBlendMode(renderer, texture);
 }
 
 int
 SDL_GetTextureBlendMode(SDL_TextureID textureID, int *blendMode)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
 
-	if (!texture) {
-		return -1;
-	}
-	if (blendMode) {
-		*blendMode = texture->blendMode;
-	}
-	return 0;
+    if (!texture) {
+        return -1;
+    }
+    if (blendMode) {
+        *blendMode = texture->blendMode;
+    }
+    return 0;
 }
 
 int
 SDL_SetTextureScaleMode(SDL_TextureID textureID, int scaleMode)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->SetTextureScaleMode) {
-		return -1;
-	}
-	texture->scaleMode = scaleMode;
-	return renderer->SetTextureScaleMode(renderer, texture);
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->SetTextureScaleMode) {
+        return -1;
+    }
+    texture->scaleMode = scaleMode;
+    return renderer->SetTextureScaleMode(renderer, texture);
 }
 
 int
 SDL_GetTextureScaleMode(SDL_TextureID textureID, int *scaleMode)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
 
-	if (!texture) {
-		return -1;
-	}
-	if (scaleMode) {
-		*scaleMode = texture->scaleMode;
-	}
-	return 0;
+    if (!texture) {
+        return -1;
+    }
+    if (scaleMode) {
+        *scaleMode = texture->scaleMode;
+    }
+    return 0;
 }
 
 int
 SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect * rect,
-		  const void *pixels, int pitch)
+                  const void *pixels, int pitch)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
-	SDL_Rect        full_rect;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
+    SDL_Rect full_rect;
 
-	if (!texture) {
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->UpdateTexture) {
-		return -1;
-	}
-	if (!rect) {
-		full_rect.x = 0;
-		full_rect.y = 0;
-		full_rect.w = texture->w;
-		full_rect.h = texture->h;
-		rect = &full_rect;
-	}
-	return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
+    if (!texture) {
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->UpdateTexture) {
+        return -1;
+    }
+    if (!rect) {
+        full_rect.x = 0;
+        full_rect.y = 0;
+        full_rect.w = texture->w;
+        full_rect.h = texture->h;
+        rect = &full_rect;
+    }
+    return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
 }
 
 int
 SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect * rect, int markDirty,
-		void **pixels, int *pitch)
+                void **pixels, int *pitch)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
-	SDL_Rect        full_rect;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
+    SDL_Rect full_rect;
 
-	if (!texture) {
-		return -1;
-	}
-	if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
-		SDL_SetError("SDL_LockTexture(): texture must be streaming");
-		return -1;
-	}
-	renderer = texture->renderer;
-	if (!renderer->LockTexture) {
-		return -1;
-	}
-	if (!rect) {
-		full_rect.x = 0;
-		full_rect.y = 0;
-		full_rect.w = texture->w;
-		full_rect.h = texture->h;
-		rect = &full_rect;
-	}
-	return renderer->LockTexture(renderer, texture, rect, markDirty, pixels,
-				     pitch);
+    if (!texture) {
+        return -1;
+    }
+    if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
+        SDL_SetError("SDL_LockTexture(): texture must be streaming");
+        return -1;
+    }
+    renderer = texture->renderer;
+    if (!renderer->LockTexture) {
+        return -1;
+    }
+    if (!rect) {
+        full_rect.x = 0;
+        full_rect.y = 0;
+        full_rect.w = texture->w;
+        full_rect.h = texture->h;
+        rect = &full_rect;
+    }
+    return renderer->LockTexture(renderer, texture, rect, markDirty, pixels,
+                                 pitch);
 }
 
 void
 SDL_UnlockTexture(SDL_TextureID textureID)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return;
-	}
-	if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
-		return;
-	}
-	renderer = texture->renderer;
-	if (!renderer->UnlockTexture) {
-		return;
-	}
-	renderer->UnlockTexture(renderer, texture);
+    if (!texture) {
+        return;
+    }
+    if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
+        return;
+    }
+    renderer = texture->renderer;
+    if (!renderer->UnlockTexture) {
+        return;
+    }
+    renderer->UnlockTexture(renderer, texture);
 }
 
 void
 SDL_DirtyTexture(SDL_TextureID textureID, int numrects,
-		 const SDL_Rect * rects)
+                 const SDL_Rect * rects)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
 
-	if (!texture) {
-		return;
-	}
-	if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
-		return;
-	}
-	renderer = texture->renderer;
-	if (!renderer->DirtyTexture) {
-		return;
-	}
-	renderer->DirtyTexture(renderer, texture, numrects, rects);
+    if (!texture) {
+        return;
+    }
+    if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
+        return;
+    }
+    renderer = texture->renderer;
+    if (!renderer->DirtyTexture) {
+        return;
+    }
+    renderer->DirtyTexture(renderer, texture, numrects, rects);
 }
 
 int
 SDL_RenderFill(Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect)
 {
-	SDL_Renderer   *renderer;
-	SDL_Window     *window;
-	SDL_Rect        real_rect;
+    SDL_Renderer *renderer;
+    SDL_Window *window;
+    SDL_Rect real_rect;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	renderer = SDL_CurrentDisplay.current_renderer;
-	if (!renderer || !renderer->RenderFill) {
-		return -1;
-	}
-	window = SDL_GetWindowFromID(renderer->window);
-	real_rect.x = 0;
-	real_rect.y = 0;
-	real_rect.w = window->w;
-	real_rect.h = window->h;
-	if (rect) {
-		if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
-			return 0;
-		}
-	}
-	return renderer->RenderFill(renderer, r, g, b, a, &real_rect);
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    renderer = SDL_CurrentDisplay.current_renderer;
+    if (!renderer || !renderer->RenderFill) {
+        return -1;
+    }
+    window = SDL_GetWindowFromID(renderer->window);
+    real_rect.x = 0;
+    real_rect.y = 0;
+    real_rect.w = window->w;
+    real_rect.h = window->h;
+    if (rect) {
+        if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
+            return 0;
+        }
+    }
+    return renderer->RenderFill(renderer, r, g, b, a, &real_rect);
 }
 
 int
 SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
-	       const SDL_Rect * dstrect)
+               const SDL_Rect * dstrect)
 {
-	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
-	SDL_Renderer   *renderer;
-	SDL_Window     *window;
-	SDL_Rect        real_srcrect;
-	SDL_Rect        real_dstrect;
+    SDL_Texture *texture = SDL_GetTextureFromID(textureID);
+    SDL_Renderer *renderer;
+    SDL_Window *window;
+    SDL_Rect real_srcrect;
+    SDL_Rect real_dstrect;
 
-	if (!texture || texture->renderer != SDL_CurrentDisplay.current_renderer) {
-		return -1;
-	}
-	renderer = SDL_CurrentDisplay.current_renderer;
-	if (!renderer || !renderer->RenderCopy) {
-		return -1;
-	}
-	window = SDL_GetWindowFromID(renderer->window);
-	if (srcrect) {
-		real_srcrect = *srcrect;
-	} else {
-		real_srcrect.x = 0;
-		real_srcrect.y = 0;
-		real_srcrect.w = texture->w;
-		real_srcrect.h = texture->h;
-	}
-	if (dstrect) {
-		real_dstrect = *dstrect;
-	} else {
-		real_dstrect.x = 0;
-		real_dstrect.y = 0;
-		real_dstrect.w = window->w;
-		real_dstrect.h = window->h;
-	}
+    if (!texture || texture->renderer != SDL_CurrentDisplay.current_renderer) {
+        return -1;
+    }
+    renderer = SDL_CurrentDisplay.current_renderer;
+    if (!renderer || !renderer->RenderCopy) {
+        return -1;
+    }
+    window = SDL_GetWindowFromID(renderer->window);
+    if (srcrect) {
+        real_srcrect = *srcrect;
+    } else {
+        real_srcrect.x = 0;
+        real_srcrect.y = 0;
+        real_srcrect.w = texture->w;
+        real_srcrect.h = texture->h;
+    }
+    if (dstrect) {
+        real_dstrect = *dstrect;
+    } else {
+        real_dstrect.x = 0;
+        real_dstrect.y = 0;
+        real_dstrect.w = window->w;
+        real_dstrect.h = window->h;
+    }
 
-	return renderer->RenderCopy(renderer, texture, &real_srcrect,
-				    &real_dstrect);
+    return renderer->RenderCopy(renderer, texture, &real_srcrect,
+                                &real_dstrect);
 }
 
 void
 SDL_RenderPresent(void)
 {
-	SDL_Renderer   *renderer;
+    SDL_Renderer *renderer;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return;
-	}
-	renderer = SDL_CurrentDisplay.current_renderer;
-	if (!renderer || !renderer->RenderPresent) {
-		return;
-	}
-	renderer->RenderPresent(renderer);
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return;
+    }
+    renderer = SDL_CurrentDisplay.current_renderer;
+    if (!renderer || !renderer->RenderPresent) {
+        return;
+    }
+    renderer->RenderPresent(renderer);
 }
 
 void
 SDL_DestroyTexture(SDL_TextureID textureID)
 {
-	int             hash;
-	SDL_Texture    *prev, *texture;
-	SDL_Renderer   *renderer;
+    int hash;
+    SDL_Texture *prev, *texture;
+    SDL_Renderer *renderer;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return;
-	}
-	/* Look up the texture in the hash table */
-	hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures));
-	prev = NULL;
-	for (texture = SDL_CurrentDisplay.textures[hash]; texture;
-	     prev = texture, texture = texture->next) {
-		if (texture->id == textureID) {
-			break;
-		}
-	}
-	if (!texture) {
-		return;
-	}
-	/* Unlink the texture from the list */
-	if (prev) {
-		prev->next = texture->next;
-	} else {
-		SDL_CurrentDisplay.textures[hash] = texture->next;
-	}
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return;
+    }
+    /* Look up the texture in the hash table */
+    hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures));
+    prev = NULL;
+    for (texture = SDL_CurrentDisplay.textures[hash]; texture;
+         prev = texture, texture = texture->next) {
+        if (texture->id == textureID) {
+            break;
+        }
+    }
+    if (!texture) {
+        return;
+    }
+    /* Unlink the texture from the list */
+    if (prev) {
+        prev->next = texture->next;
+    } else {
+        SDL_CurrentDisplay.textures[hash] = texture->next;
+    }
 
-	/* Free the texture */
-	renderer = texture->renderer;
-	renderer->DestroyTexture(renderer, texture);
-	SDL_free(texture);
+    /* Free the texture */
+    renderer = texture->renderer;
+    renderer->DestroyTexture(renderer, texture);
+    SDL_free(texture);
 }
 
 void
 SDL_DestroyRenderer(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
-	SDL_Renderer   *renderer;
-	int             i;
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
+    SDL_Renderer *renderer;
+    int i;
 
-	if (!window) {
-		return;
-	}
-	renderer = window->renderer;
-	if (!renderer) {
-		return;
-	}
-	/* Free existing textures for this renderer */
-	for (i = 0; i < SDL_arraysize(SDL_CurrentDisplay.textures); ++i) {
-		SDL_Texture    *texture;
-		SDL_Texture    *prev = NULL;
-		SDL_Texture    *next;
-		for (texture = SDL_CurrentDisplay.textures[i]; texture;
-		     texture = next) {
-			next = texture->next;
-			if (texture->renderer == renderer) {
-				if (prev) {
-					prev->next = next;
-				} else {
-					SDL_CurrentDisplay.textures[i] = next;
-				}
-				renderer->DestroyTexture(renderer, texture);
-				SDL_free(texture);
-			} else {
-				prev = texture;
-			}
-		}
-	}
+    if (!window) {
+        return;
+    }
+    renderer = window->renderer;
+    if (!renderer) {
+        return;
+    }
+    /* Free existing textures for this renderer */
+    for (i = 0; i < SDL_arraysize(SDL_CurrentDisplay.textures); ++i) {
+        SDL_Texture *texture;
+        SDL_Texture *prev = NULL;
+        SDL_Texture *next;
+        for (texture = SDL_CurrentDisplay.textures[i]; texture;
+             texture = next) {
+            next = texture->next;
+            if (texture->renderer == renderer) {
+                if (prev) {
+                    prev->next = next;
+                } else {
+                    SDL_CurrentDisplay.textures[i] = next;
+                }
+                renderer->DestroyTexture(renderer, texture);
+                SDL_free(texture);
+            } else {
+                prev = texture;
+            }
+        }
+    }
 
-	/* Free the renderer instance */
-	renderer->DestroyRenderer(renderer);
+    /* Free the renderer instance */
+    renderer->DestroyRenderer(renderer);
 
-	/* Clear references */
-	window->renderer = NULL;
-	if (SDL_CurrentDisplay.current_renderer == renderer) {
-		SDL_CurrentDisplay.current_renderer = NULL;
-	}
+    /* Clear references */
+    window->renderer = NULL;
+    if (SDL_CurrentDisplay.current_renderer == renderer) {
+        SDL_CurrentDisplay.current_renderer = NULL;
+    }
 }
 
 void
 SDL_VideoQuit(void)
 {
-	int             i, j;
+    int i, j;
 
-	if (!_this) {
-		return;
-	}
-	/* Halt event processing before doing anything else */
-	SDL_StopEventLoop();
+    if (!_this) {
+        return;
+    }
+    /* Halt event processing before doing anything else */
+    SDL_StopEventLoop();
 
-	/* Clean up the system video */
-	for (i = _this->num_displays; i--;) {
-		SDL_VideoDisplay *display = &_this->displays[i];
-		for (j = display->num_windows; j--;) {
-			SDL_DestroyWindow(display->windows[i].id);
-		}
-		if (display->windows) {
-			SDL_free(display->windows);
-			display->windows = NULL;
-		}
-		display->num_windows = 0;
-		if (display->render_drivers) {
-			SDL_free(display->render_drivers);
-			display->render_drivers = NULL;
-		}
-		display->num_render_drivers = 0;
-	}
-	_this->VideoQuit(_this);
+    /* Clean up the system video */
+    for (i = _this->num_displays; i--;) {
+        SDL_VideoDisplay *display = &_this->displays[i];
+        for (j = display->num_windows; j--;) {
+            SDL_DestroyWindow(display->windows[i].id);
+        }
+        if (display->windows) {
+            SDL_free(display->windows);
+            display->windows = NULL;
+        }
+        display->num_windows = 0;
+        if (display->render_drivers) {
+            SDL_free(display->render_drivers);
+            display->render_drivers = NULL;
+        }
+        display->num_render_drivers = 0;
+    }
+    _this->VideoQuit(_this);
 
-	for (i = _this->num_displays; i--;) {
-		SDL_VideoDisplay *display = &_this->displays[i];
-		for (j = display->num_display_modes; j--;) {
-			if (display->display_modes[j].driverdata) {
-				SDL_free(display->display_modes[j].driverdata);
-				display->display_modes[j].driverdata = NULL;
-			}
-		}
-		if (display->display_modes) {
-			SDL_free(display->display_modes);
-			display->display_modes = NULL;
-		}
-		if (display->desktop_mode.driverdata) {
-			SDL_free(display->desktop_mode.driverdata);
-			display->desktop_mode.driverdata = NULL;
-		}
-		if (display->palette) {
-			SDL_FreePalette(display->palette);
-			display->palette = NULL;
-		}
-		if (display->gamma) {
-			SDL_free(display->gamma);
-			display->gamma = NULL;
-		}
-		if (display->driverdata) {
-			SDL_free(display->driverdata);
-			display->driverdata = NULL;
-		}
-	}
-	if (_this->displays) {
-		SDL_free(_this->displays);
-		_this->displays = NULL;
-	}
-	_this->free(_this);
-	_this = NULL;
+    for (i = _this->num_displays; i--;) {
+        SDL_VideoDisplay *display = &_this->displays[i];
+        for (j = display->num_display_modes; j--;) {
+            if (display->display_modes[j].driverdata) {
+                SDL_free(display->display_modes[j].driverdata);
+                display->display_modes[j].driverdata = NULL;
+            }
+        }
+        if (display->display_modes) {
+            SDL_free(display->display_modes);
+            display->display_modes = NULL;
+        }
+        if (display->desktop_mode.driverdata) {
+            SDL_free(display->desktop_mode.driverdata);
+            display->desktop_mode.driverdata = NULL;
+        }
+        if (display->palette) {
+            SDL_FreePalette(display->palette);
+            display->palette = NULL;
+        }
+        if (display->gamma) {
+            SDL_free(display->gamma);
+            display->gamma = NULL;
+        }
+        if (display->driverdata) {
+            SDL_free(display->driverdata);
+            display->driverdata = NULL;
+        }
+    }
+    if (_this->displays) {
+        SDL_free(_this->displays);
+        _this->displays = NULL;
+    }
+    _this->free(_this);
+    _this = NULL;
 }
 
 int
 SDL_GL_LoadLibrary(const char *path)
 {
-	int             retval;
+    int retval;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	if (_this->GL_LoadLibrary) {
-		retval = _this->GL_LoadLibrary(_this, path);
-	} else {
-		SDL_SetError("No dynamic GL support in video driver");
-		retval = -1;
-	}
-	return (retval);
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    if (_this->GL_LoadLibrary) {
+        retval = _this->GL_LoadLibrary(_this, path);
+    } else {
+        SDL_SetError("No dynamic GL support in video driver");
+        retval = -1;
+    }
+    return (retval);
 }
 
-void           *
+void *
 SDL_GL_GetProcAddress(const char *proc)
 {
-	void           *func;
+    void *func;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return NULL;
-	}
-	func = NULL;
-	if (_this->GL_GetProcAddress) {
-		if (_this->gl_config.driver_loaded) {
-			func = _this->GL_GetProcAddress(_this, proc);
-		} else {
-			SDL_SetError("No GL driver has been loaded");
-		}
-	} else {
-		SDL_SetError("No dynamic GL support in video driver");
-	}
-	return func;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return NULL;
+    }
+    func = NULL;
+    if (_this->GL_GetProcAddress) {
+        if (_this->gl_config.driver_loaded) {
+            func = _this->GL_GetProcAddress(_this, proc);
+        } else {
+            SDL_SetError("No GL driver has been loaded");
+        }
+    } else {
+        SDL_SetError("No dynamic GL support in video driver");
+    }
+    return func;
 }
 
 SDL_bool
 SDL_GL_ExtensionSupported(const char *extension)
 {
 #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
-	const GLubyte  *(APIENTRY * glGetStringFunc) (GLenum);
-	const char     *extensions;
-	const char     *start;
-	const char     *where, *terminator;
+    const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
+    const char *extensions;
+    const char *start;
+    const char *where, *terminator;
 
-	/* Extension names should not have spaces. */
-	where = SDL_strchr(extension, ' ');
-	if (where || *extension == '\0') {
-		return SDL_FALSE;
-	}
-	/* See if there's an environment variable override */
-	start = SDL_getenv(extension);
-	if (start && *start == '0') {
-		return SDL_FALSE;
-	}
-	/* Lookup the available extensions */
-	glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
-	if (glGetStringFunc) {
-		extensions = (const char *) glGetStringFunc(GL_EXTENSIONS);
-	} else {
-		extensions = NULL;
-	}
-	if (!extensions) {
-		return SDL_FALSE;
-	}
-	/*
-	 * It takes a bit of care to be fool-proof about parsing the OpenGL
-	 * extensions string. Don't be fooled by sub-strings, etc.
-	 */
+    /* Extension names should not have spaces. */
+    where = SDL_strchr(extension, ' ');
+    if (where || *extension == '\0') {
+        return SDL_FALSE;
+    }
+    /* See if there's an environment variable override */
+    start = SDL_getenv(extension);
+    if (start && *start == '0') {
+        return SDL_FALSE;
+    }
+    /* Lookup the available extensions */
+    glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
+    if (glGetStringFunc) {
+        extensions = (const char *) glGetStringFunc(GL_EXTENSIONS);
+    } else {
+        extensions = NULL;
+    }
+    if (!extensions) {
+        return SDL_FALSE;
+    }
+    /*
+     * It takes a bit of care to be fool-proof about parsing the OpenGL
+     * extensions string. Don't be fooled by sub-strings, etc.
+     */
 
-	start = extensions;
+    start = extensions;
 
-	for (;;) {
-		where = SDL_strstr(start, extension);
-		if (!where)
-			break;
+    for (;;) {
+        where = SDL_strstr(start, extension);
+        if (!where)
+            break;
 
-		terminator = where + SDL_strlen(extension);
-		if (where == start || *(where - 1) == ' ')
-			if (*terminator == ' ' || *terminator == '\0')
-				return SDL_TRUE;
+        terminator = where + SDL_strlen(extension);
+        if (where == start || *(where - 1) == ' ')
+            if (*terminator == ' ' || *terminator == '\0')
+                return SDL_TRUE;
 
-		start = terminator;
-	}
-	return SDL_FALSE;
+        start = terminator;
+    }
+    return SDL_FALSE;
 #else
-	return SDL_FALSE;
+    return SDL_FALSE;
 #endif
 }
 
@@ -2270,285 +2270,285 @@
 SDL_GL_SetAttribute(SDL_GLattr attr, int value)
 {
 #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
-	int             retval;
+    int retval;
 
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	retval = 0;
-	switch (attr) {
-	case SDL_GL_RED_SIZE:
-		_this->gl_config.red_size = value;
-		break;
-	case SDL_GL_GREEN_SIZE:
-		_this->gl_config.green_size = value;
-		break;
-	case SDL_GL_BLUE_SIZE:
-		_this->gl_config.blue_size = value;
-		break;
-	case SDL_GL_ALPHA_SIZE:
-		_this->gl_config.alpha_size = value;
-		break;
-	case SDL_GL_DOUBLEBUFFER:
-		_this->gl_config.double_buffer = value;
-		break;
-	case SDL_GL_BUFFER_SIZE:
-		_this->gl_config.buffer_size = value;
-		break;
-	case SDL_GL_DEPTH_SIZE:
-		_this->gl_config.depth_size = value;
-		break;
-	case SDL_GL_STENCIL_SIZE:
-		_this->gl_config.stencil_size = value;
-		break;
-	case SDL_GL_ACCUM_RED_SIZE:
-		_this->gl_config.accum_red_size = value;
-		break;
-	case SDL_GL_ACCUM_GREEN_SIZE:
-		_this->gl_config.accum_green_size = value;
-		break;
-	case SDL_GL_ACCUM_BLUE_SIZE:
-		_this->gl_config.accum_blue_size = value;
-		break;
-	case SDL_GL_ACCUM_ALPHA_SIZE:
-		_this->gl_config.accum_alpha_size = value;
-		break;
-	case SDL_GL_STEREO:
-		_this->gl_config.stereo = value;
-		break;
-	case SDL_GL_MULTISAMPLEBUFFERS:
-		_this->gl_config.multisamplebuffers = value;
-		break;
-	case SDL_GL_MULTISAMPLESAMPLES:
-		_this->gl_config.multisamplesamples = value;
-		break;
-	case SDL_GL_ACCELERATED_VISUAL:
-		_this->gl_config.accelerated = value;
-		break;
-	case SDL_GL_RETAINED_BACKING:
-		_this->gl_config.retained_backing = value;
-		break;
-	default:
-		SDL_SetError("Unknown OpenGL attribute");
-		retval = -1;
-		break;
-	}
-	return retval;
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    retval = 0;
+    switch (attr) {
+    case SDL_GL_RED_SIZE:
+        _this->gl_config.red_size = value;
+        break;
+    case SDL_GL_GREEN_SIZE:
+        _this->gl_config.green_size = value;
+        break;
+    case SDL_GL_BLUE_SIZE:
+        _this->gl_config.blue_size = value;
+        break;
+    case SDL_GL_ALPHA_SIZE:
+        _this->gl_config.alpha_size = value;
+        break;
+    case SDL_GL_DOUBLEBUFFER:
+        _this->gl_config.double_buffer = value;
+        break;
+    case SDL_GL_BUFFER_SIZE:
+        _this->gl_config.buffer_size = value;
+        break;
+    case SDL_GL_DEPTH_SIZE:
+        _this->gl_config.depth_size = value;
+        break;
+    case SDL_GL_STENCIL_SIZE:
+        _this->gl_config.stencil_size = value;
+        break;
+    case SDL_GL_ACCUM_RED_SIZE:
+        _this->gl_config.accum_red_size = value;
+        break;
+    case SDL_GL_ACCUM_GREEN_SIZE:
+        _this->gl_config.accum_green_size = value;
+        break;
+    case SDL_GL_ACCUM_BLUE_SIZE:
+        _this->gl_config.accum_blue_size = value;
+        break;
+    case SDL_GL_ACCUM_ALPHA_SIZE:
+        _this->gl_config.accum_alpha_size = value;
+        break;
+    case SDL_GL_STEREO:
+        _this->gl_config.stereo = value;
+        break;
+    case SDL_GL_MULTISAMPLEBUFFERS:
+        _this->gl_config.multisamplebuffers = value;
+        break;
+    case SDL_GL_MULTISAMPLESAMPLES:
+        _this->gl_config.multisamplesamples = value;
+        break;
+    case SDL_GL_ACCELERATED_VISUAL:
+        _this->gl_config.accelerated = value;
+        break;
+    case SDL_GL_RETAINED_BACKING:
+        _this->gl_config.retained_backing = value;
+        break;
+    default:
+        SDL_SetError("Unknown OpenGL attribute");
+        retval = -1;
+        break;
+    }
+    return retval;
 #else
-	SDL_Unsupported();
-	return -1;
-#endif				/* SDL_VIDEO_OPENGL */
+    SDL_Unsupported();
+    return -1;
+#endif /* SDL_VIDEO_OPENGL */
 }
 
 int
 SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
 {
 #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
-	void            (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
-	GLenum          attrib = 0;
+    void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
+    GLenum attrib = 0;
 
-	glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
-	if (!glGetIntegervFunc) {
-		return -1;
-	}
-	switch (attr) {
-	case SDL_GL_RETAINED_BACKING:
-		*value = _this->gl_config.retained_backing;
-		return 0;
-	case SDL_GL_RED_SIZE:
-		attrib = GL_RED_BITS;
-		break;
-	case SDL_GL_BLUE_SIZE:
-		attrib = GL_BLUE_BITS;
-		break;
-	case SDL_GL_GREEN_SIZE:
-		attrib = GL_GREEN_BITS;
-		break;
-	case SDL_GL_ALPHA_SIZE:
-		attrib = GL_ALPHA_BITS;
-		break;
-	case SDL_GL_DOUBLEBUFFER:
+    glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
+    if (!glGetIntegervFunc) {
+        return -1;
+    }
+    switch (attr) {
+    case SDL_GL_RETAINED_BACKING:
+        *value = _this->gl_config.retained_backing;
+        return 0;
+    case SDL_GL_RED_SIZE:
+        attrib = GL_RED_BITS;
+        break;
+    case SDL_GL_BLUE_SIZE:
+        attrib = GL_BLUE_BITS;
+        break;
+    case SDL_GL_GREEN_SIZE:
+        attrib = GL_GREEN_BITS;
+        break;
+    case SDL_GL_ALPHA_SIZE:
+        attrib = GL_ALPHA_BITS;
+        break;
+    case SDL_GL_DOUBLEBUFFER:
 #ifndef SDL_VIDEO_OPENGL_ES
-		attrib = GL_DOUBLEBUFFER;
-		break;
+        attrib = GL_DOUBLEBUFFER;
+        break;
 #else
-		/*
-		 * I believe double buffering is the only option in OpenGL ES
-		 * -- in any case, GL_DOUBLEBUFFER doesn't exist
-		 */
-		*value = 1;
-		return 0;
+        /*
+         * I believe double buffering is the only option in OpenGL ES
+         * -- in any case, GL_DOUBLEBUFFER doesn't exist
+         */
+        *value = 1;
+        return 0;
 #endif
-	case SDL_GL_DEPTH_SIZE:
-		attrib = GL_DEPTH_BITS;
-		break;
-	case SDL_GL_STENCIL_SIZE:
-		attrib = GL_STENCIL_BITS;
-		break;
+    case SDL_GL_DEPTH_SIZE:
+        attrib = GL_DEPTH_BITS;
+        break;
+    case SDL_GL_STENCIL_SIZE:
+        attrib = GL_STENCIL_BITS;
+        break;
 #ifndef SDL_VIDEO_OPENGL_ES
-	case SDL_GL_ACCUM_RED_SIZE:
-		attrib = GL_ACCUM_RED_BITS;
-		break;
-	case SDL_GL_ACCUM_GREEN_SIZE:
-		attrib = GL_ACCUM_GREEN_BITS;
-		break;
-	case SDL_GL_ACCUM_BLUE_SIZE:
-		attrib = GL_ACCUM_BLUE_BITS;
-		break;
-	case SDL_GL_ACCUM_ALPHA_SIZE:
-		attrib = GL_ACCUM_ALPHA_BITS;
-		break;
-	case SDL_GL_STEREO:
-		attrib = GL_STEREO;
-		break;
+    case SDL_GL_ACCUM_RED_SIZE:
+        attrib = GL_ACCUM_RED_BITS;
+        break;
+    case SDL_GL_ACCUM_GREEN_SIZE:
+        attrib = GL_ACCUM_GREEN_BITS;
+        break;
+    case SDL_GL_ACCUM_BLUE_SIZE:
+        attrib = GL_ACCUM_BLUE_BITS;
+        break;
+    case SDL_GL_ACCUM_ALPHA_SIZE:
+        attrib = GL_ACCUM_ALPHA_BITS;
+        break;
+    case SDL_GL_STEREO:
+        attrib = GL_STEREO;
+        break;
 #else
-	case SDL_GL_ACCUM_RED_SIZE:
-	case SDL_GL_ACCUM_GREEN_SIZE:
-	case SDL_GL_ACCUM_BLUE_SIZE:
-	case SDL_GL_ACCUM_ALPHA_SIZE:
-	case SDL_GL_STEREO:
-		/* none of these are supported in OpenGL ES */
-		*value = 0;
-		return 0;
+    case SDL_GL_ACCUM_RED_SIZE:
+    case SDL_GL_ACCUM_GREEN_SIZE:
+    case SDL_GL_ACCUM_BLUE_SIZE:
+    case SDL_GL_ACCUM_ALPHA_SIZE:
+    case SDL_GL_STEREO:
+        /* none of these are supported in OpenGL ES */
+        *value = 0;
+        return 0;
 #endif
-	case SDL_GL_MULTISAMPLEBUFFERS:
+    case SDL_GL_MULTISAMPLEBUFFERS:
 #ifndef SDL_VIDEO_OPENGL_ES
-		attrib = GL_SAMPLE_BUFFERS_ARB;
+        attrib = GL_SAMPLE_BUFFERS_ARB;
 #else
-		attrib = GL_SAMPLE_BUFFERS;
+        attrib = GL_SAMPLE_BUFFERS;
 #endif
-		break;
-	case SDL_GL_MULTISAMPLESAMPLES:
+        break;
+    case SDL_GL_MULTISAMPLESAMPLES:
 #ifndef SDL_VIDEO_OPENGL_ES
-		attrib = GL_SAMPLES_ARB;
+        attrib = GL_SAMPLES_ARB;
 #else
-		attrib = GL_SAMPLES;
+        attrib = GL_SAMPLES;
 #endif
-		break;
-	case SDL_GL_BUFFER_SIZE:
-		{
-			GLint           bits = 0;
-			GLint           component;
+        break;
+    case SDL_GL_BUFFER_SIZE:
+        {
+            GLint bits = 0;
+            GLint component;
 
-			/*
-			 * there doesn't seem to be a single flag in OpenGL
-			 * for this!
-			 */
-			glGetIntegervFunc(GL_RED_BITS, &component);
-			bits += component;
-			glGetIntegervFunc(GL_GREEN_BITS, &component);
-			bits += component;
-			glGetIntegervFunc(GL_BLUE_BITS, &component);
-			bits += component;
-			glGetIntegervFunc(GL_ALPHA_BITS, &component);
-			bits += component;
+            /*
+             * there doesn't seem to be a single flag in OpenGL
+             * for this!
+             */
+            glGetIntegervFunc(GL_RED_BITS, &component);
+            bits += component;
+            glGetIntegervFunc(GL_GREEN_BITS, &component);
+            bits += component;
+            glGetIntegervFunc(GL_BLUE_BITS, &component);
+            bits += component;
+            glGetIntegervFunc(GL_ALPHA_BITS, &component);
+            bits += component;
 
-			*value = bits;
-			return 0;
-		}
-	case SDL_GL_ACCELERATED_VISUAL:
-		{
-			/* FIXME: How do we get this information? */
-			*value = (_this->gl_config.accelerated != 0);
-			return 0;
-		}
-	default:
-		SDL_SetError("Unknown OpenGL attribute");
-		return -1;
-	}
+            *value = bits;
+            return 0;
+        }
+    case SDL_GL_ACCELERATED_VISUAL:
+        {
+            /* FIXME: How do we get this information? */
+            *value = (_this->gl_config.accelerated != 0);
+            return 0;
+        }
+    default:
+        SDL_SetError("Unknown OpenGL attribute");
+        return -1;
+    }
 
-	glGetIntegervFunc(attrib, (GLint *) value);
-	return 0;
+    glGetIntegervFunc(attrib, (GLint *) value);
+    return 0;
 #else
-	SDL_Unsupported();
-	return -1;
-#endif				/* SDL_VIDEO_OPENGL */
+    SDL_Unsupported();
+    return -1;
+#endif /* SDL_VIDEO_OPENGL */
 }
 
 SDL_GLContext
 SDL_GL_CreateContext(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return NULL;
-	}
-	if (!(window->flags & SDL_WINDOW_OPENGL)) {
-		SDL_SetError("The specified window isn't an OpenGL window");
-		return NULL;
-	}
-	return _this->GL_CreateContext(_this, window);
+    if (!window) {
+        return NULL;
+    }
+    if (!(window->flags & SDL_WINDOW_OPENGL)) {
+        SDL_SetError("The specified window isn't an OpenGL window");
+        return NULL;
+    }
+    return _this->GL_CreateContext(_this, window);
 }
 
 int
 SDL_GL_MakeCurrent(SDL_WindowID windowID, SDL_GLContext context)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (window && !(window->flags & SDL_WINDOW_OPENGL)) {
-		SDL_SetError("The specified window isn't an OpenGL window");
-		return -1;
-	}
-	if (!context) {
-		window = NULL;
-	}
-	return _this->GL_MakeCurrent(_this, window, context);
+    if (window && !(window->flags & SDL_WINDOW_OPENGL)) {
+        SDL_SetError("The specified window isn't an OpenGL window");
+        return -1;
+    }
+    if (!context) {
+        window = NULL;
+    }
+    return _this->GL_MakeCurrent(_this, window, context);
 }
 
 int
 SDL_GL_SetSwapInterval(int interval)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	if (_this->GL_SetSwapInterval) {
-		return _this->GL_SetSwapInterval(_this, interval);
-	} else {
-		SDL_SetError("Setting the swap interval is not supported");
-		return -1;
-	}
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    if (_this->GL_SetSwapInterval) {
+        return _this->GL_SetSwapInterval(_this, interval);
+    } else {
+        SDL_SetError("Setting the swap interval is not supported");
+        return -1;
+    }
 }
 
 int
 SDL_GL_GetSwapInterval(void)
 {
-	if (!_this) {
-		SDL_UninitializedVideo();
-		return -1;
-	}
-	if (_this->GL_GetSwapInterval) {
-		return _this->GL_GetSwapInterval(_this);
-	} else {
-		SDL_SetError("Getting the swap interval is not supported");
-		return -1;
-	}
+    if (!_this) {
+        SDL_UninitializedVideo();
+        return -1;
+    }
+    if (_this->GL_GetSwapInterval) {
+        return _this->GL_GetSwapInterval(_this);
+    } else {
+        SDL_SetError("Getting the swap interval is not supported");
+        return -1;
+    }
 }
 
 void
 SDL_GL_SwapWindow(SDL_WindowID windowID)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window) {
-		return;
-	}
-	if (!(window->flags & SDL_WINDOW_OPENGL)) {
-		SDL_SetError("The specified window isn't an OpenGL window");
-		return;
-	}
-	_this->GL_SwapWindow(_this, window);
+    if (!window) {
+        return;
+    }
+    if (!(window->flags & SDL_WINDOW_OPENGL)) {
+        SDL_SetError("The specified window isn't an OpenGL window");
+        return;
+    }
+    _this->GL_SwapWindow(_this, window);
 }
 
 void
 SDL_GL_DeleteContext(SDL_GLContext context)
 {
-	if (!_this || !context) {
-		return;
-	}
-	_this->GL_MakeCurrent(_this, NULL, NULL);
-	_this->GL_DeleteContext(_this, context);
+    if (!_this || !context) {
+        return;
+    }
+    _this->GL_MakeCurrent(_this, NULL, NULL);
+    _this->GL_DeleteContext(_this, context);
 }
 
 #if 0                           // FIXME
@@ -2559,63 +2559,63 @@
 static void
 CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags)
 {
-	int             x, y;
-	Uint32          colorkey;
+    int x, y;
+    Uint32 colorkey;
 #define SET_MASKBIT(icon, x, y, mask) \
 	mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
 
-	colorkey = icon->format->colorkey;
-	switch (icon->format->BytesPerPixel) {
-	case 1:
-		{
-			Uint8          *pixels;
-			for (y = 0; y < icon->h; ++y) {
-				pixels = (Uint8 *) icon->pixels + y * icon->pitch;
-				for (x = 0; x < icon->w; ++x) {
-					if (*pixels++ == colorkey) {
-						SET_MASKBIT(icon, x, y, mask);
-					}
-				}
-			}
-		}
-		break;
+    colorkey = icon->format->colorkey;
+    switch (icon->format->BytesPerPixel) {
+    case 1:
+        {
+            Uint8 *pixels;
+            for (y = 0; y < icon->h; ++y) {
+                pixels = (Uint8 *) icon->pixels + y * icon->pitch;
+                for (x = 0; x < icon->w; ++x) {
+                    if (*pixels++ == colorkey) {
+                        SET_MASKBIT(icon, x, y, mask);
+                    }
+                }
+            }
+        }
+        break;
 
-	case 2:
-		{
-			Uint16         *pixels;
-			for (y = 0; y < icon->h; ++y) {
-				pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2;
-				for (x = 0; x < icon->w; ++x) {
-					if ((flags & 1) && *pixels == colorkey) {
-						SET_MASKBIT(icon, x, y, mask);
-					} else if ((flags & 2)
-						   && (*pixels & icon->format->Amask) == 0) {
-						SET_MASKBIT(icon, x, y, mask);
-					}
-					pixels++;
-				}
-			}
-		}
-		break;
+    case 2:
+        {
+            Uint16 *pixels;
+            for (y = 0; y < icon->h; ++y) {
+                pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2;
+                for (x = 0; x < icon->w; ++x) {
+                    if ((flags & 1) && *pixels == colorkey) {
+                        SET_MASKBIT(icon, x, y, mask);
+                    } else if ((flags & 2)
+                               && (*pixels & icon->format->Amask) == 0) {
+                        SET_MASKBIT(icon, x, y, mask);
+                    }
+                    pixels++;
+                }
+            }
+        }
+        break;
 
-	case 4:
-		{
-			Uint32         *pixels;
-			for (y = 0; y < icon->h; ++y) {
-				pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4;
-				for (x = 0; x < icon->w; ++x) {
-					if ((flags & 1) && *pixels == colorkey) {
-						SET_MASKBIT(icon, x, y, mask);
-					} else if ((flags & 2)
-						   && (*pixels & icon->format->Amask) == 0) {
-						SET_MASKBIT(icon, x, y, mask);
-					}
-					pixels++;
-				}
-			}
-		}
-		break;
-	}
+    case 4:
+        {
+            Uint32 *pixels;
+            for (y = 0; y < icon->h; ++y) {
+                pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4;
+                for (x = 0; x < icon->w; ++x) {
+                    if ((flags & 1) && *pixels == colorkey) {
+                        SET_MASKBIT(icon, x, y, mask);
+                    } else if ((flags & 2)
+                               && (*pixels & icon->format->Amask) == 0) {
+                        SET_MASKBIT(icon, x, y, mask);
+                    }
+                    pixels++;
+                }
+            }
+        }
+        break;
+    }
 }
 
 /*
@@ -2624,41 +2624,41 @@
 void
 SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask)
 {
-	if (icon && _this->SetIcon) {
-		/* Generate a mask if necessary, and create the icon! */
-		if (mask == NULL) {
-			int             mask_len = icon->h * (icon->w + 7) / 8;
-			int             flags = 0;
-			mask = (Uint8 *) SDL_malloc(mask_len);
-			if (mask == NULL) {
-				return;
-			}
-			SDL_memset(mask, ~0, mask_len);
-			if (icon->flags & SDL_SRCCOLORKEY)
-				flags |= 1;
-			if (icon->flags & SDL_SRCALPHA)
-				flags |= 2;
-			if (flags) {
-				CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
-			}
-			_this->SetIcon(_this, icon, mask);
-			SDL_free(mask);
-		} else {
-			_this->SetIcon(_this, icon, mask);
-		}
-	}
+    if (icon && _this->SetIcon) {
+        /* Generate a mask if necessary, and create the icon! */
+        if (mask == NULL) {
+            int mask_len = icon->h * (icon->w + 7) / 8;
+            int flags = 0;
+            mask = (Uint8 *) SDL_malloc(mask_len);
+            if (mask == NULL) {
+                return;
+            }
+            SDL_memset(mask, ~0, mask_len);
+            if (icon->flags & SDL_SRCCOLORKEY)
+                flags |= 1;
+            if (icon->flags & SDL_SRCALPHA)
+                flags |= 2;
+            if (flags) {
+                CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
+            }
+            _this->SetIcon(_this, icon, mask);
+            SDL_free(mask);
+        } else {
+            _this->SetIcon(_this, icon, mask);
+        }
+    }
 }
 #endif
 
 SDL_bool
-SDL_GetWindowWMInfo(SDL_WindowID windowID, struct SDL_SysWMinfo * info)
+SDL_GetWindowWMInfo(SDL_WindowID windowID, struct SDL_SysWMinfo *info)
 {
-	SDL_Window     *window = SDL_GetWindowFromID(windowID);
+    SDL_Window *window = SDL_GetWindowFromID(windowID);
 
-	if (!window || !_this->GetWindowWMInfo) {
-		return SDL_FALSE;
-	}
-	return (_this->GetWindowWMInfo(_this, window, info));
+    if (!window || !_this->GetWindowWMInfo) {
+        return SDL_FALSE;
+    }
+    return (_this->GetWindowWMInfo(_this, window, info));
 }
 
 /* vi: set ts=4 sw=4 expandtab: */