view src/video/SDL_video.c @ 2745:587d2b5fb805

Added support for OpenGL ES renderer
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Tue, 02 Sep 2008 20:19:45 +0000
parents 1aede15771d0
children 0969758c8809
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* The high-level video driver subsystem */

#include "SDL.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_pixels_c.h"
#include "SDL_renderer_gl.h"
#include "SDL_renderer_gles.h"
#include "SDL_renderer_sw.h"
#include "../events/SDL_sysevents.h"
#include "../events/SDL_events_c.h"

#if SDL_VIDEO_OPENGL_ES
#include "SDL_opengles.h"
#endif				/* SDL_VIDEO_OPENGL_ES */

#if SDL_VIDEO_OPENGL
#include "SDL_opengl.h"

/* On Windows, windows.h defines CreateWindow */
#ifdef CreateWindow
#undef CreateWindow
#endif
#endif				/* SDL_VIDEO_OPENGL */

/* Available video drivers */
static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_COCOA
	&COCOA_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_X11
	&X11_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_NANOX
	&NX_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_IPOD
	&iPod_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_WSCONS
	&WSCONS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_FBCON
	&FBCON_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DIRECTFB
	&DirectFB_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PS2GS
	&PS2GS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_VGL
	&VGL_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_SVGALIB
	&SVGALIB_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_GAPI
	&GAPI_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_WIN32
	&WIN32_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_BWINDOW
	&BWINDOW_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PHOTON
	&ph_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_EPOC
	&EPOC_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_XBIOS
	&XBIOS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_GEM
	&GEM_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DC
	&DC_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_RISCOS
	&RISCOS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_OS2FS
	&OS2FSLib_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_NDS
	&NDS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_UIKIT
	&UIKIT_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DUMMY
	&DUMMY_bootstrap,
#endif
	NULL
};

static SDL_VideoDevice *_this = NULL;

/* Various local functions */
int             SDL_VideoInit(const char *driver_name, Uint32 flags);
void            SDL_VideoQuit(void);

static int
cmpmodes(const void *A, const void *B)
{
	SDL_DisplayMode a = *(const SDL_DisplayMode *) A;
	SDL_DisplayMode b = *(const SDL_DisplayMode *) B;

	if (a.w != b.w) {
		return b.w - a.w;
	}
	if (a.h != b.h) {
		return b.h - a.h;
	}
	if (SDL_BITSPERPIXEL(a.format) != SDL_BITSPERPIXEL(b.format)) {
		return SDL_BITSPERPIXEL(b.format) - SDL_BITSPERPIXEL(a.format);
	}
	if (a.refresh_rate != b.refresh_rate) {
		return b.refresh_rate - a.refresh_rate;
	}
	return 0;
}

static void
SDL_UninitializedVideo()
{
	SDL_SetError("Video subsystem has not been initialized");
}

int
SDL_GetNumVideoDrivers(void)
{
	return SDL_arraysize(bootstrap) - 1;
}

const char     *
SDL_GetVideoDriver(int index)
{
	if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
		return bootstrap[index]->name;
	}
	return NULL;
}

/*
 * Initialize the video and event subsystems -- determine native pixel format
 */
int
SDL_VideoInit(const char *driver_name, Uint32 flags)
{
	SDL_VideoDevice *video;
	int             index;
	int             i;

	/* Toggle the event thread flags, based on OS requirements */
#if defined(MUST_THREAD_EVENTS)
	flags |= SDL_INIT_EVENTTHREAD;
#elif defined(CANT_THREAD_EVENTS)
	if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) {
		SDL_SetError("OS doesn't support threaded events");
		return -1;
	}
#endif

	/* Start the event loop */
	if (SDL_StartEventLoop(flags) < 0) {
		return -1;
	}
	/* Check to make sure we don't overwrite '_this' */
	if (_this != NULL) {
		SDL_VideoQuit();
	}
	/* Select the proper video driver */
	index = 0;
	video = NULL;
	if (driver_name == NULL) {
		driver_name = SDL_getenv("SDL_VIDEODRIVER");
	}
	if (driver_name != NULL) {
		for (i = 0; bootstrap[i]; ++i) {
			if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
				if (bootstrap[i]->available()) {
					video = bootstrap[i]->create(index);
				}
				break;
			}
		}
	} else {
		for (i = 0; bootstrap[i]; ++i) {
			if (bootstrap[i]->available()) {
				video = bootstrap[i]->create(index);
				if (video != NULL) {
					break;
				}
			}
		}
	}
	if (video == NULL) {
		if (driver_name) {
			SDL_SetError("%s not available", driver_name);
		} else {
			SDL_SetError("No available video device");
		}
		return -1;
	}
	_this = video;
	_this->name = bootstrap[i]->name;
	_this->next_object_id = 1;


	/* Set some very sane GL defaults */
	_this->gl_config.driver_loaded = 0;
	_this->gl_config.dll_handle = NULL;
	_this->gl_config.red_size = 3;
	_this->gl_config.green_size = 3;
	_this->gl_config.blue_size = 2;
	_this->gl_config.alpha_size = 0;
	_this->gl_config.buffer_size = 0;
	_this->gl_config.depth_size = 16;
	_this->gl_config.stencil_size = 0;
	_this->gl_config.double_buffer = 1;
	_this->gl_config.accum_red_size = 0;
	_this->gl_config.accum_green_size = 0;
	_this->gl_config.accum_blue_size = 0;
	_this->gl_config.accum_alpha_size = 0;
	_this->gl_config.stereo = 0;
	_this->gl_config.multisamplebuffers = 0;
	_this->gl_config.multisamplesamples = 0;
	_this->gl_config.retained_backing = 1;
	_this->gl_config.accelerated = -1;	/* not known, don't set */

	/* Initialize the video subsystem */
	if (_this->VideoInit(_this) < 0) {
		SDL_VideoQuit();
		return -1;
	}
	/* Make sure some displays were added */
	if (_this->num_displays == 0) {
		SDL_SetError("The video driver did not add any displays");
		SDL_VideoQuit();
		return (-1);
	}
	/* The software renderer is always available */
	for (i = 0; i < _this->num_displays; ++i) {
#if SDL_VIDEO_RENDER_OGL
		SDL_AddRenderDriver(i, &GL_RenderDriver);
#endif

#if SDL_VIDEO_RENDER_OGL_ES
		SDL_AddRenderDriver(i, &GL_ES_RenderDriver);
#endif
		if (_this->displays[i].num_render_drivers > 0) {
			SDL_AddRenderDriver(i, &SW_RenderDriver);
		}
	}

	/* We're ready to go! */
	return 0;
}

const char     *
SDL_GetCurrentVideoDriver()
{
	if (!_this) {
		SDL_UninitializedVideo();
		return NULL;
	}
	return _this->name;
}

SDL_VideoDevice *
SDL_GetVideoDevice()
{
	return _this;
}

int
SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode)
{
	SDL_VideoDisplay display;

	SDL_zero(display);
	if (desktop_mode) {
		display.desktop_mode = *desktop_mode;
	}
	display.current_mode = display.desktop_mode;

	return SDL_AddVideoDisplay(&display);
}

int
SDL_AddVideoDisplay(const SDL_VideoDisplay * display)
{
	SDL_VideoDisplay *displays;
	int             index = -1;

	displays =
		SDL_realloc(_this->displays,
			    (_this->num_displays + 1) * sizeof(*displays));
	if (displays) {
		index = _this->num_displays++;
		displays[index] = *display;
		displays[index].device = _this;
		_this->displays = displays;
	} else {
		SDL_OutOfMemory();
	}
	return index;
}

int
SDL_GetNumVideoDisplays(void)
{
	if (!_this) {
		SDL_UninitializedVideo();
		return 0;
	}
	return _this->num_displays;
}

int
SDL_SelectVideoDisplay(int index)
{
	if (!_this) {
		SDL_UninitializedVideo();
		return (-1);
	}
	if (index < 0 || index >= _this->num_displays) {
		SDL_SetError("index must be in the range 0 - %d",
			     _this->num_displays - 1);
		return -1;
	}
	_this->current_display = index;
	return 0;
}

int
SDL_GetCurrentVideoDisplay(void)
{
	if (!_this) {
		SDL_UninitializedVideo();
		return (-1);
	}
	return _this->current_display;
}

SDL_bool
SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode)
{
	SDL_VideoDisplay *display = &_this->displays[displayIndex];
	SDL_DisplayMode *modes;
	int             i, nmodes;

	/* Make sure we don't already have the mode in the list */
	modes = display->display_modes;
	nmodes = display->num_display_modes;
	for (i = nmodes; i--;) {
		if (SDL_memcmp(mode, &modes[i], sizeof(*mode)) == 0) {
			return SDL_FALSE;
		}
	}

	/* Go ahead and add the new mode */
	if (nmodes == display->max_display_modes) {
		modes =
			SDL_realloc(modes,
			(display->max_display_modes + 32) * sizeof(*modes));
		if (!modes) {
			return SDL_FALSE;
		}
		display->display_modes = modes;
		display->max_display_modes += 32;
	}
	modes[nmodes] = *mode;
	display->num_display_modes++;

	return SDL_TRUE;
}

int
SDL_GetNumDisplayModes()
{
	if (_this) {
		SDL_VideoDisplay *display = &SDL_CurrentDisplay;
		if (!display->num_display_modes && _this->GetDisplayModes) {
			_this->GetDisplayModes(_this);
			SDL_qsort(display->display_modes, display->num_display_modes,
				  sizeof(SDL_DisplayMode), cmpmodes);
		}
		return display->num_display_modes;
	}
	return 0;
}

int
SDL_GetDisplayMode(int index, SDL_DisplayMode * mode)
{
	if (index < 0 || index >= SDL_GetNumDisplayModes()) {
		SDL_SetError("index must be in the range of 0 - %d",
			     SDL_GetNumDisplayModes() - 1);
		return -1;
	}
	if (mode) {
		*mode = SDL_CurrentDisplay.display_modes[index];
	}
	return 0;
}

int
SDL_GetDesktopDisplayMode(SDL_DisplayMode * mode)
{
	if (!_this) {
		SDL_UninitializedVideo();
		return -1;
	}
	if (mode) {
		*mode = SDL_CurrentDisplay.desktop_mode;
	}
	return 0;
}

int
SDL_GetCurrentDisplayMode(SDL_DisplayMode * mode)
{
	if (!_this) {
		SDL_UninitializedVideo();
		return -1;
	}
	if (mode) {
		*mode = SDL_CurrentDisplay.current_mode;
	}
	return 0;
}

SDL_DisplayMode *
SDL_GetClosestDisplayMode(const SDL_DisplayMode * mode,
			  SDL_DisplayMode * closest)
{
	Uint32          target_format;
	int             target_refresh_rate;
	int             i;
	SDL_DisplayMode *current, *match;

	if (!_this || !mode || !closest) {
		return NULL;
	}
	/* Default to the desktop format */
	if (mode->format) {
		target_format = mode->format;
	} else {
		target_format = SDL_CurrentDisplay.desktop_mode.format;
	}

	/* Default to the desktop refresh rate */
	if (mode->refresh_rate) {
		target_refresh_rate = mode->refresh_rate;
	} else {
		target_refresh_rate = SDL_CurrentDisplay.desktop_mode.refresh_rate;
	}

	match = NULL;
	for (i = 0; i < SDL_GetNumDisplayModes(); ++i) {
		current = &SDL_CurrentDisplay.display_modes[i];

		if ((current->w && current->h) &&
		    (current->w < mode->w || current->h < mode->h)) {
			/* Out of sorted modes large enough here */
			break;
		}
		if (!match || current->w < match->w || current->h < match->h) {
			match = current;
			continue;
		}
		if (current->format != match->format) {
			/* Sorted highest depth to lowest */
			if (current->format == target_format ||
			    (SDL_BITSPERPIXEL(current->format) >=
			     SDL_BITSPERPIXEL(target_format)
			     && SDL_PIXELTYPE(current->format) ==
			     SDL_PIXELTYPE(target_format))) {
				match = current;
			}
			continue;
		}
		if (current->refresh_rate != match->refresh_rate) {
			/* Sorted highest refresh to lowest */
			if (current->refresh_rate >= target_refresh_rate) {
				match = current;
			}
		}
	}
	if (match) {
		if (match->format) {
			closest->format = match->format;
		} else {
			closest->format = mode->format;
		}
		if (match->w && match->h) {
			closest->w = match->w;
			closest->h = match->h;
		} else {
			closest->w = mode->w;
			closest->h = mode->h;
		}
		if (match->refresh_rate) {
			closest->refresh_rate = match->refresh_rate;
		} else {
			closest->refresh_rate = mode->refresh_rate;
		}
		closest->driverdata = match->driverdata;

		/*
		 * Pick some reasonable defaults if the app and driver don't
		 * care
		 */
		if (!closest->format) {
			closest->format = SDL_PIXELFORMAT_RGB888;
		}
		if (!closest->w) {
			closest->w = 640;
		}
		if (!closest->h) {
			closest->h = 480;
		}
		return closest;
	}
	return NULL;
}

int
SDL_SetDisplayMode(const SDL_DisplayMode * mode)
{
	SDL_VideoDisplay *display;
	SDL_DisplayMode display_mode;
	SDL_DisplayMode current_mode;
	int             i, ncolors;

	if (!_this) {
		SDL_UninitializedVideo();
		return -1;
	}
	display = &SDL_CurrentDisplay;
	if (!mode) {
		mode = &display->desktop_mode;
	}
	display_mode = *mode;

	/* Default to the current mode */
	if (!display_mode.format) {
		display_mode.format = display->current_mode.format;
	}
	if (!display_mode.w) {
		display_mode.w = display->current_mode.w;
	}
	if (!display_mode.h) {
		display_mode.h = display->current_mode.h;
	}
	if (!display_mode.refresh_rate) {
		display_mode.refresh_rate = display->current_mode.refresh_rate;
	}
	/* Get a good video mode, the closest one possible */
	if (!SDL_GetClosestDisplayMode(&display_mode, &display_mode)) {
		SDL_SetError("No video mode large enough for %dx%d",
			     display_mode.w, display_mode.h);
		return -1;
	}
	/* See if there's anything left to do */
	SDL_GetCurrentDisplayMode(&current_mode);
	if (SDL_memcmp(&display_mode, &current_mode, sizeof(display_mode)) == 0) {
		return 0;
	}
	/* Actually change the display mode */
	if (_this->SetDisplayMode(_this, &display_mode) < 0) {
		return -1;
	}
	display->current_mode = display_mode;

	/* Set up a palette, if necessary */
	if (SDL_ISPIXELFORMAT_INDEXED(display_mode.format)) {
		ncolors = (1 << SDL_BITSPERPIXEL(display_mode.format));
	} else {
		ncolors = 0;
	}
	if ((!ncolors && display->palette) || (ncolors && !display->palette)
	    || (ncolors && ncolors != display->palette->ncolors)) {
		if (display->palette) {
			SDL_FreePalette(display->palette);
			display->palette = NULL;
		}
		if (ncolors) {
			display->palette = SDL_AllocPalette(ncolors);
			if (!display->palette) {
				return -1;
			}
			SDL_DitherColors(display->palette->colors,
				     SDL_BITSPERPIXEL(display_mode.format));
		}
	}
	/* Move any fullscreen windows into position */
	for (i = 0; i < display->num_windows; ++i) {
		SDL_Window     *window = &display->windows[i];
		if (FULLSCREEN_VISIBLE(window)) {
			SDL_SetWindowPosition(window->id, SDL_WINDOWPOS_CENTERED,
					      SDL_WINDOWPOS_CENTERED);
		}
	}

	return 0;
}

int
SDL_SetFullscreenDisplayMode(const SDL_DisplayMode * mode)
{
	SDL_VideoDisplay *display;
	SDL_DisplayMode fullscreen_mode;
	int             i;

	if (!_this) {
		SDL_UninitializedVideo();
		return -1;
	}
	display = &SDL_CurrentDisplay;
	if (!mode) {
		mode = &display->desktop_mode;
	}
	SDL_GetClosestDisplayMode(mode, &fullscreen_mode);
	if (SDL_memcmp
	    (&fullscreen_mode, &display->fullscreen_mode,
	     sizeof(fullscreen_mode)) == 0) {
		/* Nothing to do... */
		return 0;
	}
	display->fullscreen_mode = fullscreen_mode;

	/* Actually set the mode if we have a fullscreen window visible */
	for (i = 0; i < display->num_windows; ++i) {
		SDL_Window     *window = &display->windows[i];
		if (FULLSCREEN_VISIBLE(window)) {
			if (SDL_SetDisplayMode(&display->fullscreen_mode) < 0) {
				return -1;
			}
		}
		if (window->flags & SDL_WINDOW_FULLSCREEN) {
			SDL_OnWindowResized(window);
		}
	}
	return 0;
}

int
SDL_GetFullscreenDisplayMode(SDL_DisplayMode * mode)
{
	if (!_this) {
		SDL_UninitializedVideo();
		return -1;
	}
	if (mode) {
		*mode = SDL_CurrentDisplay.fullscreen_mode;
	}
	return 0;
}

int
SDL_SetDisplayPalette(const SDL_Color * colors, int firstcolor, int ncolors)
{
	SDL_Palette    *palette;
	int             status = 0;

	if (!_this) {
		SDL_UninitializedVideo();
		return -1;
	}
	palette = SDL_CurrentDisplay.palette;
	if (!palette) {
		SDL_SetError("Display mode does not have a palette");
		return -1;
	}
	status = SDL_SetPaletteColors(palette, colors, firstcolor, ncolors);

	if (_this->SetDisplayPalette) {
		if (_this->SetDisplayPalette(_this, palette) < 0) {
			status = -1;
		}
	}
	return status;
}

int
SDL_GetDisplayPalette(SDL_Color * colors, int firstcolor, int ncolors)
{
	SDL_Palette    *palette;

	if (!_this) {
		SDL_UninitializedVideo();
		return -1;
	}
	palette = SDL_CurrentDisplay.palette;
	if (!palette->ncolors) {
		SDL_SetError("Display mode does not have a palette");
		return -1;
	}
	if (firstcolor < 0 || (firstcolor + ncolors) > palette->ncolors) {
		SDL_SetError("Palette indices are out of range");
		return -1;
	}
	SDL_memcpy(colors, &palette->colors[firstcolor],
		   ncolors * sizeof(*colors));
	return 0;
}

SDL_WindowID
SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
{
	const Uint32    allowed_flags = (SDL_WINDOW_FULLSCREEN |
					 SDL_WINDOW_OPENGL |
					 SDL_WINDOW_BORDERLESS |
					 SDL_WINDOW_RESIZABLE);
	SDL_VideoDisplay *display;
	SDL_Window      window;
	int             num_windows;
	SDL_Window     *windows;

	if (!_this) {
		SDL_UninitializedVideo();
		return 0;
	}
	if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
		SDL_SetError("No OpenGL support in video driver");
		return 0;
	}
	/* Fullscreen windows don't have any window decorations */
	if (flags & SDL_WINDOW_FULLSCREEN) {
		flags |= SDL_WINDOW_BORDERLESS;
		flags &= ~SDL_WINDOW_RESIZABLE;
	}
	SDL_zero(window);
	window.id = _this->next_object_id++;
	window.x = x;
	window.y = y;
	window.w = w;
	window.h = h;
	window.flags = (flags & allowed_flags);
	window.display = _this->current_display;

	if (_this->CreateWindow && _this->CreateWindow(_this, &window) < 0) {
		return 0;
	}
	display = &SDL_CurrentDisplay;
	num_windows = display->num_windows;
	windows =
		SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows));
	if (!windows) {
		if (_this->DestroyWindow) {
			_this->DestroyWindow(_this, &window);
		}
		return 0;
	}
	windows[num_windows] = window;
	display->windows = windows;
	display->num_windows++;

	if (title) {
		SDL_SetWindowTitle(window.id, title);
	}
	if (flags & SDL_WINDOW_MAXIMIZED) {
		SDL_MaximizeWindow(window.id);
	}
	if (flags & SDL_WINDOW_MINIMIZED) {
		SDL_MinimizeWindow(window.id);
	}
	if (flags & SDL_WINDOW_SHOWN) {
		SDL_ShowWindow(window.id);
	}
	if (flags & SDL_WINDOW_INPUT_GRABBED) {
		SDL_SetWindowGrab(window.id, 1);
	}
	return window.id;
}

SDL_WindowID
SDL_CreateWindowFrom(const void *data)
{
	SDL_VideoDisplay *display;
	SDL_Window      window;
	int             num_windows;
	SDL_Window     *windows;

	if (!_this) {
		SDL_UninitializedVideo();
		return (0);
	}
	SDL_zero(window);
	window.id = _this->next_object_id++;
	window.display = _this->current_display;

	if (!_this->CreateWindowFrom ||
	    _this->CreateWindowFrom(_this, &window, data) < 0) {
		return 0;
	}
	display = &SDL_CurrentDisplay;
	num_windows = display->num_windows;
	windows =
		SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows));
	if (!windows) {
		if (_this->DestroyWindow) {
			_this->DestroyWindow(_this, &window);
		}
		if (window.title) {
			SDL_free(window.title);
		}
		return 0;
	}
	windows[num_windows] = window;
	display->windows = windows;
	display->num_windows++;

	return window.id;
}

int
SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
{
	char           *title = window->title;

	if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
		SDL_SetError("No OpenGL support in video driver");
		return -1;
	}
	if (_this->DestroyWindow) {
		_this->DestroyWindow(_this, window);
	}
	window->title = NULL;
	window->flags =
		(flags &
	  ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED | SDL_WINDOW_SHOWN |
	    SDL_WINDOW_INPUT_GRABBED));

	if (_this->CreateWindow && _this->CreateWindow(_this, window) < 0) {
		return -1;
	}
	if (title) {
		SDL_SetWindowTitle(window->id, title);
		SDL_free(title);
	}
	if (flags & SDL_WINDOW_MAXIMIZED) {
		SDL_MaximizeWindow(window->id);
	}
	if (flags & SDL_WINDOW_MINIMIZED) {
		SDL_MinimizeWindow(window->id);
	}
	if (flags & SDL_WINDOW_SHOWN) {
		SDL_ShowWindow(window->id);
	}
	if (flags & SDL_WINDOW_INPUT_GRABBED) {
		SDL_SetWindowGrab(window->id, 1);
	}
	return 0;
}

SDL_Window     *
SDL_GetWindowFromID(SDL_WindowID windowID)
{
	int             i, j;

	if (!_this) {
		SDL_UninitializedVideo();
		return NULL;
	}
	for (i = 0; i < _this->num_displays; ++i) {
		SDL_VideoDisplay *display = &_this->displays[i];
		for (j = 0; j < display->num_windows; ++j) {
			SDL_Window     *window = &display->windows[j];
			if (window->id == windowID) {
				return window;
			}
		}
	}
	return NULL;
}

SDL_VideoDisplay *
SDL_GetDisplayFromWindow(SDL_Window * window)
{
	if (!_this) {
		SDL_UninitializedVideo();
		return NULL;
	}
	if (!window) {
		return NULL;
	}
	return &_this->displays[window->display];
}

Uint32
SDL_GetWindowFlags(SDL_WindowID windowID)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window) {
		return 0;
	}
	return window->flags;
}

void
SDL_SetWindowTitle(SDL_WindowID windowID, const char *title)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window || title == window->title) {
		return;
	}
	if (window->title) {
		SDL_free(window->title);
	}
	if (title) {
		window->title = SDL_strdup(title);
	} else {
		window->title = NULL;
	}

	if (_this->SetWindowTitle) {
		_this->SetWindowTitle(_this, window);
	}
}

const char     *
SDL_GetWindowTitle(SDL_WindowID windowID)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window) {
		return NULL;
	}
	return window->title;
}

void
SDL_SetWindowData(SDL_WindowID windowID, void *userdata)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window) {
		return;
	}
	window->userdata = userdata;
}

void           *
SDL_GetWindowData(SDL_WindowID windowID)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window) {
		return NULL;
	}
	return window->userdata;
}

void
SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);
	SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);

	if (!window) {
		return;
	}
	if (x == SDL_WINDOWPOS_CENTERED) {
		window->x = (display->current_mode.w - window->w) / 2;
	} else if (x != SDL_WINDOWPOS_UNDEFINED) {
		window->x = x;
	}
	if (y == SDL_WINDOWPOS_CENTERED) {
		window->y = (display->current_mode.h - window->h) / 2;
	} else if (y != SDL_WINDOWPOS_UNDEFINED) {
		window->y = y;
	}
	if (_this->SetWindowPosition) {
		_this->SetWindowPosition(_this, window);
	}
}

void
SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window) {
		return;
	}
	if (x) {
		*x = window->x;
	}
	if (y) {
		*y = window->y;
	}
}

void
SDL_SetWindowSize(SDL_WindowID windowID, int w, int h)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window) {
		return;
	}
	window->w = w;
	window->h = h;

	if (_this->SetWindowSize) {
		_this->SetWindowSize(_this, window);
	}
}

void
SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *h)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window) {
		return;
	}
	if (w) {
		*w = window->w;
	}
	if (h) {
		*h = window->h;
	}
}

void
SDL_ShowWindow(SDL_WindowID windowID)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window || (window->flags & SDL_WINDOW_SHOWN)) {
		return;
	}
	SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_SHOWN, 0, 0);

	if (_this->ShowWindow) {
		_this->ShowWindow(_this, window);
	}
}

void
SDL_HideWindow(SDL_WindowID windowID)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window || !(window->flags & SDL_WINDOW_SHOWN)) {
		return;
	}
	SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_HIDDEN, 0, 0);

	if (_this->HideWindow) {
		_this->HideWindow(_this, window);
	}
}

void
SDL_RaiseWindow(SDL_WindowID windowID)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window || !(window->flags & SDL_WINDOW_SHOWN)) {
		return;
	}
	if (_this->RaiseWindow) {
		_this->RaiseWindow(_this, window);
	}
}

void
SDL_MaximizeWindow(SDL_WindowID windowID)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window || (window->flags & SDL_WINDOW_MAXIMIZED)) {
		return;
	}
	SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);

	if (_this->MaximizeWindow) {
		_this->MaximizeWindow(_this, window);
	}
}

void
SDL_MinimizeWindow(SDL_WindowID windowID)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window || (window->flags & SDL_WINDOW_MINIMIZED)) {
		return;
	}
	SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MINIMIZED, 0, 0);

	if (_this->MinimizeWindow) {
		_this->MinimizeWindow(_this, window);
	}
}

void
SDL_RestoreWindow(SDL_WindowID windowID)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window
	|| (window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
		return;
	}
	SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_RESTORED, 0, 0);

	if (_this->RestoreWindow) {
		_this->RestoreWindow(_this, window);
	}
}

int
SDL_SetWindowFullscreen(SDL_WindowID windowID, int fullscreen)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window) {
		return -1;
	}
	if (fullscreen) {
		fullscreen = SDL_WINDOW_FULLSCREEN;
	}
	if ((window->flags & SDL_WINDOW_FULLSCREEN) == fullscreen) {
		return 0;
	}
	if (fullscreen) {
		window->flags |= SDL_WINDOW_FULLSCREEN;

		if (FULLSCREEN_VISIBLE(window)) {
			SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);

			/* Hide any other fullscreen windows */
			int             i;
			for (i = 0; i < display->num_windows; ++i) {
				SDL_Window     *other = &display->windows[i];
				if (other->id != windowID && FULLSCREEN_VISIBLE(other)) {
					SDL_MinimizeWindow(other->id);
				}
			}

			SDL_SetDisplayMode(&display->fullscreen_mode);
		}
	} else {
		window->flags &= ~SDL_WINDOW_FULLSCREEN;

		if (FULLSCREEN_VISIBLE(window)) {
			SDL_SetDisplayMode(NULL);
		}
	}
	return 0;
}

void
SDL_SetWindowGrab(SDL_WindowID windowID, int mode)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window || (!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) {
		return;
	}
	if (mode) {
		window->flags |= SDL_WINDOW_INPUT_GRABBED;
	} else {
		window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
	}

	if ((window->flags & SDL_WINDOW_INPUT_FOCUS) && _this->SetWindowGrab) {
		_this->SetWindowGrab(_this, window);
	}
}

int
SDL_GetWindowGrab(SDL_WindowID windowID)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window) {
		return 0;
	}
	return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0);
}

void
SDL_OnWindowShown(SDL_Window * window)
{
}

void
SDL_OnWindowHidden(SDL_Window * window)
{
}

void
SDL_OnWindowResized(SDL_Window * window)
{
	SDL_Renderer   *renderer = window->renderer;

	if (renderer && renderer->DisplayModeChanged) {
		renderer->DisplayModeChanged(renderer);
	}
}

void
SDL_OnWindowFocusGained(SDL_Window * window)
{
	SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);

	if (window->flags & SDL_WINDOW_FULLSCREEN) {
		SDL_SetDisplayMode(&display->fullscreen_mode);
	}
	if (display->gamma && _this->SetDisplayGammaRamp) {
		_this->SetDisplayGammaRamp(_this, display->gamma);
	}
	if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) {
		_this->SetWindowGrab(_this, window);
	}
}

void
SDL_OnWindowFocusLost(SDL_Window * window)
{
	SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);

	if (window->flags & SDL_WINDOW_FULLSCREEN) {
		SDL_MinimizeWindow(window->id);
		SDL_SetDisplayMode(NULL);
	}
	if (display->gamma && _this->SetDisplayGammaRamp) {
		_this->SetDisplayGammaRamp(_this, display->saved_gamma);
	}
	if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) {
		_this->SetWindowGrab(_this, window);
	}
}

SDL_WindowID
SDL_GetFocusWindow(void)
{
	SDL_VideoDisplay *display;
	int             i;

	if (!_this) {
		return 0;
	}
	display = &SDL_CurrentDisplay;
	for (i = 0; i < display->num_windows; ++i) {
		SDL_Window     *window = &display->windows[i];

		if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
			return window->id;
		}
	}
	return 0;
}

void
SDL_DestroyWindow(SDL_WindowID windowID)
{
	int             i, j;

	if (!_this) {
		return;
	}
	/* Restore video mode, etc. */
	SDL_SendWindowEvent(windowID, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);

	for (i = 0; i < _this->num_displays; ++i) {
		SDL_VideoDisplay *display = &_this->displays[i];
		for (j = 0; j < display->num_windows; ++j) {
			SDL_Window     *window = &display->windows[j];
			if (window->id != windowID) {
				continue;
			}
			if (window->title) {
				SDL_free(window->title);
				window->title = NULL;
			}
			if (window->renderer) {
				SDL_DestroyRenderer(window->id);
				window->renderer = NULL;
			}
			if (_this->DestroyWindow) {
				_this->DestroyWindow(_this, window);
			}
			if (j != display->num_windows - 1) {
				SDL_memcpy(&display->windows[i],
					   &display->windows[i + 1],
					   (display->num_windows - i - 1) * sizeof(*window));
			}
			--display->num_windows;
			return;
		}
	}
}

void
SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver)
{
	SDL_VideoDisplay *display;
	SDL_RenderDriver *render_drivers;

	if (displayIndex >= _this->num_displays) {
		return;
	}
	display = &_this->displays[displayIndex];

	render_drivers =
		SDL_realloc(display->render_drivers,
			    (display->num_render_drivers +
			     1) * sizeof(*render_drivers));
	if (render_drivers) {
		render_drivers[display->num_render_drivers] = *driver;
		display->render_drivers = render_drivers;
		display->num_render_drivers++;
	}
}

int
SDL_GetNumRenderDrivers(void)
{
	if (_this) {
		return SDL_CurrentDisplay.num_render_drivers;
	}
	return 0;
}

int
SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
{
	if (!_this) {
		SDL_UninitializedVideo();
		return -1;
	}
	if (index < 0 || index >= SDL_GetNumRenderDrivers()) {
		SDL_SetError("index must be in the range of 0 - %d",
			     SDL_GetNumRenderDrivers() - 1);
		return -1;
	}
	*info = SDL_CurrentDisplay.render_drivers[index].info;
	return 0;
}

int
SDL_CreateRenderer(SDL_WindowID windowID, int index, Uint32 flags)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window) {
		return 0;
	}
	if (index < 0) {
		const char     *override = SDL_getenv("SDL_VIDEO_RENDERER");
		int             n = SDL_GetNumRenderDrivers();
		for (index = 0; index < n; ++index) {
			SDL_RenderDriver *driver =
			&SDL_CurrentDisplay.render_drivers[index];

			if (override) {
				if (SDL_strcasecmp(override, driver->info.name) == 0) {
					break;
				}
			} else {
				if ((driver->info.flags & flags) == flags) {
					break;
				}
			}
		}
		if (index == n) {
			SDL_SetError("Couldn't find matching render driver");
			return -1;
		}
	}
	if (index >= SDL_GetNumRenderDrivers()) {
		SDL_SetError("index must be -1 or in the range of 0 - %d",
			     SDL_GetNumRenderDrivers() - 1);
		return -1;
	}
	/* Free any existing renderer */
	SDL_DestroyRenderer(windowID);

	/* Create a new renderer instance */
	window->renderer = SDL_CurrentDisplay.render_drivers[index]
		.CreateRenderer(window, flags);
	SDL_SelectRenderer(window->id);

	return 0;
}

int
SDL_SelectRenderer(SDL_WindowID windowID)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);
	SDL_Renderer   *renderer;

	if (!window || !window->renderer) {
		return -1;
	}
	renderer = window->renderer;
	if (renderer && renderer->ActivateRenderer) {
		if (renderer->ActivateRenderer(renderer) < 0) {
			return -1;
		}
	}
	SDL_CurrentDisplay.current_renderer = renderer;
	return 0;
}

int
SDL_GetRendererInfo(SDL_RendererInfo * info)
{
	if (!_this) {
		SDL_UninitializedVideo();
		return -1;
	}
	if (!SDL_CurrentDisplay.current_renderer) {
		SDL_SetError("There is no current renderer");
		return -1;
	}
	*info = SDL_CurrentDisplay.current_renderer->info;
	return 0;
}

SDL_TextureID
SDL_CreateTexture(Uint32 format, int access, int w, int h)
{
	int             hash;
	SDL_Renderer   *renderer;
	SDL_Texture    *texture;

	if (!_this) {
		SDL_UninitializedVideo();
		return 0;
	}
	renderer = SDL_CurrentDisplay.current_renderer;
	if (!renderer || !renderer->CreateTexture) {
		return 0;
	}
	texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
	if (!texture) {
		SDL_OutOfMemory();
		return 0;
	}
	texture->id = _this->next_object_id++;
	texture->format = format;
	texture->access = access;
	texture->w = w;
	texture->h = h;
	texture->r = 255;
	texture->g = 255;
	texture->b = 255;
	texture->a = 255;
	texture->renderer = renderer;

	if (renderer->CreateTexture(renderer, texture) < 0) {
		if (renderer->DestroyTexture) {
			renderer->DestroyTexture(renderer, texture);
		}
		SDL_free(texture);
		return 0;
	}
	hash = (texture->id % SDL_arraysize(SDL_CurrentDisplay.textures));
	texture->next = SDL_CurrentDisplay.textures[hash];
	SDL_CurrentDisplay.textures[hash] = texture;

	return texture->id;
}

SDL_TextureID
SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface * surface)
{
	SDL_TextureID   textureID;
	SDL_PixelFormat *fmt;
	int             bpp;
	Uint32          Rmask, Gmask, Bmask, Amask;

	if (!surface) {
		SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
		return 0;
	}
	fmt = surface->format;

	if (format) {
		if (!SDL_PixelFormatEnumToMasks
		    (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
			SDL_SetError("Unknown pixel format");
			return 0;
		}
	} else {
		if (surface->format->Amask
		    || !(surface->map->info.flags &
		    (SDL_COPY_COLORKEY | SDL_COPY_MASK | SDL_COPY_BLEND))) {
			bpp = fmt->BitsPerPixel;
			Rmask = fmt->Rmask;
			Gmask = fmt->Gmask;
			Bmask = fmt->Bmask;
			Amask = fmt->Amask;
		} else {
			/* Need a format with alpha */
			bpp = 32;
			Rmask = 0x00FF0000;
			Gmask = 0x0000FF00;
			Bmask = 0x000000FF;
			Amask = 0xFF000000;
		}
		format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
		if (!format) {
			SDL_SetError("Unknown pixel format");
			return 0;
		}
	}

	textureID =
		SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, surface->w,
				  surface->h);
	if (!textureID) {
		return 0;
	}
	if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask
	    && Bmask == fmt->Bmask && Amask == fmt->Amask) {
		if (SDL_MUSTLOCK(surface)) {
			if (SDL_LockSurface(surface) < 0) {
				SDL_DestroyTexture(textureID);
				return 0;
			}
			SDL_UpdateTexture(textureID, NULL, surface->pixels,
					  surface->pitch);
			SDL_UnlockSurface(surface);
		} else {
			SDL_UpdateTexture(textureID, NULL, surface->pixels,
					  surface->pitch);
		}
	} else {
		SDL_PixelFormat *dst_fmt;
		SDL_Surface    *dst = NULL;

		/* Set up a destination surface for the texture update */
		dst_fmt = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
		if (dst_fmt) {
			if (SDL_ISPIXELFORMAT_INDEXED(format)) {
				dst_fmt->palette =
					SDL_AllocPalette((1 << SDL_BITSPERPIXEL(format)));
				if (dst_fmt->palette) {
					/*
					 * FIXME: Should we try to copy
					 * fmt->palette?
					 */
					SDL_DitherColors(dst_fmt->palette->colors,
						  SDL_BITSPERPIXEL(format));
				}
			}
			dst = SDL_ConvertSurface(surface, dst_fmt, 0);
			if (dst) {
				SDL_UpdateTexture(textureID, NULL, dst->pixels, dst->pitch);
				SDL_FreeSurface(dst);
			}
			if (dst_fmt->palette) {
				SDL_FreePalette(dst_fmt->palette);
			}
			SDL_FreeFormat(dst_fmt);
		}
		if (!dst) {
			SDL_DestroyTexture(textureID);
			return 0;
		}
	}

	if (SDL_ISPIXELFORMAT_INDEXED(format) && fmt->palette) {
		SDL_SetTexturePalette(textureID, fmt->palette->colors, 0,
				      fmt->palette->ncolors);
	}
	return textureID;
}

static __inline__ SDL_Texture *
SDL_GetTextureFromID(SDL_TextureID textureID)
{
	int             hash;
	SDL_Texture    *texture;

	if (!_this) {
		return NULL;
	}
	hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures));
	for (texture = SDL_CurrentDisplay.textures[hash]; texture;
	     texture = texture->next) {
		if (texture->id == textureID) {
			return texture;
		}
	}
	return NULL;
}

int
SDL_QueryTexture(SDL_TextureID textureID, Uint32 * format, int *access,
		 int *w, int *h)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);

	if (!texture) {
		return -1;
	}
	if (format) {
		*format = texture->format;
	}
	if (access) {
		*access = texture->access;
	}
	if (w) {
		*w = texture->w;
	}
	if (h) {
		*h = texture->h;
	}
	return 0;
}

int
SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int *pitch)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
	SDL_Renderer   *renderer;

	if (!texture) {
		return -1;
	}
	renderer = texture->renderer;
	if (!renderer->QueryTexturePixels) {
		return -1;
	}
	return renderer->QueryTexturePixels(renderer, texture, pixels, pitch);
}

int
SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors,
		      int firstcolor, int ncolors)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
	SDL_Renderer   *renderer;

	if (!texture) {
		return -1;
	}
	renderer = texture->renderer;
	if (!renderer->SetTexturePalette) {
		return -1;
	}
	return renderer->SetTexturePalette(renderer, texture, colors, firstcolor,
					   ncolors);
}

int
SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors,
		      int firstcolor, int ncolors)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
	SDL_Renderer   *renderer;

	if (!texture) {
		return -1;
	}
	renderer = texture->renderer;
	if (!renderer->GetTexturePalette) {
		return -1;
	}
	return renderer->GetTexturePalette(renderer, texture, colors, firstcolor,
					   ncolors);
}

int
SDL_SetTextureColorMod(SDL_TextureID textureID, Uint8 r, Uint8 g, Uint8 b)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
	SDL_Renderer   *renderer;

	if (!texture) {
		return -1;
	}
	renderer = texture->renderer;
	if (!renderer->SetTextureColorMod) {
		return -1;
	}
	if (r < 255 || g < 255 || b < 255) {
		texture->modMode |= SDL_TEXTUREMODULATE_COLOR;
	} else {
		texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR;
	}
	texture->r = r;
	texture->g = g;
	texture->b = b;
	return renderer->SetTextureColorMod(renderer, texture);
}

int
SDL_GetTextureColorMod(SDL_TextureID textureID, Uint8 * r, Uint8 * g,
		       Uint8 * b)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
	SDL_Renderer   *renderer;

	if (!texture) {
		return -1;
	}
	renderer = texture->renderer;
	if (r) {
		*r = texture->r;
	}
	if (g) {
		*g = texture->g;
	}
	if (b) {
		*b = texture->b;
	}
	return 0;
}

int
SDL_SetTextureAlphaMod(SDL_TextureID textureID, Uint8 alpha)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
	SDL_Renderer   *renderer;

	if (!texture) {
		return -1;
	}
	renderer = texture->renderer;
	if (!renderer->SetTextureAlphaMod) {
		return -1;
	}
	if (alpha < 255) {
		texture->modMode |= SDL_TEXTUREMODULATE_ALPHA;
	} else {
		texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA;
	}
	texture->a = alpha;
	return renderer->SetTextureAlphaMod(renderer, texture);
}

int
SDL_GetTextureAlphaMod(SDL_TextureID textureID, Uint8 * alpha)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);

	if (!texture) {
		return -1;
	}
	if (alpha) {
		*alpha = texture->a;
	}
	return 0;
}

int
SDL_SetTextureBlendMode(SDL_TextureID textureID, int blendMode)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
	SDL_Renderer   *renderer;

	if (!texture) {
		return -1;
	}
	renderer = texture->renderer;
	if (!renderer->SetTextureBlendMode) {
		return -1;
	}
	texture->blendMode = blendMode;
	return renderer->SetTextureBlendMode(renderer, texture);
}

int
SDL_GetTextureBlendMode(SDL_TextureID textureID, int *blendMode)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);

	if (!texture) {
		return -1;
	}
	if (blendMode) {
		*blendMode = texture->blendMode;
	}
	return 0;
}

int
SDL_SetTextureScaleMode(SDL_TextureID textureID, int scaleMode)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
	SDL_Renderer   *renderer;

	if (!texture) {
		return -1;
	}
	renderer = texture->renderer;
	if (!renderer->SetTextureScaleMode) {
		return -1;
	}
	texture->scaleMode = scaleMode;
	return renderer->SetTextureScaleMode(renderer, texture);
}

int
SDL_GetTextureScaleMode(SDL_TextureID textureID, int *scaleMode)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);

	if (!texture) {
		return -1;
	}
	if (scaleMode) {
		*scaleMode = texture->scaleMode;
	}
	return 0;
}

int
SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect * rect,
		  const void *pixels, int pitch)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
	SDL_Renderer   *renderer;
	SDL_Rect        full_rect;

	if (!texture) {
		return -1;
	}
	renderer = texture->renderer;
	if (!renderer->UpdateTexture) {
		return -1;
	}
	if (!rect) {
		full_rect.x = 0;
		full_rect.y = 0;
		full_rect.w = texture->w;
		full_rect.h = texture->h;
		rect = &full_rect;
	}
	return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
}

int
SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect * rect, int markDirty,
		void **pixels, int *pitch)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
	SDL_Renderer   *renderer;
	SDL_Rect        full_rect;

	if (!texture) {
		return -1;
	}
	if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
		SDL_SetError("SDL_LockTexture(): texture must be streaming");
		return -1;
	}
	renderer = texture->renderer;
	if (!renderer->LockTexture) {
		return -1;
	}
	if (!rect) {
		full_rect.x = 0;
		full_rect.y = 0;
		full_rect.w = texture->w;
		full_rect.h = texture->h;
		rect = &full_rect;
	}
	return renderer->LockTexture(renderer, texture, rect, markDirty, pixels,
				     pitch);
}

void
SDL_UnlockTexture(SDL_TextureID textureID)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
	SDL_Renderer   *renderer;

	if (!texture) {
		return;
	}
	if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
		return;
	}
	renderer = texture->renderer;
	if (!renderer->UnlockTexture) {
		return;
	}
	renderer->UnlockTexture(renderer, texture);
}

void
SDL_DirtyTexture(SDL_TextureID textureID, int numrects,
		 const SDL_Rect * rects)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
	SDL_Renderer   *renderer;

	if (!texture) {
		return;
	}
	if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
		return;
	}
	renderer = texture->renderer;
	if (!renderer->DirtyTexture) {
		return;
	}
	renderer->DirtyTexture(renderer, texture, numrects, rects);
}

int
SDL_RenderFill(Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect)
{
	SDL_Renderer   *renderer;
	SDL_Window     *window;
	SDL_Rect        real_rect;

	if (!_this) {
		SDL_UninitializedVideo();
		return -1;
	}
	renderer = SDL_CurrentDisplay.current_renderer;
	if (!renderer || !renderer->RenderFill) {
		return -1;
	}
	window = SDL_GetWindowFromID(renderer->window);
	real_rect.x = 0;
	real_rect.y = 0;
	real_rect.w = window->w;
	real_rect.h = window->h;
	if (rect) {
		if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
			return 0;
		}
	}
	return renderer->RenderFill(renderer, r, g, b, a, &real_rect);
}

int
SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
	       const SDL_Rect * dstrect)
{
	SDL_Texture    *texture = SDL_GetTextureFromID(textureID);
	SDL_Renderer   *renderer;
	SDL_Window     *window;
	SDL_Rect        real_srcrect;
	SDL_Rect        real_dstrect;

	if (!texture || texture->renderer != SDL_CurrentDisplay.current_renderer) {
		return -1;
	}
	renderer = SDL_CurrentDisplay.current_renderer;
	if (!renderer || !renderer->RenderCopy) {
		return -1;
	}
	window = SDL_GetWindowFromID(renderer->window);
	if (srcrect) {
		real_srcrect = *srcrect;
	} else {
		real_srcrect.x = 0;
		real_srcrect.y = 0;
		real_srcrect.w = texture->w;
		real_srcrect.h = texture->h;
	}
	if (dstrect) {
		real_dstrect = *dstrect;
	} else {
		real_dstrect.x = 0;
		real_dstrect.y = 0;
		real_dstrect.w = window->w;
		real_dstrect.h = window->h;
	}

	return renderer->RenderCopy(renderer, texture, &real_srcrect,
				    &real_dstrect);
}

void
SDL_RenderPresent(void)
{
	SDL_Renderer   *renderer;

	if (!_this) {
		SDL_UninitializedVideo();
		return;
	}
	renderer = SDL_CurrentDisplay.current_renderer;
	if (!renderer || !renderer->RenderPresent) {
		return;
	}
	renderer->RenderPresent(renderer);
}

void
SDL_DestroyTexture(SDL_TextureID textureID)
{
	int             hash;
	SDL_Texture    *prev, *texture;
	SDL_Renderer   *renderer;

	if (!_this) {
		SDL_UninitializedVideo();
		return;
	}
	/* Look up the texture in the hash table */
	hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures));
	prev = NULL;
	for (texture = SDL_CurrentDisplay.textures[hash]; texture;
	     prev = texture, texture = texture->next) {
		if (texture->id == textureID) {
			break;
		}
	}
	if (!texture) {
		return;
	}
	/* Unlink the texture from the list */
	if (prev) {
		prev->next = texture->next;
	} else {
		SDL_CurrentDisplay.textures[hash] = texture->next;
	}

	/* Free the texture */
	renderer = texture->renderer;
	renderer->DestroyTexture(renderer, texture);
	SDL_free(texture);
}

void
SDL_DestroyRenderer(SDL_WindowID windowID)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);
	SDL_Renderer   *renderer;
	int             i;

	if (!window) {
		return;
	}
	renderer = window->renderer;
	if (!renderer) {
		return;
	}
	/* Free existing textures for this renderer */
	for (i = 0; i < SDL_arraysize(SDL_CurrentDisplay.textures); ++i) {
		SDL_Texture    *texture;
		SDL_Texture    *prev = NULL;
		SDL_Texture    *next;
		for (texture = SDL_CurrentDisplay.textures[i]; texture;
		     texture = next) {
			next = texture->next;
			if (texture->renderer == renderer) {
				if (prev) {
					prev->next = next;
				} else {
					SDL_CurrentDisplay.textures[i] = next;
				}
				renderer->DestroyTexture(renderer, texture);
				SDL_free(texture);
			} else {
				prev = texture;
			}
		}
	}

	/* Free the renderer instance */
	renderer->DestroyRenderer(renderer);

	/* Clear references */
	window->renderer = NULL;
	if (SDL_CurrentDisplay.current_renderer == renderer) {
		SDL_CurrentDisplay.current_renderer = NULL;
	}
}

void
SDL_VideoQuit(void)
{
	int             i, j;

	if (!_this) {
		return;
	}
	/* Halt event processing before doing anything else */
	SDL_StopEventLoop();

	/* Clean up the system video */
	for (i = _this->num_displays; i--;) {
		SDL_VideoDisplay *display = &_this->displays[i];
		for (j = display->num_windows; j--;) {
			SDL_DestroyWindow(display->windows[i].id);
		}
		if (display->windows) {
			SDL_free(display->windows);
			display->windows = NULL;
		}
		display->num_windows = 0;
		if (display->render_drivers) {
			SDL_free(display->render_drivers);
			display->render_drivers = NULL;
		}
		display->num_render_drivers = 0;
	}
	_this->VideoQuit(_this);

	for (i = _this->num_displays; i--;) {
		SDL_VideoDisplay *display = &_this->displays[i];
		for (j = display->num_display_modes; j--;) {
			if (display->display_modes[j].driverdata) {
				SDL_free(display->display_modes[j].driverdata);
				display->display_modes[j].driverdata = NULL;
			}
		}
		if (display->display_modes) {
			SDL_free(display->display_modes);
			display->display_modes = NULL;
		}
		if (display->desktop_mode.driverdata) {
			SDL_free(display->desktop_mode.driverdata);
			display->desktop_mode.driverdata = NULL;
		}
		if (display->palette) {
			SDL_FreePalette(display->palette);
			display->palette = NULL;
		}
		if (display->gamma) {
			SDL_free(display->gamma);
			display->gamma = NULL;
		}
		if (display->driverdata) {
			SDL_free(display->driverdata);
			display->driverdata = NULL;
		}
	}
	if (_this->displays) {
		SDL_free(_this->displays);
		_this->displays = NULL;
	}
	_this->free(_this);
	_this = NULL;
}

int
SDL_GL_LoadLibrary(const char *path)
{
	int             retval;

	if (!_this) {
		SDL_UninitializedVideo();
		return -1;
	}
	if (_this->GL_LoadLibrary) {
		retval = _this->GL_LoadLibrary(_this, path);
	} else {
		SDL_SetError("No dynamic GL support in video driver");
		retval = -1;
	}
	return (retval);
}

void           *
SDL_GL_GetProcAddress(const char *proc)
{
	void           *func;

	if (!_this) {
		SDL_UninitializedVideo();
		return NULL;
	}
	func = NULL;
	if (_this->GL_GetProcAddress) {
		if (_this->gl_config.driver_loaded) {
			func = _this->GL_GetProcAddress(_this, proc);
		} else {
			SDL_SetError("No GL driver has been loaded");
		}
	} else {
		SDL_SetError("No dynamic GL support in video driver");
	}
	return func;
}

SDL_bool
SDL_GL_ExtensionSupported(const char *extension)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
	const GLubyte  *(APIENTRY * glGetStringFunc) (GLenum);
	const char     *extensions;
	const char     *start;
	const char     *where, *terminator;

	/* Extension names should not have spaces. */
	where = SDL_strchr(extension, ' ');
	if (where || *extension == '\0') {
		return SDL_FALSE;
	}
	/* See if there's an environment variable override */
	start = SDL_getenv(extension);
	if (start && *start == '0') {
		return SDL_FALSE;
	}
	/* Lookup the available extensions */
	glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
	if (glGetStringFunc) {
		extensions = (const char *) glGetStringFunc(GL_EXTENSIONS);
	} else {
		extensions = NULL;
	}
	if (!extensions) {
		return SDL_FALSE;
	}
	/*
	 * It takes a bit of care to be fool-proof about parsing the OpenGL
	 * extensions string. Don't be fooled by sub-strings, etc.
	 */

	start = extensions;

	for (;;) {
		where = SDL_strstr(start, extension);
		if (!where)
			break;

		terminator = where + SDL_strlen(extension);
		if (where == start || *(where - 1) == ' ')
			if (*terminator == ' ' || *terminator == '\0')
				return SDL_TRUE;

		start = terminator;
	}
	return SDL_FALSE;
#else
	return SDL_FALSE;
#endif
}

int
SDL_GL_SetAttribute(SDL_GLattr attr, int value)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
	int             retval;

	if (!_this) {
		SDL_UninitializedVideo();
		return -1;
	}
	retval = 0;
	switch (attr) {
	case SDL_GL_RED_SIZE:
		_this->gl_config.red_size = value;
		break;
	case SDL_GL_GREEN_SIZE:
		_this->gl_config.green_size = value;
		break;
	case SDL_GL_BLUE_SIZE:
		_this->gl_config.blue_size = value;
		break;
	case SDL_GL_ALPHA_SIZE:
		_this->gl_config.alpha_size = value;
		break;
	case SDL_GL_DOUBLEBUFFER:
		_this->gl_config.double_buffer = value;
		break;
	case SDL_GL_BUFFER_SIZE:
		_this->gl_config.buffer_size = value;
		break;
	case SDL_GL_DEPTH_SIZE:
		_this->gl_config.depth_size = value;
		break;
	case SDL_GL_STENCIL_SIZE:
		_this->gl_config.stencil_size = value;
		break;
	case SDL_GL_ACCUM_RED_SIZE:
		_this->gl_config.accum_red_size = value;
		break;
	case SDL_GL_ACCUM_GREEN_SIZE:
		_this->gl_config.accum_green_size = value;
		break;
	case SDL_GL_ACCUM_BLUE_SIZE:
		_this->gl_config.accum_blue_size = value;
		break;
	case SDL_GL_ACCUM_ALPHA_SIZE:
		_this->gl_config.accum_alpha_size = value;
		break;
	case SDL_GL_STEREO:
		_this->gl_config.stereo = value;
		break;
	case SDL_GL_MULTISAMPLEBUFFERS:
		_this->gl_config.multisamplebuffers = value;
		break;
	case SDL_GL_MULTISAMPLESAMPLES:
		_this->gl_config.multisamplesamples = value;
		break;
	case SDL_GL_ACCELERATED_VISUAL:
		_this->gl_config.accelerated = value;
		break;
	case SDL_GL_RETAINED_BACKING:
		_this->gl_config.retained_backing = value;
		break;
	default:
		SDL_SetError("Unknown OpenGL attribute");
		retval = -1;
		break;
	}
	return retval;
#else
	SDL_Unsupported();
	return -1;
#endif				/* SDL_VIDEO_OPENGL */
}

int
SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES
	void            (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
	GLenum          attrib = 0;

	glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
	if (!glGetIntegervFunc) {
		return -1;
	}
	switch (attr) {
	case SDL_GL_RETAINED_BACKING:
		*value = _this->gl_config.retained_backing;
		return 0;
	case SDL_GL_RED_SIZE:
		attrib = GL_RED_BITS;
		break;
	case SDL_GL_BLUE_SIZE:
		attrib = GL_BLUE_BITS;
		break;
	case SDL_GL_GREEN_SIZE:
		attrib = GL_GREEN_BITS;
		break;
	case SDL_GL_ALPHA_SIZE:
		attrib = GL_ALPHA_BITS;
		break;
	case SDL_GL_DOUBLEBUFFER:
#ifndef SDL_VIDEO_OPENGL_ES
		attrib = GL_DOUBLEBUFFER;
		break;
#else
		/*
		 * I believe double buffering is the only option in OpenGL ES
		 * -- in any case, GL_DOUBLEBUFFER doesn't exist
		 */
		*value = 1;
		return 0;
#endif
	case SDL_GL_DEPTH_SIZE:
		attrib = GL_DEPTH_BITS;
		break;
	case SDL_GL_STENCIL_SIZE:
		attrib = GL_STENCIL_BITS;
		break;
#ifndef SDL_VIDEO_OPENGL_ES
	case SDL_GL_ACCUM_RED_SIZE:
		attrib = GL_ACCUM_RED_BITS;
		break;
	case SDL_GL_ACCUM_GREEN_SIZE:
		attrib = GL_ACCUM_GREEN_BITS;
		break;
	case SDL_GL_ACCUM_BLUE_SIZE:
		attrib = GL_ACCUM_BLUE_BITS;
		break;
	case SDL_GL_ACCUM_ALPHA_SIZE:
		attrib = GL_ACCUM_ALPHA_BITS;
		break;
	case SDL_GL_STEREO:
		attrib = GL_STEREO;
		break;
#else
	case SDL_GL_ACCUM_RED_SIZE:
	case SDL_GL_ACCUM_GREEN_SIZE:
	case SDL_GL_ACCUM_BLUE_SIZE:
	case SDL_GL_ACCUM_ALPHA_SIZE:
	case SDL_GL_STEREO:
		/* none of these are supported in OpenGL ES */
		*value = 0;
		return 0;
#endif
	case SDL_GL_MULTISAMPLEBUFFERS:
#ifndef SDL_VIDEO_OPENGL_ES
		attrib = GL_SAMPLE_BUFFERS_ARB;
#else
		attrib = GL_SAMPLE_BUFFERS;
#endif
		break;
	case SDL_GL_MULTISAMPLESAMPLES:
#ifndef SDL_VIDEO_OPENGL_ES
		attrib = GL_SAMPLES_ARB;
#else
		attrib = GL_SAMPLES;
#endif
		break;
	case SDL_GL_BUFFER_SIZE:
		{
			GLint           bits = 0;
			GLint           component;

			/*
			 * there doesn't seem to be a single flag in OpenGL
			 * for this!
			 */
			glGetIntegervFunc(GL_RED_BITS, &component);
			bits += component;
			glGetIntegervFunc(GL_GREEN_BITS, &component);
			bits += component;
			glGetIntegervFunc(GL_BLUE_BITS, &component);
			bits += component;
			glGetIntegervFunc(GL_ALPHA_BITS, &component);
			bits += component;

			*value = bits;
			return 0;
		}
	case SDL_GL_ACCELERATED_VISUAL:
		{
			/* FIXME: How do we get this information? */
			*value = (_this->gl_config.accelerated != 0);
			return 0;
		}
	default:
		SDL_SetError("Unknown OpenGL attribute");
		return -1;
	}

	glGetIntegervFunc(attrib, (GLint *) value);
	return 0;
#else
	SDL_Unsupported();
	return -1;
#endif				/* SDL_VIDEO_OPENGL */
}

SDL_GLContext
SDL_GL_CreateContext(SDL_WindowID windowID)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window) {
		return NULL;
	}
	if (!(window->flags & SDL_WINDOW_OPENGL)) {
		SDL_SetError("The specified window isn't an OpenGL window");
		return NULL;
	}
	return _this->GL_CreateContext(_this, window);
}

int
SDL_GL_MakeCurrent(SDL_WindowID windowID, SDL_GLContext context)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (window && !(window->flags & SDL_WINDOW_OPENGL)) {
		SDL_SetError("The specified window isn't an OpenGL window");
		return -1;
	}
	if (!context) {
		window = NULL;
	}
	return _this->GL_MakeCurrent(_this, window, context);
}

int
SDL_GL_SetSwapInterval(int interval)
{
	if (!_this) {
		SDL_UninitializedVideo();
		return -1;
	}
	if (_this->GL_SetSwapInterval) {
		return _this->GL_SetSwapInterval(_this, interval);
	} else {
		SDL_SetError("Setting the swap interval is not supported");
		return -1;
	}
}

int
SDL_GL_GetSwapInterval(void)
{
	if (!_this) {
		SDL_UninitializedVideo();
		return -1;
	}
	if (_this->GL_GetSwapInterval) {
		return _this->GL_GetSwapInterval(_this);
	} else {
		SDL_SetError("Getting the swap interval is not supported");
		return -1;
	}
}

void
SDL_GL_SwapWindow(SDL_WindowID windowID)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window) {
		return;
	}
	if (!(window->flags & SDL_WINDOW_OPENGL)) {
		SDL_SetError("The specified window isn't an OpenGL window");
		return;
	}
	_this->GL_SwapWindow(_this, window);
}

void
SDL_GL_DeleteContext(SDL_GLContext context)
{
	if (!_this || !context) {
		return;
	}
	_this->GL_MakeCurrent(_this, NULL, NULL);
	_this->GL_DeleteContext(_this, context);
}

#if 0                           // FIXME
/*
 * Utility function used by SDL_WM_SetIcon(); flags & 1 for color key, flags
 * & 2 for alpha channel.
 */
static void
CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags)
{
	int             x, y;
	Uint32          colorkey;
#define SET_MASKBIT(icon, x, y, mask) \
	mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))

	colorkey = icon->format->colorkey;
	switch (icon->format->BytesPerPixel) {
	case 1:
		{
			Uint8          *pixels;
			for (y = 0; y < icon->h; ++y) {
				pixels = (Uint8 *) icon->pixels + y * icon->pitch;
				for (x = 0; x < icon->w; ++x) {
					if (*pixels++ == colorkey) {
						SET_MASKBIT(icon, x, y, mask);
					}
				}
			}
		}
		break;

	case 2:
		{
			Uint16         *pixels;
			for (y = 0; y < icon->h; ++y) {
				pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2;
				for (x = 0; x < icon->w; ++x) {
					if ((flags & 1) && *pixels == colorkey) {
						SET_MASKBIT(icon, x, y, mask);
					} else if ((flags & 2)
						   && (*pixels & icon->format->Amask) == 0) {
						SET_MASKBIT(icon, x, y, mask);
					}
					pixels++;
				}
			}
		}
		break;

	case 4:
		{
			Uint32         *pixels;
			for (y = 0; y < icon->h; ++y) {
				pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4;
				for (x = 0; x < icon->w; ++x) {
					if ((flags & 1) && *pixels == colorkey) {
						SET_MASKBIT(icon, x, y, mask);
					} else if ((flags & 2)
						   && (*pixels & icon->format->Amask) == 0) {
						SET_MASKBIT(icon, x, y, mask);
					}
					pixels++;
				}
			}
		}
		break;
	}
}

/*
 * Sets the window manager icon for the display window.
 */
void
SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask)
{
	if (icon && _this->SetIcon) {
		/* Generate a mask if necessary, and create the icon! */
		if (mask == NULL) {
			int             mask_len = icon->h * (icon->w + 7) / 8;
			int             flags = 0;
			mask = (Uint8 *) SDL_malloc(mask_len);
			if (mask == NULL) {
				return;
			}
			SDL_memset(mask, ~0, mask_len);
			if (icon->flags & SDL_SRCCOLORKEY)
				flags |= 1;
			if (icon->flags & SDL_SRCALPHA)
				flags |= 2;
			if (flags) {
				CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
			}
			_this->SetIcon(_this, icon, mask);
			SDL_free(mask);
		} else {
			_this->SetIcon(_this, icon, mask);
		}
	}
}
#endif

SDL_bool
SDL_GetWindowWMInfo(SDL_WindowID windowID, struct SDL_SysWMinfo * info)
{
	SDL_Window     *window = SDL_GetWindowFromID(windowID);

	if (!window || !_this->GetWindowWMInfo) {
		return SDL_FALSE;
	}
	return (_this->GetWindowWMInfo(_this, window, info));
}

/* vi: set ts=4 sw=4 expandtab: */