Mercurial > sdl-ios-xcode
comparison src/video/wincommon/SDL_lowvideo.h @ 3992:c75679dce60c SDL-1.2
Fixed bug #335
Use SetSystemPaletteUse() to get better access to the system palette.
We can still do better palette matching in the case where we aren't
using fullscreen mode or a hardware palette, but that can wait for
another day. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 03 Jul 2007 09:05:51 +0000 |
parents | 42578e98a295 |
children | a1b03ba2fcd0 |
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3991:7a649501c089 | 3992:c75679dce60c |
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82 /* Variables and functions exported to other parts of the native video | 82 /* Variables and functions exported to other parts of the native video |
83 subsystem (SDL_sysevents.c) | 83 subsystem (SDL_sysevents.c) |
84 */ | 84 */ |
85 extern void WIN_FlushMessageQueue(); | 85 extern void WIN_FlushMessageQueue(); |
86 | 86 |
87 /* Called by windows message loop when application is activated */ | |
88 extern void (*WIN_Activate)(_THIS, BOOL active, BOOL minimized); | |
89 | |
87 /* Called by windows message loop when system palette is available */ | 90 /* Called by windows message loop when system palette is available */ |
88 extern void (*WIN_RealizePalette)(_THIS); | 91 extern void (*WIN_RealizePalette)(_THIS); |
89 | 92 |
90 /* Called by windows message loop when the system palette changes */ | 93 /* Called by windows message loop when the system palette changes */ |
91 extern void (*WIN_PaletteChanged)(_THIS, HWND window); | 94 extern void (*WIN_PaletteChanged)(_THIS, HWND window); |