Mercurial > sdl-ios-xcode
comparison src/video/x11/SDL_x11wm.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 14717b52abc0 |
children | 4da1ee79c9af |
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1661:281d3f4870e5 | 1662:782fd950bd46 |
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31 #include "../SDL_pixels_c.h" | 31 #include "../SDL_pixels_c.h" |
32 #include "../../events/SDL_events_c.h" | 32 #include "../../events/SDL_events_c.h" |
33 #include "SDL_x11modes_c.h" | 33 #include "SDL_x11modes_c.h" |
34 #include "SDL_x11wm_c.h" | 34 #include "SDL_x11wm_c.h" |
35 | 35 |
36 static Uint8 reverse_byte(Uint8 x) | 36 static Uint8 |
37 { | 37 reverse_byte (Uint8 x) |
38 x = (x & 0xaa) >> 1 | (x & 0x55) << 1; | 38 { |
39 x = (x & 0xcc) >> 2 | (x & 0x33) << 2; | 39 x = (x & 0xaa) >> 1 | (x & 0x55) << 1; |
40 x = (x & 0xf0) >> 4 | (x & 0x0f) << 4; | 40 x = (x & 0xcc) >> 2 | (x & 0x33) << 2; |
41 return x; | 41 x = (x & 0xf0) >> 4 | (x & 0x0f) << 4; |
42 } | 42 return x; |
43 | 43 } |
44 void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) | 44 |
45 { | 45 void |
46 SDL_Surface *sicon; | 46 X11_SetIcon (_THIS, SDL_Surface * icon, Uint8 * mask) |
47 XWMHints *wmhints; | 47 { |
48 XImage *icon_image; | 48 SDL_Surface *sicon; |
49 Pixmap icon_pixmap; | 49 XWMHints *wmhints; |
50 Pixmap mask_pixmap; | 50 XImage *icon_image; |
51 Window icon_window = None; | 51 Pixmap icon_pixmap; |
52 GC gc; | 52 Pixmap mask_pixmap; |
53 XGCValues GCvalues; | 53 Window icon_window = None; |
54 int i, dbpp; | 54 GC gc; |
55 SDL_Rect bounds; | 55 XGCValues GCvalues; |
56 Uint8 *LSBmask; | 56 int i, dbpp; |
57 Visual *dvis; | 57 SDL_Rect bounds; |
58 char *p; | 58 Uint8 *LSBmask; |
59 int masksize; | 59 Visual *dvis; |
60 | 60 char *p; |
61 SDL_Lock_EventThread(); | 61 int masksize; |
62 | 62 |
63 /* The icon must use the default visual, depth and colormap of the | 63 SDL_Lock_EventThread (); |
64 screen, so it might need a conversion */ | 64 |
65 dvis = DefaultVisual(SDL_Display, SDL_Screen); | 65 /* The icon must use the default visual, depth and colormap of the |
66 dbpp = DefaultDepth(SDL_Display, SDL_Screen); | 66 screen, so it might need a conversion */ |
67 for(i = 0; i < this->hidden->nvisuals; i++) { | 67 dvis = DefaultVisual (SDL_Display, SDL_Screen); |
68 if(this->hidden->visuals[i].visual == dvis) { | 68 dbpp = DefaultDepth (SDL_Display, SDL_Screen); |
69 dbpp = this->hidden->visuals[i].bpp; | 69 for (i = 0; i < this->hidden->nvisuals; i++) { |
70 break; | 70 if (this->hidden->visuals[i].visual == dvis) { |
71 } | 71 dbpp = this->hidden->visuals[i].bpp; |
72 } | 72 break; |
73 | 73 } |
74 /* The Visual struct is supposed to be opaque but we cheat a little */ | 74 } |
75 sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, | 75 |
76 dbpp, | 76 /* The Visual struct is supposed to be opaque but we cheat a little */ |
77 dvis->red_mask, dvis->green_mask, | 77 sicon = SDL_CreateRGBSurface (SDL_SWSURFACE, icon->w, icon->h, |
78 dvis->blue_mask, 0); | 78 dbpp, |
79 if ( sicon == NULL ) | 79 dvis->red_mask, dvis->green_mask, |
80 goto done; | 80 dvis->blue_mask, 0); |
81 | 81 if (sicon == NULL) |
82 if(dbpp == 8) { | 82 goto done; |
83 /* Default visual is 8bit; we need to allocate colours from | 83 |
84 the default colormap */ | 84 if (dbpp == 8) { |
85 SDL_Color want[256], got[256]; | 85 /* Default visual is 8bit; we need to allocate colours from |
86 int nwant; | 86 the default colormap */ |
87 Colormap dcmap; | 87 SDL_Color want[256], got[256]; |
88 int missing; | 88 int nwant; |
89 dcmap = DefaultColormap(SDL_Display, SDL_Screen); | 89 Colormap dcmap; |
90 if(icon->format->palette) { | 90 int missing; |
91 /* The icon has a palette as well - we just have to | 91 dcmap = DefaultColormap (SDL_Display, SDL_Screen); |
92 find those colours */ | 92 if (icon->format->palette) { |
93 nwant = icon->format->palette->ncolors; | 93 /* The icon has a palette as well - we just have to |
94 SDL_memcpy(want, icon->format->palette->colors, | 94 find those colours */ |
95 nwant * sizeof want[0]); | 95 nwant = icon->format->palette->ncolors; |
96 } else { | 96 SDL_memcpy (want, icon->format->palette->colors, |
97 /* try the standard 6x6x6 cube for lack of better | 97 nwant * sizeof want[0]); |
98 ideas */ | 98 } else { |
99 int r, g, b, i; | 99 /* try the standard 6x6x6 cube for lack of better |
100 for(r = i = 0; r < 256; r += 0x33) | 100 ideas */ |
101 for(g = 0; g < 256; g += 0x33) | 101 int r, g, b, i; |
102 for(b = 0; b < 256; b += 0x33, i++) { | 102 for (r = i = 0; r < 256; r += 0x33) |
103 want[i].r = r; | 103 for (g = 0; g < 256; g += 0x33) |
104 want[i].g = g; | 104 for (b = 0; b < 256; b += 0x33, i++) { |
105 want[i].b = b; | 105 want[i].r = r; |
106 } | 106 want[i].g = g; |
107 nwant = 216; | 107 want[i].b = b; |
108 } | 108 } |
109 if(SDL_iconcolors) { | 109 nwant = 216; |
110 /* free already allocated colours first */ | 110 } |
111 unsigned long freelist[512]; | 111 if (SDL_iconcolors) { |
112 int nfree = 0; | 112 /* free already allocated colours first */ |
113 for(i = 0; i < 256; i++) { | 113 unsigned long freelist[512]; |
114 while(SDL_iconcolors[i]) { | 114 int nfree = 0; |
115 freelist[nfree++] = i; | 115 for (i = 0; i < 256; i++) { |
116 SDL_iconcolors[i]--; | 116 while (SDL_iconcolors[i]) { |
117 } | 117 freelist[nfree++] = i; |
118 } | 118 SDL_iconcolors[i]--; |
119 XFreeColors(GFX_Display, dcmap, freelist, nfree, 0); | 119 } |
120 } | 120 } |
121 if(!SDL_iconcolors) | 121 XFreeColors (GFX_Display, dcmap, freelist, nfree, 0); |
122 SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors); | 122 } |
123 SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors); | 123 if (!SDL_iconcolors) |
124 | 124 SDL_iconcolors = SDL_malloc (256 * sizeof *SDL_iconcolors); |
125 /* try to allocate the colours */ | 125 SDL_memset (SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors); |
126 SDL_memset(got, 0, sizeof got); | 126 |
127 missing = 0; | 127 /* try to allocate the colours */ |
128 for(i = 0; i < nwant; i++) { | 128 SDL_memset (got, 0, sizeof got); |
129 XColor c; | 129 missing = 0; |
130 c.red = want[i].r << 8; | 130 for (i = 0; i < nwant; i++) { |
131 c.green = want[i].g << 8; | 131 XColor c; |
132 c.blue = want[i].b << 8; | 132 c.red = want[i].r << 8; |
133 c.flags = DoRed | DoGreen | DoBlue; | 133 c.green = want[i].g << 8; |
134 if(XAllocColor(GFX_Display, dcmap, &c)) { | 134 c.blue = want[i].b << 8; |
135 /* got the colour */ | 135 c.flags = DoRed | DoGreen | DoBlue; |
136 SDL_iconcolors[c.pixel]++; | 136 if (XAllocColor (GFX_Display, dcmap, &c)) { |
137 got[c.pixel] = want[i]; | 137 /* got the colour */ |
138 } else { | 138 SDL_iconcolors[c.pixel]++; |
139 missing = 1; | 139 got[c.pixel] = want[i]; |
140 } | 140 } else { |
141 } | 141 missing = 1; |
142 if(missing) { | 142 } |
143 /* Some colours were apparently missing, so we just | 143 } |
144 allocate all the rest as well */ | 144 if (missing) { |
145 XColor cols[256]; | 145 /* Some colours were apparently missing, so we just |
146 for(i = 0; i < 256; i++) | 146 allocate all the rest as well */ |
147 cols[i].pixel = i; | 147 XColor cols[256]; |
148 XQueryColors(GFX_Display, dcmap, cols, 256); | 148 for (i = 0; i < 256; i++) |
149 for(i = 0; i < 256; i++) { | 149 cols[i].pixel = i; |
150 got[i].r = cols[i].red >> 8; | 150 XQueryColors (GFX_Display, dcmap, cols, 256); |
151 got[i].g = cols[i].green >> 8; | 151 for (i = 0; i < 256; i++) { |
152 got[i].b = cols[i].blue >> 8; | 152 got[i].r = cols[i].red >> 8; |
153 if(!SDL_iconcolors[i]) { | 153 got[i].g = cols[i].green >> 8; |
154 if(XAllocColor(GFX_Display, dcmap, | 154 got[i].b = cols[i].blue >> 8; |
155 cols + i)) { | 155 if (!SDL_iconcolors[i]) { |
156 SDL_iconcolors[i] = 1; | 156 if (XAllocColor (GFX_Display, dcmap, cols + i)) { |
157 } else { | 157 SDL_iconcolors[i] = 1; |
158 /* index not available */ | 158 } else { |
159 got[i].r = 0; | 159 /* index not available */ |
160 got[i].g = 0; | 160 got[i].r = 0; |
161 got[i].b = 0; | 161 got[i].g = 0; |
162 } | 162 got[i].b = 0; |
163 } | 163 } |
164 } | 164 } |
165 } | 165 } |
166 | 166 } |
167 SDL_SetColors(sicon, got, 0, 256); | 167 |
168 } | 168 SDL_SetColors (sicon, got, 0, 256); |
169 | 169 } |
170 bounds.x = 0; | 170 |
171 bounds.y = 0; | 171 bounds.x = 0; |
172 bounds.w = icon->w; | 172 bounds.y = 0; |
173 bounds.h = icon->h; | 173 bounds.w = icon->w; |
174 if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) | 174 bounds.h = icon->h; |
175 goto done; | 175 if (SDL_LowerBlit (icon, &bounds, sicon, &bounds) < 0) |
176 | 176 goto done; |
177 /* We need the mask as given, except in LSBfirst format instead of | 177 |
178 MSBfirst. Reverse the bits in each byte. */ | 178 /* We need the mask as given, except in LSBfirst format instead of |
179 masksize = ((sicon->w + 7) >> 3) * sicon->h; | 179 MSBfirst. Reverse the bits in each byte. */ |
180 LSBmask = SDL_malloc(masksize); | 180 masksize = ((sicon->w + 7) >> 3) * sicon->h; |
181 if ( LSBmask == NULL ) { | 181 LSBmask = SDL_malloc (masksize); |
182 goto done; | 182 if (LSBmask == NULL) { |
183 } | 183 goto done; |
184 SDL_memset(LSBmask, 0, masksize); | 184 } |
185 for(i = 0; i < masksize; i++) | 185 SDL_memset (LSBmask, 0, masksize); |
186 LSBmask[i] = reverse_byte(mask[i]); | 186 for (i = 0; i < masksize; i++) |
187 mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow, | 187 LSBmask[i] = reverse_byte (mask[i]); |
188 (char *)LSBmask, | 188 mask_pixmap = XCreatePixmapFromBitmapData (SDL_Display, WMwindow, |
189 sicon->w, sicon->h, | 189 (char *) LSBmask, |
190 1L, 0L, 1); | 190 sicon->w, sicon->h, 1L, 0L, 1); |
191 | 191 |
192 /* Transfer the image to an X11 pixmap */ | 192 /* Transfer the image to an X11 pixmap */ |
193 icon_image = XCreateImage(SDL_Display, | 193 icon_image = XCreateImage (SDL_Display, |
194 DefaultVisual(SDL_Display, SDL_Screen), | 194 DefaultVisual (SDL_Display, SDL_Screen), |
195 DefaultDepth(SDL_Display, SDL_Screen), | 195 DefaultDepth (SDL_Display, SDL_Screen), |
196 ZPixmap, 0, sicon->pixels, | 196 ZPixmap, 0, sicon->pixels, |
197 sicon->w, sicon->h, | 197 sicon->w, sicon->h, 32, 0); |
198 32, 0); | 198 icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN) |
199 icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN) | 199 ? MSBFirst : LSBFirst; |
200 ? MSBFirst : LSBFirst; | 200 icon_pixmap = XCreatePixmap (SDL_Display, SDL_Root, sicon->w, sicon->h, |
201 icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h, | 201 DefaultDepth (SDL_Display, SDL_Screen)); |
202 DefaultDepth(SDL_Display, SDL_Screen)); | 202 gc = XCreateGC (SDL_Display, icon_pixmap, 0, &GCvalues); |
203 gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); | 203 XPutImage (SDL_Display, icon_pixmap, gc, icon_image, |
204 XPutImage(SDL_Display, icon_pixmap, gc, icon_image, | 204 0, 0, 0, 0, sicon->w, sicon->h); |
205 0, 0, 0, 0, sicon->w, sicon->h); | 205 XFreeGC (SDL_Display, gc); |
206 XFreeGC(SDL_Display, gc); | 206 XDestroyImage (icon_image); |
207 XDestroyImage(icon_image); | 207 SDL_free (LSBmask); |
208 SDL_free(LSBmask); | 208 sicon->pixels = NULL; |
209 sicon->pixels = NULL; | 209 |
210 | 210 /* Some buggy window managers (some versions of Enlightenment, it |
211 /* Some buggy window managers (some versions of Enlightenment, it | 211 seems) need an icon window *and* icon pixmap to work properly, while |
212 seems) need an icon window *and* icon pixmap to work properly, while | 212 it screws up others. The default is only to use a pixmap. */ |
213 it screws up others. The default is only to use a pixmap. */ | 213 p = SDL_getenv ("SDL_VIDEO_X11_ICONWIN"); |
214 p = SDL_getenv("SDL_VIDEO_X11_ICONWIN"); | 214 if (p && *p) { |
215 if(p && *p) { | 215 icon_window = XCreateSimpleWindow (SDL_Display, SDL_Root, |
216 icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root, | 216 0, 0, sicon->w, sicon->h, 0, |
217 0, 0, sicon->w, sicon->h, 0, | 217 CopyFromParent, CopyFromParent); |
218 CopyFromParent, | 218 XSetWindowBackgroundPixmap (SDL_Display, icon_window, icon_pixmap); |
219 CopyFromParent); | 219 XClearWindow (SDL_Display, icon_window); |
220 XSetWindowBackgroundPixmap(SDL_Display, icon_window, | 220 } |
221 icon_pixmap); | 221 |
222 XClearWindow(SDL_Display, icon_window); | 222 /* Set the window icon to the icon pixmap (and icon window) */ |
223 } | 223 wmhints = XAllocWMHints (); |
224 | 224 wmhints->flags = (IconPixmapHint | IconMaskHint); |
225 /* Set the window icon to the icon pixmap (and icon window) */ | 225 wmhints->icon_pixmap = icon_pixmap; |
226 wmhints = XAllocWMHints(); | 226 wmhints->icon_mask = mask_pixmap; |
227 wmhints->flags = (IconPixmapHint | IconMaskHint); | 227 if (icon_window != None) { |
228 wmhints->icon_pixmap = icon_pixmap; | 228 wmhints->flags |= IconWindowHint; |
229 wmhints->icon_mask = mask_pixmap; | 229 wmhints->icon_window = icon_window; |
230 if(icon_window != None) { | 230 } |
231 wmhints->flags |= IconWindowHint; | 231 XSetWMHints (SDL_Display, WMwindow, wmhints); |
232 wmhints->icon_window = icon_window; | 232 XFree (wmhints); |
233 } | 233 XSync (SDL_Display, False); |
234 XSetWMHints(SDL_Display, WMwindow, wmhints); | |
235 XFree(wmhints); | |
236 XSync(SDL_Display, False); | |
237 | 234 |
238 done: | 235 done: |
239 SDL_Unlock_EventThread(); | 236 SDL_Unlock_EventThread (); |
240 SDL_FreeSurface(sicon); | 237 SDL_FreeSurface (sicon); |
241 } | 238 } |
242 | 239 |
243 void X11_SetCaptionNoLock(_THIS, const char *title, const char *icon) | 240 void |
244 { | 241 X11_SetCaptionNoLock (_THIS, const char *title, const char *icon) |
245 XTextProperty titleprop, iconprop; | 242 { |
246 Status status; | 243 XTextProperty titleprop, iconprop; |
244 Status status; | |
247 | 245 |
248 #ifdef X_HAVE_UTF8_STRING | 246 #ifdef X_HAVE_UTF8_STRING |
249 Atom _NET_WM_NAME; | 247 Atom _NET_WM_NAME; |
250 Atom _NET_WM_ICON_NAME; | 248 Atom _NET_WM_ICON_NAME; |
251 | 249 |
252 /* Look up some useful Atoms */ | 250 /* Look up some useful Atoms */ |
253 if (SDL_X11_HAVE_UTF8) { | 251 if (SDL_X11_HAVE_UTF8) { |
254 _NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False); | 252 _NET_WM_NAME = XInternAtom (SDL_Display, "_NET_WM_NAME", False); |
255 _NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False); | 253 _NET_WM_ICON_NAME = |
256 } | 254 XInternAtom (SDL_Display, "_NET_WM_ICON_NAME", False); |
255 } | |
257 #endif | 256 #endif |
258 | 257 |
259 if ( title != NULL ) { | 258 if (title != NULL) { |
260 char *title_latin1 = SDL_iconv_utf8_latin1((char *)title); | 259 char *title_latin1 = SDL_iconv_utf8_latin1 ((char *) title); |
261 if ( !title_latin1 ) { | 260 if (!title_latin1) { |
262 SDL_OutOfMemory(); | 261 SDL_OutOfMemory (); |
263 return; | 262 return; |
264 } | 263 } |
265 status = XStringListToTextProperty(&title_latin1, 1, &titleprop); | 264 status = XStringListToTextProperty (&title_latin1, 1, &titleprop); |
266 SDL_free(title_latin1); | 265 SDL_free (title_latin1); |
267 if ( status ) { | 266 if (status) { |
268 XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME); | 267 XSetTextProperty (SDL_Display, WMwindow, &titleprop, XA_WM_NAME); |
269 XFree(titleprop.value); | 268 XFree (titleprop.value); |
270 } | 269 } |
271 #ifdef X_HAVE_UTF8_STRING | 270 #ifdef X_HAVE_UTF8_STRING |
272 if (SDL_X11_HAVE_UTF8) { | 271 if (SDL_X11_HAVE_UTF8) { |
273 status = Xutf8TextListToTextProperty(SDL_Display, | 272 status = Xutf8TextListToTextProperty (SDL_Display, |
274 (char **)&title, 1, XUTF8StringStyle, &titleprop); | 273 (char **) &title, 1, |
275 if ( status == Success ) { | 274 XUTF8StringStyle, |
276 XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME); | 275 &titleprop); |
277 XFree(titleprop.value); | 276 if (status == Success) { |
278 } | 277 XSetTextProperty (SDL_Display, WMwindow, &titleprop, |
279 } | 278 _NET_WM_NAME); |
279 XFree (titleprop.value); | |
280 } | |
281 } | |
280 #endif | 282 #endif |
281 } | 283 } |
282 if ( icon != NULL ) { | 284 if (icon != NULL) { |
283 char *icon_latin1 = SDL_iconv_utf8_latin1((char *)icon); | 285 char *icon_latin1 = SDL_iconv_utf8_latin1 ((char *) icon); |
284 if ( !icon_latin1 ) { | 286 if (!icon_latin1) { |
285 SDL_OutOfMemory(); | 287 SDL_OutOfMemory (); |
286 return; | 288 return; |
287 } | 289 } |
288 status = XStringListToTextProperty(&icon_latin1, 1, &iconprop); | 290 status = XStringListToTextProperty (&icon_latin1, 1, &iconprop); |
289 SDL_free(icon_latin1); | 291 SDL_free (icon_latin1); |
290 if ( status ) { | 292 if (status) { |
291 XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME); | 293 XSetTextProperty (SDL_Display, WMwindow, &iconprop, |
292 XFree(iconprop.value); | 294 XA_WM_ICON_NAME); |
293 } | 295 XFree (iconprop.value); |
296 } | |
294 #ifdef X_HAVE_UTF8_STRING | 297 #ifdef X_HAVE_UTF8_STRING |
295 if (SDL_X11_HAVE_UTF8) { | 298 if (SDL_X11_HAVE_UTF8) { |
296 status = Xutf8TextListToTextProperty(SDL_Display, | 299 status = Xutf8TextListToTextProperty (SDL_Display, |
297 (char **)&icon, 1, XUTF8StringStyle, &iconprop); | 300 (char **) &icon, 1, |
298 if ( status == Success ) { | 301 XUTF8StringStyle, |
299 XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME); | 302 &iconprop); |
300 XFree(iconprop.value); | 303 if (status == Success) { |
301 } | 304 XSetTextProperty (SDL_Display, WMwindow, &iconprop, |
302 } | 305 _NET_WM_ICON_NAME); |
306 XFree (iconprop.value); | |
307 } | |
308 } | |
303 #endif | 309 #endif |
304 } | 310 } |
305 XSync(SDL_Display, False); | 311 XSync (SDL_Display, False); |
306 } | 312 } |
307 | 313 |
308 void X11_SetCaption(_THIS, const char *title, const char *icon) | 314 void |
309 { | 315 X11_SetCaption (_THIS, const char *title, const char *icon) |
310 SDL_Lock_EventThread(); | 316 { |
311 X11_SetCaptionNoLock(this, title, icon); | 317 SDL_Lock_EventThread (); |
312 SDL_Unlock_EventThread(); | 318 X11_SetCaptionNoLock (this, title, icon); |
319 SDL_Unlock_EventThread (); | |
313 } | 320 } |
314 | 321 |
315 /* Iconify the window */ | 322 /* Iconify the window */ |
316 int X11_IconifyWindow(_THIS) | 323 int |
317 { | 324 X11_IconifyWindow (_THIS) |
318 int result; | 325 { |
319 | 326 int result; |
320 SDL_Lock_EventThread(); | 327 |
321 result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen); | 328 SDL_Lock_EventThread (); |
322 XSync(SDL_Display, False); | 329 result = XIconifyWindow (SDL_Display, WMwindow, SDL_Screen); |
323 SDL_Unlock_EventThread(); | 330 XSync (SDL_Display, False); |
324 return(result); | 331 SDL_Unlock_EventThread (); |
325 } | 332 return (result); |
326 | 333 } |
327 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode) | 334 |
328 { | 335 SDL_GrabMode |
329 int result; | 336 X11_GrabInputNoLock (_THIS, SDL_GrabMode mode) |
330 | 337 { |
331 if ( this->screen == NULL ) { | 338 int result; |
332 return(SDL_GRAB_OFF); | 339 |
333 } | 340 if (SDL_VideoSurface == NULL) { |
334 if ( ! SDL_Window ) { | 341 return (SDL_GRAB_OFF); |
335 return(mode); /* Will be set later on mode switch */ | 342 } |
336 } | 343 if (!SDL_Window) { |
337 if ( mode == SDL_GRAB_OFF ) { | 344 return (mode); /* Will be set later on mode switch */ |
338 XUngrabPointer(SDL_Display, CurrentTime); | 345 } |
339 XUngrabKeyboard(SDL_Display, CurrentTime); | 346 if (mode == SDL_GRAB_OFF) { |
340 } else { | 347 XUngrabPointer (SDL_Display, CurrentTime); |
341 if ( this->screen->flags & SDL_FULLSCREEN ) { | 348 XUngrabKeyboard (SDL_Display, CurrentTime); |
342 /* Unbind the mouse from the fullscreen window */ | 349 } else { |
343 XUngrabPointer(SDL_Display, CurrentTime); | 350 if (SDL_VideoSurface->flags & SDL_FULLSCREEN) { |
344 } | 351 /* Unbind the mouse from the fullscreen window */ |
345 /* Try to grab the mouse */ | 352 XUngrabPointer (SDL_Display, CurrentTime); |
346 #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */ | 353 } |
347 for ( numtries = 0; numtries < 10; ++numtries ) { | 354 /* Try to grab the mouse */ |
355 #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */ | |
356 for (numtries = 0; numtries < 10; ++numtries) { | |
348 #else | 357 #else |
349 for ( ; ; ) { | 358 for (;;) { |
350 #endif | 359 #endif |
351 result = XGrabPointer(SDL_Display, SDL_Window, True, 0, | 360 result = XGrabPointer (SDL_Display, SDL_Window, True, 0, |
352 GrabModeAsync, GrabModeAsync, | 361 GrabModeAsync, GrabModeAsync, |
353 SDL_Window, None, CurrentTime); | 362 SDL_Window, None, CurrentTime); |
354 if ( result == GrabSuccess ) { | 363 if (result == GrabSuccess) { |
355 break; | 364 break; |
356 } | 365 } |
357 SDL_Delay(100); | 366 SDL_Delay (100); |
358 } | 367 } |
359 if ( result != GrabSuccess ) { | 368 if (result != GrabSuccess) { |
360 /* Uh, oh, what do we do here? */ ; | 369 /* Uh, oh, what do we do here? */ ; |
361 } | 370 } |
362 /* Now grab the keyboard */ | 371 /* Now grab the keyboard */ |
363 XGrabKeyboard(SDL_Display, WMwindow, True, | 372 XGrabKeyboard (SDL_Display, WMwindow, True, |
364 GrabModeAsync, GrabModeAsync, CurrentTime); | 373 GrabModeAsync, GrabModeAsync, CurrentTime); |
365 | 374 |
366 /* Raise the window if we grab the mouse */ | 375 /* Raise the window if we grab the mouse */ |
367 if ( !(this->screen->flags & SDL_FULLSCREEN) ) | 376 if (!(SDL_VideoSurface->flags & SDL_FULLSCREEN)) |
368 XRaiseWindow(SDL_Display, WMwindow); | 377 XRaiseWindow (SDL_Display, WMwindow); |
369 | 378 |
370 /* Make sure we register input focus */ | 379 /* Make sure we register input focus */ |
371 SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); | 380 SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS); |
372 } | 381 } |
373 XSync(SDL_Display, False); | 382 XSync (SDL_Display, False); |
374 | 383 |
375 return(mode); | 384 return (mode); |
376 } | 385 } |
377 | 386 |
378 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode) | 387 SDL_GrabMode |
379 { | 388 X11_GrabInput (_THIS, SDL_GrabMode mode) |
380 SDL_Lock_EventThread(); | 389 { |
381 mode = X11_GrabInputNoLock(this, mode); | 390 SDL_Lock_EventThread (); |
382 SDL_Unlock_EventThread(); | 391 mode = X11_GrabInputNoLock (this, mode); |
383 | 392 SDL_Unlock_EventThread (); |
384 return(mode); | 393 |
394 return (mode); | |
385 } | 395 } |
386 | 396 |
387 /* If 'info' is the right version, this function fills it and returns 1. | 397 /* If 'info' is the right version, this function fills it and returns 1. |
388 Otherwise, in case of a version mismatch, it returns -1. | 398 Otherwise, in case of a version mismatch, it returns -1. |
389 */ | 399 */ |
390 static void lock_display(void) | 400 static void |
391 { | 401 lock_display (void) |
392 SDL_Lock_EventThread(); | 402 { |
393 } | 403 SDL_Lock_EventThread (); |
394 static void unlock_display(void) | 404 } |
395 { | 405 static void |
396 /* Make sure any X11 transactions are completed */ | 406 unlock_display (void) |
397 SDL_VideoDevice *this = current_video; | 407 { |
398 XSync(SDL_Display, False); | 408 /* Make sure any X11 transactions are completed */ |
399 SDL_Unlock_EventThread(); | 409 SDL_VideoDevice *this = current_video; |
400 } | 410 XSync (SDL_Display, False); |
401 int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info) | 411 SDL_Unlock_EventThread (); |
402 { | 412 } |
403 if ( info->version.major <= SDL_MAJOR_VERSION ) { | 413 |
404 info->subsystem = SDL_SYSWM_X11; | 414 int |
405 info->info.x11.display = SDL_Display; | 415 X11_GetWMInfo (_THIS, SDL_SysWMinfo * info) |
406 info->info.x11.window = SDL_Window; | 416 { |
407 if ( SDL_VERSIONNUM(info->version.major, | 417 if (info->version.major <= SDL_MAJOR_VERSION) { |
408 info->version.minor, | 418 info->subsystem = SDL_SYSWM_X11; |
409 info->version.patch) >= 1002 ) { | 419 info->info.x11.display = SDL_Display; |
410 info->info.x11.fswindow = FSwindow; | 420 info->info.x11.window = SDL_Window; |
411 info->info.x11.wmwindow = WMwindow; | 421 if (SDL_VERSIONNUM (info->version.major, |
412 } | 422 info->version.minor, |
413 info->info.x11.lock_func = lock_display; | 423 info->version.patch) >= 1002) { |
414 info->info.x11.unlock_func = unlock_display; | 424 info->info.x11.fswindow = FSwindow; |
415 return(1); | 425 info->info.x11.wmwindow = WMwindow; |
416 } else { | 426 } |
417 SDL_SetError("Application not compiled with SDL %d.%d\n", | 427 info->info.x11.lock_func = lock_display; |
418 SDL_MAJOR_VERSION, SDL_MINOR_VERSION); | 428 info->info.x11.unlock_func = unlock_display; |
419 return(-1); | 429 return (1); |
420 } | 430 } else { |
421 } | 431 SDL_SetError ("Application not compiled with SDL %d.%d\n", |
432 SDL_MAJOR_VERSION, SDL_MINOR_VERSION); | |
433 return (-1); | |
434 } | |
435 } | |
436 | |
437 /* vi: set ts=4 sw=4 expandtab: */ |