Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_sw.c @ 5144:31e7f523ab3d
Making the API simpler, texture color and alpha modulation are supported by all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 31 Jan 2011 23:37:30 -0800 |
parents | e743b9c3f6d6 |
children | c8e049de174c |
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5143:e743b9c3f6d6 | 5144:31e7f523ab3d |
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47 int firstcolor, int ncolors); | 47 int firstcolor, int ncolors); |
48 static int SW_SetTextureColorMod(SDL_Renderer * renderer, | 48 static int SW_SetTextureColorMod(SDL_Renderer * renderer, |
49 SDL_Texture * texture); | 49 SDL_Texture * texture); |
50 static int SW_SetTextureAlphaMod(SDL_Renderer * renderer, | 50 static int SW_SetTextureAlphaMod(SDL_Renderer * renderer, |
51 SDL_Texture * texture); | 51 SDL_Texture * texture); |
52 static int SW_SetTextureBlendMode(SDL_Renderer * renderer, | |
53 SDL_Texture * texture); | |
52 static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, | 54 static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
53 const SDL_Rect * rect, const void *pixels, | 55 const SDL_Rect * rect, const void *pixels, |
54 int pitch); | 56 int pitch); |
55 static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, | 57 static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
56 const SDL_Rect * rect, int markDirty, void **pixels, | 58 const SDL_Rect * rect, int markDirty, void **pixels, |
80 { | 82 { |
81 "software", | 83 "software", |
82 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | | 84 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | |
83 SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | | 85 SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | |
84 SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC), | 86 SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC), |
85 (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | | |
86 SDL_TEXTUREMODULATE_ALPHA), | |
87 14, | 87 14, |
88 { | 88 { |
89 SDL_PIXELFORMAT_INDEX8, | 89 SDL_PIXELFORMAT_INDEX8, |
90 SDL_PIXELFORMAT_RGB555, | 90 SDL_PIXELFORMAT_RGB555, |
91 SDL_PIXELFORMAT_RGB565, | 91 SDL_PIXELFORMAT_RGB565, |
170 renderer->QueryTexturePixels = SW_QueryTexturePixels; | 170 renderer->QueryTexturePixels = SW_QueryTexturePixels; |
171 renderer->SetTexturePalette = SW_SetTexturePalette; | 171 renderer->SetTexturePalette = SW_SetTexturePalette; |
172 renderer->GetTexturePalette = SW_GetTexturePalette; | 172 renderer->GetTexturePalette = SW_GetTexturePalette; |
173 renderer->SetTextureColorMod = SW_SetTextureColorMod; | 173 renderer->SetTextureColorMod = SW_SetTextureColorMod; |
174 renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod; | 174 renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod; |
175 renderer->SetTextureBlendMode = SW_SetTextureBlendMode; | |
175 renderer->UpdateTexture = SW_UpdateTexture; | 176 renderer->UpdateTexture = SW_UpdateTexture; |
176 renderer->LockTexture = SW_LockTexture; | 177 renderer->LockTexture = SW_LockTexture; |
177 renderer->UnlockTexture = SW_UnlockTexture; | 178 renderer->UnlockTexture = SW_UnlockTexture; |
178 renderer->DestroyTexture = SW_DestroyTexture; | 179 renderer->DestroyTexture = SW_DestroyTexture; |
179 | 180 |
180 renderer->info.mod_modes = SW_RenderDriver.info.mod_modes; | |
181 renderer->info.num_texture_formats = | 181 renderer->info.num_texture_formats = |
182 SW_RenderDriver.info.num_texture_formats; | 182 SW_RenderDriver.info.num_texture_formats; |
183 SDL_memcpy(renderer->info.texture_formats, | 183 SDL_memcpy(renderer->info.texture_formats, |
184 SW_RenderDriver.info.texture_formats, | 184 SW_RenderDriver.info.texture_formats, |
185 sizeof(renderer->info.texture_formats));; | 185 sizeof(renderer->info.texture_formats));; |