Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_gles.c @ 5144:31e7f523ab3d
Making the API simpler, texture color and alpha modulation are supported by all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 31 Jan 2011 23:37:30 -0800 |
parents | e743b9c3f6d6 |
children | c8e049de174c |
comparison
equal
deleted
inserted
replaced
5143:e743b9c3f6d6 | 5144:31e7f523ab3d |
---|---|
65 const SDL_Color * colors, int firstcolor, | 65 const SDL_Color * colors, int firstcolor, |
66 int ncolors); | 66 int ncolors); |
67 static int GLES_GetTexturePalette(SDL_Renderer * renderer, | 67 static int GLES_GetTexturePalette(SDL_Renderer * renderer, |
68 SDL_Texture * texture, SDL_Color * colors, | 68 SDL_Texture * texture, SDL_Color * colors, |
69 int firstcolor, int ncolors); | 69 int firstcolor, int ncolors); |
70 static int GLES_SetTextureColorMod(SDL_Renderer * renderer, | |
71 SDL_Texture * texture); | |
72 static int GLES_SetTextureAlphaMod(SDL_Renderer * renderer, | |
73 SDL_Texture * texture); | |
74 static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, | 70 static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
75 const SDL_Rect * rect, const void *pixels, | 71 const SDL_Rect * rect, const void *pixels, |
76 int pitch); | 72 int pitch); |
77 static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, | 73 static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
78 const SDL_Rect * rect, int markDirty, | 74 const SDL_Rect * rect, int markDirty, |
102 GLES_CreateRenderer, | 98 GLES_CreateRenderer, |
103 { | 99 { |
104 "opengl_es", | 100 "opengl_es", |
105 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD | | 101 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD | |
106 SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED), | 102 SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED), |
107 (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | | |
108 SDL_TEXTUREMODULATE_ALPHA), | |
109 { | 103 { |
110 /* OpenGL ES 1.x supported formats list */ | 104 /* OpenGL ES 1.x supported formats list */ |
111 SDL_PIXELFORMAT_RGBA4444, | 105 SDL_PIXELFORMAT_RGBA4444, |
112 SDL_PIXELFORMAT_RGBA5551, | 106 SDL_PIXELFORMAT_RGBA5551, |
113 SDL_PIXELFORMAT_RGB565, | 107 SDL_PIXELFORMAT_RGB565, |
229 renderer->DisplayModeChanged = GLES_DisplayModeChanged; | 223 renderer->DisplayModeChanged = GLES_DisplayModeChanged; |
230 renderer->CreateTexture = GLES_CreateTexture; | 224 renderer->CreateTexture = GLES_CreateTexture; |
231 renderer->QueryTexturePixels = GLES_QueryTexturePixels; | 225 renderer->QueryTexturePixels = GLES_QueryTexturePixels; |
232 renderer->SetTexturePalette = GLES_SetTexturePalette; | 226 renderer->SetTexturePalette = GLES_SetTexturePalette; |
233 renderer->GetTexturePalette = GLES_GetTexturePalette; | 227 renderer->GetTexturePalette = GLES_GetTexturePalette; |
234 renderer->SetTextureColorMod = GLES_SetTextureColorMod; | |
235 renderer->SetTextureAlphaMod = GLES_SetTextureAlphaMod; | |
236 renderer->UpdateTexture = GLES_UpdateTexture; | 228 renderer->UpdateTexture = GLES_UpdateTexture; |
237 renderer->LockTexture = GLES_LockTexture; | 229 renderer->LockTexture = GLES_LockTexture; |
238 renderer->UnlockTexture = GLES_UnlockTexture; | 230 renderer->UnlockTexture = GLES_UnlockTexture; |
239 renderer->DirtyTexture = GLES_DirtyTexture; | 231 renderer->DirtyTexture = GLES_DirtyTexture; |
240 renderer->RenderDrawPoints = GLES_RenderDrawPoints; | 232 renderer->RenderDrawPoints = GLES_RenderDrawPoints; |
492 int pitch) | 484 int pitch) |
493 { | 485 { |
494 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; | 486 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
495 renderdata->glBindTexture(data->type, data->texture); | 487 renderdata->glBindTexture(data->type, data->texture); |
496 renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | 488 renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
497 } | |
498 | |
499 static int | |
500 GLES_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) | |
501 { | |
502 return 0; | |
503 } | |
504 | |
505 static int | |
506 GLES_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) | |
507 { | |
508 return 0; | |
509 } | 489 } |
510 | 490 |
511 static int | 491 static int |
512 GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, | 492 GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
513 const SDL_Rect * rect, const void *pixels, int pitch) | 493 const SDL_Rect * rect, const void *pixels, int pitch) |