Mercurial > sdl-ios-xcode
comparison src/video/SDL_sysvideo.h @ 2753:0969758c8809
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 15 Sep 2008 04:32:36 +0000 |
parents | b86247d21929 |
children | 99210400e8b9 |
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2752:edd2839b36f7 | 2753:0969758c8809 |
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35 typedef struct SDL_RenderDriver SDL_RenderDriver; | 35 typedef struct SDL_RenderDriver SDL_RenderDriver; |
36 typedef struct SDL_VideoDisplay SDL_VideoDisplay; | 36 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
37 typedef struct SDL_VideoDevice SDL_VideoDevice; | 37 typedef struct SDL_VideoDevice SDL_VideoDevice; |
38 | 38 |
39 /* Define the SDL texture structure */ | 39 /* Define the SDL texture structure */ |
40 struct SDL_Texture { | 40 struct SDL_Texture |
41 Uint32 id; | 41 { |
42 | 42 Uint32 id; |
43 Uint32 format; /**< The pixel format of the texture */ | 43 |
44 int access; /**< SDL_TextureAccess */ | 44 Uint32 format; /**< The pixel format of the texture */ |
45 int w; /**< The width of the texture */ | 45 int access; /**< SDL_TextureAccess */ |
46 int h; /**< The height of the texture */ | 46 int w; /**< The width of the texture */ |
47 int modMode;/**< The texture modulation mode */ | 47 int h; /**< The height of the texture */ |
48 int blendMode; /**< The texture blend mode */ | 48 int modMode; /**< The texture modulation mode */ |
49 int scaleMode; /**< The texture scale mode */ | 49 int blendMode; /**< The texture blend mode */ |
50 Uint8 r, g, b, a; /**< Texture modulation values */ | 50 int scaleMode; /**< The texture scale mode */ |
51 | 51 Uint8 r, g, b, a; /**< Texture modulation values */ |
52 SDL_Renderer *renderer; | 52 |
53 | 53 SDL_Renderer *renderer; |
54 void *driverdata; /**< Driver specific texture representation */ | 54 |
55 | 55 void *driverdata; /**< Driver specific texture representation */ |
56 SDL_Texture *next; | 56 |
57 SDL_Texture *next; | |
57 }; | 58 }; |
58 | 59 |
59 /* Define the SDL renderer structure */ | 60 /* Define the SDL renderer structure */ |
60 struct SDL_Renderer { | 61 struct SDL_Renderer |
61 int (*ActivateRenderer) (SDL_Renderer * renderer); | 62 { |
62 int (*DisplayModeChanged) (SDL_Renderer * renderer); | 63 int (*ActivateRenderer) (SDL_Renderer * renderer); |
63 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | 64 int (*DisplayModeChanged) (SDL_Renderer * renderer); |
64 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, | 65 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
65 void **pixels, int *pitch); | 66 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, |
66 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | 67 void **pixels, int *pitch); |
67 const SDL_Color * colors, int firstcolor, | 68 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
68 int ncolors); | 69 const SDL_Color * colors, int firstcolor, |
69 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, | 70 int ncolors); |
70 SDL_Color * colors, int firstcolor, | 71 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
71 int ncolors); | 72 SDL_Color * colors, int firstcolor, |
72 int (*SetTextureColorMod) (SDL_Renderer * renderer, | 73 int ncolors); |
73 SDL_Texture * texture); | 74 int (*SetTextureColorMod) (SDL_Renderer * renderer, |
74 int (*SetTextureAlphaMod) (SDL_Renderer * renderer, | 75 SDL_Texture * texture); |
75 SDL_Texture * texture); | 76 int (*SetTextureAlphaMod) (SDL_Renderer * renderer, |
76 int (*SetTextureBlendMode) (SDL_Renderer * renderer, | 77 SDL_Texture * texture); |
77 SDL_Texture * texture); | 78 int (*SetTextureBlendMode) (SDL_Renderer * renderer, |
78 int (*SetTextureScaleMode) (SDL_Renderer * renderer, | 79 SDL_Texture * texture); |
79 SDL_Texture * texture); | 80 int (*SetTextureScaleMode) (SDL_Renderer * renderer, |
80 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | 81 SDL_Texture * texture); |
81 const SDL_Rect * rect, const void *pixels, | 82 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
82 int pitch); | 83 const SDL_Rect * rect, const void *pixels, |
83 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | 84 int pitch); |
84 const SDL_Rect * rect, int markDirty, void **pixels, | 85 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
85 int *pitch); | 86 const SDL_Rect * rect, int markDirty, void **pixels, |
86 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | 87 int *pitch); |
87 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, | 88 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
88 int numrects, const SDL_Rect * rects); | 89 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
89 int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, | 90 int numrects, const SDL_Rect * rects); |
90 Uint8 a, const SDL_Rect * rect); | 91 int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, |
91 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, | 92 Uint8 a, const SDL_Rect * rect); |
92 const SDL_Rect * srcrect, const SDL_Rect * dstrect); | 93 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
93 void (*RenderPresent) (SDL_Renderer * renderer); | 94 const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
94 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); | 95 void (*RenderPresent) (SDL_Renderer * renderer); |
95 | 96 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
96 void (*DestroyRenderer) (SDL_Renderer * renderer); | 97 |
97 | 98 void (*DestroyRenderer) (SDL_Renderer * renderer); |
98 /* The current renderer info */ | 99 |
99 SDL_RendererInfo info; | 100 /* The current renderer info */ |
100 | 101 SDL_RendererInfo info; |
101 /* The window associated with the renderer */ | 102 |
102 SDL_WindowID window; | 103 /* The window associated with the renderer */ |
103 | 104 SDL_WindowID window; |
104 void *driverdata; | 105 |
106 void *driverdata; | |
105 }; | 107 }; |
106 | 108 |
107 /* Define the SDL render driver structure */ | 109 /* Define the SDL render driver structure */ |
108 struct SDL_RenderDriver { | 110 struct SDL_RenderDriver |
109 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); | 111 { |
110 | 112 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); |
111 /* Info about the renderer capabilities */ | 113 |
112 SDL_RendererInfo info; | 114 /* Info about the renderer capabilities */ |
115 SDL_RendererInfo info; | |
113 }; | 116 }; |
114 | 117 |
115 /* Define the SDL window structure, corresponding to toplevel windows */ | 118 /* Define the SDL window structure, corresponding to toplevel windows */ |
116 struct SDL_Window { | 119 struct SDL_Window |
117 Uint32 id; | 120 { |
118 | 121 Uint32 id; |
119 char *title; | 122 |
120 int x, y; | 123 char *title; |
121 int w, h; | 124 int x, y; |
122 Uint32 flags; | 125 int w, h; |
123 | 126 Uint32 flags; |
124 int display; | 127 |
125 SDL_Renderer *renderer; | 128 int display; |
126 | 129 SDL_Renderer *renderer; |
127 void *userdata; | 130 |
128 void *driverdata; | 131 void *userdata; |
132 void *driverdata; | |
129 }; | 133 }; |
130 #define FULLSCREEN_VISIBLE(W) \ | 134 #define FULLSCREEN_VISIBLE(W) \ |
131 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ | 135 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
132 ((W)->flags & SDL_WINDOW_SHOWN) && \ | 136 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
133 !((W)->flags & SDL_WINDOW_MINIMIZED)) | 137 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
134 | 138 |
135 /* | 139 /* |
136 * Define the SDL display structure This corresponds to physical monitors | 140 * Define the SDL display structure This corresponds to physical monitors |
137 * attached to the system. | 141 * attached to the system. |
138 */ | 142 */ |
139 struct SDL_VideoDisplay { | 143 struct SDL_VideoDisplay |
140 int max_display_modes; | 144 { |
141 int num_display_modes; | 145 int max_display_modes; |
142 SDL_DisplayMode *display_modes; | 146 int num_display_modes; |
143 SDL_DisplayMode desktop_mode; | 147 SDL_DisplayMode *display_modes; |
144 SDL_DisplayMode current_mode; | 148 SDL_DisplayMode desktop_mode; |
145 SDL_DisplayMode fullscreen_mode; | 149 SDL_DisplayMode current_mode; |
146 SDL_Palette *palette; | 150 SDL_DisplayMode fullscreen_mode; |
147 | 151 SDL_Palette *palette; |
148 Uint16 *gamma; | 152 |
149 Uint16 *saved_gamma; /* (just offset into gamma) */ | 153 Uint16 *gamma; |
150 | 154 Uint16 *saved_gamma; /* (just offset into gamma) */ |
151 int num_render_drivers; | 155 |
152 SDL_RenderDriver *render_drivers; | 156 int num_render_drivers; |
153 | 157 SDL_RenderDriver *render_drivers; |
154 int num_windows; | 158 |
155 SDL_Window *windows; | 159 int num_windows; |
156 | 160 SDL_Window *windows; |
157 SDL_Renderer *current_renderer; | 161 |
158 | 162 SDL_Renderer *current_renderer; |
159 /* The hash list of textures */ | 163 |
160 SDL_Texture *textures[64]; | 164 /* The hash list of textures */ |
161 | 165 SDL_Texture *textures[64]; |
162 SDL_VideoDevice *device; | 166 |
163 | 167 SDL_VideoDevice *device; |
164 void *driverdata; | 168 |
169 void *driverdata; | |
165 }; | 170 }; |
166 | 171 |
167 /* Define the SDL video driver structure */ | 172 /* Define the SDL video driver structure */ |
168 #define _THIS SDL_VideoDevice *_this | 173 #define _THIS SDL_VideoDevice *_this |
169 | 174 |
170 struct SDL_VideoDevice { | 175 struct SDL_VideoDevice |
171 /* * * */ | 176 { |
172 /* The name of this video driver */ | 177 /* * * */ |
173 const char *name; | 178 /* The name of this video driver */ |
174 | 179 const char *name; |
175 /* * * */ | 180 |
176 /* Initialization/Query functions */ | 181 /* * * */ |
177 | 182 /* Initialization/Query functions */ |
178 /* | 183 |
179 * Initialize the native video subsystem, filling in the list of | 184 /* |
180 * displays for this driver, returning 0 or -1 if there's an error. | 185 * Initialize the native video subsystem, filling in the list of |
181 */ | 186 * displays for this driver, returning 0 or -1 if there's an error. |
182 int (*VideoInit) (_THIS); | 187 */ |
183 | 188 int (*VideoInit) (_THIS); |
184 /* | 189 |
185 * Reverse the effects VideoInit() -- called if VideoInit() fails or | 190 /* |
186 * if the application is shutting down the video subsystem. | 191 * Reverse the effects VideoInit() -- called if VideoInit() fails or |
187 */ | 192 * if the application is shutting down the video subsystem. |
188 void (*VideoQuit) (_THIS); | 193 */ |
189 | 194 void (*VideoQuit) (_THIS); |
190 /* * * */ | 195 |
191 /* | 196 /* * * */ |
192 * Display functions | 197 /* |
193 */ | 198 * Display functions |
194 | 199 */ |
195 /* | 200 |
196 * Get a list of the available display modes. e.g. | 201 /* |
197 * SDL_AddDisplayMode(_this->current_display, mode) | 202 * Get a list of the available display modes. e.g. |
198 */ | 203 * SDL_AddDisplayMode(_this->current_display, mode) |
199 void (*GetDisplayModes) (_THIS); | 204 */ |
200 | 205 void (*GetDisplayModes) (_THIS); |
201 /* | 206 |
202 * Setting the display mode is independent of creating windows, so | 207 /* |
203 * when the display mode is changed, all existing windows should have | 208 * Setting the display mode is independent of creating windows, so |
204 * their data updated accordingly, including the display surfaces | 209 * when the display mode is changed, all existing windows should have |
205 * associated with them. | 210 * their data updated accordingly, including the display surfaces |
206 */ | 211 * associated with them. |
207 int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode); | 212 */ |
208 | 213 int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode); |
209 /* Set the color entries of the display palette */ | 214 |
210 int (*SetDisplayPalette) (_THIS, SDL_Palette * palette); | 215 /* Set the color entries of the display palette */ |
211 | 216 int (*SetDisplayPalette) (_THIS, SDL_Palette * palette); |
212 /* Get the color entries of the display palette */ | 217 |
213 int (*GetDisplayPalette) (_THIS, SDL_Palette * palette); | 218 /* Get the color entries of the display palette */ |
214 | 219 int (*GetDisplayPalette) (_THIS, SDL_Palette * palette); |
215 /* Set the gamma ramp */ | 220 |
216 int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp); | 221 /* Set the gamma ramp */ |
217 | 222 int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
218 /* Get the gamma ramp */ | 223 |
219 int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp); | 224 /* Get the gamma ramp */ |
220 | 225 int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
221 /* * * */ | 226 |
222 /* | 227 /* * * */ |
223 * Window functions | 228 /* |
224 */ | 229 * Window functions |
225 int (*CreateWindow) (_THIS, SDL_Window * window); | 230 */ |
226 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); | 231 int (*CreateWindow) (_THIS, SDL_Window * window); |
227 void (*SetWindowTitle) (_THIS, SDL_Window * window); | 232 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); |
228 void (*SetWindowPosition) (_THIS, SDL_Window * window); | 233 void (*SetWindowTitle) (_THIS, SDL_Window * window); |
229 void (*SetWindowSize) (_THIS, SDL_Window * window); | 234 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
230 void (*ShowWindow) (_THIS, SDL_Window * window); | 235 void (*SetWindowSize) (_THIS, SDL_Window * window); |
231 void (*HideWindow) (_THIS, SDL_Window * window); | 236 void (*ShowWindow) (_THIS, SDL_Window * window); |
232 void (*RaiseWindow) (_THIS, SDL_Window * window); | 237 void (*HideWindow) (_THIS, SDL_Window * window); |
233 void (*MaximizeWindow) (_THIS, SDL_Window * window); | 238 void (*RaiseWindow) (_THIS, SDL_Window * window); |
234 void (*MinimizeWindow) (_THIS, SDL_Window * window); | 239 void (*MaximizeWindow) (_THIS, SDL_Window * window); |
235 void (*RestoreWindow) (_THIS, SDL_Window * window); | 240 void (*MinimizeWindow) (_THIS, SDL_Window * window); |
236 void (*SetWindowGrab) (_THIS, SDL_Window * window); | 241 void (*RestoreWindow) (_THIS, SDL_Window * window); |
237 void (*DestroyWindow) (_THIS, SDL_Window * window); | 242 void (*SetWindowGrab) (_THIS, SDL_Window * window); |
238 | 243 void (*DestroyWindow) (_THIS, SDL_Window * window); |
239 /* Get some platform dependent window information */ | 244 |
240 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, | 245 /* Get some platform dependent window information */ |
241 struct SDL_SysWMinfo * info); | 246 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, |
242 | 247 struct SDL_SysWMinfo * info); |
243 /* * * */ | 248 |
244 /* | 249 /* * * */ |
245 * OpenGL support | 250 /* |
246 */ | 251 * OpenGL support |
247 int (*GL_LoadLibrary) (_THIS, const char *path); | 252 */ |
248 void *(*GL_GetProcAddress) (_THIS, const char *proc); | 253 int (*GL_LoadLibrary) (_THIS, const char *path); |
249 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); | 254 void *(*GL_GetProcAddress) (_THIS, const char *proc); |
250 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); | 255 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
251 int (*GL_SetSwapInterval) (_THIS, int interval); | 256 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); |
252 int (*GL_GetSwapInterval) (_THIS); | 257 int (*GL_SetSwapInterval) (_THIS, int interval); |
253 void (*GL_SwapWindow) (_THIS, SDL_Window * window); | 258 int (*GL_GetSwapInterval) (_THIS); |
254 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); | 259 void (*GL_SwapWindow) (_THIS, SDL_Window * window); |
255 | 260 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); |
256 /* * * */ | 261 |
257 /* | 262 /* * * */ |
258 * Event manager functions | 263 /* |
259 */ | 264 * Event manager functions |
260 void (*PumpEvents) (_THIS); | 265 */ |
261 | 266 void (*PumpEvents) (_THIS); |
262 /* * * */ | 267 |
263 /* Data common to all drivers */ | 268 /* * * */ |
264 int num_displays; | 269 /* Data common to all drivers */ |
265 SDL_VideoDisplay *displays; | 270 int num_displays; |
266 int current_display; | 271 SDL_VideoDisplay *displays; |
267 Uint32 next_object_id; | 272 int current_display; |
268 | 273 Uint32 next_object_id; |
269 /* * * */ | 274 |
270 /* Data used by the GL drivers */ | 275 /* * * */ |
271 struct { | 276 /* Data used by the GL drivers */ |
272 int red_size; | 277 struct |
273 int green_size; | 278 { |
274 int blue_size; | 279 int red_size; |
275 int alpha_size; | 280 int green_size; |
276 int depth_size; | 281 int blue_size; |
277 int buffer_size; | 282 int alpha_size; |
278 int stencil_size; | 283 int depth_size; |
279 int double_buffer; | 284 int buffer_size; |
280 int accum_red_size; | 285 int stencil_size; |
281 int accum_green_size; | 286 int double_buffer; |
282 int accum_blue_size; | 287 int accum_red_size; |
283 int accum_alpha_size; | 288 int accum_green_size; |
284 int stereo; | 289 int accum_blue_size; |
285 int multisamplebuffers; | 290 int accum_alpha_size; |
286 int multisamplesamples; | 291 int stereo; |
287 int accelerated; | 292 int multisamplebuffers; |
288 int retained_backing; | 293 int multisamplesamples; |
289 int driver_loaded; | 294 int accelerated; |
290 char driver_path[256]; | 295 int retained_backing; |
291 void *dll_handle; | 296 int driver_loaded; |
292 } gl_config; | 297 char driver_path[256]; |
293 | 298 void *dll_handle; |
294 /* * * */ | 299 } gl_config; |
295 /* Data private to this driver */ | 300 |
296 void *driverdata; | 301 /* * * */ |
297 struct SDL_GLDriverData *gl_data; | 302 /* Data private to this driver */ |
298 | 303 void *driverdata; |
299 /* * * */ | 304 struct SDL_GLDriverData *gl_data; |
300 /* The function used to dispose of this structure */ | 305 |
301 void (*free) (_THIS); | 306 /* * * */ |
302 }; | 307 /* The function used to dispose of this structure */ |
303 | 308 void (*free) (_THIS); |
304 typedef struct VideoBootStrap { | 309 }; |
305 const char *name; | 310 |
306 const char *desc; | 311 typedef struct VideoBootStrap |
307 int (*available) (void); | 312 { |
308 SDL_VideoDevice *(*create) (int devindex); | 313 const char *name; |
309 } VideoBootStrap; | 314 const char *desc; |
315 int (*available) (void); | |
316 SDL_VideoDevice *(*create) (int devindex); | |
317 } VideoBootStrap; | |
310 | 318 |
311 #if SDL_VIDEO_DRIVER_COCOA | 319 #if SDL_VIDEO_DRIVER_COCOA |
312 extern VideoBootStrap COCOA_bootstrap; | 320 extern VideoBootStrap COCOA_bootstrap; |
313 #endif | 321 #endif |
314 #if SDL_VIDEO_DRIVER_X11 | 322 #if SDL_VIDEO_DRIVER_X11 |
379 #endif | 387 #endif |
380 | 388 |
381 #define SDL_CurrentDisplay (_this->displays[_this->current_display]) | 389 #define SDL_CurrentDisplay (_this->displays[_this->current_display]) |
382 | 390 |
383 extern SDL_VideoDevice *SDL_GetVideoDevice(); | 391 extern SDL_VideoDevice *SDL_GetVideoDevice(); |
384 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); | 392 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
385 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); | 393 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); |
386 extern SDL_bool | 394 extern SDL_bool |
387 SDL_AddDisplayMode(int displayIndex, | 395 SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode); |
388 const SDL_DisplayMode * mode); | 396 extern void |
389 extern void | 397 SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver); |
390 SDL_AddRenderDriver(int displayIndex, | 398 |
391 const SDL_RenderDriver * driver); | 399 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
392 | |
393 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); | |
394 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); | 400 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); |
395 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window); | 401 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window); |
396 | 402 |
397 extern void SDL_OnWindowShown(SDL_Window * window); | 403 extern void SDL_OnWindowShown(SDL_Window * window); |
398 extern void SDL_OnWindowHidden(SDL_Window * window); | 404 extern void SDL_OnWindowHidden(SDL_Window * window); |
399 extern void SDL_OnWindowResized(SDL_Window * window); | 405 extern void SDL_OnWindowResized(SDL_Window * window); |
400 extern void SDL_OnWindowFocusGained(SDL_Window * window); | 406 extern void SDL_OnWindowFocusGained(SDL_Window * window); |
401 extern void SDL_OnWindowFocusLost(SDL_Window * window); | 407 extern void SDL_OnWindowFocusLost(SDL_Window * window); |
402 extern SDL_WindowID SDL_GetFocusWindow(void); | 408 extern SDL_WindowID SDL_GetFocusWindow(void); |
403 | 409 |
404 #endif /* _SDL_sysvideo_h */ | 410 #endif /* _SDL_sysvideo_h */ |
405 | 411 |
406 /* vi: set ts=4 sw=4 expandtab: */ | 412 /* vi: set ts=4 sw=4 expandtab: */ |