Mercurial > sdl-ios-xcode
annotate src/events/SDL_events.c @ 1732:fd65f12b6de6 SDL-1.3
Implemented Win32 input grab
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 08 Jul 2006 20:55:39 +0000 |
parents | 875c3cf1a12c |
children |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* General event handling code for SDL */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_syswm.h" | |
28 #include "SDL_sysevents.h" | |
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29 #include "SDL_events_c.h" |
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30 #include "../timer/SDL_timer_c.h" |
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31 #if !SDL_JOYSTICK_DISABLED |
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32 #include "../joystick/SDL_joystick_c.h" |
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33 #endif |
0 | 34 |
35 /* Public data -- the event filter */ | |
36 SDL_EventFilter SDL_EventOK = NULL; | |
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37 void *SDL_EventOKParam; |
0 | 38 Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; |
39 static Uint32 SDL_eventstate = 0; | |
40 | |
41 /* Private data -- event queue */ | |
42 #define MAXEVENTS 128 | |
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43 static struct |
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44 { |
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45 SDL_mutex *lock; |
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46 int active; |
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47 int head; |
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48 int tail; |
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49 SDL_Event event[MAXEVENTS]; |
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50 int wmmsg_next; |
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51 struct SDL_SysWMmsg wmmsg[MAXEVENTS]; |
0 | 52 } SDL_EventQ; |
53 | |
54 /* Private data -- event locking structure */ | |
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55 static struct |
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56 { |
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57 SDL_mutex *lock; |
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58 int safe; |
0 | 59 } SDL_EventLock; |
60 | |
61 /* Thread functions */ | |
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62 static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */ |
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63 static Uint32 event_thread; /* The event thread id */ |
0 | 64 |
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65 void |
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66 SDL_Lock_EventThread(void) |
0 | 67 { |
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68 if (SDL_EventThread && (SDL_ThreadID() != event_thread)) { |
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69 /* Grab lock and spin until we're sure event thread stopped */ |
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70 SDL_mutexP(SDL_EventLock.lock); |
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71 while (!SDL_EventLock.safe) { |
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72 SDL_Delay(1); |
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73 } |
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74 } |
0 | 75 } |
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76 void |
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77 SDL_Unlock_EventThread(void) |
0 | 78 { |
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79 if (SDL_EventThread && (SDL_ThreadID() != event_thread)) { |
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80 SDL_mutexV(SDL_EventLock.lock); |
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81 } |
0 | 82 } |
83 | |
1190 | 84 #ifdef __OS2__ |
85 /* | |
86 * We'll increase the priority of GobbleEvents thread, so it will process | |
87 * events in time for sure! For this, we need the DosSetPriority() API | |
88 * from the os2.h include file. | |
89 */ | |
90 #define INCL_DOSPROCESS | |
91 #include <os2.h> | |
92 #include <time.h> | |
93 #endif | |
94 | |
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95 static int SDLCALL |
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96 SDL_GobbleEvents(void *unused) |
0 | 97 { |
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98 event_thread = SDL_ThreadID(); |
1190 | 99 |
100 #ifdef __OS2__ | |
101 #ifdef USE_DOSSETPRIORITY | |
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102 /* Increase thread priority, so it will process events in time for sure! */ |
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103 DosSetPriority(PRTYS_THREAD, PRTYC_REGULAR, +16, 0); |
1190 | 104 #endif |
105 #endif | |
106 | |
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107 while (SDL_EventQ.active) { |
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108 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
0 | 109 |
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110 /* Get events from the video subsystem */ |
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111 if (_this) { |
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112 _this->PumpEvents(_this); |
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113 } |
0 | 114 |
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115 /* Queue pending key-repeat events */ |
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116 SDL_CheckKeyRepeat(); |
0 | 117 |
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118 #if !SDL_JOYSTICK_DISABLED |
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119 /* Check for joystick state change */ |
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120 if (SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK)) { |
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121 SDL_JoystickUpdate(); |
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122 } |
0 | 123 #endif |
124 | |
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125 /* Give up the CPU for the rest of our timeslice */ |
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126 SDL_EventLock.safe = 1; |
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127 if (SDL_timer_running) { |
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128 SDL_ThreadedTimerCheck(); |
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129 } |
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130 SDL_Delay(1); |
0 | 131 |
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132 /* Check for event locking. |
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133 On the P of the lock mutex, if the lock is held, this thread |
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134 will wait until the lock is released before continuing. The |
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135 safe flag will be set, meaning that the other thread can go |
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136 about it's business. The safe flag is reset before the V, |
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137 so as soon as the mutex is free, other threads can see that |
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138 it's not safe to interfere with the event thread. |
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139 */ |
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140 SDL_mutexP(SDL_EventLock.lock); |
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141 SDL_EventLock.safe = 0; |
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142 SDL_mutexV(SDL_EventLock.lock); |
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143 } |
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144 SDL_SetTimerThreaded(0); |
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145 event_thread = 0; |
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146 return (0); |
0 | 147 } |
148 | |
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149 static int |
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150 SDL_StartEventThread(Uint32 flags) |
0 | 151 { |
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152 /* Reset everything to zero */ |
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153 SDL_EventThread = NULL; |
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154 SDL_memset(&SDL_EventLock, 0, sizeof(SDL_EventLock)); |
0 | 155 |
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156 /* Create the lock and set ourselves active */ |
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157 #if !SDL_THREADS_DISABLED |
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158 SDL_EventQ.lock = SDL_CreateMutex(); |
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159 if (SDL_EventQ.lock == NULL) { |
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160 #ifdef __MACOS__ /* MacOS classic you can't multithread, so no lock needed */ |
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161 ; |
0 | 162 #else |
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163 return (-1); |
0 | 164 #endif |
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165 } |
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166 #endif /* !SDL_THREADS_DISABLED */ |
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167 SDL_EventQ.active = 1; |
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169 if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) { |
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170 SDL_EventLock.lock = SDL_CreateMutex(); |
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171 if (SDL_EventLock.lock == NULL) { |
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172 return (-1); |
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173 } |
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174 SDL_EventLock.safe = 0; |
0 | 175 |
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176 /* The event thread will handle timers too */ |
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177 SDL_SetTimerThreaded(2); |
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178 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
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179 #undef SDL_CreateThread |
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180 SDL_EventThread = |
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181 SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL); |
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182 #else |
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183 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL); |
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184 #endif |
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185 if (SDL_EventThread == NULL) { |
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186 return (-1); |
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187 } |
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188 } else { |
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189 event_thread = 0; |
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190 } |
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191 return (0); |
0 | 192 } |
193 | |
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194 static void |
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195 SDL_StopEventThread(void) |
0 | 196 { |
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197 SDL_EventQ.active = 0; |
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198 if (SDL_EventThread) { |
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199 SDL_WaitThread(SDL_EventThread, NULL); |
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200 SDL_EventThread = NULL; |
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201 SDL_DestroyMutex(SDL_EventLock.lock); |
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202 } |
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203 #ifndef IPOD |
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204 SDL_DestroyMutex(SDL_EventQ.lock); |
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205 #endif |
0 | 206 } |
207 | |
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208 Uint32 |
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209 SDL_EventThreadID(void) |
0 | 210 { |
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211 return (event_thread); |
0 | 212 } |
213 | |
214 /* Public functions */ | |
215 | |
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216 void |
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217 SDL_StopEventLoop(void) |
0 | 218 { |
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219 /* Halt the event thread, if running */ |
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220 SDL_StopEventThread(); |
0 | 221 |
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222 /* Shutdown event handlers */ |
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223 SDL_KeyboardQuit(); |
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224 SDL_MouseQuit(); |
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225 SDL_QuitQuit(); |
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226 |
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227 /* Clean out EventQ */ |
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228 SDL_EventQ.head = 0; |
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229 SDL_EventQ.tail = 0; |
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230 SDL_EventQ.wmmsg_next = 0; |
0 | 231 } |
232 | |
233 /* This function (and associated calls) may be called more than once */ | |
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234 int |
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235 SDL_StartEventLoop(Uint32 flags) |
0 | 236 { |
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237 int retcode; |
0 | 238 |
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239 /* Clean out the event queue */ |
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240 SDL_EventThread = NULL; |
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241 SDL_EventQ.lock = NULL; |
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242 SDL_StopEventLoop(); |
0 | 243 |
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244 /* No filter to start with, process most event types */ |
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245 SDL_EventOK = NULL; |
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246 SDL_memset(SDL_ProcessEvents, SDL_ENABLE, sizeof(SDL_ProcessEvents)); |
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247 SDL_eventstate = ~0; |
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248 /* It's not save to call SDL_EventState() yet */ |
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249 SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT); |
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250 SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE; |
0 | 251 |
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252 /* Initialize event handlers */ |
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253 retcode = 0; |
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254 retcode += SDL_KeyboardInit(); |
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255 retcode += SDL_MouseInit(); |
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256 retcode += SDL_QuitInit(); |
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257 if (retcode < 0) { |
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258 /* We don't expect them to fail, but... */ |
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259 return (-1); |
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260 } |
0 | 261 |
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262 /* Create the lock and event thread */ |
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263 if (SDL_StartEventThread(flags) < 0) { |
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264 SDL_StopEventLoop(); |
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265 return (-1); |
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266 } |
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267 return (0); |
0 | 268 } |
269 | |
270 | |
271 /* Add an event to the event queue -- called with the queue locked */ | |
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272 static int |
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273 SDL_AddEvent(SDL_Event * event) |
0 | 274 { |
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275 int tail, added; |
0 | 276 |
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277 tail = (SDL_EventQ.tail + 1) % MAXEVENTS; |
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278 if (tail == SDL_EventQ.head) { |
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279 /* Overflow, drop event */ |
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280 added = 0; |
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281 } else { |
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282 SDL_EventQ.event[SDL_EventQ.tail] = *event; |
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283 if (event->type == SDL_SYSWMEVENT) { |
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284 /* Note that it's possible to lose an event */ |
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285 int next = SDL_EventQ.wmmsg_next; |
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286 SDL_EventQ.wmmsg[next] = *event->syswm.msg; |
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287 SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = |
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288 &SDL_EventQ.wmmsg[next]; |
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289 SDL_EventQ.wmmsg_next = (next + 1) % MAXEVENTS; |
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290 } |
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291 SDL_EventQ.tail = tail; |
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292 added = 1; |
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293 } |
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294 return (added); |
0 | 295 } |
296 | |
297 /* Cut an event, and return the next valid spot, or the tail */ | |
298 /* -- called with the queue locked */ | |
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299 static int |
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300 SDL_CutEvent(int spot) |
0 | 301 { |
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302 if (spot == SDL_EventQ.head) { |
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303 SDL_EventQ.head = (SDL_EventQ.head + 1) % MAXEVENTS; |
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304 return (SDL_EventQ.head); |
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305 } else if ((spot + 1) % MAXEVENTS == SDL_EventQ.tail) { |
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306 SDL_EventQ.tail = spot; |
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307 return (SDL_EventQ.tail); |
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308 } else |
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309 /* We cut the middle -- shift everything over */ |
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310 { |
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311 int here, next; |
0 | 312 |
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313 /* This can probably be optimized with SDL_memcpy() -- careful! */ |
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314 if (--SDL_EventQ.tail < 0) { |
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315 SDL_EventQ.tail = MAXEVENTS - 1; |
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316 } |
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317 for (here = spot; here != SDL_EventQ.tail; here = next) { |
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318 next = (here + 1) % MAXEVENTS; |
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319 SDL_EventQ.event[here] = SDL_EventQ.event[next]; |
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320 } |
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321 return (spot); |
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322 } |
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323 /* NOTREACHED */ |
0 | 324 } |
325 | |
326 /* Lock the event queue, take a peep at it, and unlock it */ | |
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327 int |
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328 SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action, |
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329 Uint32 mask) |
0 | 330 { |
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331 int i, used; |
0 | 332 |
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333 /* Don't look after we've quit */ |
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334 if (!SDL_EventQ.active) { |
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335 return (-1); |
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336 } |
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337 /* Lock the event queue */ |
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338 used = 0; |
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339 if (SDL_mutexP(SDL_EventQ.lock) == 0) { |
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340 if (action == SDL_ADDEVENT) { |
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341 for (i = 0; i < numevents; ++i) { |
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342 used += SDL_AddEvent(&events[i]); |
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343 } |
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344 } else { |
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345 SDL_Event tmpevent; |
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346 int spot; |
0 | 347 |
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348 /* If 'events' is NULL, just see if they exist */ |
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349 if (events == NULL) { |
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350 action = SDL_PEEKEVENT; |
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351 numevents = 1; |
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352 events = &tmpevent; |
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353 } |
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354 spot = SDL_EventQ.head; |
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355 while ((used < numevents) && (spot != SDL_EventQ.tail)) { |
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356 if (mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type)) { |
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357 events[used++] = SDL_EventQ.event[spot]; |
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358 if (action == SDL_GETEVENT) { |
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359 spot = SDL_CutEvent(spot); |
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360 } else { |
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361 spot = (spot + 1) % MAXEVENTS; |
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362 } |
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363 } else { |
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364 spot = (spot + 1) % MAXEVENTS; |
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365 } |
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366 } |
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367 } |
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368 SDL_mutexV(SDL_EventQ.lock); |
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369 } else { |
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370 SDL_SetError("Couldn't lock event queue"); |
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371 used = -1; |
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372 } |
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373 return (used); |
0 | 374 } |
375 | |
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376 SDL_bool |
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377 SDL_HasEvent(Uint32 mask) |
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378 { |
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379 return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, mask) > 0); |
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380 } |
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381 |
0 | 382 /* Run the system dependent event loops */ |
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383 void |
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384 SDL_PumpEvents(void) |
0 | 385 { |
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386 if (!SDL_EventThread) { |
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387 SDL_VideoDevice *_this = SDL_GetVideoDevice(); |
0 | 388 |
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389 /* Get events from the video subsystem */ |
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390 if (_this) { |
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391 _this->PumpEvents(_this); |
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392 } |
0 | 393 |
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394 /* Queue pending key-repeat events */ |
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395 SDL_CheckKeyRepeat(); |
0 | 396 |
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397 #if !SDL_JOYSTICK_DISABLED |
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398 /* Check for joystick state change */ |
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399 if (SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK)) { |
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400 SDL_JoystickUpdate(); |
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401 } |
0 | 402 #endif |
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403 } |
0 | 404 } |
405 | |
406 /* Public functions */ | |
407 | |
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408 int |
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409 SDL_PollEvent(SDL_Event * event) |
0 | 410 { |
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411 SDL_PumpEvents(); |
0 | 412 |
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413 /* We can't return -1, just return 0 (no event) on error */ |
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414 if (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0) |
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415 return 0; |
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416 return 1; |
0 | 417 } |
418 | |
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419 int |
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420 SDL_WaitEvent(SDL_Event * event) |
0 | 421 { |
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422 while (1) { |
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423 SDL_PumpEvents(); |
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424 switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { |
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425 case -1: |
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426 return 0; |
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427 case 1: |
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428 return 1; |
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429 case 0: |
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430 SDL_Delay(10); |
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431 } |
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432 } |
0 | 433 } |
434 | |
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435 int |
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436 SDL_PushEvent(SDL_Event * event) |
0 | 437 { |
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438 if (SDL_EventOK && !SDL_EventOK(SDL_EventOKParam, event)) { |
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439 return 0; |
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440 } |
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441 if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0) { |
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442 return -1; |
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443 } |
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444 return 1; |
0 | 445 } |
446 | |
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447 void |
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448 SDL_SetEventFilter(SDL_EventFilter filter, void *userdata) |
0 | 449 { |
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450 SDL_Event bitbucket; |
0 | 451 |
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452 /* Set filter and discard pending events */ |
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453 SDL_EventOK = filter; |
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454 SDL_EventOKParam = userdata; |
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455 while (SDL_PollEvent(&bitbucket) > 0); |
0 | 456 } |
457 | |
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458 SDL_bool |
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459 SDL_GetEventFilter(SDL_EventFilter * filter, void **userdata) |
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460 { |
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461 if (filter) { |
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462 *filter = SDL_EventOK; |
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463 } |
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464 if (userdata) { |
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465 *userdata = SDL_EventOKParam; |
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466 } |
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467 return SDL_EventOK ? SDL_TRUE : SDL_FALSE; |
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468 } |
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469 |
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470 void |
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471 SDL_FilterEvents(SDL_EventFilter filter, void *userdata) |
0 | 472 { |
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473 if (SDL_mutexP(SDL_EventQ.lock) == 0) { |
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474 int spot; |
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475 |
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476 spot = SDL_EventQ.head; |
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477 while (spot != SDL_EventQ.tail) { |
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478 if (filter(userdata, &SDL_EventQ.event[spot])) { |
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479 spot = (spot + 1) % MAXEVENTS; |
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480 } else { |
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481 spot = SDL_CutEvent(spot); |
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482 } |
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483 } |
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484 } |
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485 SDL_mutexV(SDL_EventQ.lock); |
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486 } |
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487 |
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488 Uint8 |
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489 SDL_EventState(Uint8 type, int state) |
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490 { |
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491 SDL_Event bitbucket; |
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492 Uint8 current_state; |
0 | 493 |
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494 /* If SDL_ALLEVENTS was specified... */ |
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495 if (type == 0xFF) { |
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496 current_state = SDL_IGNORE; |
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497 for (type = 0; type < SDL_NUMEVENTS; ++type) { |
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498 if (SDL_ProcessEvents[type] != SDL_IGNORE) { |
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499 current_state = SDL_ENABLE; |
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500 } |
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501 SDL_ProcessEvents[type] = state; |
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502 if (state == SDL_ENABLE) { |
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503 SDL_eventstate |= (0x00000001 << (type)); |
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504 } else { |
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505 SDL_eventstate &= ~(0x00000001 << (type)); |
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506 } |
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507 } |
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508 while (SDL_PollEvent(&bitbucket) > 0); |
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509 return (current_state); |
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510 } |
0 | 511 |
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512 /* Just set the state for one event type */ |
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513 current_state = SDL_ProcessEvents[type]; |
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514 switch (state) { |
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515 case SDL_IGNORE: |
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516 case SDL_ENABLE: |
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517 /* Set state and discard pending events */ |
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518 SDL_ProcessEvents[type] = state; |
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519 if (state == SDL_ENABLE) { |
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520 SDL_eventstate |= (0x00000001 << (type)); |
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521 } else { |
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522 SDL_eventstate &= ~(0x00000001 << (type)); |
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523 } |
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524 while (SDL_PollEvent(&bitbucket) > 0); |
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525 break; |
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526 default: |
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527 /* Querying state? */ |
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528 break; |
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529 } |
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530 return (current_state); |
0 | 531 } |
532 | |
533 /* This is a generic event handler. | |
534 */ | |
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535 int |
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Proof of concept done - Win32 GDI implementation mostly complete.
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536 SDL_SendSysWMEvent(SDL_SysWMmsg * message) |
0 | 537 { |
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538 int posted; |
0 | 539 |
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540 posted = 0; |
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541 if (SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE) { |
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542 SDL_Event event; |
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543 SDL_memset(&event, 0, sizeof(event)); |
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544 event.type = SDL_SYSWMEVENT; |
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545 event.syswm.msg = message; |
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SDL_PushEvent() calls the event filter code, and has a return value to tell
Sam Lantinga <slouken@libsdl.org>
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changeset
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546 posted = (SDL_PushEvent(&event) > 0); |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
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changeset
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547 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
548 /* Update internal event state */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
549 return (posted); |
0 | 550 } |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
551 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1659
diff
changeset
|
552 /* vi: set ts=4 sw=4 expandtab: */ |