Mercurial > sdl-ios-xcode
annotate src/events/SDL_events.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* General event handling code for SDL */ | |
24 | |
25 #include "SDL.h" | |
26 #include "SDL_thread.h" | |
27 #include "SDL_mutex.h" | |
28 #include "SDL_events.h" | |
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29 #include "SDL_string.h" |
0 | 30 #include "SDL_events_c.h" |
31 #include "SDL_timer_c.h" | |
32 #ifndef DISABLE_JOYSTICK | |
33 #include "SDL_joystick_c.h" | |
34 #endif | |
35 #ifndef ENABLE_X11 | |
36 #define DISABLE_X11 | |
37 #endif | |
38 #include "SDL_syswm.h" | |
39 #include "SDL_sysevents.h" | |
40 | |
41 /* Public data -- the event filter */ | |
42 SDL_EventFilter SDL_EventOK = NULL; | |
43 Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; | |
44 static Uint32 SDL_eventstate = 0; | |
45 | |
46 /* Private data -- event queue */ | |
47 #define MAXEVENTS 128 | |
48 static struct { | |
49 SDL_mutex *lock; | |
50 int active; | |
51 int head; | |
52 int tail; | |
53 SDL_Event event[MAXEVENTS]; | |
54 int wmmsg_next; | |
55 struct SDL_SysWMmsg wmmsg[MAXEVENTS]; | |
56 } SDL_EventQ; | |
57 | |
58 /* Private data -- event locking structure */ | |
59 static struct { | |
60 SDL_mutex *lock; | |
61 int safe; | |
62 } SDL_EventLock; | |
63 | |
64 /* Thread functions */ | |
65 static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */ | |
66 static Uint32 event_thread; /* The event thread id */ | |
67 | |
68 void SDL_Lock_EventThread(void) | |
69 { | |
70 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { | |
71 /* Grab lock and spin until we're sure event thread stopped */ | |
72 SDL_mutexP(SDL_EventLock.lock); | |
73 while ( ! SDL_EventLock.safe ) { | |
74 SDL_Delay(1); | |
75 } | |
76 } | |
77 } | |
78 void SDL_Unlock_EventThread(void) | |
79 { | |
80 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { | |
81 SDL_mutexV(SDL_EventLock.lock); | |
82 } | |
83 } | |
84 | |
1190 | 85 #ifdef __OS2__ |
86 /* | |
87 * We'll increase the priority of GobbleEvents thread, so it will process | |
88 * events in time for sure! For this, we need the DosSetPriority() API | |
89 * from the os2.h include file. | |
90 */ | |
91 #define INCL_DOSPROCESS | |
92 #include <os2.h> | |
93 #include <time.h> | |
94 #endif | |
95 | |
0 | 96 static int SDL_GobbleEvents(void *unused) |
97 { | |
98 event_thread = SDL_ThreadID(); | |
1190 | 99 |
100 #ifdef __OS2__ | |
101 #ifdef USE_DOSSETPRIORITY | |
102 /* Increase thread priority, so it will process events in time for sure! */ | |
103 DosSetPriority(PRTYS_THREAD, PRTYC_REGULAR, +16, 0); | |
104 #endif | |
105 #endif | |
106 | |
0 | 107 while ( SDL_EventQ.active ) { |
108 SDL_VideoDevice *video = current_video; | |
109 SDL_VideoDevice *this = current_video; | |
110 | |
111 /* Get events from the video subsystem */ | |
112 if ( video ) { | |
113 video->PumpEvents(this); | |
114 } | |
115 | |
116 /* Queue pending key-repeat events */ | |
117 SDL_CheckKeyRepeat(); | |
118 | |
119 #ifndef DISABLE_JOYSTICK | |
120 /* Check for joystick state change */ | |
121 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { | |
122 SDL_JoystickUpdate(); | |
123 } | |
124 #endif | |
125 | |
126 /* Give up the CPU for the rest of our timeslice */ | |
127 SDL_EventLock.safe = 1; | |
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128 if ( SDL_timer_running ) { |
0 | 129 SDL_ThreadedTimerCheck(); |
130 } | |
131 SDL_Delay(1); | |
132 | |
133 /* Check for event locking. | |
134 On the P of the lock mutex, if the lock is held, this thread | |
135 will wait until the lock is released before continuing. The | |
136 safe flag will be set, meaning that the other thread can go | |
137 about it's business. The safe flag is reset before the V, | |
138 so as soon as the mutex is free, other threads can see that | |
139 it's not safe to interfere with the event thread. | |
140 */ | |
141 SDL_mutexP(SDL_EventLock.lock); | |
142 SDL_EventLock.safe = 0; | |
143 SDL_mutexV(SDL_EventLock.lock); | |
144 } | |
145 SDL_SetTimerThreaded(0); | |
146 event_thread = 0; | |
147 return(0); | |
148 } | |
149 | |
150 static int SDL_StartEventThread(Uint32 flags) | |
151 { | |
152 /* Reset everything to zero */ | |
153 SDL_EventThread = NULL; | |
154 memset(&SDL_EventLock, 0, sizeof(SDL_EventLock)); | |
155 | |
156 /* Create the lock and set ourselves active */ | |
157 #ifndef DISABLE_THREADS | |
158 SDL_EventQ.lock = SDL_CreateMutex(); | |
159 if ( SDL_EventQ.lock == NULL ) { | |
160 #ifdef macintosh /* On MacOS 7/8, you can't multithread, so no lock needed */ | |
161 ; | |
162 #else | |
163 return(-1); | |
164 #endif | |
165 } | |
166 #endif /* !DISABLE_THREADS */ | |
167 SDL_EventQ.active = 1; | |
168 | |
169 if ( (flags&SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
170 SDL_EventLock.lock = SDL_CreateMutex(); | |
171 if ( SDL_EventLock.lock == NULL ) { | |
172 return(-1); | |
173 } | |
174 SDL_EventLock.safe = 0; | |
175 | |
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176 /* The event thread will handle timers too */ |
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177 SDL_SetTimerThreaded(2); |
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It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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178 #if (defined(_WIN32) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
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It's now possible to build SDL without any C runtime at all on Windows,
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179 #undef SDL_CreateThread |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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180 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL); |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
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changeset
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181 #else |
0 | 182 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL); |
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It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
1312
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183 #endif |
0 | 184 if ( SDL_EventThread == NULL ) { |
185 return(-1); | |
186 } | |
187 } else { | |
188 event_thread = 0; | |
189 } | |
190 return(0); | |
191 } | |
192 | |
193 static void SDL_StopEventThread(void) | |
194 { | |
195 SDL_EventQ.active = 0; | |
196 if ( SDL_EventThread ) { | |
197 SDL_WaitThread(SDL_EventThread, NULL); | |
198 SDL_EventThread = NULL; | |
199 SDL_DestroyMutex(SDL_EventLock.lock); | |
200 } | |
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201 #ifndef IPOD |
0 | 202 SDL_DestroyMutex(SDL_EventQ.lock); |
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203 #endif |
0 | 204 } |
205 | |
206 Uint32 SDL_EventThreadID(void) | |
207 { | |
208 return(event_thread); | |
209 } | |
210 | |
211 /* Public functions */ | |
212 | |
213 void SDL_StopEventLoop(void) | |
214 { | |
215 /* Halt the event thread, if running */ | |
216 SDL_StopEventThread(); | |
217 | |
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218 /* Shutdown event handlers */ |
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219 SDL_AppActiveQuit(); |
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220 SDL_KeyboardQuit(); |
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221 SDL_MouseQuit(); |
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222 SDL_QuitQuit(); |
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223 |
0 | 224 /* Clean out EventQ */ |
225 SDL_EventQ.head = 0; | |
226 SDL_EventQ.tail = 0; | |
227 SDL_EventQ.wmmsg_next = 0; | |
228 } | |
229 | |
230 /* This function (and associated calls) may be called more than once */ | |
231 int SDL_StartEventLoop(Uint32 flags) | |
232 { | |
233 int retcode; | |
234 | |
235 /* Clean out the event queue */ | |
236 SDL_EventThread = NULL; | |
237 SDL_EventQ.lock = NULL; | |
238 SDL_StopEventLoop(); | |
239 | |
240 /* No filter to start with, process most event types */ | |
241 SDL_EventOK = NULL; | |
242 memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents)); | |
243 SDL_eventstate = ~0; | |
244 /* It's not save to call SDL_EventState() yet */ | |
245 SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT); | |
246 SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE; | |
247 | |
248 /* Initialize event handlers */ | |
249 retcode = 0; | |
250 retcode += SDL_AppActiveInit(); | |
251 retcode += SDL_KeyboardInit(); | |
252 retcode += SDL_MouseInit(); | |
253 retcode += SDL_QuitInit(); | |
254 if ( retcode < 0 ) { | |
255 /* We don't expect them to fail, but... */ | |
256 return(-1); | |
257 } | |
258 | |
259 /* Create the lock and event thread */ | |
260 if ( SDL_StartEventThread(flags) < 0 ) { | |
261 SDL_StopEventLoop(); | |
262 return(-1); | |
263 } | |
264 return(0); | |
265 } | |
266 | |
267 | |
268 /* Add an event to the event queue -- called with the queue locked */ | |
269 static int SDL_AddEvent(SDL_Event *event) | |
270 { | |
271 int tail, added; | |
272 | |
273 tail = (SDL_EventQ.tail+1)%MAXEVENTS; | |
274 if ( tail == SDL_EventQ.head ) { | |
275 /* Overflow, drop event */ | |
276 added = 0; | |
277 } else { | |
278 SDL_EventQ.event[SDL_EventQ.tail] = *event; | |
279 if (event->type == SDL_SYSWMEVENT) { | |
280 /* Note that it's possible to lose an event */ | |
281 int next = SDL_EventQ.wmmsg_next; | |
282 SDL_EventQ.wmmsg[next] = *event->syswm.msg; | |
283 SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = | |
284 &SDL_EventQ.wmmsg[next]; | |
285 SDL_EventQ.wmmsg_next = (next+1)%MAXEVENTS; | |
286 } | |
287 SDL_EventQ.tail = tail; | |
288 added = 1; | |
289 } | |
290 return(added); | |
291 } | |
292 | |
293 /* Cut an event, and return the next valid spot, or the tail */ | |
294 /* -- called with the queue locked */ | |
295 static int SDL_CutEvent(int spot) | |
296 { | |
297 if ( spot == SDL_EventQ.head ) { | |
298 SDL_EventQ.head = (SDL_EventQ.head+1)%MAXEVENTS; | |
299 return(SDL_EventQ.head); | |
300 } else | |
301 if ( (spot+1)%MAXEVENTS == SDL_EventQ.tail ) { | |
302 SDL_EventQ.tail = spot; | |
303 return(SDL_EventQ.tail); | |
304 } else | |
305 /* We cut the middle -- shift everything over */ | |
306 { | |
307 int here, next; | |
308 | |
309 /* This can probably be optimized with memcpy() -- careful! */ | |
310 if ( --SDL_EventQ.tail < 0 ) { | |
311 SDL_EventQ.tail = MAXEVENTS-1; | |
312 } | |
313 for ( here=spot; here != SDL_EventQ.tail; here = next ) { | |
314 next = (here+1)%MAXEVENTS; | |
315 SDL_EventQ.event[here] = SDL_EventQ.event[next]; | |
316 } | |
317 return(spot); | |
318 } | |
319 /* NOTREACHED */ | |
320 } | |
321 | |
322 /* Lock the event queue, take a peep at it, and unlock it */ | |
323 int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, | |
324 Uint32 mask) | |
325 { | |
326 int i, used; | |
327 | |
328 /* Don't look after we've quit */ | |
329 if ( ! SDL_EventQ.active ) { | |
276
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330 return(-1); |
0 | 331 } |
332 /* Lock the event queue */ | |
333 used = 0; | |
334 if ( SDL_mutexP(SDL_EventQ.lock) == 0 ) { | |
335 if ( action == SDL_ADDEVENT ) { | |
336 for ( i=0; i<numevents; ++i ) { | |
337 used += SDL_AddEvent(&events[i]); | |
338 } | |
339 } else { | |
340 SDL_Event tmpevent; | |
341 int spot; | |
342 | |
343 /* If 'events' is NULL, just see if they exist */ | |
344 if ( events == NULL ) { | |
345 action = SDL_PEEKEVENT; | |
346 numevents = 1; | |
347 events = &tmpevent; | |
348 } | |
349 spot = SDL_EventQ.head; | |
350 while ((used < numevents)&&(spot != SDL_EventQ.tail)) { | |
351 if ( mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type) ) { | |
352 events[used++] = SDL_EventQ.event[spot]; | |
353 if ( action == SDL_GETEVENT ) { | |
354 spot = SDL_CutEvent(spot); | |
355 } else { | |
356 spot = (spot+1)%MAXEVENTS; | |
357 } | |
358 } else { | |
359 spot = (spot+1)%MAXEVENTS; | |
360 } | |
361 } | |
362 } | |
363 SDL_mutexV(SDL_EventQ.lock); | |
364 } else { | |
365 SDL_SetError("Couldn't lock event queue"); | |
366 used = -1; | |
367 } | |
368 return(used); | |
369 } | |
370 | |
371 /* Run the system dependent event loops */ | |
372 void SDL_PumpEvents(void) | |
373 { | |
374 if ( !SDL_EventThread ) { | |
375 SDL_VideoDevice *video = current_video; | |
376 SDL_VideoDevice *this = current_video; | |
377 | |
378 /* Get events from the video subsystem */ | |
379 if ( video ) { | |
380 video->PumpEvents(this); | |
381 } | |
382 | |
383 /* Queue pending key-repeat events */ | |
384 SDL_CheckKeyRepeat(); | |
385 | |
386 #ifndef DISABLE_JOYSTICK | |
387 /* Check for joystick state change */ | |
388 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { | |
389 SDL_JoystickUpdate(); | |
390 } | |
391 #endif | |
392 } | |
393 } | |
394 | |
395 /* Public functions */ | |
396 | |
397 int SDL_PollEvent (SDL_Event *event) | |
398 { | |
399 SDL_PumpEvents(); | |
400 | |
352
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401 /* We can't return -1, just return 0 (no event) on error */ |
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402 if ( SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0 ) |
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403 return 0; |
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404 return 1; |
0 | 405 } |
406 | |
407 int SDL_WaitEvent (SDL_Event *event) | |
408 { | |
409 while ( 1 ) { | |
410 SDL_PumpEvents(); | |
411 switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { | |
353
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412 case -1: return 0; |
0 | 413 case 1: return 1; |
414 case 0: SDL_Delay(10); | |
415 } | |
416 } | |
417 } | |
418 | |
419 int SDL_PushEvent(SDL_Event *event) | |
420 { | |
384 | 421 if ( SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0 ) |
422 return -1; | |
423 return 0; | |
0 | 424 } |
425 | |
426 void SDL_SetEventFilter (SDL_EventFilter filter) | |
427 { | |
428 SDL_Event bitbucket; | |
429 | |
430 /* Set filter and discard pending events */ | |
431 SDL_EventOK = filter; | |
432 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
433 ; | |
434 } | |
435 | |
436 SDL_EventFilter SDL_GetEventFilter(void) | |
437 { | |
438 return(SDL_EventOK); | |
439 } | |
440 | |
441 Uint8 SDL_EventState (Uint8 type, int state) | |
442 { | |
443 SDL_Event bitbucket; | |
444 Uint8 current_state; | |
445 | |
446 /* If SDL_ALLEVENTS was specified... */ | |
447 if ( type == 0xFF ) { | |
448 current_state = SDL_IGNORE; | |
449 for ( type=0; type<SDL_NUMEVENTS; ++type ) { | |
450 if ( SDL_ProcessEvents[type] != SDL_IGNORE ) { | |
451 current_state = SDL_ENABLE; | |
452 } | |
453 SDL_ProcessEvents[type] = state; | |
454 if ( state == SDL_ENABLE ) { | |
455 SDL_eventstate |= (0x00000001 << (type)); | |
456 } else { | |
457 SDL_eventstate &= ~(0x00000001 << (type)); | |
458 } | |
459 } | |
460 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
461 ; | |
462 return(current_state); | |
463 } | |
464 | |
465 /* Just set the state for one event type */ | |
466 current_state = SDL_ProcessEvents[type]; | |
467 switch (state) { | |
468 case SDL_IGNORE: | |
469 case SDL_ENABLE: | |
470 /* Set state and discard pending events */ | |
471 SDL_ProcessEvents[type] = state; | |
472 if ( state == SDL_ENABLE ) { | |
473 SDL_eventstate |= (0x00000001 << (type)); | |
474 } else { | |
475 SDL_eventstate &= ~(0x00000001 << (type)); | |
476 } | |
477 while ( SDL_PollEvent(&bitbucket) > 0 ) | |
478 ; | |
479 break; | |
480 default: | |
481 /* Querying state? */ | |
482 break; | |
483 } | |
484 return(current_state); | |
485 } | |
486 | |
487 /* This is a generic event handler. | |
488 */ | |
489 int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message) | |
490 { | |
491 int posted; | |
492 | |
493 posted = 0; | |
494 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { | |
495 SDL_Event event; | |
496 memset(&event, 0, sizeof(event)); | |
497 event.type = SDL_SYSWMEVENT; | |
498 event.syswm.msg = message; | |
499 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { | |
500 posted = 1; | |
501 SDL_PushEvent(&event); | |
502 } | |
503 } | |
504 /* Update internal event state */ | |
505 return(posted); | |
506 } |