annotate src/video/uikit/SDL_uikitvideo.m @ 5157:fb424691cfc7

Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 02 Feb 2011 14:34:54 -0800
parents 7b7da52e8775
children b530ef003506
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #import <UIKit/UIKit.h>
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24
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25 #include "SDL_config.h"
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26
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27 #include "SDL_video.h"
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28 #include "SDL_mouse.h"
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29 #include "../SDL_sysvideo.h"
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30 #include "../SDL_pixels_c.h"
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31 #include "../../events/SDL_events_c.h"
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32
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33 #include "SDL_uikitvideo.h"
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34 #include "SDL_uikitevents.h"
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35 #include "SDL_uikitwindow.h"
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36 #include "SDL_uikitopengles.h"
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37
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38 #include "SDL_assert.h"
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39
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40 #define UIKITVID_DRIVER_NAME "uikit"
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41
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42 /* Initialization/Query functions */
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43 static int UIKit_VideoInit(_THIS);
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44 static void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * sdl_display);
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45 static int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display,
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46 SDL_DisplayMode * mode);
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47 static void UIKit_VideoQuit(_THIS);
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48
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49 BOOL SDL_UIKit_supports_multiple_displays = NO;
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50
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51 /* DUMMY driver bootstrap functions */
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52
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53 static int
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54 UIKit_Available(void)
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55 {
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56 return (1);
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57 }
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58
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59 static void UIKit_DeleteDevice(SDL_VideoDevice * device)
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60 {
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61 SDL_free(device);
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62 }
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63
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64 static SDL_VideoDevice *
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65 UIKit_CreateDevice(int devindex)
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66 {
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67 SDL_VideoDevice *device;
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68
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69 /* Initialize all variables that we clean on shutdown */
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70 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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71 if (!device) {
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72 SDL_OutOfMemory();
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73 if (device) {
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74 SDL_free(device);
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75 }
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76 return (0);
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77 }
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78
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79 /* Set the function pointers */
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80 device->VideoInit = UIKit_VideoInit;
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81 device->VideoQuit = UIKit_VideoQuit;
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82 device->GetDisplayModes = UIKit_GetDisplayModes;
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83 device->SetDisplayMode = UIKit_SetDisplayMode;
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84 device->PumpEvents = UIKit_PumpEvents;
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85 device->CreateWindow = UIKit_CreateWindow;
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86 device->DestroyWindow = UIKit_DestroyWindow;
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87 device->GetWindowWMInfo = UIKit_GetWindowWMInfo;
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88
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89
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90 /* OpenGL (ES) functions */
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91 device->GL_MakeCurrent = UIKit_GL_MakeCurrent;
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92 device->GL_SwapWindow = UIKit_GL_SwapWindow;
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93 device->GL_CreateContext = UIKit_GL_CreateContext;
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94 device->GL_DeleteContext = UIKit_GL_DeleteContext;
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95 device->GL_GetProcAddress = UIKit_GL_GetProcAddress;
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96 device->GL_LoadLibrary = UIKit_GL_LoadLibrary;
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97 device->free = UIKit_DeleteDevice;
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98
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99 device->gl_config.accelerated = 1;
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100
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101 return device;
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102 }
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103
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104 VideoBootStrap UIKIT_bootstrap = {
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105 UIKITVID_DRIVER_NAME, "SDL UIKit video driver",
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106 UIKit_Available, UIKit_CreateDevice
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107 };
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108
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109
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110 /*
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111 !!! FIXME:
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112
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113 The main screen should list a AxB mode for portrait orientation, and then
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114 also list BxA for landscape mode. When setting a given resolution, we should
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115 rotate the view's transform appropriately (extra credit if you check the
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116 accelerometer and rotate the display so it's never upside down).
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117
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118 http://iphonedevelopment.blogspot.com/2008/10/starting-in-landscape-mode-without.html
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119
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120 */
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121
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122 static void
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123 UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
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124 {
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125 UIScreen *uiscreen = (UIScreen *) display->driverdata;
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126 SDL_DisplayMode mode;
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127 SDL_zero(mode);
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128
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129 // availableModes showed up in 3.2 (the iPad and later). We should only
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130 // land here for at least that version of the OS.
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131 if (!SDL_UIKit_supports_multiple_displays) {
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132 const CGRect rect = [uiscreen bounds];
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133 mode.format = SDL_PIXELFORMAT_ABGR8888;
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134 mode.w = (int) rect.size.width;
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135 mode.h = (int) rect.size.height;
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136 mode.refresh_rate = 0;
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137 mode.driverdata = NULL;
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138 SDL_AddDisplayMode(display, &mode);
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139 return;
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140 }
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141
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142 const NSArray *modes = [uiscreen availableModes];
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143 const NSUInteger mode_count = [modes count];
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144 NSUInteger i;
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145 for (i = 0; i < mode_count; i++) {
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146 UIScreenMode *uimode = (UIScreenMode *) [modes objectAtIndex:i];
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147 const CGSize size = [uimode size];
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148 mode.format = SDL_PIXELFORMAT_ABGR8888;
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149 mode.w = (int) size.width;
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150 mode.h = (int) size.height;
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151 mode.refresh_rate = 0;
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152 mode.driverdata = uimode;
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153 [uimode retain];
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154 SDL_AddDisplayMode(display, &mode);
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155 }
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156 }
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157
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158
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159 static void
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160 UIKit_AddDisplay(UIScreen *uiscreen, int w, int h)
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161 {
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162 SDL_VideoDisplay display;
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163 SDL_DisplayMode mode;
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164 SDL_zero(mode);
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165 mode.format = SDL_PIXELFORMAT_ABGR8888;
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166 mode.w = w;
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167 mode.h = h;
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168 mode.refresh_rate = 0;
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169
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170 SDL_zero(display);
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171 display.desktop_mode = mode;
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172 display.current_mode = mode;
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173
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174 [uiscreen retain];
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175 display.driverdata = uiscreen;
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176 SDL_AddVideoDisplay(&display);
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177 }
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178
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179
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180 int
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181 UIKit_VideoInit(_THIS)
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182 {
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183 _this->gl_config.driver_loaded = 1;
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184
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185 NSString *reqSysVer = @"3.2";
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186 NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
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187 if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending)
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188 SDL_UIKit_supports_multiple_displays = YES;
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189
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190 // If this is iPhoneOS < 3.2, all devices are one screen, 320x480 pixels.
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191 // The iPad added both a larger main screen and the ability to use
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192 // external displays.
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193 if (!SDL_UIKit_supports_multiple_displays) {
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194 // Just give 'em the whole main screen.
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195 UIScreen *uiscreen = [UIScreen mainScreen];
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196 const CGRect rect = [uiscreen bounds];
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197 UIKit_AddDisplay(uiscreen, (int)rect.size.width, (int)rect.size.height);
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198 } else {
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199 const NSArray *screens = [UIScreen screens];
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200 const NSUInteger screen_count = [screens count];
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201 NSUInteger i;
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202 for (i = 0; i < screen_count; i++) {
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203 // the main screen is the first element in the array.
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204 UIScreen *uiscreen = (UIScreen *) [screens objectAtIndex:i];
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205 const CGSize size = [[uiscreen currentMode] size];
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206 UIKit_AddDisplay(uiscreen, (int) size.width, (int) size.height);
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207 }
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208 }
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209
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210 /* We're done! */
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211 return 0;
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212 }
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213
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214 static int
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215 UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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216 {
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217 UIScreen *uiscreen = (UIScreen *) display->driverdata;
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218 if (!SDL_UIKit_supports_multiple_displays) {
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219 // Not on at least iPhoneOS 3.2 (versions prior to iPad).
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220 SDL_assert(mode->driverdata == NULL);
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221 } else {
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222 UIScreenMode *uimode = (UIScreenMode *) mode->driverdata;
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223 [uiscreen setCurrentMode:uimode];
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224 }
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225
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226 return 0;
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227 }
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228
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229 void
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230 UIKit_VideoQuit(_THIS)
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231 {
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232 // Release Objective-C objects, so higher level doesn't free() them.
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233 int i, j;
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234 for (i = 0; i < _this->num_displays; i++) {
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235 SDL_VideoDisplay *display = &_this->displays[i];
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236 UIScreen *uiscreen = (UIScreen *) display->driverdata;
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237 [uiscreen release];
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238 display->driverdata = NULL;
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239 for (j = 0; j < display->num_display_modes; j++) {
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240 SDL_DisplayMode *mode = &display->display_modes[j];
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241 UIScreenMode *uimode = (UIScreenMode *) mode->driverdata;
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242 if (uimode) {
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243 [uimode release];
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244 mode->driverdata = NULL;
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245 }
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246 }
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247 }
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248 }
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249
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250 /* vi: set ts=4 sw=4 expandtab: */